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Java SPacketSpawnPlayer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.SPacketSpawnPlayer的典型用法代码示例。如果您正苦于以下问题:Java SPacketSpawnPlayer类的具体用法?Java SPacketSpawnPlayer怎么用?Java SPacketSpawnPlayer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SPacketSpawnPlayer类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketSpawnPlayer类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: handleSpawnPlayer

import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.world, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:29,代码来源:NetHandlerPlayClient.java


示例2: handleSpawnPlayer

import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:29,代码来源:NetHandlerPlayClient.java


示例3: onPacketRecieved

import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入依赖的package包/类
@SubscribeEvent
public void onPacketRecieved(PacketEvent.Incoming.Pre event) {
    if (event.getPacket() instanceof SPacketSpawnPlayer) {
        if (disconnectOnNewPlayer.getAsBoolean()) {
            AutoReconnectMod.hasAutoLogged = true; // dont automatically reconnect
            UUID id = ((SPacketSpawnPlayer) event.getPacket()).getUniqueId();

            NetworkPlayerInfo info = MC.getConnection().getPlayerInfo(id);
            String name = info != null ? info.getGameProfile().getName() : "(Failed) " + id.toString();

            getNetworkManager().closeChannel(new TextComponentString(name + " entered render distance"));
            disable();
        }
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:16,代码来源:AutoLog.java


示例4: handleSpawnPlayer

import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
void handleSpawnPlayer(SPacketSpawnPlayer packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.SPacketSpawnPlayer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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