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Java Renderer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中prefuse.render.Renderer的典型用法代码示例。如果您正苦于以下问题:Java Renderer类的具体用法?Java Renderer怎么用?Java Renderer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Renderer类属于prefuse.render包,在下文中一共展示了Renderer类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: findItem

import prefuse.render.Renderer; //导入依赖的package包/类
/**
 * Returns the VisualItem located at the given point.
 * 
 * @param p
 *            the Point at which to look
 * @return the VisualItem located at the given point, if any
 */
public synchronized VisualItem findItem(Point p)
{
	// transform mouse point from screen space to item space
	Point2D p2 = (m_itransform == null ? p : m_itransform.transform(p, m_tmpPoint));
	// ensure that the picking queue has been z-sorted
	if (!m_queue.psorted)
		m_queue.sortPickingQueue();
	// walk queue from front to back looking for hits
	for (int i = m_queue.psize; --i >= 0;)
	{
		VisualItem vi = m_queue.pitems[i];
		if (!vi.isValid())
			continue; // in case tuple went invalid
		Renderer r = vi.getRenderer();
		if (r != null && vi.isInteractive() && r.locatePoint(p2, vi))
		{
			return vi;
		}
	}
	return null;
}
 
开发者ID:dritanlatifi,项目名称:AndroidPrefuse,代码行数:29,代码来源:PDisplay.java


示例2: setRendererFactory

import prefuse.render.Renderer; //导入依赖的package包/类
/** Sets renderers for {@link #NODES},{@link #EDGES}, {@link #AGGRS} and {@link #AGGR_DECORATORS} group. */
protected void setRendererFactory(){
	// draw aggregates as polygons with curved edges
	Renderer pr = new PolygonRenderer(Constants.POLY_TYPE_CURVE);
	((PolygonRenderer)pr).setCurveSlack(0.15f);  
	// draw node labels
	Renderer nlr = new LabelRenderer(NODE_NAME);
	((LabelRenderer)nlr).setRoundedCorner(10,10);				
	// set renderers to factory
	// nodes and egeds
	DefaultRendererFactory drf = new DefaultRendererFactory();
	drf.add(new InGroupPredicate(NODES),nlr);
	drf.add(new InGroupPredicate(AGGRS), pr);
	// edge direction 
	drf.add(new InGroupPredicate(EDGES), new EdgeRenderer(Constants.EDGE_TYPE_LINE,Constants.EDGE_ARROW_FORWARD));
	// decorators
	drf.add(new InGroupPredicate(AGGR_DECORATORS), new LabelRenderer(AGGRS_ID));
	m_vis.setRendererFactory(drf);
}
 
开发者ID:renespeck,项目名称:Cugar,代码行数:20,代码来源:AggregatePanel.java


示例3: getItemMinSize

import prefuse.render.Renderer; //导入依赖的package包/类
private Dimension getItemMinSize( NodeItem node, Dimension minSize )
{
    if( minSize == null )
    {
        minSize = new Dimension( 0, 0 );
    }

    String label = node.getString( "name" );
    FontMetrics fm = Renderer.DEFAULT_GRAPHICS.getFontMetrics( StackedGraphDisplay.FONT );
    int width = fm.stringWidth( label );
    int height = fm.getHeight();
    minSize.setSize( width + INSET + INSET, height + INSET + INSET );

    return minSize;
}
 
开发者ID:apache,项目名称:polygene-java,代码行数:16,代码来源:StackedLayout.java


示例4: getRenderer

import prefuse.render.Renderer; //导入依赖的package包/类
/**
 * Get the renderer for the given item. Consults this visualization's
 * {@link prefuse.render.RendererFactory} and returns the result.
 * @param item the item to retreive the renderer for
 * @return the {@link prefuse.render.Renderer} for drawing the
 * given item
 */
public Renderer getRenderer(VisualItem item) {
    if ( item.getVisualization() != this ) {
        throw new IllegalArgumentException(
                "Input item not a member of this visualization.");
    }
    return m_renderers.getRenderer(item);
}
 
开发者ID:dritanlatifi,项目名称:AndroidPrefuse,代码行数:15,代码来源:Visualization.java


示例5: AggregateDemo

import prefuse.render.Renderer; //导入依赖的package包/类
public AggregateDemo() {
    // initialize display and data
    super(new Visualization());
    //initDataGroups();
    
    // set up the renderers
    // draw the nodes as basic shapes
    LabelRenderer nodeR = new LabelRenderer();
    nodeR.setImageField("image");
    nodeR.setTextField(null);
    
