• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

Java MouseCursor类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.mostlyoriginal.api.component.mouse.MouseCursor的典型用法代码示例。如果您正苦于以下问题:Java MouseCursor类的具体用法?Java MouseCursor怎么用?Java MouseCursor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MouseCursor类属于net.mostlyoriginal.api.component.mouse包,在下文中一共展示了MouseCursor类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createMousecursor

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private Entity createMousecursor() {
    Entity entity = new DynastyEntityBuilder(world).with(
            new MouseCursor(),
            new Bounds(0, 0, 0, 0))
            .with(Pos.class)
            .tag("cursor").build();

    return entity;

}
 
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:11,代码来源:EntitySetupSystem.java


示例2: createMousecursor

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private Entity createMousecursor() {
	return new EntityBuilder(world).with(
			new MouseCursor(),
			new Pos(),
			new Bounds(0, 0, 0, 0),
			new Anim("cursor"),
			new Renderable(MOUSE_CURSOR_LAYER)).tag("cursor").build();

}
 
开发者ID:DaanVanYperen,项目名称:arktrail,代码行数:10,代码来源:EntityFactorySystem.java


示例3: createMouse

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private Entity createMouse() {
    Entity mouse = world.createEntity()
      .edit().add(new Pos())
            .add(new Bounds(1, 1))
            .add(new MouseCursor()).getEntity();
    tagManager.register("mouse", mouse);
    return mouse;
}
 
开发者ID:DaanVanYperen,项目名称:underkeep,代码行数:9,代码来源:EntityFactorySystem.java


示例4: MainScreen

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public MainScreen() {

		RenderBatchingSystem renderBatchingSystem = new RenderBatchingSystem();
		screenshotHandlerSystem = new ScreenshotHandlerSystem();

		world = new WorldBuilder()
				.with(
						new EventManager(),
						new GroupManager(),
						new TagManager(),
						new UuidEntityManager(),
						new NavigationGridManager(),
						new LayerManager(),
						new EntityFactoryManager(),
						new FontManager(),
						new MapMetadataManager())
				.with(
						new CollisionSystem(),
						new MouseCursorSystem(),
						new MouseClickSystem(),
						new DraggableSystem(),
						new ButtonSystem(),
						new ToolSystem(),
						new DeletableSystem(),
						new LayerLoaderSystem(),

						// 2. Plotting.
						new RoutePlotSystem(),
						new TechpointSymmetrySystem(),
						new TravelerSystem(),
						new AssetSystem(),
						new CameraSystem(CAMERA_ZOOM_FACTOR),
						new RenderMaskHandlerSystem(),

						/** Rendering */

						renderBatchingSystem)
				.withPassive(
						new AnimRenderSystem(renderBatchingSystem),
						new LayerRenderSystem(renderBatchingSystem),
						new LabelRenderSystem(renderBatchingSystem))
				.with(
						new TeamChangingSystem(),
						new TechpointPressureSystem(),
						new DomainSystem(),

						new RefreshHandlerSystem(),
						new PersistHandlerSystem(),

						screenshotHandlerSystem,

						// 1. Route Calculation.
						// we run these in reverse, so dependencies will have to cycle one frame before
						// being called which will avoid hitching due to multiple systems processing at once.
						new PreferredRouteCalculationSystem(),
						new RouteCalculationSystem(),
						new NavigationGridCalculationSystem(),

						new InputSystem(),
						new MilestoneHandlerSystem()).initialize();

		new EntityBuilder(world).with(new MouseCursor(), new Pos(), new Bounds(0, 0, 11, 12), new Renderable(10000)).tag("cursor").build();
	}
 
开发者ID:DaanVanYperen,项目名称:ns2-scc-profiler,代码行数:64,代码来源:MainScreen.java


示例5: initCursor

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
private void initCursor() {
	new EntityBuilder(world).with(
			new MouseCursor(),
			new Bounds(-3, -3, 3, 3),
			new Pos()).build();
}
 
开发者ID:DaanVanYperen,项目名称:odb-minion-factorium,代码行数:7,代码来源:GameScreenSetupSystem.java


示例6: TapSystem

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public TapSystem() {
	super(Aspect.all(MouseCursor.class, Pos.class),
			Aspect.all(Tappable.class, Pos.class, Bounds.class));
}
 
开发者ID:DaanVanYperen,项目名称:odb-minion-factorium,代码行数:5,代码来源:TapSystem.java


示例7: DragStartSystem

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public DragStartSystem() {
	super(Aspect.all(MouseCursor.class, Pos.class),
			Aspect.all(Draggable.class, Pos.class, Bounds.class, Anim.class));
}
 
开发者ID:DaanVanYperen,项目名称:odb-minion-factorium,代码行数:5,代码来源:DragStartSystem.java


示例8: MouseCursorSystem

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public MouseCursorSystem() {
    super(Aspect.all(Pos.class, MouseCursor.class));
}
 
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:4,代码来源:MouseCursorSystem.java


示例9: UIHintSystem

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public UIHintSystem() {
    super(Aspect.getAspectForAll(MouseCursor.class, Pos.class));
}
 
开发者ID:DaanVanYperen,项目名称:underkeep,代码行数:4,代码来源:UIHintSystem.java


示例10: MouseCursorSystem

import net.mostlyoriginal.api.component.mouse.MouseCursor; //导入依赖的package包/类
public MouseCursorSystem() {
    super(Aspect.getAspectForAll(Pos.class, MouseCursor.class));
}
 
开发者ID:DaanVanYperen,项目名称:underkeep,代码行数:4,代码来源:MouseCursorSystem.java



注:本文中的net.mostlyoriginal.api.component.mouse.MouseCursor类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
Java ExcludeDefaultInterceptors类代码示例发布时间:2022-05-22
下一篇:
Java Normalization类代码示例发布时间:2022-05-22
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap