本文整理汇总了Java中net.minecraft.server.DedicatedPlayerList类的典型用法代码示例。如果您正苦于以下问题:Java DedicatedPlayerList类的具体用法?Java DedicatedPlayerList怎么用?Java DedicatedPlayerList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DedicatedPlayerList类属于net.minecraft.server包,在下文中一共展示了DedicatedPlayerList类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getHandle
import net.minecraft.server.DedicatedPlayerList; //导入依赖的package包/类
public DedicatedPlayerList getHandle() {
return playerList;
}
开发者ID:Techcable,项目名称:DiffUtils,代码行数:4,代码来源:CraftServer_1710.java
示例2: CraftServer
import net.minecraft.server.DedicatedPlayerList; //导入依赖的package包/类
public CraftServer(MinecraftServer console, PlayerList playerList) {
this.console = console;
this.playerList = (DedicatedPlayerList) playerList;
this.serverVersion = CraftServer.class.getPackage().getImplementationVersion();
online.value = console.getPropertyManager().getBoolean("online-mode", true);
Bukkit.setServer(this);
// Register all the Enchantments and PotionTypes now so we can stop new registration immediately after
Enchantment.DAMAGE_ALL.getClass();
org.bukkit.enchantments.Enchantment.stopAcceptingRegistrations();
Potion.setPotionBrewer(new CraftPotionBrewer());
MobEffectList.BLINDNESS.getClass();
PotionEffectType.stopAcceptingRegistrations();
// Ugly hack :(
if (!Main.useConsole) {
getLogger().info("Console input is disabled due to --noconsole command argument");
}
configuration = YamlConfiguration.loadConfiguration(getConfigFile());
configuration.options().copyDefaults(true);
configuration.setDefaults(YamlConfiguration.loadConfiguration(getClass().getClassLoader().getResourceAsStream("configurations/bukkit.yml")));
saveConfig();
((SimplePluginManager) pluginManager).useTimings(configuration.getBoolean("settings.plugin-profiling"));
monsterSpawn = configuration.getInt("spawn-limits.monsters");
animalSpawn = configuration.getInt("spawn-limits.animals");
waterAnimalSpawn = configuration.getInt("spawn-limits.water-animals");
ambientSpawn = configuration.getInt("spawn-limits.ambient");
console.autosavePeriod = configuration.getInt("ticks-per.autosave");
warningState = WarningState.value(configuration.getString("settings.deprecated-verbose"));
chunkGCPeriod = configuration.getInt("chunk-gc.period-in-ticks");
chunkGCLoadThresh = configuration.getInt("chunk-gc.load-threshold");
updater = new AutoUpdater(new BukkitDLUpdaterService(configuration.getString("auto-updater.host")), getLogger(), configuration.getString("auto-updater.preferred-channel"));
updater.setEnabled(false); // Spigot
updater.setSuggestChannels(configuration.getBoolean("auto-updater.suggest-channels"));
updater.getOnBroken().addAll(configuration.getStringList("auto-updater.on-broken"));
updater.getOnUpdate().addAll(configuration.getStringList("auto-updater.on-update"));
updater.check(serverVersion);
// Spigot Start - Moved to old location of new DedicatedPlayerList in DedicatedServer
// loadPlugins();
// enablePlugins(PluginLoadOrder.STARTUP);
// Spigot End
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:48,代码来源:CraftServer.java
示例3: getPlayerList
import net.minecraft.server.DedicatedPlayerList; //导入依赖的package包/类
public DedicatedPlayerList getPlayerList(){
return this.playerList;
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:4,代码来源:CraftServer.java
示例4: CraftServer
import net.minecraft.server.DedicatedPlayerList; //导入依赖的package包/类
public CraftServer(MinecraftServer console, PlayerList playerList) {
this.console = console;
this.playerList = (DedicatedPlayerList) playerList;
this.serverVersion = CraftServer.class.getPackage().getImplementationVersion();
online.value = console.getPropertyManager().getBoolean("online-mode", true);
Bukkit.setServer(this);
// Register all the Enchantments and PotionTypes now so we can stop new registration immediately after
Enchantment.DAMAGE_ALL.getClass();
org.bukkit.enchantments.Enchantment.stopAcceptingRegistrations();
Potion.setPotionBrewer(new CraftPotionBrewer());
MobEffectList.BLINDNESS.getClass();
PotionEffectType.stopAcceptingRegistrations();
// Ugly hack :(
if (!Main.useConsole) {
getLogger().info("Console input is disabled due to --noconsole command argument");
}
configuration = YamlConfiguration.loadConfiguration(getConfigFile());
configuration.options().copyDefaults(true);
configuration.setDefaults(YamlConfiguration.loadConfiguration(getClass().getClassLoader().getResourceAsStream("configurations/bukkit.yml")));
saveConfig();
((SimplePluginManager) pluginManager).useTimings(configuration.getBoolean("settings.plugin-profiling"));
monsterSpawn = configuration.getInt("spawn-limits.monsters");
animalSpawn = configuration.getInt("spawn-limits.animals");
waterAnimalSpawn = configuration.getInt("spawn-limits.water-animals");
ambientSpawn = configuration.getInt("spawn-limits.ambient");
console.autosavePeriod = configuration.getInt("ticks-per.autosave");
warningState = WarningState.value(configuration.getString("settings.deprecated-verbose"));
chunkGCPeriod = configuration.getInt("chunk-gc.period-in-ticks");
chunkGCLoadThresh = configuration.getInt("chunk-gc.load-threshold");
updater = new AutoUpdater(new BukkitDLUpdaterService(configuration.getString("auto-updater.host")), getLogger(), configuration.getString("auto-updater.preferred-channel"));
updater.setEnabled(configuration.getBoolean("auto-updater.enabled"));
updater.setSuggestChannels(configuration.getBoolean("auto-updater.suggest-channels"));
updater.getOnBroken().addAll(configuration.getStringList("auto-updater.on-broken"));
updater.getOnUpdate().addAll(configuration.getStringList("auto-updater.on-update"));
updater.check(serverVersion);
loadPlugins();
enablePlugins(PluginLoadOrder.STARTUP);
}
开发者ID:didoupimpon,项目名称:Craft-city,代码行数:46,代码来源:CraftServer.java
注:本文中的net.minecraft.server.DedicatedPlayerList类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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