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Java SPacketDestroyEntities类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.SPacketDestroyEntities的典型用法代码示例。如果您正苦于以下问题:Java SPacketDestroyEntities类的具体用法?Java SPacketDestroyEntities怎么用?Java SPacketDestroyEntities使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SPacketDestroyEntities类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketDestroyEntities类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: removeEntity

import net.minecraft.network.play.server.SPacketDestroyEntities; //导入依赖的package包/类
/**
 * Sends a packet to the player to remove an entity.
 */
public void removeEntity(Entity entityIn)
{
    if (entityIn instanceof EntityPlayer)
    {
        this.connection.sendPacket(new SPacketDestroyEntities(new int[] {entityIn.getEntityId()}));
    }
    else
    {
        this.entityRemoveQueue.add(Integer.valueOf(entityIn.getEntityId()));
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:15,代码来源:EntityPlayerMP.java


示例2: handleDestroyEntities

import net.minecraft.network.play.server.SPacketDestroyEntities; //导入依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
 * longer registered as required to monitor them. The latter  happens when distance between the player and item
 * increases beyond a certain treshold (typically the viewing distance)
 */
public void handleDestroyEntities(SPacketDestroyEntities packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (int i = 0; i < packetIn.getEntityIDs().length; ++i)
    {
        this.clientWorldController.removeEntityFromWorld(packetIn.getEntityIDs()[i]);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:15,代码来源:NetHandlerPlayClient.java


示例3: onUpdate

import net.minecraft.network.play.server.SPacketDestroyEntities; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    this.interactionManager.updateBlockRemoving();
    --this.respawnInvulnerabilityTicks;

    if (this.hurtResistantTime > 0)
    {
        --this.hurtResistantTime;
    }

    this.openContainer.detectAndSendChanges();

    if (!this.world.isRemote && !this.openContainer.canInteractWith(this))
    {
        this.closeScreen();
        this.openContainer = this.inventoryContainer;
    }

    while (!this.entityRemoveQueue.isEmpty())
    {
        int i = Math.min(this.entityRemoveQueue.size(), Integer.MAX_VALUE);
        int[] aint = new int[i];
        Iterator<Integer> iterator = this.entityRemoveQueue.iterator();
        int j = 0;

        while (iterator.hasNext() && j < i)
        {
            aint[j++] = ((Integer)iterator.next()).intValue();
            iterator.remove();
        }

        this.connection.sendPacket(new SPacketDestroyEntities(aint));
    }

    Entity entity = this.getSpectatingEntity();

    if (entity != this)
    {
        if (entity.isEntityAlive())
        {
            this.setPositionAndRotation(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
            this.mcServer.getPlayerList().serverUpdateMovingPlayer(this);

            if (this.isSneaking())
            {
                this.setSpectatingEntity(this);
            }
        }
        else
        {
            this.setSpectatingEntity(this);
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:58,代码来源:EntityPlayerMP.java


示例4: onUpdate

import net.minecraft.network.play.server.SPacketDestroyEntities; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    this.interactionManager.updateBlockRemoving();
    --this.respawnInvulnerabilityTicks;

    if (this.hurtResistantTime > 0)
    {
        --this.hurtResistantTime;
    }

    this.openContainer.detectAndSendChanges();

    if (!this.worldObj.isRemote && this.openContainer != null && !this.openContainer.canInteractWith(this))
    {
        this.closeScreen();
        this.openContainer = this.inventoryContainer;
    }

    while (!this.entityRemoveQueue.isEmpty())
    {
        int i = Math.min(this.entityRemoveQueue.size(), Integer.MAX_VALUE);
        int[] aint = new int[i];
        Iterator<Integer> iterator = this.entityRemoveQueue.iterator();
        int j = 0;

        while (iterator.hasNext() && j < i)
        {
            aint[j++] = ((Integer)iterator.next()).intValue();
            iterator.remove();
        }

        this.connection.sendPacket(new SPacketDestroyEntities(aint));
    }

    Entity entity = this.getSpectatingEntity();

    if (entity != this)
    {
        if (entity.isEntityAlive())
        {
            this.setPositionAndRotation(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
            this.mcServer.getPlayerList().serverUpdateMountedMovingPlayer(this);

            if (this.isSneaking())
            {
                this.setSpectatingEntity(this);
            }
        }
        else
        {
            this.setSpectatingEntity(this);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:58,代码来源:EntityPlayerMP.java


示例5: handleDestroyEntities

import net.minecraft.network.play.server.SPacketDestroyEntities; //导入依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
 * longer registered as required to monitor them. The latter  happens when distance between the player and item
 * increases beyond a certain treshold (typically the viewing distance)
 */
void handleDestroyEntities(SPacketDestroyEntities packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:7,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.SPacketDestroyEntities类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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