    // draw aggregates as polygons with curved edges
    Renderer polyR = new PolygonRenderer(Constants.POLY_TYPE_CURVE);
    ((PolygonRenderer)polyR).setCurveSlack(0.15f);
    
    DefaultRendererFactory drf = new DefaultRendererFactory();
    drf.setDefaultRenderer(nodeR);
    drf.add("ingroup('aggregates')", polyR);
    m_vis.setRendererFactory(drf);
    
    // set up the visual operators
    // first set up all the color actions
    ColorAction nStroke = new ColorAction(NODES, VisualItem.STROKECOLOR);
    nStroke.setDefaultColor(ColorLib.gray(100));
    nStroke.add("_hover", ColorLib.gray(50));
    
    ColorAction nFill = new ColorAction(NODES, VisualItem.FILLCOLOR);
    nFill.setDefaultColor(ColorLib.gray(255));
    nFill.add("_hover", ColorLib.gray(200));
    
    ColorAction nEdges = new ColorAction(EDGES, VisualItem.STROKECOLOR);
    nEdges.setDefaultColor(ColorLib.gray(100));
    
    ColorAction aStroke = new ColorAction(AGGR, VisualItem.STROKECOLOR);
    aStroke.setDefaultColor(ColorLib.gray(200));
    aStroke.add("_hover", ColorLib.rgb(255,100,100));
    
    int[] palette = new int[] {
        ColorLib.rgba(255,200,200,150),
        ColorLib.rgba(200,255,200,150),
        ColorLib.rgba(200,200,255,150)
    };
    ColorAction aFill = new DataColorAction(AGGR, "id",
            Constants.NOMINAL, VisualItem.FILLCOLOR, palette);
    
    // bundle the color actions
    ActionList colors = new ActionList();
    colors.add(nStroke);
    colors.add(nFill);
    colors.add(nEdges);
    colors.add(aStroke);
    colors.add(aFill);
    
    // now create the main layout routine
    ActionList layout = new ActionList(Activity.INFINITY);
    layout.add(colors);
    layout.add(new MyForcedDirectedLayout(GRAPH));
    layout.add(new AggregateLayout(AGGR));
    layout.add(new RepaintAction());
    m_vis.putAction("layout", layout);
    
    // set up the display
    setSize(500,500);
    pan(250, 250);
    setHighQuality(false);
    addControlListener(new AggregateDragControl());
    addControlListener(new ZoomControl());
    addControlListener(new PanControl());
    
    // set things running
    //m_vis.run("layout");
}
 
开发者ID:luox12,项目名称:onecmdb,代码行数:73,代码来源:AggregateDemo.java


示例6: AggregateDemo

import prefuse.render.Renderer; //导入依赖的package包/类
public AggregateDemo() {
    // initialize display and data
    super(new Visualization());
    initDataGroups();
    
    // set up the renderers
    // draw the nodes as basic shapes
    Renderer nodeR = new ShapeRenderer(20);
    // draw aggregates as polygons with curved edges
    Renderer polyR = new PolygonRenderer(Constants.POLY_TYPE_CURVE);
    ((PolygonRenderer)polyR).setCurveSlack(0.15f);
    
    DefaultRendererFactory drf = new DefaultRendererFactory();
    drf.setDefaultRenderer(nodeR);
    drf.add("ingroup('aggregates')", polyR);
    m_vis.setRendererFactory(drf);
    
    // set up the visual operators
    // first set up all the color actions
    ColorAction nStroke = new ColorAction(NODES, VisualItem.STROKECOLOR);
    nStroke.setDefaultColor(ColorLib.gray(100));
    nStroke.add("_hover", ColorLib.gray(50));
    
    ColorAction nFill = new ColorAction(NODES, VisualItem.FILLCOLOR);
    nFill.setDefaultColor(ColorLib.gray(255));
    nFill.add("_hover", ColorLib.gray(200));
    
    ColorAction nEdges = new ColorAction(EDGES, VisualItem.STROKECOLOR);
    nEdges.setDefaultColor(ColorLib.gray(100));
    
    ColorAction aStroke = new ColorAction(AGGR, VisualItem.STROKECOLOR);
    aStroke.setDefaultColor(ColorLib.gray(200));
    aStroke.add("_hover", ColorLib.rgb(255,100,100));
    
    int[] palette = new int[] {
        ColorLib.rgba(255,200,200,150),
        ColorLib.rgba(200,255,200,150),
        ColorLib.rgba(200,200,255,150)
    };
    ColorAction aFill = new DataColorAction(AGGR, "id",
            Constants.NOMINAL, VisualItem.FILLCOLOR, palette);
    
