本文整理汇总了Java中org.spongepowered.api.world.biome.BiomeTypes类的典型用法代码示例。如果您正苦于以下问题:Java BiomeTypes类的具体用法?Java BiomeTypes怎么用?Java BiomeTypes使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BiomeTypes类属于org.spongepowered.api.world.biome包,在下文中一共展示了BiomeTypes类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: coverSurfaceStone
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
private void coverSurfaceStone() {
for (int x = 1; x < snapshots.length - 1; x++) {
for (int z = 1; z < snapshots[0][0].length - 1; z++) {
int y = this.highestY(x, z, true);
BlockSnapshot block = snapshots[x][y][z];
if (block.getState().getType() == BlockTypes.STONE || block.getState().getType() == BlockTypes.GRAVEL
|| block.getState().getType() == BlockTypes.FARMLAND
|| block.getState().getType() == BlockTypes.DIRT || block.getState().getType() == BlockTypes.SANDSTONE) {
if (this.biome == BiomeTypes.DESERT || this.biome == BiomeTypes.DESERT_HILLS || this.biome == BiomeTypes.BEACH) {
this.snapshots[x][y][z] = this.snapshots[x][y][z].withState(BlockTypes.SAND.getDefaultState());
} else {
this.snapshots[x][y][z] = this.snapshots[x][y][z].withState(BlockTypes.GRASS.getDefaultState());
}
}
}
}
}
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:19,代码来源:RestoreNatureProcessingTask.java
示例2: initBiomeCache
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
public static void initBiomeCache() {
try {
Field[] fields = BiomeTypes.class.getFields();
biomes = new BiomeType[fields.length];
biomeMap = new HashMap<>();
for (int i = 0; i < fields.length; i++) {
Field field = fields[i];
String name = field.getName();
biomeMap.put(name, i);
biomes[i] = (BiomeType) field.get(null);
}
} catch (IllegalArgumentException | IllegalAccessException e) {
e.printStackTrace();
}
}
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:17,代码来源:SpongeUtil.java
示例3: generateBiomes
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public void generateBiomes(MutableBiomeVolume buffer)
{
Vector3i min = buffer.getBiomeMin();
Vector3i max = buffer.getBiomeMax();
for (int x = min.getX(); x <= max.getX(); x++) {
for (int y = min.getY(); y <= max.getY(); y++) {
if (x * x + y * y < HILLS_RADIUS) {
buffer.setBiome(x, y, 0, BiomeTypes.EXTREME_HILLS);
} else if (x * x + y * y < FOREST_RADIUS) {
buffer.setBiome(x, y, 0, BiomeTypes.FOREST);
} else if (x * x + y * y < BEACH_RADIUS) {
buffer.setBiome(x, y, 0, BiomeTypes.BEACH);
} else {
buffer.setBiome(x, y, 0, BiomeTypes.OCEAN);
// TODO mushrooms islands
}
}
}
}
开发者ID:CubeEngine,项目名称:modules-extra,代码行数:22,代码来源:DiscworldBiomeGenerator.java
示例4: reset
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public Builder reset() {
this.name = null;
this.temperature = 0;
this.humidity = 0;
this.persisted = BiomeTypes.VOID;
this.settingsBuilder = null;
return this;
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:10,代码来源:LanternVirtualBiomeTypeBuilder.java
示例5: getDefaultSettings
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
protected FlatGeneratorSettings getDefaultSettings() {
final List<FlatLayer> layers = new ArrayList<>(5);
layers.add(new FlatLayer(BlockTypes.BEDROCK, 1));
layers.add(new FlatLayer(BlockTypes.NETHERRACK, 3));
layers.add(new FlatLayer(BlockTypes.AIR, 120));
layers.add(new FlatLayer(BlockTypes.NETHERRACK, 3));
layers.add(new FlatLayer(BlockTypes.BEDROCK, 1));
return new FlatGeneratorSettings(BiomeTypes.HELL, layers);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:11,代码来源:FlatNetherGeneratorType.java
示例6: getDefaultSettings
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public FlatGeneratorSettings getDefaultSettings() {
final List<FlatLayer> layers = new ArrayList<>(3);
layers.add(new FlatLayer(BlockTypes.BEDROCK, 1));
