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Java StateReachability类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中burlap.behavior.singleagent.auxiliary.StateReachability的典型用法代码示例。如果您正苦于以下问题:Java StateReachability类的具体用法?Java StateReachability怎么用?Java StateReachability使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



StateReachability类属于burlap.behavior.singleagent.auxiliary包,在下文中一共展示了StateReachability类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: processCommand

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
@Override
public void processCommand(ICommandSender p_71515_1_, String[] p_71515_2_) {

	MinecraftDomainGenerator mdg = new MinecraftDomainGenerator();
	SADomain domain = mdg.generateDomain();

	State in = MinecraftStateGeneratorHelper.getCurrentState(BurlapCraft.currentDungeon);
	List<State> reachable = StateReachability.getReachableStates(in, domain, new SimpleHashableStateFactory());
	for(State s : reachable){
		OOState os = (OOState)s;
		BCAgent a = (BCAgent)os.object(CLASS_AGENT);
		System.out.println(a.x + ", " + a.y + ", " + a.z + ", " + a.rdir + ", "+ a.vdir + ", " + a.selected);
	}
	System.out.println(reachable.size());

}
 
开发者ID:h2r,项目名称:burlapcraft,代码行数:17,代码来源:CommandReachable.java


示例2: performReachabilityFrom

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void performReachabilityFrom(State seedState){

		Set<HashableState> hashedStates = StateReachability.getReachableHashedStates(seedState, (SADomain) this.domain, this.hashingFactory);

		//initialize the value function for all states
		for(HashableState hs : hashedStates){
			if(!this.valueFunction.containsKey(hs)){
				this.valueFunction.put(hs, this.vinit.value(hs.s));
			}
		}

	}
 
开发者ID:f-leno,项目名称:DOO-Q_BRACIS2016,代码行数:13,代码来源:VITutorial.java


示例3: performReachabilityFrom

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void performReachabilityFrom(State seedState){

		Set<HashableState> hashedStates = StateReachability.getReachableHashedStates(seedState, this.domain, this.hashingFactory);

		//initialize the value function for all states
		for(HashableState hs : hashedStates){
			if(!this.valueFunction.containsKey(hs)){
				this.valueFunction.put(hs, this.vinit.value(hs.s()));
			}
		}

	}
 
开发者ID:jmacglashan,项目名称:burlap_examples,代码行数:13,代码来源:VITutorial.java


示例4: visualizeValueFunction

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public static void visualizeValueFunction(QComputablePlanner planner, Policy p, State initialState, Domain domain, StateHashFactory hashingFactory) {

        List<State> allStates = StateReachability.getReachableStates(initialState,
                (SADomain) domain, hashingFactory);
        LandmarkColorBlendInterpolation rb = new LandmarkColorBlendInterpolation();
        rb.addNextLandMark(0., Color.RED);
        rb.addNextLandMark(1., Color.BLUE);

        StateValuePainter2D svp = new StateValuePainter2D(rb);
        svp.setValueStringRenderingFormat(8, Color.WHITE, 2, 0.0f, 0.8f);
        svp.setXYAttByObjectClass(GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTX,
                GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTY);

        PolicyGlyphPainter2D spp = new PolicyGlyphPainter2D();
        spp.setXYAttByObjectClass(GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTX,
                GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTY);
        spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONNORTH, new ArrowActionGlyph(0));
        spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONSOUTH, new ArrowActionGlyph(1));
        spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONEAST, new ArrowActionGlyph(2));
        spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONWEST, new ArrowActionGlyph(3));
        spp.setRenderStyle(PolicyGlyphPainter2D.PolicyGlyphRenderStyle.DISTSCALED);

        ValueFunctionVisualizerGUI gui = new ValueFunctionVisualizerGUI(allStates, svp, planner);
        gui.setSpp(spp);
        gui.setPolicy(p);
        gui.setBgColor(Color.GRAY);
        gui.initGUI();
    }
 
