本文整理汇总了Java中tripleplay.ui.Root类的典型用法代码示例。如果您正苦于以下问题:Java Root类的具体用法?Java Root怎么用?Java Root使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Root类属于tripleplay.ui包,在下文中一共展示了Root类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: wasAdded
import tripleplay.ui.Root; //导入依赖的package包/类
@Override public void wasAdded () {
super.wasAdded();
int cols = Math.max(1, MathUtil.ifloor(width() / 200));
Root root = _root.set(iface.createRoot(new TableLayout(cols).gaps(10, 10),
SimpleStyles.newSheet(), layer));
root.addStyles(Style.BACKGROUND.is(Background.solid(0xFF99CCFF).inset(10)),
Style.VALIGN.top);
root.setSize(width(), height());
Background configBG = Background.solid(0xFFCCCCCC).inset(10);
root.add(TableLayout.colspan(new Label("PlayN Performance Tests").addStyles(
Style.FONT.is(HEADER_FONT)), cols));
root.add(BouncingQuads.config().addStyles(Style.BACKGROUND.is(configBG)));
root.add(ScrollingQuads.config().addStyles(Style.BACKGROUND.is(configBG)));
root.add(ParticleBurst.config().addStyles(Style.BACKGROUND.is(configBG)));
}
开发者ID:playn,项目名称:playn-perf,代码行数:17,代码来源:TestMenu.java
示例2: create
import tripleplay.ui.Root; //导入依赖的package包/类
@Override public void create (final Showcase game, Closeable.Set onClose) {
GroupLayer layer = new GroupLayer();
game.rootLayer.add(layer);
onClose.add(layer);
// create our UI manager and configure it to process pointer events
Interface iface = new Interface(game.plat, game.paint);
onClose.add(iface);
// create our demo interface
final Root root = iface.createRoot(AxisLayout.vertical().gap(15),
SimpleStyles.newSheet(game.plat.graphics()));
root.setSize(game.plat.graphics().viewSize);
root.addStyles(Style.BACKGROUND.is(Background.solid(0xFF99CCFF).inset(5)));
layer.add(root.layer);
Group buttons;
root.add(new Label("PlayN Demos:"),
buttons = new Group(AxisLayout.vertical().offStretch()),
new Label("ESC/BACK key or two-finger tap returns to menu from demo").addStyles(
Style.TEXT_WRAP.is(true)),
new Label("(renderer: " + game.plat.graphics().getClass().getSimpleName() + " " +
game.plat.graphics().viewSize + ")"),
new Label("(device: " + game.deviceService.info() + ")").addStyles(
Style.TEXT_WRAP.is(true)));
int key = 1;
for (final Showcase.Demo demo : game.demos) {
Button button = new Button(key++ + " - " + demo.name);
buttons.add(button);
button.clicked().connect(new UnitSlot() {
@Override public void onEmit() { game.activateDemo(demo); }
});
}
// wire up keyboard shortcuts
onClose.add(game.plat.input().keyboardEvents.connect(new Keyboard.KeySlot() {
public void onEmit (Keyboard.KeyEvent event) {
// this is a bit hacky, but serves our purpose
int demoIndex = event.key.ordinal() - Key.K1.ordinal();
if (demoIndex >= 0 && demoIndex < game.demos.size()) {
game.activateDemo(game.demos.get(demoIndex));
}
}
}));
// resize our root if the view rotates
onClose.add(game.rotate.connect(new UnitSlot() {
public void onEmit () { root.setSize(game.plat.graphics().viewSize); }
}));
}
开发者ID:playn,项目名称:playn-samples,代码行数:52,代码来源:Menu.java
示例3: createUI
import tripleplay.ui.Root; //导入依赖的package包/类
private void createUI() {
Root root = iface.createRoot(AxisLayout.vertical(), SimGameStyle.newSheet(game().plat.graphics()), layer)
.setSize(size());
root.add(new Label("Loading...").addStyles(Style.COLOR.is(Palette.FOREGROUND)));
root.addStyles(Style.BACKGROUND.is(Background.solid(Palette.BACKGROUND)));
}
开发者ID:social-startup-game,项目名称:social-startup-game,代码行数:7,代码来源:LoadingScreen.java
注:本文中的tripleplay.ui.Root类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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