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Java S30PacketWindowItems类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.S30PacketWindowItems的典型用法代码示例。如果您正苦于以下问题:Java S30PacketWindowItems类的具体用法?Java S30PacketWindowItems怎么用?Java S30PacketWindowItems使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



S30PacketWindowItems类属于net.minecraft.network.play.server包,在下文中一共展示了S30PacketWindowItems类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: handleWindowItems

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
/**
 * Handles the placement of a specified ItemStack in a specified container/inventory slot
 */
public void handleWindowItems(S30PacketWindowItems packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (packetIn.func_148911_c() == 0)
    {
        entityplayer.inventoryContainer.putStacksInSlots(packetIn.getItemStacks());
    }
    else if (packetIn.func_148911_c() == entityplayer.openContainer.windowId)
    {
        entityplayer.openContainer.putStacksInSlots(packetIn.getItemStacks());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:18,代码来源:NetHandlerPlayClient.java


示例2: handleWindowItems

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
/**
 * Handles the placement of a specified ItemStack in a specified
 * container/inventory slot
 */
public void handleWindowItems(S30PacketWindowItems packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	EntityPlayer entityplayer = this.gameController.thePlayer;

	if (packetIn.func_148911_c() == 0) {
		entityplayer.inventoryContainer.putStacksInSlots(packetIn.getItemStacks());
	} else if (packetIn.func_148911_c() == entityplayer.openContainer.windowId) {
		entityplayer.openContainer.putStacksInSlots(packetIn.getItemStacks());
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:15,代码来源:NetHandlerPlayClient.java


示例3: handleWindowItems

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
/**
 * Handles the placement of a specified ItemStack in a specified container/inventory slot
 */
public void handleWindowItems(S30PacketWindowItems p_147241_1_)
{
    EntityClientPlayerMP var2 = this.gameController.thePlayer;

    if (p_147241_1_.func_148911_c() == 0)
    {
        var2.inventoryContainer.putStacksInSlots(p_147241_1_.func_148910_d());
    }
    else if (p_147241_1_.func_148911_c() == var2.openContainer.windowId)
    {
        var2.openContainer.putStacksInSlots(p_147241_1_.func_148910_d());
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:17,代码来源:NetHandlerPlayClient.java


示例4: sendContainerAndContentsToPlayer

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
public void sendContainerAndContentsToPlayer(Container p_71110_1_, List p_71110_2_)
{
    this.playerNetServerHandler.sendPacket(new S30PacketWindowItems(p_71110_1_.windowId, p_71110_2_));
    this.playerNetServerHandler.sendPacket(new S2FPacketSetSlot(-1, -1, this.inventory.getItemStack()));

    if (p_71110_1_.getBukkitView() == null) return; // Cauldron - allow vanilla mods to bypass
    // CraftBukkit start - Send a Set Slot to update the crafting result slot
    if (java.util.EnumSet.of(InventoryType.CRAFTING, InventoryType.WORKBENCH).contains(p_71110_1_.getBukkitView().getType()))
    {
        this.playerNetServerHandler.sendPacket(new S2FPacketSetSlot(p_71110_1_.windowId, 0, p_71110_1_.getSlot(0).getStack()));
    }

    // CraftBukkit end
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:15,代码来源:EntityPlayerMP.java


示例5: handleWindowItems

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
public void handleWindowItems(S30PacketWindowItems p_147241_1_)
{
    EntityClientPlayerMP entityclientplayermp = this.gameController.thePlayer;

    if (p_147241_1_.func_148911_c() == 0)
    {
        entityclientplayermp.inventoryContainer.putStacksInSlots(p_147241_1_.func_148910_d());
    }
    else if (p_147241_1_.func_148911_c() == entityclientplayermp.openContainer.windowId)
    {
        entityclientplayermp.openContainer.putStacksInSlots(p_147241_1_.func_148910_d());
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:14,代码来源:NetHandlerPlayClient.java


示例6: updateCraftingInventory

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
/**
 * update the crafting window inventory with the items in the list
 */
public void updateCraftingInventory(Container containerToSend, List<ItemStack> itemsList)
{
    this.playerNetServerHandler.sendPacket(new S30PacketWindowItems(containerToSend.windowId, itemsList));
    this.playerNetServerHandler.sendPacket(new S2FPacketSetSlot(-1, -1, this.inventory.getItemStack()));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:9,代码来源:EntityPlayerMP.java


示例7: sendContainerAndContentsToPlayer

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
public void sendContainerAndContentsToPlayer(Container par1Container, List par2List)
{
    this.playerNetServerHandler.sendPacket(new S30PacketWindowItems(par1Container.windowId, par2List));
    this.playerNetServerHandler.sendPacket(new S2FPacketSetSlot(-1, -1, this.inventory.getItemStack()));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:EntityPlayerMP.java


示例8: sendContainerAndContentsToPlayer

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
public void sendContainerAndContentsToPlayer(Container p_71110_1_, List p_71110_2_)
{
    this.playerNetServerHandler.sendPacket(new S30PacketWindowItems(p_71110_1_.windowId, p_71110_2_));
    this.playerNetServerHandler.sendPacket(new S2FPacketSetSlot(-1, -1, this.inventory.getItemStack()));
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:6,代码来源:EntityPlayerMP.java


示例9: handleWindowItems

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
/**
 * Handles the placement of a specified ItemStack in a specified container/inventory slot
 */
void handleWindowItems(S30PacketWindowItems packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java


示例10: handleWindowItems

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
/**
 * Handles the placement of a specified ItemStack in a specified container/inventory slot
 */
void handleWindowItems(S30PacketWindowItems var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java


示例11: handleWindowItems

import net.minecraft.network.play.server.S30PacketWindowItems; //导入依赖的package包/类
void handleWindowItems(S30PacketWindowItems p_147241_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.S30PacketWindowItems类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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