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Java TextureDescriptor类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor的典型用法代码示例。如果您正苦于以下问题:Java TextureDescriptor类的具体用法?Java TextureDescriptor怎么用?Java TextureDescriptor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TextureDescriptor类属于com.badlogic.gdx.graphics.g3d.utils包,在下文中一共展示了TextureDescriptor类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: read

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
@Override
public TextureDescriptor<Texture> read(JsonReader in) throws IOException {
    TextureDescriptor<Texture> descriptor = new TextureDescriptor<>();
    String[] refs = new String[5];
    in.beginObject();
    while(in.hasNext()) {
        switch(in.nextName()) {
            case "textureRef": refs[0] = in.nextString(); break;
            case "minFilter": refs[1] = in.nextString(); break;
            case "magFilter": refs[2] = in.nextString(); break;
            case "uWrap": refs[3] = in.nextString(); break;
            case "vWrap": refs[4] = in.nextString(); break;
        }
    }
    in.endObject();
    descriptor.texture      = Argent.content.get(refs[0], Texture.class);
    descriptor.minFilter    = Texture.TextureFilter.valueOf(refs[1]);
    descriptor.magFilter    = Texture.TextureFilter.valueOf(refs[2]);
    descriptor.uWrap        = Texture.TextureWrap.valueOf(refs[3]);
    descriptor.vWrap        = Texture.TextureWrap.valueOf(refs[4]);
    return descriptor;
}
 
开发者ID:ncguy2,项目名称:Argent,代码行数:23,代码来源:TextureDescriptorTypeAdapter.java


示例2: PbrTextureAttribute

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public <T extends Texture> PbrTextureAttribute(final long type, final TextureDescriptor<T> textureDescription, float offsetU,
                                               float offsetV, float scaleU, float scaleV, int uvIndex) {
    this(type, textureDescription);
    this.offsetU = offsetU;
    this.offsetV = offsetV;
    this.scaleU = scaleU;
    this.scaleV = scaleV;
    this.uvIndex = uvIndex;
}
 
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:10,代码来源:PbrTextureAttribute.java


示例3: PBRTextureAttribute

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public <T extends Texture> PBRTextureAttribute (final long type, final TextureDescriptor<T> textureDescription, float offsetU,
                                             float offsetV, float scaleU, float scaleV, int uvIndex) {
    this(type, textureDescription);
    this.offsetU = offsetU;
    this.offsetV = offsetV;
    this.scaleU = scaleU;
    this.scaleV = scaleV;
    this.uvIndex = uvIndex;
}
 
开发者ID:PWorlds,项目名称:LibGDX-PBR,代码行数:10,代码来源:PBRTextureAttribute.java


示例4: JSONSerializer

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
private JSONSerializer() {
        GsonBuilder gb = new GsonBuilder();
        // TextureDescriptor
        gb.registerTypeAdapter(TextureDescriptor.class, new TextureDescriptorTypeAdapter());
        gb.registerTypeAdapterFactory(new TextureDescriptorTypeAdapterFactory());
        // Material
        gb.registerTypeAdapter(Material.class, new MaterialTypeAdapter());
        gb.registerTypeAdapterFactory(new MaterialTypeAdapterFactory());
//        gb.registerTypeAdapter(DynamicShader.Info.class, new DynamicShaderInfoTypeAdapter());
        gb.setPrettyPrinting();
        gson = gb.create();
    }
 
开发者ID:ncguy2,项目名称:Argent,代码行数:13,代码来源:JSONSerializer.java


示例5: buildDescriptor

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
private TextureDescriptor<Texture> buildDescriptor(LinkedTreeMap map) {
    TextureDescriptor<Texture> desc = new TextureDescriptor<>();
    if(map.containsKey("textureRef")) desc.texture = Argent.content.get(map.get("textureRef").toString(), Texture.class);
    if(map.containsKey("minFilter"))  desc.minFilter = Texture.TextureFilter.valueOf(map.get("minFilter").toString());
    if(map.containsKey("magFilter"))  desc.magFilter = Texture.TextureFilter.valueOf(map.get("magFilter").toString());
    if(map.containsKey("uWrap"))      desc.uWrap = Texture.TextureWrap.valueOf(map.get("uWrap").toString());
    if(map.containsKey("vWrap"))      desc.vWrap = Texture.TextureWrap.valueOf(map.get("vWrap").toString());
    return desc;
}
 