layers.add(new FlatLayer(BlockTypes.DIRT, 2));
layers.add(new FlatLayer(BlockTypes.GRASS, 1));
return new FlatGeneratorSettings(BiomeTypes.PLAINS, layers);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:9,代码来源:FlatOverworldGeneratorType.java
示例7: getDefaultSettings
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
protected FlatGeneratorSettings getDefaultSettings() {
final List<FlatLayer> layers = new ArrayList<>(2);
layers.add(new FlatLayer(BlockTypes.BEDROCK, 1));
layers.add(new FlatLayer(BlockTypes.END_STONE, 3));
return new FlatGeneratorSettings(BiomeTypes.SKY, layers);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:8,代码来源:FlatTheEndGeneratorType.java
示例8: modifyWorldGenerator
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public void modifyWorldGenerator(WorldProperties world, DataContainer settings, WorldGenerator worldGenerator) {
String worldName = world.getWorldName();
worldGenerator.setBaseGenerationPopulator(new SpongeTerrainGen(this.plotGenerator));
worldGenerator.setBiomeGenerator(new BiomeGenerator() {
@Override
public void generateBiomes(MutableBiomeVolume buffer) {
PlotArea area = PS.get().getPlotArea(worldName, null);
if (area != null) {
BiomeType biome = SpongeUtil.getBiome(area.PLOT_BIOME);
Vector3i min = buffer.getBiomeMin();
Vector3i max = buffer.getBiomeMax();
for (int x = min.getX(); x <= max.getX(); x++) {
for (int z = min.getZ(); z <= max.getZ(); z++) {
buffer.setBiome(x, 0, z, biome);
}
}
}
}
});
for (BiomeType type : ReflectionUtils.<BiomeType> getStaticFields(BiomeTypes.class)) {
BiomeGenerationSettings biomeSettings = worldGenerator.getBiomeSettings(type);
biomeSettings.getGenerationPopulators().clear();
biomeSettings.getPopulators().clear();
biomeSettings.getGroundCoverLayers().clear();
}
worldGenerator.getGenerationPopulators().clear();
worldGenerator.getPopulators().clear();
PS.get().loadWorld(worldName, this);
}
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:31,代码来源:SpongePlotGenerator.java
示例9: reduceLogs
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
private void reduceLogs() {
if (this.seaLevel < 1) {
return;
}
boolean jungleBiome = this.biome == BiomeTypes.JUNGLE || this.biome == BiomeTypes.JUNGLE_HILLS;
// scan all blocks above sea level
for (int x = 1; x < snapshots.length - 1; x++) {
for (int z = 1; z < snapshots[0][0].length - 1; z++) {
for (int y = this.seaLevel - 1; y < snapshots[0].length; y++) {
BlockSnapshot block = snapshots[x][y][z];
// skip non-logs
if (block.getState().getType() != BlockTypes.LOG) {
continue;
}
if (block.getState().getType() != BlockTypes.LOG2) {
continue;
}
// if in jungle biome, skip jungle logs
Optional<? extends Enum<?>> enumProperty = block.getState().getTraitValue(EnumTraits.LOG_VARIANT);
if (jungleBiome && enumProperty.isPresent() && enumProperty.get().name().equalsIgnoreCase("jungle")) {
continue;
}
// examine adjacent blocks for logs
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
BlockSnapshot upBlock = this.snapshots[x][y][z + 1];
BlockSnapshot downBlock = this.snapshots[x][y][z - 1];
// if any, remove the log
if (leftBlock.getState().getType() == BlockTypes.LOG || rightBlock.getState().getType() == BlockTypes.LOG
|| upBlock.getState().getType() == BlockTypes.LOG || downBlock.getState().getType() == BlockTypes.LOG) {
this.snapshots[x][y][z] = this.snapshots[x][y][z].withState(BlockTypes.AIR.getDefaultState());
}
}
}
}
}
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:43,代码来源:RestoreNatureProcessingTask.java
示例10: BiomeRegistryModule
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
private BiomeRegistryModule() {
super(BiomeTypes.class);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:4,代码来源:BiomeRegistryModule.java
