本文整理汇总了Java中net.mostlyoriginal.api.component.mouse.MouseCursor类的典型用法代码示例。如果您正苦于以下问题:Java MouseCursor类的具体用法?Java MouseCursor怎么用?Java MouseCursor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MouseCursor类属于net.mostlyoriginal.api.component.mouse包,在下文中一共展示了MouseCursor类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: createMousecursor
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private Entity createMousecursor() {
Entity entity = new DynastyEntityBuilder(world).with(
new MouseCursor(),
new Bounds(0, 0, 0, 0))
.with(Pos.class)
.tag("cursor").build();
return entity;
}
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:11,代码来源:EntitySetupSystem.java
示例2: createMousecursor
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private Entity createMousecursor() {
return new EntityBuilder(world).with(
new MouseCursor(),
new Pos(),
new Bounds(0, 0, 0, 0),
new Anim("cursor"),
new Renderable(MOUSE_CURSOR_LAYER)).tag("cursor").build();
}
开发者ID:DaanVanYperen,项目名称:arktrail,代码行数:10,代码来源:EntityFactorySystem.java
示例3: createMouse
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private Entity createMouse() {
Entity mouse = world.createEntity()
.edit().add(new Pos())
.add(new Bounds(1, 1))
.add(new MouseCursor()).getEntity();
tagManager.register("mouse", mouse);
return mouse;
}
开发者ID:DaanVanYperen,项目名称:underkeep,代码行数:9,代码来源:EntityFactorySystem.java
示例4: MainScreen
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public MainScreen() {
RenderBatchingSystem renderBatchingSystem = new RenderBatchingSystem();
screenshotHandlerSystem = new ScreenshotHandlerSystem();
world = new WorldBuilder()
.with(
new EventManager(),
new GroupManager(),
new TagManager(),
new UuidEntityManager(),
new NavigationGridManager(),
new LayerManager(),
new EntityFactoryManager(),
new FontManager(),
new MapMetadataManager())
.with(
new CollisionSystem(),
new MouseCursorSystem(),
new MouseClickSystem(),
new DraggableSystem(),
new ButtonSystem(),
new ToolSystem(),
new DeletableSystem(),
new LayerLoaderSystem(),
// 2. Plotting.
new RoutePlotSystem(),
new TechpointSymmetrySystem(),
new TravelerSystem(),
new AssetSystem(),
new CameraSystem(CAMERA_ZOOM_FACTOR),
new RenderMaskHandlerSystem(),
/** Rendering */
renderBatchingSystem)
.withPassive(
new AnimRenderSystem(renderBatchingSystem),
new LayerRenderSystem(renderBatchingSystem),
new LabelRenderSystem(renderBatchingSystem))
.with(
new TeamChangingSystem(),
new TechpointPressureSystem(),
new DomainSystem(),
new RefreshHandlerSystem(),
new PersistHandlerSystem(),
screenshotHandlerSystem,
// 1. Route Calculation.
// we run these in reverse, so dependencies will have to cycle one frame before
// being called which will avoid hitching due to multiple systems processing at once.
new PreferredRouteCalculationSystem(),
new RouteCalculationSystem(),
new NavigationGridCalculationSystem(),
new InputSystem(),
new MilestoneHandlerSystem()).initialize();
new EntityBuilder(world).with(new MouseCursor(), new Pos(), new Bounds(0, 0, 11, 12), new Renderable(10000)).tag("cursor").build();
}
开发者ID:DaanVanYperen,项目名称:ns2-scc-profiler,代码行数:64,代码来源:MainScreen.java
示例5: initCursor
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private void initCursor() {
new EntityBuilder(world).with(
new MouseCursor(),
new Bounds(-3, -3, 3, 3),
new Pos()).build();
}
开发者ID:DaanVanYperen,项目名称:odb-minion-factorium,代码行数:7,代码来源:GameScreenSetupSystem.java
示例6: TapSystem
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public TapSystem() {
super(Aspect.all(MouseCursor.class, Pos.class),
Aspect.all(Tappable.class, Pos.class, Bounds.class));
}
开发者ID:DaanVanYperen,项目名称:odb-minion-factorium,代码行数:5,代码来源:TapSystem.java
示例7: DragStartSystem
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public DragStartSystem() {
super(Aspect.all(MouseCursor.class, Pos.class),
Aspect.all(Draggable.class, Pos.class, Bounds.class, Anim.class));
}
开发者ID:DaanVanYperen,项目名称:odb-minion-factorium,代码行数:5,代码来源:DragStartSystem.java
示例8: MouseCursorSystem
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public MouseCursorSystem() {
super(Aspect.all(Pos.class, MouseCursor.class));
}
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:4,代码来源:MouseCursorSystem.java
示例9: UIHintSystem
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public UIHintSystem() {
super(Aspect.getAspectForAll(MouseCursor.class, Pos.class));
}
开发者ID:DaanVanYperen,项目名称:underkeep,代码行数:4,代码来源:UIHintSystem.java
示例10: MouseCursorSystem
import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public MouseCursorSystem() {
super(Aspect.getAspectForAll(Pos.class, MouseCursor.class));
}
开发者ID:DaanVanYperen,项目名称:underkeep,代码行数:4,代码来源:MouseCursorSystem.java
注:本文中的net.mostlyoriginal.api.component.mouse.MouseCursor类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论