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Java DataInput类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.utils.DataInput的典型用法代码示例。如果您正苦于以下问题:Java DataInput类的具体用法?Java DataInput怎么用?Java DataInput使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



DataInput类属于com.badlogic.gdx.utils包,在下文中一共展示了DataInput类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: readVertices

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
private Vertices readVertices (DataInput input, int vertexCount) throws IOException {
	int verticesLength = vertexCount << 1;
	Vertices vertices = new Vertices();
	if (!input.readBoolean()) {
		vertices.vertices = readFloatArray(input, verticesLength, scale);
		return vertices;
	}
	FloatArray weights = new FloatArray(verticesLength * 3 * 3);
	IntArray bonesArray = new IntArray(verticesLength * 3);
	for (int i = 0; i < vertexCount; i++) {
		int boneCount = input.readInt(true);
		bonesArray.add(boneCount);
		for (int ii = 0; ii < boneCount; ii++) {
			bonesArray.add(input.readInt(true));
			weights.add(input.readFloat() * scale);
			weights.add(input.readFloat() * scale);
			weights.add(input.readFloat());
		}
	}
	vertices.vertices = weights.toArray();
	vertices.bones = bonesArray.toArray();
	return vertices;
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:24,代码来源:SkeletonBinary.java


示例2: readSkin

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
/** @return May be null. */
private Skin readSkin (DataInput input, String skinName, boolean nonessential) throws IOException {
	int slotCount = input.readInt(true);
	if (slotCount == 0) return null;
	Skin skin = new Skin(skinName);
	for (int i = 0; i < slotCount; i++) {
		int slotIndex = input.readInt(true);
		for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
			String name = input.readString();
			Attachment attachment = readAttachment(input, skin, slotIndex, name, nonessential);
			if (attachment != null) skin.addAttachment(slotIndex, name, attachment);
		}
	}
	return skin;
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:16,代码来源:SkeletonBinary.java


示例3: readFloatArray

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
private float[] readFloatArray (DataInput input, int n, float scale) throws IOException {
	float[] array = new float[n];
	if (scale == 1) {
		for (int i = 0; i < n; i++)
			array[i] = input.readFloat();
	} else {
		for (int i = 0; i < n; i++)
			array[i] = input.readFloat() * scale;
	}
	return array;
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:12,代码来源:SkeletonBinary.java


示例4: readShortArray

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
private short[] readShortArray (DataInput input) throws IOException {
	int n = input.readInt(true);
	short[] array = new short[n];
	for (int i = 0; i < n; i++)
		array[i] = input.readShort();
	return array;
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:8,代码来源:SkeletonBinary.java


示例5: readCurve

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
private void readCurve (DataInput input, int frameIndex, CurveTimeline timeline) throws IOException {
	switch (input.readByte()) {
	case CURVE_STEPPED:
		timeline.setStepped(frameIndex);
		break;
	case CURVE_BEZIER:
		setCurve(timeline, frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
		break;
	}
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:11,代码来源:SkeletonBinary.java


示例6: readSkin

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
/** @return May be null. */
private Skin readSkin (DataInput input, String skinName, boolean nonessential) throws IOException {
	int slotCount = input.readInt(true);
	if (slotCount == 0) return null;
	Skin skin = new Skin(skinName);
	for (int i = 0; i < slotCount; i++) {
		int slotIndex = input.readInt(true);
		for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
			String name = input.readString();
			skin.addAttachment(slotIndex, name, readAttachment(input, skin, name, nonessential));
		}
	}
	return skin;
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:15,代码来源:SkeletonBinary.java


示例7: readFloatArray

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
private float[] readFloatArray (DataInput input, float scale) throws IOException {
	int n = input.readInt(true);
	float[] array = new float[n];
	if (scale == 1) {
		for (int i = 0; i < n; i++)
			array[i] = input.readFloat();
	} else {
		for (int i = 0; i < n; i++)
			array[i] = input.readFloat() * scale;
	}
	return array;
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:13,代码来源:SkeletonBinary.java


示例8: readIntArray

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
private int[] readIntArray (DataInput input) throws IOException {
	int n = input.readInt(true);
	int[] array = new int[n];
	for (int i = 0; i < n; i++)
		array[i] = input.readInt(true);
	return array;
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:8,代码来源:SkeletonBinary.java


示例9: MapEntry

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
/**
 * @param path путь к карте
 * @param local если true, то карта в локальном хранилище, иначe в internal
 * (assets)
 */
public MapEntry(String path, boolean local) {
    this.local = local;
    this.path = path;

    FileHandle fh;

    if (local) {
        fh = Gdx.files.local(path);
    } else {
        fh = Gdx.files.internal(path);
    }

    if (!fh.exists()) {
        name = "Not found";
    } else {
        try {
            ZipInputStream zis = new ZipInputStream(fh.read());
            zis.getNextEntry();
            DataInput data = new DataInput(zis);
            name = data.readUTF();
            maxGamers = data.readInt();
            w = data.readInt();
            h = data.readInt();
            data.close();
            zis.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}
 
开发者ID:NaikSoftware,项目名称:SaveUA,代码行数:36,代码来源:MapEntry.java


示例10: readSkin

import com.badlogic.gdx.utils.DataInput; //导入依赖的package包/类
/** @return May be null. */
private Skin readSkin (DataInput input, String skinName, boolean nonessential) throws IOException {
	int slotCount = input.readInt(true);
	if (slotCount == 0) return null;
	Skin skin = new Skin(skinName);
	for (int i = 0; i < slotCount; i++) {
		int slotIndex = input.readInt(true);
		for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
			String name = input.readString();
			skin.addAttachment(slotIndex, name, readAttachment(input, skin, slotIndex, name, nonessential));
		}
	}
	return skin;
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:15,代码来源:SkeletonBinary.java



注:本文中的com.badlogic.gdx.utils.DataInput类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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