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Java LootConditionManager类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.world.storage.loot.conditions.LootConditionManager的典型用法代码示例。如果您正苦于以下问题:Java LootConditionManager类的具体用法?Java LootConditionManager怎么用?Java LootConditionManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



LootConditionManager类属于net.minecraft.world.storage.loot.conditions包,在下文中一共展示了LootConditionManager类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: init

import net.minecraft.world.storage.loot.conditions.LootConditionManager; //导入依赖的package包/类
public void init(FMLInitializationEvent event)
{
	// Register custom loot tables and auxiliaries
	LootConditionManager.registerCondition(new LootIsModLoaded.Serializer());
	LootTableList.register(new ResourceLocation(BetterThanWeagles.MODID, "custom/simple_dungeon_chest"));

	ModVillagers.registerVillagerTrades();

	// Set up integration with other mods
	if (Loader.isModLoaded("actuallyadditions"))
	{
		IntegrationAAdditions.init();
	}

	if (Loader.isModLoaded("immersiveengineering"))
	{
		IntegrationIEngineering.init();
	}

	if (Loader.isModLoaded("tconstruct"))
	{
		IntegrationTinkers.init();
	}

	if (Loader.isModLoaded("thermalexpansion"))
	{
		IntegrationThermal.init();
	}
}
 
开发者ID:DarkMorford,项目名称:BetterThanWeagles,代码行数:30,代码来源:CommonProxy.java


示例2: createLootRoll

import net.minecraft.world.storage.loot.conditions.LootConditionManager; //导入依赖的package包/类
/**
 * generates the contents for a single roll.
 * The first for loop calculates the sum of all the lootentries
 * and the second for loop adds a random item
 * with items with higher weights being more probable.
 */
protected void createLootRoll(Collection<ItemStack> stacks, Random rand, LootContext context)
{
    List<LootEntry> list = Lists.<LootEntry>newArrayList();
    int i = 0;

    for (LootEntry lootentry : this.lootEntries)
    {
        if (LootConditionManager.testAllConditions(lootentry.conditions, rand, context))
        {
            int j = lootentry.getEffectiveWeight(context.getLuck());

            if (j > 0)
            {
                list.add(lootentry);
                i += j;
            }
        }
    }

    if (i != 0 && !list.isEmpty())
    {
        int k = rand.nextInt(i);

        for (LootEntry lootentry1 : list)
        {
            k -= lootentry1.getEffectiveWeight(context.getLuck());

            if (k < 0)
            {
                lootentry1.addLoot(stacks, rand, context);
                return;
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:42,代码来源:LootPool.java


示例3: generateLoot

import net.minecraft.world.storage.loot.conditions.LootConditionManager; //导入依赖的package包/类
/**
 * generates loot and puts it in an inventory
 */
public void generateLoot(Collection<ItemStack> stacks, Random rand, LootContext context)
{
    if (LootConditionManager.testAllConditions(this.poolConditions, rand, context))
    {
        int i = this.rolls.generateInt(rand) + MathHelper.floor(this.bonusRolls.generateFloat(rand) * context.getLuck());

        for (int j = 0; j < i; ++j)
        {
            this.createLootRoll(stacks, rand, context);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:LootPool.java


示例4: addLoot

import net.minecraft.world.storage.loot.conditions.LootConditionManager; //导入依赖的package包/类
public void addLoot(Collection<ItemStack> stacks, Random rand, LootContext context)
{
    ItemStack itemstack = new ItemStack(this.item);

    for (LootFunction lootfunction : this.functions)
    {
        if (LootConditionManager.testAllConditions(lootfunction.getConditions(), rand, context))
        {
            itemstack = lootfunction.apply(itemstack, rand, context);
        }
    }

    if (!itemstack.func_190926_b())
    {
        if (itemstack.func_190916_E() < this.item.getItemStackLimit())
        {
            stacks.add(itemstack);
        }
        else
        {
            int i = itemstack.func_190916_E();

            while (i > 0)
            {
                ItemStack itemstack1 = itemstack.copy();
                itemstack1.func_190920_e(Math.min(itemstack.getMaxStackSize(), i));
                i -= itemstack1.func_190916_E();
                stacks.add(itemstack1);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:33,代码来源:LootEntryItem.java


示例5: createLootRoll

import net.minecraft.world.storage.loot.conditions.LootConditionManager; //导入依赖的package包/类
/**
 * generates the contents for a single roll. 
 * The first for loop calculates the sum of all the lootentries
 * and the second for loop adds a random item
 * with items with higher weights being more probable.
 */
protected void createLootRoll(Collection<ItemStack> stacks, Random rand, LootContext context)
{
    List<LootEntry> list = Lists.<LootEntry>newArrayList();
    int i = 0;

    for (LootEntry lootentry : this.lootEntries)
    {
        if (LootConditionManager.testAllConditions(lootentry.conditions, rand, context))
        {
            int j = lootentry.getEffectiveWeight(context.getLuck());

            if (j > 0)
            {
                list.add(lootentry);
                i += j;
            }
        }
    }

    if (i != 0 && !list.isEmpty())
    {
        int k = rand.nextInt(i);

        for (LootEntry lootentry1 : list)
        {
            k -= lootentry1.getEffectiveWeight(context.getLuck());

            if (k < 0)
            {
                lootentry1.addLoot(stacks, rand, context);
                return;
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:LootPool.java


示例6: generateLoot

import net.minecraft.world.storage.loot.conditions.LootConditionManager; //导入依赖的package包/类
/**
 * generates loot and puts it in an inventory
 */
public void generateLoot(Collection<ItemStack> stacks, Random rand, LootContext context)
{
    if (LootConditionManager.testAllConditions(this.poolConditions, rand, context))
    {
        int i = this.rolls.generateInt(rand) + MathHelper.floor_float(this.bonusRolls.generateFloat(rand) * context.getLuck());

        for (int j = 0; j < i; ++j)
        {
            this.createLootRoll(stacks, rand, context);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:16,代码来源:LootPool.java


示例7: addLoot

import net.minecraft.world.storage.loot.conditions.LootConditionManager; //导入依赖的package包/类
public void addLoot(Collection<ItemStack> stacks, Random rand, LootContext context)
{
    ItemStack itemstack = new ItemStack(this.item);

    for (LootFunction lootfunction : this.functions)
    {
        if (LootConditionManager.testAllConditions(lootfunction.getConditions(), rand, context))
        {
            itemstack = lootfunction.apply(itemstack, rand, context);
        }
    }

    if (itemstack.stackSize > 0)
    {
        if (itemstack.stackSize < this.item.getItemStackLimit(itemstack))
        {
            stacks.add(itemstack);
        }
        else
        {
            int i = itemstack.stackSize;

            while (i > 0)
            {
                ItemStack itemstack1 = itemstack.copy();
                itemstack1.stackSize = Math.min(itemstack.getMaxStackSize(), i);
                i -= itemstack1.stackSize;
                stacks.add(itemstack1);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:33,代码来源:LootEntryItem.java



注:本文中的net.minecraft.world.storage.loot.conditions.LootConditionManager类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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