开发者ID:PhilippeMorere,项目名称:DeepRL,代码行数:29,代码来源:Corridor.java


示例5: simpleValueFunctionVis

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void simpleValueFunctionVis(ValueFunction valueFunction, Policy p, 
		State initialState, Domain domain, HashableStateFactory hashingFactory, String title){

	List<State> allStates = StateReachability.getReachableStates(initialState,
			(SADomain)domain, hashingFactory);
	ValueFunctionVisualizerGUI gui = GridWorldDomain.getGridWorldValueFunctionVisualization(
			allStates, valueFunction, p);
	gui.setTitle(title);
	gui.initGUI();

}
 
开发者ID:juanjose49,项目名称:omscs-cs7641-machine-learning-assignment-4,代码行数:12,代码来源:AnalysisRunner.java


示例6: manualValueFunctionVis

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void manualValueFunctionVis(ValueFunction valueFunction, Policy p){

		List<State> allStates = StateReachability.getReachableStates(initialState, (SADomain)domain, hashingFactory);

		//define color function
		LandmarkColorBlendInterpolation rb = new LandmarkColorBlendInterpolation();
		rb.addNextLandMark(0., Color.RED);
		rb.addNextLandMark(1., Color.BLUE);

		//define a 2D painter of state values, specifying which attributes correspond to the x and y coordinates of the canvas
		StateValuePainter2D svp = new StateValuePainter2D(rb);
		svp.setXYAttByObjectClass(GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTX,
				GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTY);


		//create our ValueFunctionVisualizer that paints for all states
		//using the ValueFunction source and the state value painter we defined
		ValueFunctionVisualizerGUI gui = new ValueFunctionVisualizerGUI(allStates, svp, valueFunction);

		//define a policy painter that uses arrow glyphs for each of the grid world actions
		PolicyGlyphPainter2D spp = new PolicyGlyphPainter2D();
		spp.setXYAttByObjectClass(GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTX,
				GridWorldDomain.CLASSAGENT, GridWorldDomain.ATTY);
		spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONNORTH, new ArrowActionGlyph(0));
		spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONSOUTH, new ArrowActionGlyph(1));
		spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONEAST, new ArrowActionGlyph(2));
		spp.setActionNameGlyphPainter(GridWorldDomain.ACTIONWEST, new ArrowActionGlyph(3));
		spp.setRenderStyle(PolicyGlyphPainter2D.PolicyGlyphRenderStyle.DISTSCALED);


		//add our policy renderer to it
		gui.setSpp(spp);
		gui.setPolicy(p);

		//set the background color for places where states are not rendered to grey
		gui.setBgColor(Color.GRAY);

		//start it
		gui.initGUI();



	}
 
开发者ID:f-leno,项目名称:DOO-Q_BRACIS2016,代码行数:44,代码来源:BasicBehavior.java


示例7: RandomStartStateGenerator

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
/**
 * Will discover the reachable states from which to randomly select. Reachable states found using a {@link burlap.oomdp.statehashing.SimpleHashableStateFactory} with identifier dependence.
 * @param domain the domain from which states will be drawn.
 * @param seedState the seed state from which the reachable states will be found.
 */
public RandomStartStateGenerator(SADomain domain, State seedState) {
	HashableStateFactory hashFactory = new SimpleHashableStateFactory(false);
	this.reachableStates = StateReachability.getReachableStates(seedState, domain, hashFactory);
	this.random = new Random();
}
 
开发者ID:f-leno,项目名称:DOO-Q_BRACIS2016,代码行数:11,代码来源:RandomStartStateGenerator.java


示例8: manualValueFunctionVis

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void manualValueFunctionVis(ValueFunction valueFunction, Policy p) {

        List<State> allStates = StateReachability.getReachableStates(
                initialState, domain, hashingFactory);

        //define color function
        LandmarkColorBlendInterpolation rb = new LandmarkColorBlendInterpolation();
        rb.addNextLandMark(0., Color.RED);
        rb.addNextLandMark(1., Color.BLUE);

