本文整理汇总了Java中org.spacehq.mc.protocol.data.SubProtocol类的典型用法代码示例。如果您正苦于以下问题:Java SubProtocol类的具体用法?Java SubProtocol怎么用?Java SubProtocol使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SubProtocol类属于org.spacehq.mc.protocol.data包,在下文中一共展示了SubProtocol类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onLogin
import org.spacehq.mc.protocol.data.SubProtocol; //导入依赖的package包/类
public void onLogin(Session session) {
ServerPlayer newPlayer = new ServerPlayer(session);
MainMain.players.put(session, newPlayer);
newPlayer.setWorld(MainMain.defaultWorld);
session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(), false, GameMode.CREATIVE,
newPlayer.getWorld().getDimension().toInt(), Difficulty.PEACEFUL, 10, WorldType.DEFAULT, false));
List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();
MainMain.players.forEach((otherPlayer) -> {
playerList.add(new PlayerListEntry(otherPlayer.getProfile(), GameMode.CREATIVE, 1,
new TextMessage(otherPlayer.getName())));
});
PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
playerList.toArray(playerListPck);
session.send(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, playerListPck));
MainMain.players.forEach((otherPlayer) -> {
if (otherPlayer == newPlayer)
return;
PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];
newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1,
new TextMessage(newPlayer.getName()));
otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
});
session.send(new ServerPlayerPositionRotationPacket(0, 120, 0, 0, 0, 0));
MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
if (protocol.getSubProtocol() == SubProtocol.GAME) {
GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
logger.info(profile.getName() + " has joined the game");
MainMain.server.getSessions()
.forEach((sessions) -> sessions
.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
}
}
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:40,代码来源:LoginHandler.java
示例2: MinecraftProtocolMock
import org.spacehq.mc.protocol.data.SubProtocol; //导入依赖的package包/类
public MinecraftProtocolMock(Session session, boolean client,
Function<Class<? extends Packet>, Class<? extends Packet>> incoming,
Function<Class<? extends Packet>, Class<? extends Packet>> outgoing) {
super(SubProtocol.LOGIN);
this.incoming = incoming;
this.outgoing = outgoing;
init(session, client, SubProtocol.GAME);
}
开发者ID:ReplayMod,项目名称:ReplayStudio,代码行数:11,代码来源:MinecraftProtocolMock.java
示例3: onLogin
import org.spacehq.mc.protocol.data.SubProtocol; //导入依赖的package包/类
public void onLogin(Session session) {
NetherPlayer newPlayer = new NetherPlayer(session);
NetherServer.players.put(session, newPlayer);
// spawn the player in the world
newPlayer.setWorld(NetherServer.defaultWorld);
// send the join game packet
session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(),
false, // Hardcore
GameMode.CREATIVE, // Player gamemode
newPlayer.getWorld().getDimension().toInt(), // Dimension (-1, 0, 1)
Difficulty.PEACEFUL, // Difficulty
10, // Max players
WorldType.DEFAULT,
false // Less debug info
));
// Send the logging in player the player list
List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();
NetherServer.players.forEach((otherPlayer) -> {
playerList.add(new PlayerListEntry(
otherPlayer.getProfile(),
GameMode.CREATIVE, //TODO: game mode
1, //TODO: ping
new TextMessage(otherPlayer.getName())
));
});
PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
playerList.toArray(playerListPck);
session.send(new ServerPlayerListEntryPacket(
PlayerListEntryAction.ADD_PLAYER,
playerListPck
));
// Send the other players the new player listing.
NetherServer.players.forEach((otherPlayer) -> {
if(otherPlayer == newPlayer) return;
PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];
newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1, new TextMessage(newPlayer.getName()));
otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
});
// send the player position packet to get the player to spawn
session.send(new ServerPlayerPositionRotationPacket(0, 81.62, 0, 0, 0, 0));
// send a message to the console and to all players that a new person
// has joined the game
MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
if (protocol.getSubProtocol() == SubProtocol.GAME) {
GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
logger.info(profile.getName() + " has joined the game");
NetherServer.server.getSessions()
.forEach((sessions) -> sessions
.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
}
}
开发者ID:netherrack,项目名称:netherrack,代码行数:68,代码来源:LoginHandler.java
示例4: StudioMinecraftProtocol
import org.spacehq.mc.protocol.data.SubProtocol; //导入依赖的package包/类
public StudioMinecraftProtocol() {
super(SubProtocol.LOGIN);
}
开发者ID:ReplayMod,项目名称:ReplayStudio,代码行数:4,代码来源:StudioMinecraftProtocol.java
示例5: setSubProtocol
import org.spacehq.mc.protocol.data.SubProtocol; //导入依赖的package包/类
@Override
public void setSubProtocol(SubProtocol mode, boolean client, Session session) {
super.setSubProtocol(mode, client, session);
}
开发者ID:ReplayMod,项目名称:ReplayStudio,代码行数:5,代码来源:StudioMinecraftProtocol.java
注:本文中的org.spacehq.mc.protocol.data.SubProtocol类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论