示例11: createBiomeBuffer
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public MutableBiomeVolume createBiomeBuffer(Vector3i min, Vector3i size) {
final BiomeType[] array = new BiomeType[size.getX() * size.getY() * size.getZ()];
Arrays.fill(array, BiomeTypes.OCEAN);
return new ObjectArrayMutableBiomeBuffer(array, min, size);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:7,代码来源:LanternExtentBufferFactory.java
示例12: createThreadSafeBiomeBuffer
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public MutableBiomeVolume createThreadSafeBiomeBuffer(Vector3i min, Vector3i size) {
final BiomeType[] array = new BiomeType[size.getX() * size.getY() * size.getZ()];
Arrays.fill(array, BiomeTypes.OCEAN);
return new AtomicObjectArrayMutableBiomeBuffer(array, min, size);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:7,代码来源:LanternExtentBufferFactory.java
示例13: ChunkBiomeBuffer
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
ChunkBiomeBuffer() {
super(Vector3i.ZERO, CHUNK_BIOME_VOLUME);
this.biomeTypes = new BiomeType[CHUNK_AREA];
Arrays.fill(this.biomeTypes, BiomeTypes.OCEAN);
detach();
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:7,代码来源:LanternChunkManager.java
示例14: reuse
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public void reuse(Vector3i start) {
super.reuse(start);
Arrays.fill(this.biomeTypes, BiomeTypes.OCEAN);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:6,代码来源:LanternChunkManager.java
示例15: getBiome
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public BiomeType getBiome(int x, int y, int z) {
return BiomeRegistryModule.get().getByInternalId(getBiomeId(x, y, z)).orElse(BiomeTypes.OCEAN);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:5,代码来源:LanternChunk.java
示例16: createGenerator
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public WorldGenerator createGenerator(World world) {
return new LanternWorldGenerator(world, new SingleBiomeGenerator(BiomeTypes.PLAINS),
new DebugGenerationPopulator(Lantern.getGame().getRegistry()));
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:6,代码来源:DebugGeneratorType.java
示例17: createGenerator
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public WorldGenerator createGenerator(World world) {
return new LanternWorldGenerator(world, new SingleBiomeGenerator(BiomeTypes.VOID), ((world1, buffer, biomes) -> {}));
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:5,代码来源:TheVoidGeneratorType.java
示例18: getBiome
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public BiomeType getBiome(int x, int y, int z) {
checkRange(x, y, z);
return BiomeRegistryModule.get().getByInternalId(this.biomes.get(index(x, y, z))).orElse(BiomeTypes.OCEAN);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:6,代码来源:AtomicShortArrayMutableBiomeBuffer.java
示例19: getBiome
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public BiomeType getBiome(int x, int y, int z) {
checkOpen();
checkRange(x, y, z);
return BiomeRegistryModule.get().getByInternalId(this.biomes[index(x, y, z)]).orElse(BiomeTypes.OCEAN);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:7,代码来源:ShortArrayMutableBiomeBuffer.java
示例20: getBiome
import org.spongepowered.api.world.biome.BiomeTypes; //导入依赖的package包/类
@Override
public BiomeType getBiome(int x, int y, int z) {
checkRange(x, y, z);
return BiomeRegistryModule.get().getByInternalId(this.biomes[index(x, y, z)]).orElse(BiomeTypes.OCEAN);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:6,代码来源:ShortArrayImmutableBiomeBuffer.java
注:本文中的org.spongepowered.api.world.biome.BiomeTypes类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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