    // bundle the color actions
    ActionList colors = new ActionList();
    colors.add(nStroke);
    colors.add(nFill);
    colors.add(nEdges);
    colors.add(aStroke);
    colors.add(aFill);
    
    // now create the main layout routine
    ActionList layout = new ActionList(Activity.INFINITY);
    layout.add(colors);
    layout.add(new ForceDirectedLayout(GRAPH, true));
    layout.add(new AggregateLayout(AGGR));
    layout.add(new RepaintAction());
    m_vis.putAction("layout", layout);
    
    // set up the display
    setSize(500,500);
    pan(250, 250);
    setHighQuality(true);
    addControlListener(new AggregateDragControl());
    addControlListener(new ZoomControl());
    addControlListener(new PanControl());
    
    // set things running
    m_vis.run("layout");
}
 
开发者ID:codydunne,项目名称:netgrok,代码行数:70,代码来源:AggregateDemo.java


示例7: CodyTestWindow

import prefuse.render.Renderer; //导入依赖的package包/类
public CodyTestWindow() {
	// initialize display and data
	super(new Visualization());
	initDataGroups();

	// set up the renderers
	// draw the nodes as basic shapes
	Renderer nodeR = new ShapeRenderer(20);
	// draw aggregates as polygons with curved edges
	Renderer polyR = new PolygonRenderer(Constants.POLY_TYPE_CURVE);
	((PolygonRenderer)polyR).setCurveSlack(0.15f);

	DefaultRendererFactory drf = new DefaultRendererFactory();
	drf.setDefaultRenderer(nodeR);
	drf.add("ingroup('aggregates')", polyR);
	m_vis.setRendererFactory(drf);

	// set up the visual operators
	// first set up all the color actions
	ColorAction nStroke = new ColorAction(NODES, VisualItem.STROKECOLOR);
	nStroke.setDefaultColor(ColorLib.gray(100));
	nStroke.add("_hover", ColorLib.gray(50));

	ColorAction nFill = new ColorAction(NODES, VisualItem.FILLCOLOR);
	nFill.setDefaultColor(ColorLib.gray(255));
	nFill.add("_hover", ColorLib.gray(200));

	ColorAction nEdges = new ColorAction(EDGES, VisualItem.STROKECOLOR);
	nEdges.setDefaultColor(ColorLib.gray(100));

	ColorAction aStroke = new ColorAction(AGGR, VisualItem.STROKECOLOR);
	aStroke.setDefaultColor(ColorLib.gray(200));
	aStroke.add("_hover", ColorLib.rgb(255,100,100));

	int[] palette = new int[] {
			ColorLib.rgba(255,200,200,150),
			ColorLib.rgba(200,255,200,150),
			ColorLib.rgba(200,200,255,150)
	};
	ColorAction aFill = new DataColorAction(AGGR, "id",
			Constants.NOMINAL, VisualItem.FILLCOLOR, palette);

	// bundle the color actions
	ActionList colors = new ActionList();
	colors.add(nStroke);
	colors.add(nFill);
	colors.add(nEdges);
	colors.add(aStroke);
	colors.add(aFill);

	// now create the main layout routine
	ActionList layout = new ActionList(Activity.INFINITY);
	layout.add(colors);
	layout.add(new ForceDirectedLayout(GRAPH, true));
	layout.add(new AggregateLayout(AGGR));
	layout.add(new RepaintAction());
	m_vis.putAction("layout", layout);

	// set up the display
	setSize(500,500);
	pan(250, 250);
	setHighQuality(true);
	addControlListener(new AggregateDragControl());
	addControlListener(new ZoomControl());
	addControlListener(new PanControl());

