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Java Ouya类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.controllers.mappings.Ouya的典型用法代码示例。如果您正苦于以下问题:Java Ouya类的具体用法?Java Ouya怎么用?Java Ouya使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Ouya类属于com.badlogic.gdx.controllers.mappings包,在下文中一共展示了Ouya类的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createNinjaRabbit

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
/**
 * Creates a new instance of {@link NinjaRabbit}, defining its graphical, audio and physical
 * properties.
 *
 * @param world
 *            The Box2D {@link World} onto which to create the {@link Body} and {@link Fixture}
 *            of the {@link Entity}.
 * @param loader
 *            A {@link BodyEditorLoader} to handle creation of the Entity body and fixtures.
 * @param assets
 *            The {@link AssetManager} from where to extract the graphical and audio resources.
 *            Those resources should be loaded in the manager before calling this method and
 *            won't be disposed.
 * @param status
 *            A reference to the global status of the player to be updated from the changes in
 *            the returned entity inner state.
 * @param observers
 *            An array of event receivers. Events will fire when the active player status
 *            changes (such as losing lives, collecting items, etc.).
 * @return A ready to use instance of a new {@link NinjaRabbit}.
 */
public static Entity createNinjaRabbit(final World world, final BodyEditorLoader loader, final AssetManager assets,
		final CurrentPlayerStatus status, final PlayerStatusObserver... observers) {
	PhysicsProcessor physics = new NinjaRabbitPhysicsProcessor();
	CONTACT_LISTENER.add(physics);
	world.setContactListener(CONTACT_LISTENER);
	GraphicsProcessor graphics = new NinjaRabbitGraphicsProcessor(assets);
	BodyProcessor bodyProcessor = new NinjaRabbitBodyProcessor(world, loader);
	AudioProcessor audio = new NinjaRabbitAudioProcessor(assets);
	PlayerStatusProcessor player = new NinjaRabbitPlayerStatusProcessor(status);
	if (observers != null) {
		for (PlayerStatusObserver o : observers) {
			player.addObserver(o);
		}
	}
	NinjaRabbit ninjaRabbit = new NinjaRabbit(player, bodyProcessor, graphics, physics, audio);

	if (Ouya.isRunningOnOuya()) {
		Controllers.clearListeners();
		Controllers.addListener(new NinjaRabbitControllerProcessor(ninjaRabbit));
	} else {
		Gdx.input.setInputProcessor(new NinjaRabbitInputProcessor(ninjaRabbit));
	}
	return ninjaRabbit;
}
 
开发者ID:nfantone,项目名称:ninja-rabbit,代码行数:46,代码来源:EntityFactory.java


示例2: axisMoved

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public boolean axisMoved(final Controller controller, final int axisIndex, final float value) {
	if (axisIndex == MOVE_AXIS) {
		float axisValue = 0.5f * value;
		if (Math.abs(axisValue) > Ouya.STICK_DEADZONE) {
			if (axisValue > 0) {
				character.changeState(NinjaRabbitState.RIGHT);
			} else {
				character.changeState(NinjaRabbitState.LEFT);
			}
		} else {
			character.changeState(NinjaRabbitState.IDLE);
		}
	}
	return super.axisMoved(controller, axisIndex, value);
}
 
开发者ID:nfantone,项目名称:ninja-rabbit,代码行数:17,代码来源:NinjaRabbitControllerProcessor.java


示例3: map

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public boolean map(Controller controller, ControllerHelper controllerHelper) {
	if (!names.contains(controller.getName(), false)) {
		return false;
	}

	System.out.println("Automapping OUYA controller...");
	System.out.println("OUYA controller actually: "+controller.getName());

	controllerHelper.map(Input.up, new ControllerButton(controller, getB(Ouya.BUTTON_DPAD_UP)));
	controllerHelper.map(Input.down, new ControllerButton(controller, getB(Ouya.BUTTON_DPAD_DOWN)));
	controllerHelper.map(Input.left, new ControllerButton(controller, getB(Ouya.BUTTON_DPAD_LEFT)));
	controllerHelper.map(Input.right, new ControllerButton(controller, getB(Ouya.BUTTON_DPAD_RIGHT)));
	controllerHelper.map(Input.up, new ControllerAxis(controller, getA(Ouya.AXIS_LEFT_Y), true));
	controllerHelper.map(Input.down, new ControllerAxis(controller, getA(Ouya.AXIS_LEFT_Y), false));
	controllerHelper.map(Input.left, new ControllerAxis(controller, getA(Ouya.AXIS_LEFT_X), true));
	controllerHelper.map(Input.right, new ControllerAxis(controller, getA(Ouya.AXIS_LEFT_X), false));
	controllerHelper.map(Input.jump, new ControllerButton(controller, getB(Ouya.BUTTON_O)));
	controllerHelper.map(Input.pause, new ControllerButton(controller, getB(Ouya.BUTTON_MENU)));
	controllerHelper.map(Input.enter, new ControllerButton(controller, getB(Ouya.BUTTON_O)));
	controllerHelper.map(Input.androidBack, new ControllerButton(controller, getB(Ouya.BUTTON_A)));