开发者ID:ncguy2,项目名称:Argent,代码行数:10,代码来源:MaterialTypeAdapter.java


示例6: read

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
@Override
public Attribute read(JsonReader in) throws IOException {
    Attribute attr = null;
    long type = -1;
    String alias = "";
    in.beginObject();
    while(in.hasNext()) {
        switch(in.nextName()) {
            case "type": type = in.nextLong(); break;
            case "alias": alias = in.nextString(); break;
            case "attrData":
                attr = buildFromAlias(alias);
                if(attr == null) break;
                in.beginObject();
                while(in.hasNext()) {
                    switch(in.nextName()) {
                        case "offsetU":
                            ((TextureAttribute)attr).offsetU = (float) in.nextDouble(); break;
                        case "offsetV":
                            ((TextureAttribute)attr).offsetV = (float) in.nextDouble(); break;
                        case "scaleU":
                            ((TextureAttribute)attr).scaleU = (float) in.nextDouble(); break;
                        case "scaleV":
                            ((TextureAttribute)attr).scaleV = (float) in.nextDouble(); break;
                        case "textureDescriptor":
                            ((TextureAttribute)attr).textureDescription.set(JSONSerializer.instance().deserialize(in.nextString(), TextureDescriptor.class)); break;
                        case "colour":
                            ((ColorAttribute)attr).color.set(Color.valueOf(in.nextString())); break;
                        case "alpha":
                            ((BlendingAttribute)attr).opacity = (float) in.nextDouble(); break;
                    }
                }
                in.endObject();
                break;
        }
    }
    in.endObject();
    return attr;
}
 
开发者ID:ncguy2,项目名称:Argent,代码行数:40,代码来源:AttributeTypeAdapter.java


示例7: write

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
@Override
    public void write(JsonWriter out, TextureDescriptor<Texture> value) throws IOException {
        if(value == null) { out.nullValue(); return; }
        assertTextureDescriptor(value);
        out.beginObject();
        out.name("textureRef").value(Argent.content.getRef(value.texture));
//        out.name("textureRef").value(value.texture.toString());
        out.name("minFilter").value(value.minFilter.name());
        out.name("magFilter").value(value.magFilter.name());
        out.name("uWrap").value(value.uWrap.name());
        out.name("vWrap").value(value.vWrap.name());

        out.endObject();
    }
 
开发者ID:ncguy2,项目名称:Argent,代码行数:15,代码来源:TextureDescriptorTypeAdapter.java


示例8: assertTextureDescriptor

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
private void assertTextureDescriptor(TextureDescriptor<Texture> value) {
    if(value.texture == null) value.texture = SpriteCache.pixel();
    if(value.minFilter == null) value.minFilter = Texture.TextureFilter.Linear;
    if(value.magFilter == null) value.magFilter = Texture.TextureFilter.Linear;
    if(value.uWrap == null) value.uWrap = Texture.TextureWrap.ClampToEdge;
    if(value.vWrap == null) value.vWrap = Texture.TextureWrap.ClampToEdge;
}
 
开发者ID:ncguy2,项目名称:Argent,代码行数:8,代码来源:TextureDescriptorTypeAdapter.java


示例9: TextureAttribute

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public <T extends Texture> TextureAttribute (final long type, final TextureDescriptor<T> textureDescription, float offsetU,
	float offsetV, float scaleU, float scaleV, int uvIndex) {
	this(type, textureDescription);
	this.offsetU = offsetU;
	this.offsetV = offsetV;
	this.scaleU = scaleU;
	this.scaleV = scaleV;
	this.uvIndex = uvIndex;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:10,代码来源:TextureAttribute.java


示例10: DirectionalShadowLight

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
/** @deprecated Experimental, likely to change, do not use! */
public DirectionalShadowLight (int shadowMapWidth, int shadowMapHeight, float shadowViewportWidth, float shadowViewportHeight,
	float shadowNear, float shadowFar) {
	fbo = new FrameBuffer(Format.RGBA8888, shadowMapWidth, shadowMapHeight, true);
	cam = new OrthographicCamera(shadowViewportWidth, shadowViewportHeight);
	cam.near = shadowNear;
	cam.far = shadowFar;
	halfHeight = shadowViewportHeight * 0.5f;
	halfDepth = shadowNear + 0.5f * (shadowFar - shadowNear);
	textureDesc = new TextureDescriptor();
	textureDesc.minFilter = textureDesc.magFilter = Texture.TextureFilter.Nearest;
	textureDesc.uWrap = textureDesc.vWrap = Texture.TextureWrap.ClampToEdge;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:14,代码来源:DirectionalShadowLight.java


示例11: IBLAttribute

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public IBLAttribute(final long type) {
    super(type);
    if (!is(type)) throw new GdxRuntimeException("Invalid type specified");
    textureDescription = new TextureDescriptor<>();
}
 
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:6,代码来源:IBLAttribute.java


示例12: create

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
@Override
public <T> TypeAdapter<T> create(Gson gson, TypeToken<T> type) {
    if(!TextureDescriptor.class.isAssignableFrom(type.getRawType()))
        return null;
    return (TypeAdapter<T>) new TextureDescriptorTypeAdapter();
}
 
开发者ID:ncguy2,项目名称:Argent,代码行数:7,代码来源:TextureDescriptorTypeAdapterFactory.java


示例13: set

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public final boolean set (final int uniform, final TextureDescriptor textureDesc) {
	if (locations[uniform] < 0) return false;
	program.setUniformi(locations[uniform], context.textureBinder.bind(textureDesc));
	return true;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:6,代码来源:BaseShader.java


示例14: CubemapAttribute

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public CubemapAttribute (final long type) {
	super(type);
	if (!is(type)) throw new GdxRuntimeException("Invalid type specified");
	textureDescription = new TextureDescriptor<Cubemap>();
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:6,代码来源:CubemapAttribute.java


