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Java EntityCreature类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.server.EntityCreature的典型用法代码示例。如果您正苦于以下问题:Java EntityCreature类的具体用法?Java EntityCreature怎么用?Java EntityCreature使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EntityCreature类属于net.minecraft.server包,在下文中一共展示了EntityCreature类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: setTarget

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
public void setTarget(LivingEntity target) {
    EntityCreature entity = getHandle();
    if (target == null) {
        entity.target = null;
        entity.setGoalTarget(null);
    } else if (target instanceof CraftLivingEntity) {
        entity.target = ((CraftLivingEntity) target).getHandle();
        entity.pathEntity = entity.world.findPath(entity, entity.target, 16.0F, true, false, false, true);
        entity.setGoalTarget(((CraftLivingEntity) target).getHandle());
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:12,代码来源:CraftCreature.java


示例2: setTarget

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
public void setTarget(LivingEntity target) {
    EntityCreature entity = getHandle();
    if (target == null) {
        entity.setGoalTarget(null, null, false);
    } else if (target instanceof CraftLivingEntity) {
        entity.setGoalTarget(((CraftLivingEntity) target).getHandle(), null, false);
    }
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:9,代码来源:CraftCreature.java


示例3: setTarget

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
public void setTarget(LivingEntity target) {
    EntityCreature entity = getHandle();
    if (target == null) {
        entity.target = null;
    } else if (target instanceof CraftLivingEntity) {
        entity.target = ((CraftLivingEntity) target).getHandle();
        entity.pathEntity = entity.world.findPath(entity, entity.target, 16.0F, true, false, false, true);
    }
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:10,代码来源:CraftCreature.java


示例4: initializeEntityActivationType

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
/**
 * Initializes an entities type on construction to specify what group this
 * entity is in for activation ranges.
 *
 * @param entity
 * @return group id
 */
public static byte initializeEntityActivationType(Entity entity)
{
    if ( entity instanceof EntityMonster || entity instanceof EntitySlime )
    {
        return 1; // Monster
    } else if ( entity instanceof EntityCreature || entity instanceof EntityAmbient )
    {
        return 2; // Animal
    } else
    {
        return 3; // Misc
    }
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:21,代码来源:ActivationRange.java


示例5: CraftCreature

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
public CraftCreature(CraftServer server, EntityCreature entity) {
    super(server, entity);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:CraftCreature.java


示例6: getHandle

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
@Override
public EntityCreature getHandle() {
    return (EntityCreature) entity;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:5,代码来源:CraftCreature.java


示例7: checkEntityImmunities

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
/**
 * If an entity is not in range, do some more checks to see if we should
 * give it a shot.
 *
 * @param entity
 * @return
 */
public static boolean checkEntityImmunities(Entity entity)
{
    // quick checks.
    if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
    {
        return true;
    }
    if ( !( entity instanceof EntityArrow ) )
    {
        if ( !entity.onGround || entity.passenger != null
                || entity.vehicle != null )
        {
            return true;
        }
    } else if ( !( (EntityArrow) entity ).inGround )
    {
        return true;
    }
    // special cases.
    if ( entity instanceof EntityLiving )
    {
        EntityLiving living = (EntityLiving) entity;
        if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
        {
            return true;
        }
        if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
        {
            return true;
        }
        if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bU() /* Getter for first boolean */ )
        {
            return true;
        }
        if ( entity instanceof EntityAnimal )
        {
            EntityAnimal animal = (EntityAnimal) entity;
            if ( animal.isBaby() || animal.bY() /*love*/ )
            {
                return true;
            }
            if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
            {
                return true;
            }
        }
    }
    return false;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:57,代码来源:ActivationRange.java


示例8: checkEntityImmunities

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
/**
 * If an entity is not in range, do some more checks to see if we should
 * give it a shot.
 *
 * @param entity
 * @return
 */
public static boolean checkEntityImmunities(Entity entity)
{
    // quick checks.
    if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
    {
        return true;
    }
    if ( !( entity instanceof EntityArrow ) )
    {
        if ( !entity.onGround || entity.passenger != null
                || entity.vehicle != null )
        {
            return true;
        }
    } else if ( !( (EntityArrow) entity ).inGround )
    {
        return true;
    }
    // special cases.
    if ( entity instanceof EntityLiving )
    {
        EntityLiving living = (EntityLiving) entity;
        if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
        {
            return true;
        }
        if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
        {
            return true;
        }
        if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bY() /* Getter for first boolean */ )
        {
            return true;
        }
        if ( entity instanceof EntityAnimal )
        {
            EntityAnimal animal = (EntityAnimal) entity;
            if ( animal.isBaby() || animal.ce() /*love*/ )
            {
                return true;
            }
            if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
            {
                return true;
            }
        }
    }
    return false;
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:57,代码来源:ActivationRange.java


示例9: checkEntityImmunities

import net.minecraft.server.EntityCreature; //导入依赖的package包/类
/**
 * If an entity is not in range, do some more checks to see if we should
 * give it a shot.
 *
 * @param entity
 * @return
 */
public static boolean checkEntityImmunities(Entity entity)
{
    // quick checks.
    if ( entity.inWater || entity.fireTicks > 0 )
    {
        return true;
    }
    if ( !( entity instanceof EntityArrow ) )
    {
        if ( !entity.onGround || !entity.passengers.isEmpty() || entity.isPassenger() )
        {
            return true;
        }
    } else if ( !( (EntityArrow) entity ).inGround )
    {
        return true;
    }
    // special cases.
    if ( entity instanceof EntityLiving )
    {
        EntityLiving living = (EntityLiving) entity;
        if ( /*TODO: Missed mapping? living.attackTicks > 0 || */ living.hurtTicks > 0 || living.effects.size() > 0 )
        {
            return true;
        }
        if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).getGoalTarget() != null )
        {
            return true;
        }
        if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).db()/* Getter for first boolean */ )
        {
            return true;
        }
        if ( entity instanceof EntityAnimal )
        {
            EntityAnimal animal = (EntityAnimal) entity;
            if ( animal.isBaby() || animal.isInLove() )
            {
                return true;
            }
            if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
            {
                return true;
            }
        }
        if (entity instanceof EntityCreeper && ((EntityCreeper) entity).isIgnited()) { // isExplosive
            return true;
        }
    }
    return false;
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:59,代码来源:ActivationRange.java



注:本文中的net.minecraft.server.EntityCreature类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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