本文整理汇总了Java中baubles.common.container.InventoryBaubles类的典型用法代码示例。如果您正苦于以下问题:Java InventoryBaubles类的具体用法?Java InventoryBaubles怎么用?Java InventoryBaubles使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
InventoryBaubles类属于baubles.common.container包,在下文中一共展示了InventoryBaubles类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onWornTick
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
@Override
public void onWornTick(ItemStack arg0, EntityLivingBase pEntity) {
if (!(pEntity instanceof EntityPlayer)) {
return;
}
if (_mRnd.nextInt(20) == 0)
{
EntityPlayer tPlayer = (EntityPlayer)pEntity;
InventoryBaubles tBaubles = PlayerHandler.getPlayerBaubles(tPlayer);
//PotionEffect tEff = getNBTPotionEffect(arg0);
//int tStoredVictus = GetNBTVictusVis(arg0);
/*if (tEff == null || tStoredVictus < 1)
{
return;
}
*/
Potion tPot = Potion.wither;
if (tPlayer.isPotionActive(tPot))
{
tPlayer.removePotionEffect(tPot.id);
//DamageItem(arg0);
}
}
}
开发者ID:GTNewHorizons,项目名称:NewHorizonsCoreMod,代码行数:27,代码来源:WitherProtectionRing.java
示例2: onItemRightClick
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) {
if(!par2World.isRemote) {
InventoryBaubles baubles = PlayerHandler.getPlayerBaubles(par3EntityPlayer);
for(int i = 0; i < baubles.getSizeInventory(); i++)
if(baubles.getStackInSlot(i) == null && baubles.isItemValidForSlot(i, par1ItemStack)) {
baubles.setInventorySlotContents(i, par1ItemStack.copy());
if(!par3EntityPlayer.capabilities.isCreativeMode){
par3EntityPlayer.inventory.setInventorySlotContents(par3EntityPlayer.inventory.currentItem, null);
}
onEquipped(par1ItemStack, par3EntityPlayer);
break;
}
}
return par1ItemStack;
}
开发者ID:Romejanic,项目名称:RuneMagic,代码行数:18,代码来源:SoulPendant.java
示例3: playerTick
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
@SubscribeEvent
public void playerTick(PlayerEvent.LivingUpdateEvent event) {
//player events
if (event.entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer)event.entity;
InventoryBaubles baubles = PlayerHandler.getPlayerBaubles(player);
for (int a=0;a<baubles.getSizeInventory();a++) {
if (baubles.getStackInSlot(a)!=null && baubles.getStackInSlot(a).getItem() instanceof IBauble) {
((IBauble)baubles.getStackInSlot(a).getItem()).onWornTick(baubles.getStackInSlot(a), player);
}
}
}
}
开发者ID:Romejanic,项目名称:RuneMagic,代码行数:18,代码来源:EventHandlerEntity.java
示例4: onItemRightClick
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
if (!par2World.isRemote)
{
InventoryBaubles baubles = PlayerHandler.getPlayerBaubles(par3EntityPlayer);
for (int i = 0; i < baubles.getSizeInventory(); i++)
if (baubles.getStackInSlot(i) == null && baubles.isItemValidForSlot(i, par1ItemStack))
{
baubles.setInventorySlotContents(i, par1ItemStack.copy());
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
par3EntityPlayer.inventory.setInventorySlotContents(par3EntityPlayer.inventory.currentItem, null);
}
onEquipped(par1ItemStack, par3EntityPlayer);
break;
}
}
return par1ItemStack;
}
开发者ID:Arouka,项目名称:Clothier,代码行数:20,代码来源:ItemBauble.java
示例5: dropAll
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public boolean dropAll(EntityPlayer player, String timestamp)
{
boolean didWork = true;
String filename = TombManyGraves.file + DeathInventoryHandler.FILE_PREFIX + "/" + player.getName() + "#" + timestamp + ".json";
BufferedReader reader;
try
{
reader = new BufferedReader(new FileReader(filename));
String fileData = reader.readLine();
allNBT = JsonToNBT.getTagFromJson(fileData);
InventoryPlayer inventoryPlayer = new InventoryPlayer(player);
inventoryPlayer.readFromNBT(allNBT.getTagList("Main",10));
InventoryHelper.dropInventoryItems(player.worldObj, player.getPosition(), inventoryPlayer);
if (TombManyGraves.isBaublesInstalled)
{
InventoryBaubles inventoryBaubles = new InventoryBaubles(player);
inventoryBaubles.readNBT(allNBT.getCompoundTag("Baubles"));
InventoryHelper.dropInventoryItems(player.worldObj, player.getPosition(), inventoryBaubles);
}
}
catch (Exception e)
{
// e.printStackTrace();
didWork = false;
}
return didWork;
}
开发者ID:M4thG33k,项目名称:TombManyGraves-NOT-FOR-1.9.4-,代码行数:33,代码来源:DeathInventory.java
示例6: restoreAll
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public boolean restoreAll(EntityPlayer player, String timestamp)
{
boolean didWork = true;
String filename = TombManyGraves.file + DeathInventoryHandler.FILE_PREFIX + "/" + player.getName() + "#" + timestamp + ".json";
BufferedReader reader;
try
{
reader = new BufferedReader(new FileReader(filename));
String fileData = reader.readLine();
allNBT = JsonToNBT.getTagFromJson(fileData);
player.inventory.readFromNBT(allNBT.getTagList("Main",10));
if (TombManyGraves.isBaublesInstalled)
{
InventoryBaubles inventoryBaubles = new InventoryBaubles(player);
