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Java S0DPacketCollectItem类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.S0DPacketCollectItem的典型用法代码示例。如果您正苦于以下问题:Java S0DPacketCollectItem类的具体用法?Java S0DPacketCollectItem怎么用?Java S0DPacketCollectItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



S0DPacketCollectItem类属于net.minecraft.network.play.server包,在下文中一共展示了S0DPacketCollectItem类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onItemPickup

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
/**
 * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
 */
public void onItemPickup(Entity p_71001_1_, int p_71001_2_)
{
    if (!p_71001_1_.isDead && !this.worldObj.isRemote)
    {
        EntityTracker entitytracker = ((WorldServer)this.worldObj).getEntityTracker();

        if (p_71001_1_ instanceof EntityItem)
        {
            entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
        }

        if (p_71001_1_ instanceof EntityArrow)
        {
            entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
        }

        if (p_71001_1_ instanceof EntityXPOrb)
        {
            entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:EntityLivingBase.java


示例2: handleCollectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
public void handleCollectItem(S0DPacketCollectItem packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getCollectedItemEntityID());
    EntityLivingBase entitylivingbase = (EntityLivingBase)this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entitylivingbase == null)
    {
        entitylivingbase = this.gameController.thePlayer;
    }

    if (entity != null)
    {
        if (entity instanceof EntityXPOrb)
        {
            this.clientWorldController.playSoundAtEntity(entity, "random.orb", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }
        else
        {
            this.clientWorldController.playSoundAtEntity(entity, "random.pop", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }

        this.gameController.effectRenderer.addEffect(new EntityPickupFX(this.clientWorldController, entity, entitylivingbase, 0.5F));
        this.clientWorldController.removeEntityFromWorld(packetIn.getCollectedItemEntityID());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:NetHandlerPlayClient.java


示例3: handleCollectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
public void handleCollectItem(S0DPacketCollectItem packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getCollectedItemEntityID());
	EntityLivingBase entitylivingbase = (EntityLivingBase) this.clientWorldController
			.getEntityByID(packetIn.getEntityID());

	if (entitylivingbase == null) {
		entitylivingbase = this.gameController.thePlayer;
	}

	if (entity != null) {
		if (entity instanceof EntityXPOrb) {
			this.clientWorldController.playSoundAtEntity(entity, "random.orb", 0.2F,
					((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
		} else {
			this.clientWorldController.playSoundAtEntity(entity, "random.pop", 0.2F,
					((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
		}

		this.gameController.effectRenderer
				.addEffect(new EntityPickupFX(this.clientWorldController, entity, entitylivingbase, 0.5F));
		this.clientWorldController.removeEntityFromWorld(packetIn.getCollectedItemEntityID());
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:NetHandlerPlayClient.java


示例4: onItemPickup

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
public void onItemPickup(Entity p_71001_1_, int p_71001_2_) {
	;
	;
	;
	if ((!p_71001_1_.isDead) && (!this.worldObj.isRemote)) {
		EntityTracker entitytracker = ((WorldServer) this.worldObj)
				.getEntityTracker();
		if ((p_71001_1_ instanceof EntityItem)) {
			entitytracker.func_151247_a(p_71001_1_,
					new S0DPacketCollectItem(p_71001_1_.getEntityId(),
							getEntityId()));
		}
		if ((p_71001_1_ instanceof EntityArrow)) {
			entitytracker.func_151247_a(p_71001_1_,
					new S0DPacketCollectItem(p_71001_1_.getEntityId(),
							getEntityId()));
		}
		if ((p_71001_1_ instanceof EntityXPOrb)) {
			entitytracker.func_151247_a(p_71001_1_,
					new S0DPacketCollectItem(p_71001_1_.getEntityId(),
							getEntityId()));
		}
	}
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:25,代码来源:EntityLivingBase.java