	// set things running
	m_vis.run("layout");
}
 
开发者ID:codydunne,项目名称:netgrok,代码行数:70,代码来源:CodyTestWindow.java


示例8: AggregateDecoratorDemo

import prefuse.render.Renderer; //导入依赖的package包/类
public AggregateDecoratorDemo() {
    // initialize display and data
    super(new Visualization());
    initDataGroups();
    // set up the renderers
    // draw the nodes as basic shapes
    Renderer nodeR = new ShapeRenderer(20);
    // draw aggregates as polygons with curved edges
    Renderer polyR = new PolygonRenderer(Constants.POLY_TYPE_CURVE);
    ((PolygonRenderer)polyR).setCurveSlack(0.15f);
    DefaultRendererFactory drf = new DefaultRendererFactory();
    drf.setDefaultRenderer(nodeR);
    drf.add("ingroup('aggregates')", polyR);
    drf.add(new InGroupPredicate(EDGE_DECORATORS), new LabelRenderer(VisualItem.LABEL));
    drf.add(new InGroupPredicate(NODE_DECORATORS), new LabelRenderer(VisualItem.LABEL));
    drf.add(new InGroupPredicate(AGGR_DECORATORS), new LabelRenderer("id"));
    m_vis.setRendererFactory(drf);
    // adding decorators, one group for the nodes, one for the edges and one
    // for the aggregates
    DECORATOR_SCHEMA.setDefault(VisualItem.TEXTCOLOR, ColorLib.gray(0));
    m_vis.addDecorators(EDGE_DECORATORS, EDGES, DECORATOR_SCHEMA);
    DECORATOR_SCHEMA.setDefault(VisualItem.TEXTCOLOR, ColorLib.gray(128));
    m_vis.addDecorators(NODE_DECORATORS, NODES, DECORATOR_SCHEMA);
    // the HoverPredicate makes this group of decorators to appear only on mouseOver
    DECORATOR_SCHEMA.setDefault(VisualItem.TEXTCOLOR, ColorLib.gray(255, 128));
    DECORATOR_SCHEMA.setDefault(VisualItem.FONT, FontLib.getFont("Tahoma", Font.BOLD, 48));
    m_vis.addDecorators(AGGR_DECORATORS, AGGR, new HoverPredicate(), DECORATOR_SCHEMA);
    // set up the visual operators
    // first set up all the color actions
    ColorAction nStroke = new ColorAction(NODES, VisualItem.STROKECOLOR);
    nStroke.setDefaultColor(ColorLib.gray(100));
    nStroke.add("_hover", ColorLib.gray(50));
    ColorAction nFill = new ColorAction(NODES, VisualItem.FILLCOLOR);
    nFill.setDefaultColor(ColorLib.gray(255));
    nFill.add("_hover", ColorLib.gray(200));
    ColorAction nEdges = new ColorAction(EDGES, VisualItem.STROKECOLOR);
    nEdges.setDefaultColor(ColorLib.gray(100));
    ColorAction aStroke = new ColorAction(AGGR, VisualItem.STROKECOLOR);
    aStroke.setDefaultColor(ColorLib.gray(200));
    aStroke.add("_hover", ColorLib.rgb(255,100,100));
    int[] palette = new int[] {
        ColorLib.rgba(255,200,200,150),
        ColorLib.rgba(200,255,200,150),
        ColorLib.rgba(200,200,255,150)
    };
    ColorAction aFill = new DataColorAction(AGGR, "id",
            Constants.NOMINAL, VisualItem.FILLCOLOR, palette);
    // bundle the color actions
    ActionList colors = new ActionList();
    colors.add(nStroke);
    colors.add(nFill);
    colors.add(nEdges);
    colors.add(aStroke);
    colors.add(aFill);
    // now create the main layout routine
    ActionList layout = new ActionList(Activity.INFINITY);
    layout.add(colors);
    layout.add(new ForceDirectedLayout(GRAPH, true));
    layout.add(new AggregateLayout2(AGGR));
    layout.add(new LabelLayout2(EDGE_DECORATORS));
    layout.add(new LabelLayout2(NODE_DECORATORS));
    layout.add(new LabelLayout2(AGGR_DECORATORS));
    layout.add(new RepaintAction());
    m_vis.putAction("layout", layout);
    // set up the display
    setSize(500,500);
    pan(250, 250);
    setHighQuality(true);
    addControlListener(new AggregateDragControl2());
    addControlListener(new ZoomControl());
    addControlListener(new PanControl());
    // set things running
    m_vis.run("layout");
}
 
开发者ID:codydunne,项目名称:netgrok,代码行数:75,代码来源:AggregateDecoratorDemo.java


示例9: getRenderer

import prefuse.render.Renderer; //导入依赖的package包/类
/**
 * @see prefuse.visual.VisualItem#getRenderer()
 */
public Renderer getRenderer() {
    return getVisualization().getRenderer(this);
}
 