inventoryBaubles.readNBT(allNBT.getCompoundTag("Baubles"));
PlayerHandler.setPlayerBaubles(player,inventoryBaubles);
}
}
catch (Exception e)
{
// e.printStackTrace();
didWork = false;
}
return didWork;
}
开发者ID:M4thG33k,项目名称:TombManyGraves-NOT-FOR-1.9.4-,代码行数:31,代码来源:DeathInventory.java
示例7: replaceBaublesInventory
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public void replaceBaublesInventory(EntityPlayer player)
{
IInventory currentBaubles = PlayerHandler.getPlayerBaubles(player);
InventoryBaubles savedBaubles = new InventoryBaubles(player);
savedBaubles.readNBT(baublesNBT);
replaceSpecificInventory(player,currentBaubles,savedBaubles);
baublesNBT = new NBTTagCompound();
}
开发者ID:M4thG33k,项目名称:TombManyGraves-NOT-FOR-1.9.4-,代码行数:12,代码来源:TileDeathBlock.java
示例8: dropAllItems
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public void dropAllItems()
{
InventoryHelper.dropInventoryItems(worldObj, pos, savedPlayerInventory);
if (TombManyGraves.isBaublesInstalled)
{
InventoryBaubles baubles = new InventoryBaubles(null);
baubles.readNBT(baublesNBT);
InventoryHelper.dropInventoryItems(worldObj, pos, baubles);
}
}
开发者ID:M4thG33k,项目名称:TombManyGraves-NOT-FOR-1.9.4-,代码行数:11,代码来源:TileDeathBlock.java
示例9: drawBaublesHudIcons
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public void drawBaublesHudIcons(ScaledResolution res)
{
EntityPlayer player = mc.thePlayer;
InventoryBaubles inv = PlayerHandler.getPlayerBaubles(player);
// Renders the ItemStacks from the players baubles inventory in the
// correct
// X, Y Cordinates
for (int i = 0; i < 4; i++)
{
renderItemStack(inv.getStackInSlot(i), LocX + i * LocOffsetX, LocY + i * LocOffsetY);
}
}
开发者ID:gigabit101,项目名称:BaublesHud,代码行数:14,代码来源:HudBaubles.java
示例10: onItemRightClick
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
@Override
// Equips Talismans When Right Clicked In Players Hand
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,
EntityPlayer par3EntityPlayer)
{
InventoryBaubles baubles = PlayerHandler
.getPlayerBaubles(par3EntityPlayer);
for (int i = 0; i < baubles.getSizeInventory(); i++) {
if (baubles.isItemValidForSlot(i, par1ItemStack)) {
ItemStack stackInSlot = baubles.getStackInSlot(i);
if (stackInSlot == null
|| ((IBauble) stackInSlot.getItem()).canUnequip(
stackInSlot, par3EntityPlayer)) {
if (!par2World.isRemote) {
baubles.setInventorySlotContents(i,
par1ItemStack.copy());
if (!par3EntityPlayer.capabilities.isCreativeMode)
par3EntityPlayer.inventory
.setInventorySlotContents(
par3EntityPlayer.inventory.currentItem,
null);
}
onEquipped(par1ItemStack, par3EntityPlayer);
if (stackInSlot != null) {
((IBauble) stackInSlot.getItem()).onUnequipped(
stackInSlot, par3EntityPlayer);
return stackInSlot.copy();
}
break;
}
}
}
return par1ItemStack;
}
开发者ID:TeamC4,项目名称:Talismans2,代码行数:40,代码来源:ItemTalismanBauble.java
示例11: onItemRightClick
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,
EntityPlayer par3EntityPlayer) {
InventoryBaubles baubles = PlayerHandler
.getPlayerBaubles(par3EntityPlayer);
for (int i = 0; i < baubles.getSizeInventory(); i++) {
if (baubles.isItemValidForSlot(i, par1ItemStack)) {
ItemStack stackInSlot = baubles.getStackInSlot(i);
if (stackInSlot == null
|| ((IBauble) stackInSlot.getItem()).canUnequip(
stackInSlot, par3EntityPlayer)) {
if (!par2World.isRemote) {
baubles.setInventorySlotContents(i,
par1ItemStack.copy());
if (!par3EntityPlayer.capabilities.isCreativeMode)
par3EntityPlayer.inventory
.setInventorySlotContents(
par3EntityPlayer.inventory.currentItem,
null);
}
onEquipped(par1ItemStack, par3EntityPlayer);
if (stackInSlot != null) {
((IBauble) stackInSlot.getItem()).onUnequipped(
stackInSlot, par3EntityPlayer);
return stackInSlot.copy();
}
break;
}
}
}
return par1ItemStack;
}
开发者ID:gigabit101,项目名称:Talismans,代码行数:36,代码来源:ItemTalisman.java
示例12: getPlayerBaubles
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public static InventoryBaubles getPlayerBaubles(EntityPlayer player) {
if (!playerBaubles.containsKey(player.getCommandSenderName())) {
InventoryBaubles inventory = new InventoryBaubles(player);
playerBaubles.put(player.getCommandSenderName(), inventory);
}
return playerBaubles.get(player.getCommandSenderName());
}
开发者ID:Romejanic,项目名称:RuneMagic,代码行数:8,代码来源:PlayerHandler.java
示例13: setPlayerBaubles
import baubles.common.container.InventoryBaubles; //导入依赖的package包/类
public static void setPlayerBaubles(EntityPlayer player, InventoryBaubles inventory) {
playerBaubles.put(player.getCommandSenderName(), inventory);
}
开发者ID:Romejanic,项目名称:RuneMagic,代码行数:4,代码来源:PlayerHandler.java
注:本文中的baubles.common.container.InventoryBaubles类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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