        //define a 2D painter of state values,
        //specifying which attributes correspond to the x and y coordinates of the canvas
        StateValuePainter2D svp = new StateValuePainter2D(rb);
        svp.setXYKeys("x", "y",
                new VariableDomain(0, 11), new VariableDomain(0, 11),
                1, 1);

        //create our ValueFunctionVisualizer that paints for all states
        //using the ValueFunction source and the state value painter we defined
        ValueFunctionVisualizerGUI gui = new ValueFunctionVisualizerGUI(
                allStates, svp, valueFunction);

        //define a policy painter that uses arrow glyphs for each of the grid world actions
        PolicyGlyphPainter2D spp = new PolicyGlyphPainter2D();
        spp.setXYKeys("x", "y", new VariableDomain(0, 11),
                new VariableDomain(0, 11),
                1, 1);

        spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_NORTH, new ArrowActionGlyph(0));
        spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_SOUTH, new ArrowActionGlyph(1));
        spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_EAST, new ArrowActionGlyph(2));
        spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_WEST, new ArrowActionGlyph(3));
        spp.setRenderStyle(PolicyGlyphPainter2D.PolicyGlyphRenderStyle.DISTSCALED);


        //add our policy renderer to it
        gui.setSpp(spp);
        gui.setPolicy(p);

        //set the background color for places where states are not rendered to grey
        gui.setBgColor(Color.GRAY);

        //start it
        gui.initGUI();
    }
 
开发者ID:honzaMaly,项目名称:kusanagi,代码行数:46,代码来源:IRLExample.java


示例9: runIRL

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
/**
 * Runs MLIRL on the trajectories stored in the "irlDemo" directory and then visualizes the learned reward function.
 */
public void runIRL(String pathToEpisodes){

	//create reward function features to use
	LocationFeatures features = new LocationFeatures(this.domain, 5);

	//create a reward function that is linear with respect to those features and has small random
	//parameter values to start
	LinearStateDifferentiableRF rf = new LinearStateDifferentiableRF(features, 5);
	for(int i = 0; i < rf.numParameters(); i++){
		rf.setParameter(i, RandomFactory.getMapped(0).nextDouble()*0.2 - 0.1);
	}

	//load our saved demonstrations from disk
	List<Episode> episodes = Episode.readEpisodes(pathToEpisodes);

	//use either DifferentiableVI or DifferentiableSparseSampling for planning. The latter enables receding horizon IRL,
	//but you will probably want to use a fairly large horizon for this kind of reward function.
	double beta = 10;
	//DifferentiableVI dplanner = new DifferentiableVI(this.domain, rf, 0.99, beta, new SimpleHashableStateFactory(), 0.01, 100);
	DifferentiableSparseSampling dplanner = new DifferentiableSparseSampling(this.domain, rf, 0.99, new SimpleHashableStateFactory(), 10, -1, beta);

	dplanner.toggleDebugPrinting(false);

	//define the IRL problem
	MLIRLRequest request = new MLIRLRequest(domain, dplanner, episodes, rf);
	request.setBoltzmannBeta(beta);

	//run MLIRL on it
	MLIRL irl = new MLIRL(request, 0.1, 0.1, 10);
	irl.performIRL();

	//get all states in the domain so we can visualize the learned reward function for them
	List<State> allStates = StateReachability.getReachableStates(basicState(), this.domain, new SimpleHashableStateFactory());

	//get a standard grid world value function visualizer, but give it StateRewardFunctionValue which returns the
	//reward value received upon reaching each state which will thereby let us render the reward function that is
	//learned rather than the value function for it.
	ValueFunctionVisualizerGUI gui = GridWorldDomain.getGridWorldValueFunctionVisualization(
			allStates,
			5,
			5,
			new RewardValueProjection(rf),
			new GreedyQPolicy((QProvider) request.getPlanner())
	);

	gui.initGUI();


}
 
开发者ID:jmacglashan,项目名称:burlap_examples,代码行数:53,代码来源:IRLExample.java


示例10: manualValueFunctionVis

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void manualValueFunctionVis(ValueFunction valueFunction, Policy p){