示例15: convertMaterial

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
private Material convertMaterial (ModelMaterial mtl, TextureProvider textureProvider) {
	Material result = new Material();
	result.id = mtl.id;
	if (mtl.ambient != null) result.set(new ColorAttribute(ColorAttribute.Ambient, mtl.ambient));
	if (mtl.diffuse != null) result.set(new ColorAttribute(ColorAttribute.Diffuse, mtl.diffuse));
	if (mtl.specular != null) result.set(new ColorAttribute(ColorAttribute.Specular, mtl.specular));
	if (mtl.emissive != null) result.set(new ColorAttribute(ColorAttribute.Emissive, mtl.emissive));
	if (mtl.reflection != null) result.set(new ColorAttribute(ColorAttribute.Reflection, mtl.reflection));
	if (mtl.shininess > 0f) result.set(new FloatAttribute(FloatAttribute.Shininess, mtl.shininess));
	if (mtl.opacity != 1.f) result.set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, mtl.opacity));

	ObjectMap<String, Texture> textures = new ObjectMap<String, Texture>();

	// FIXME uvScaling/uvTranslation totally ignored
	if (mtl.textures != null) {
		for (ModelTexture tex : mtl.textures) {
			Texture texture;
			if (textures.containsKey(tex.fileName)) {
				texture = textures.get(tex.fileName);
			} else {
				texture = textureProvider.load(tex.fileName);
				textures.put(tex.fileName, texture);
				disposables.add(texture);
			}

			TextureDescriptor descriptor = new TextureDescriptor(texture);
			descriptor.minFilter = texture.getMinFilter();
			descriptor.magFilter = texture.getMagFilter();
			descriptor.uWrap = texture.getUWrap();
			descriptor.vWrap = texture.getVWrap();
			
			float offsetU = tex.uvTranslation == null ? 0f : tex.uvTranslation.x;
			float offsetV = tex.uvTranslation == null ? 0f : tex.uvTranslation.y;
			float scaleU = tex.uvScaling == null ? 1f : tex.uvScaling.x;
			float scaleV = tex.uvScaling == null ? 1f : tex.uvScaling.y;
			
			switch (tex.usage) {
			case ModelTexture.USAGE_DIFFUSE:
				result.set(new TextureAttribute(TextureAttribute.Diffuse, descriptor, offsetU, offsetV, scaleU, scaleV));
				break;
			case ModelTexture.USAGE_SPECULAR:
				result.set(new TextureAttribute(TextureAttribute.Specular, descriptor, offsetU, offsetV, scaleU, scaleV));
				break;
			case ModelTexture.USAGE_BUMP:
				result.set(new TextureAttribute(TextureAttribute.Bump, descriptor, offsetU, offsetV, scaleU, scaleV));
				break;
			case ModelTexture.USAGE_NORMAL:
				result.set(new TextureAttribute(TextureAttribute.Normal, descriptor, offsetU, offsetV, scaleU, scaleV));
				break;
			case ModelTexture.USAGE_AMBIENT:
				result.set(new TextureAttribute(TextureAttribute.Ambient, descriptor, offsetU, offsetV, scaleU, scaleV));
				break;
			case ModelTexture.USAGE_EMISSIVE:
				result.set(new TextureAttribute(TextureAttribute.Emissive, descriptor, offsetU, offsetV, scaleU, scaleV));
				break;
			case ModelTexture.USAGE_REFLECTION:
				result.set(new TextureAttribute(TextureAttribute.Reflection, descriptor, offsetU, offsetV, scaleU, scaleV));
				break;
			}
		}
	}

	return result;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:65,代码来源:Model.java


示例16: getDepthMap

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
@Override
public TextureDescriptor getDepthMap () {
	textureDesc.texture = fbo.getColorBufferTexture();
	return textureDesc;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:6,代码来源:DirectionalShadowLight.java


示例17: ShadowMapImpl

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public ShadowMapImpl(Matrix4 trans, Texture tex) {
    super();
    this.trans = trans;
    this.td = new TextureDescriptor<Texture>(tex);
}
 
开发者ID:langurmonkey,项目名称:gaiasky,代码行数:6,代码来源:ShadowMapImpl.java


示例18: getDepthMap

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
@Override
public TextureDescriptor<Texture> getDepthMap() {
    return td;
}
 
开发者ID:langurmonkey,项目名称:gaiasky,代码行数:5,代码来源:ShadowMapImpl.java


示例19: DepthMapAttribute

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
public DepthMapAttribute(long type) {
    super(type);
    textureDescription = new TextureDescriptor<Texture>();
}
 
开发者ID:langurmonkey,项目名称:gaiasky,代码行数:5,代码来源:DepthMapAttribute.java


示例20: getDepthMap

import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; //导入依赖的package包/类
TextureDescriptor getDepthMap (); 
开发者ID:basherone,项目名称:libgdxcn,代码行数:2,代码来源:ShadowMap.java



注:本文中的com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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