开发者ID:dritanlatifi,项目名称:AndroidPrefuse,代码行数:7,代码来源:TableVisualItem.java


示例10: AggregateDecoratorDemo

import prefuse.render.Renderer; //导入依赖的package包/类
public AggregateDecoratorDemo() {
    // initialize display and data
    super(new Visualization());
    initDataGroups();
    // set up the renderers
    // draw the nodes as basic shapes
    Renderer nodeR = new ShapeRenderer(20);
    // draw aggregates as polygons with curved edges
    Renderer polyR = new PolygonRenderer(Constants.POLY_TYPE_CURVE);
    ((PolygonRenderer)polyR).setCurveSlack(0.15f);
    DefaultRendererFactory drf = new DefaultRendererFactory();
    drf.setDefaultRenderer(nodeR);
    drf.add("ingroup('aggregates')", polyR);
    drf.add(new InGroupPredicate(EDGE_DECORATORS), new LabelRenderer(VisualItem.LABEL));
    drf.add(new InGroupPredicate(NODE_DECORATORS), new LabelRenderer(VisualItem.LABEL));
    drf.add(new InGroupPredicate(AGGR_DECORATORS), new LabelRenderer("id"));
    m_vis.setRendererFactory(drf);
    // adding decorators, one group for the nodes, one for the edges and one
    // for the aggregates
    DECORATOR_SCHEMA.setDefault(VisualItem.TEXTCOLOR, ColorLib.gray(0));
    m_vis.addDecorators(EDGE_DECORATORS, EDGES, DECORATOR_SCHEMA);
    DECORATOR_SCHEMA.setDefault(VisualItem.TEXTCOLOR, ColorLib.gray(128));
    m_vis.addDecorators(NODE_DECORATORS, NODES, DECORATOR_SCHEMA);
    // the HoverPredicate makes this group of decorators to appear only on mouseOver
    DECORATOR_SCHEMA.setDefault(VisualItem.TEXTCOLOR, ColorLib.gray(255, 128));
    DECORATOR_SCHEMA.setDefault(VisualItem.FONT, FontLib.getFont("Tahoma", Font.BOLD, 48));
    m_vis.addDecorators(AGGR_DECORATORS, AGGR, new HoverPredicate(), DECORATOR_SCHEMA);
    // set up the visual operators
    // first set up all the color actions
    ColorAction nStroke = new ColorAction(NODES, VisualItem.STROKECOLOR);
    nStroke.setDefaultColor(ColorLib.gray(100));
    nStroke.add("_hover", ColorLib.gray(50));
    ColorAction nFill = new ColorAction(NODES, VisualItem.FILLCOLOR);
    nFill.setDefaultColor(ColorLib.gray(255));
    nFill.add("_hover", ColorLib.gray(200));
    ColorAction nEdges = new ColorAction(EDGES, VisualItem.STROKECOLOR);
    nEdges.setDefaultColor(ColorLib.gray(100));
    ColorAction aStroke = new ColorAction(AGGR, VisualItem.STROKECOLOR);
    aStroke.setDefaultColor(ColorLib.gray(200));
    aStroke.add("_hover", ColorLib.rgb(255,100,100));
    int[] palette = new int[] {
        ColorLib.rgba(255,200,200,150),
        ColorLib.rgba(200,255,200,150),
        ColorLib.rgba(200,200,255,150)
    };
    ColorAction aFill = new DataColorAction(AGGR, "id",
            Constants.NOMINAL, VisualItem.FILLCOLOR, palette);
    // bundle the color actions
    ActionList colors = new ActionList();
    colors.add(nStroke);
    colors.add(nFill);
    colors.add(nEdges);
    colors.add(aStroke);
    colors.add(aFill);
    // now create the main layout routine
    ActionList layout = new ActionList(Activity.INFINITY);
    layout.add(colors);
    layout.add(new ForceDirectedLayout(GRAPH, true));
    layout.add(new AggregateLayout(AGGR));
    layout.add(new LabelLayout2(EDGE_DECORATORS));
    layout.add(new LabelLayout2(NODE_DECORATORS));
    layout.add(new LabelLayout2(AGGR_DECORATORS));
    layout.add(new RepaintAction());
    m_vis.putAction("layout", layout);
    // set up the display
    setSize(500,500);
    pan(250, 250);
    setHighQuality(true);
    addControlListener(new AggregateDragControl());
    addControlListener(new ZoomControl());
    addControlListener(new PanControl());
    // set things running
    m_vis.run("layout");
}
 
开发者ID:santiontanon,项目名称:fterm,代码行数:75,代码来源:AggregateDecoratorDemo.java


示例11: getRenderer

import prefuse.render.Renderer; //导入依赖的package包/类
/**
 * Get the Renderer instance for drawing this VisualItem. The Renderer is
 * retrieved by requesting it from the backing Visualization's
 * RendererFactory.
 * @return the Renderer for this VisualItem
 */
public Renderer getRenderer();
 
开发者ID:dritanlatifi,项目名称:AndroidPrefuse,代码行数:8,代码来源:VisualItem.java



注:本文中的prefuse.render.Renderer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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