示例5: onItemPickup

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
/**
 * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
 */
public void onItemPickup(Entity par1Entity, int par2)
{
    if (!par1Entity.isDead && !this.worldObj.isClient)
    {
        EntityTracker var3 = ((WorldServer)this.worldObj).getEntityTracker();

        if (par1Entity instanceof EntityItem)
        {
            var3.func_151247_a(par1Entity, new S0DPacketCollectItem(par1Entity.getEntityId(), this.getEntityId()));
        }

        if (par1Entity instanceof EntityArrow)
        {
            var3.func_151247_a(par1Entity, new S0DPacketCollectItem(par1Entity.getEntityId(), this.getEntityId()));
        }

        if (par1Entity instanceof EntityXPOrb)
        {
            var3.func_151247_a(par1Entity, new S0DPacketCollectItem(par1Entity.getEntityId(), this.getEntityId()));
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:26,代码来源:EntityLivingBase.java


示例6: handleCollectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
public void handleCollectItem(S0DPacketCollectItem p_147246_1_)
{
    Entity var2 = this.clientWorldController.getEntityByID(p_147246_1_.func_149354_c());
    Object var3 = (EntityLivingBase)this.clientWorldController.getEntityByID(p_147246_1_.func_149353_d());

    if (var3 == null)
    {
        var3 = this.gameController.thePlayer;
    }

    if (var2 != null)
    {
        if (var2 instanceof EntityXPOrb)
        {
            this.clientWorldController.playSoundAtEntity(var2, "random.orb", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }
        else
        {
            this.clientWorldController.playSoundAtEntity(var2, "random.pop", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }

        this.gameController.effectRenderer.addEffect(new EntityPickupFX(this.gameController.theWorld, var2, (Entity)var3, -0.5F));
        this.clientWorldController.removeEntityFromWorld(p_147246_1_.func_149354_c());
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:26,代码来源:NetHandlerPlayClient.java


示例7: onItemPickup

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
public void onItemPickup(Entity p_71001_1_, int p_71001_2_)
{
    if (!p_71001_1_.isDead && !this.worldObj.isRemote)
    {
        EntityTracker entitytracker = ((WorldServer)this.worldObj).getEntityTracker();

        if (p_71001_1_ instanceof EntityItem)
        {
            entitytracker.func_151247_a(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
        }

        if (p_71001_1_ instanceof EntityArrow)
        {
            entitytracker.func_151247_a(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
        }

        if (p_71001_1_ instanceof EntityXPOrb)
        {
            entitytracker.func_151247_a(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:23,代码来源:EntityLivingBase.java


示例8: handleCollectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
public void handleCollectItem(S0DPacketCollectItem p_147246_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147246_1_.func_149354_c());
    Object object = (EntityLivingBase)this.clientWorldController.getEntityByID(p_147246_1_.func_149353_d());

    if (object == null)
    {
        object = this.gameController.thePlayer;
    }

    if (entity != null)
    {
        if (entity instanceof EntityXPOrb)
        {
            this.clientWorldController.playSoundAtEntity(entity, "random.orb", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }
        else
        {
            this.clientWorldController.playSoundAtEntity(entity, "random.pop", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }

        this.gameController.effectRenderer.addEffect(new EntityPickupFX(this.gameController.theWorld, entity, (Entity)object, -0.5F));
        this.clientWorldController.removeEntityFromWorld(p_147246_1_.func_149354_c());
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:26,代码来源:NetHandlerPlayClient.java


示例9: collectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
@Override
public Packet collectItem(int entityItemID, int collectorID) {
    return (Packet) new S0DPacketCollectItem(entityItemID, collectorID);
}
 
开发者ID:NeptunePowered,项目名称:NeptuneMod,代码行数:5,代码来源:NeptunePacketFactory.java


示例10: handleCollectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
void handleCollectItem(S0DPacketCollectItem packetIn); 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:2,代码来源:INetHandlerPlayClient.java


示例11: handleCollectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
void handleCollectItem(S0DPacketCollectItem var1); 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:2,代码来源:INetHandlerPlayClient.java


示例12: handleCollectItem

import net.minecraft.network.play.server.S0DPacketCollectItem; //导入依赖的package包/类
void handleCollectItem(S0DPacketCollectItem p_147246_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.S0DPacketCollectItem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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