本文整理汇总了Java中com.artemis.managers.UuidEntityManager类的典型用法代码示例。如果您正苦于以下问题:Java UuidEntityManager类的具体用法?Java UuidEntityManager怎么用?Java UuidEntityManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
UuidEntityManager类属于com.artemis.managers包,在下文中一共展示了UuidEntityManager类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: Overworld
import com.artemis.managers.UuidEntityManager; //导入依赖的package包/类
public Overworld() {
assetManager = new AssetManager();
camera = new HelixCamera(60, new Vector3(0, -30, 30), .01f, 300);
WorldConfiguration worldConfiguration
= new WorldConfiguration().register(assetManager)
.register(camera);
world = new World(worldConfiguration);
world.setManager(new UuidEntityManager());
world.setManager(new TextureManager());
world.setManager(new TagManager());
world.setManager(new GroupManager());
world.setManager(new AreaManager());
world.setManager(new WeatherMan());
world.setManager(new LocalAmbienceManager());
world.setManager(displayableIntermediary = new DisplayableIntermediary());
world.setManager(cameraIntermediary = new CameraIntermediary());
world.setSystem(new CameraControlSystem());
world.setSystem(new TileHighlightingSystem());
world.setSystem(new TilePermissionsEditingSystem());
world.setSystem(new RenderingSystem());
world.initialize();
}
开发者ID:fauu,项目名称:HelixEngine,代码行数:28,代码来源:Overworld.java
示例2: Overworld
import com.artemis.managers.UuidEntityManager; //导入依赖的package包/类
public Overworld() {
assetManager = new AssetManager();
camera = new HelixCamera(30, new Vector3(16, 16, 0), .1f, 35);
WorldConfiguration worldConfiguration
= new WorldConfiguration().register(assetManager)
.register(camera);
world = new World(worldConfiguration);
world.setSystem(new PlayerMovementSystem());
world.setSystem(new CameraClientsUpdateSystem());
world.setSystem(new AnimationProcessingSystem());
world.setSystem(new RenderingSystem());
world.setSystem(new ScreenFadingSystem());
world.setManager(new UuidEntityManager());
world.setManager(new TextureManager());
world.setManager(new GroupManager());
world.setManager(new TagManager());
world.setManager(new AreaManager());
world.setManager(new PlayerManager());
world.setManager(new LocalAmbienceManager());
world.setManager(new WeatherMan());
world.initialize();
world.getManager(WeatherMan.class)
.setToType(WeatherMan.WeatherType.SUNNY);
world.getManager(AreaManager.class).load("area1");
// Temporary
world.getManager(LocalAmbienceManager.class)
.setAmbience(world.getManager(WeatherMan.class).getWeather());
}
开发者ID:fauu,项目名称:HelixEngine,代码行数:35,代码来源:Overworld.java
示例3: UUID
import com.artemis.managers.UuidEntityManager; //导入依赖的package包/类
/**
* Set UUID of entity
*/
public DynastyEntityBuilder UUID(UUID uuid) {
resolveManager(UuidEntityManager.class).setUuid(edit.getEntity(), uuid);
return this;
}
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:8,代码来源:DynastyEntityBuilder.java
示例4: MainScreen
import com.artemis.managers.UuidEntityManager; //导入依赖的package包/类
public MainScreen() {
RenderBatchingSystem renderBatchingSystem = new RenderBatchingSystem();
screenshotHandlerSystem = new ScreenshotHandlerSystem();
world = new WorldBuilder()
.with(
new EventManager(),
new GroupManager(),
new TagManager(),
new UuidEntityManager(),
new NavigationGridManager(),
new LayerManager(),
new EntityFactoryManager(),
new FontManager(),
new MapMetadataManager())
.with(
new CollisionSystem(),
new MouseCursorSystem(),
new MouseClickSystem(),
new DraggableSystem(),
new ButtonSystem(),
new ToolSystem(),
new DeletableSystem(),
new LayerLoaderSystem(),
// 2. Plotting.
new RoutePlotSystem(),
new TechpointSymmetrySystem(),
new TravelerSystem(),
new AssetSystem(),
new CameraSystem(CAMERA_ZOOM_FACTOR),
new RenderMaskHandlerSystem(),
/** Rendering */
renderBatchingSystem)
.withPassive(
new AnimRenderSystem(renderBatchingSystem),
new LayerRenderSystem(renderBatchingSystem),
new LabelRenderSystem(renderBatchingSystem))
.with(
new TeamChangingSystem(),
new TechpointPressureSystem(),
new DomainSystem(),
new RefreshHandlerSystem(),
new PersistHandlerSystem(),
screenshotHandlerSystem,
// 1. Route Calculation.
// we run these in reverse, so dependencies will have to cycle one frame before
// being called which will avoid hitching due to multiple systems processing at once.
new PreferredRouteCalculationSystem(),
new RouteCalculationSystem(),
new NavigationGridCalculationSystem(),
new InputSystem(),
new MilestoneHandlerSystem()).initialize();
new EntityBuilder(world).with(new MouseCursor(), new Pos(), new Bounds(0, 0, 11, 12), new Renderable(10000)).tag("cursor").build();
}
开发者ID:DaanVanYperen,项目名称:ns2-scc-profiler,代码行数:64,代码来源:MainScreen.java
示例5: MainScreen
import com.artemis.managers.UuidEntityManager; //导入依赖的package包/类
public MainScreen() {
world = new World();
// MANAGERS
world.setManager(new GroupManager());
world.setManager(new TagManager());
world.setManager(new UuidEntityManager());
world.setSystem(new EntityFactorySystem());
world.setSystem(new AssetSystem());
world.setSystem(new CameraSystem(CAMERA_ZOOM_FACTOR));
// LOGIC
world.setSystem(new BuoySystem());
world.setSystem(new LiquidLogicSystem());
world.setSystem(new PlayerControlSystem());
world.setSystem(new PhysicsSystem());
world.setSystem(new ClampedSystem());
world.setSystem(new AttachmentSystem());
world.setSystem(new RippleSystem());
// RENDER
RenderBatchingSystem batchingSystem = new RenderBatchingSystem();
world.setSystem(batchingSystem);
world.setSystem(new AnimRenderSystem(batchingSystem),false);
world.setSystem(new LiquidRenderSystem(batchingSystem), false);
world.initialize();
}
开发者ID:DaanVanYperen,项目名称:splash-racer,代码行数:40,代码来源:MainScreen.java
注:本文中的com.artemis.managers.UuidEntityManager类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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