		List<State> allStates = StateReachability.getReachableStates(initialState, domain, hashingFactory);

		//define color function
		LandmarkColorBlendInterpolation rb = new LandmarkColorBlendInterpolation();
		rb.addNextLandMark(0., Color.RED);
		rb.addNextLandMark(1., Color.BLUE);

		//define a 2D painter of state values, specifying which attributes correspond to the x and y coordinates of the canvas
		StateValuePainter2D svp = new StateValuePainter2D(rb);
		svp.setXYKeys("agent:x", "agent:y", new VariableDomain(0, 11), new VariableDomain(0, 11), 1, 1);

		//create our ValueFunctionVisualizer that paints for all states
		//using the ValueFunction source and the state value painter we defined
		ValueFunctionVisualizerGUI gui = new ValueFunctionVisualizerGUI(allStates, svp, valueFunction);

		//define a policy painter that uses arrow glyphs for each of the grid world actions
		PolicyGlyphPainter2D spp = new PolicyGlyphPainter2D();
		spp.setXYKeys("agent:x", "agent:y", new VariableDomain(0, 11), new VariableDomain(0, 11), 1, 1);

		spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_NORTH, new ArrowActionGlyph(0));
		spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_SOUTH, new ArrowActionGlyph(1));
		spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_EAST, new ArrowActionGlyph(2));
		spp.setActionNameGlyphPainter(GridWorldDomain.ACTION_WEST, new ArrowActionGlyph(3));
		spp.setRenderStyle(PolicyGlyphPainter2D.PolicyGlyphRenderStyle.DISTSCALED);


		//add our policy renderer to it
		gui.setSpp(spp);
		gui.setPolicy(p);

		//set the background color for places where states are not rendered to grey
		gui.setBgColor(Color.GRAY);

		//start it
		gui.initGUI();



	}
 
开发者ID:jmacglashan,项目名称:burlap_examples,代码行数:42,代码来源:BasicBehavior.java


示例11: RandomStartStateGenerator

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
/**
 * Will discover the reachable states from which to randomly select. Reachable states found using a {@link SimpleHashableStateFactory} with identifier dependence.
 * @param domain the domain from which states will be drawn.
 * @param seedState the seed state from which the reachable states will be found.
 */
public RandomStartStateGenerator(SADomain domain, State seedState) {
	HashableStateFactory hashFactory = new SimpleHashableStateFactory(false);
	this.reachableStates = StateReachability.getReachableStates(seedState, domain, hashFactory);
	this.random = new Random();
}
 
开发者ID:jmacglashan,项目名称:burlap,代码行数:11,代码来源:RandomStartStateGenerator.java


示例12: simpleValueFunctionVis

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void simpleValueFunctionVis(ValueFunction valueFunction, Policy p){

		List<State> allStates = StateReachability.getReachableStates(initialState, (SADomain)domain, hashingFactory);
		ValueFunctionVisualizerGUI gui = GridWorldDomain.getGridWorldValueFunctionVisualization(allStates, valueFunction, p);
		gui.initGUI();

	}
 
开发者ID:f-leno,项目名称:DOO-Q_BRACIS2016,代码行数:8,代码来源:BasicBehavior.java


示例13: simpleValueFunctionVis

import burlap.behavior.singleagent.auxiliary.StateReachability; //导入依赖的package包/类
public void simpleValueFunctionVis(ValueFunction valueFunction, Policy p){

		List<State> allStates = StateReachability.getReachableStates(initialState, domain, hashingFactory);
		ValueFunctionVisualizerGUI gui = GridWorldDomain.getGridWorldValueFunctionVisualization(allStates, 11, 11, valueFunction, p);
		gui.initGUI();

	}
 
开发者ID:jmacglashan,项目名称:burlap_examples,代码行数:8,代码来源:BasicBehavior.java



注:本文中的burlap.behavior.singleagent.auxiliary.StateReachability类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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