	return true;
}
 
开发者ID:0x0ade,项目名称:shadow-engine,代码行数:25,代码来源:OuyaSystemControllerMapping.java


示例4: map

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public boolean map(Controller controller, ControllerHelper controllerHelper) {
	if (Ouya.ID.equals(controller.getName())) {
		System.out.println("Automapping OUYA controller...");
		controllerHelper.map(Input.up, new ControllerButton(controller, Ouya.BUTTON_DPAD_UP));
		controllerHelper.map(Input.down, new ControllerButton(controller, Ouya.BUTTON_DPAD_DOWN));
		controllerHelper.map(Input.left, new ControllerButton(controller, Ouya.BUTTON_DPAD_LEFT));
		controllerHelper.map(Input.right, new ControllerButton(controller, Ouya.BUTTON_DPAD_RIGHT));
		controllerHelper.map(Input.up, new ControllerAxis(controller, Ouya.AXIS_LEFT_Y, true));
		controllerHelper.map(Input.down, new ControllerAxis(controller, Ouya.AXIS_LEFT_Y, false));
		controllerHelper.map(Input.left, new ControllerAxis(controller, Ouya.AXIS_LEFT_X, true));
		controllerHelper.map(Input.right, new ControllerAxis(controller, Ouya.AXIS_LEFT_X, false));
		controllerHelper.map(Input.jump, new ControllerButton(controller, Ouya.BUTTON_O));
		controllerHelper.map(Input.pause, new ControllerButton(controller, Ouya.BUTTON_MENU));
		controllerHelper.map(Input.enter, new ControllerButton(controller, Ouya.BUTTON_O));
		controllerHelper.map(Input.androidBack, new ControllerButton(controller, Ouya.BUTTON_A));
		return true;
	}
	return false;
}
 
开发者ID:0x0ade,项目名称:shadow-engine,代码行数:21,代码来源:ControllerHelper.java


示例5: update

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public void update(float delta) {
    simulation.update(delta);

    float accelerometerY = Gdx.input.getAccelerometerY();
    if (accelerometerY < 0)
        simulation.moveShipLeft(delta, Math.abs(accelerometerY) / 10);
    else
        simulation.moveShipRight(delta, Math.abs(accelerometerY) / 10);

    if (invaders.getController() != null) {
        if (buttonsPressed > 0) {
            simulation.shot();
        }

        // if the left stick moved, move the ship
        float axisValue = invaders.getController()
                .getAxis(Ouya.AXIS_LEFT_X) * 0.5f;
        if (Math.abs(axisValue) > 0.25f) {
            if (axisValue > 0) {
                simulation.moveShipRight(delta, axisValue);
            } else {
                simulation.moveShipLeft(delta, -axisValue);
            }
        }
    }

    if (Gdx.input.isKeyPressed(Keys.DPAD_LEFT)
            || Gdx.input.isKeyPressed(Keys.A))
        simulation.moveShipLeft(delta, 0.5f);
    if (Gdx.input.isKeyPressed(Keys.DPAD_RIGHT)
            || Gdx.input.isKeyPressed(Keys.D))
        simulation.moveShipRight(delta, 0.5f);
    if (Gdx.input.isTouched() || Gdx.input.isKeyPressed(Keys.SPACE)) {
        simulation.shot();
        i++;
        Log.d("aaa", "shot++++++++++++++++++++++++++++++++++ i = " + i);
    }
}
 
开发者ID:jiangerji,项目名称:android-screen-recorder,代码行数:40,代码来源:GameLoop.java


示例6: update

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public void update (float delta) {
	simulation.update(delta);

	float accelerometerY = Gdx.input.getAccelerometerY();
	if (accelerometerY < 0)
		simulation.moveShipLeft(delta, Math.abs(accelerometerY) / 10);
	else
		simulation.moveShipRight(delta, Math.abs(accelerometerY) / 10);

	if (invaders.getController() != null) {
		if (buttonsPressed > 0) {
			simulation.shot();
		}

		// if the left stick moved, move the ship
		float axisValue = invaders.getController().getAxis(Ouya.AXIS_LEFT_X) * 0.5f;
		if (Math.abs(axisValue) > 0.25f) {
			if (axisValue > 0) {
				simulation.moveShipRight(delta, axisValue);
			} else {
				simulation.moveShipLeft(delta, -axisValue);
			}
		}
	}

	if (Gdx.input.isKeyPressed(Keys.DPAD_LEFT) || Gdx.input.isKeyPressed(Keys.A)) simulation.moveShipLeft(delta, 0.5f);
	if (Gdx.input.isKeyPressed(Keys.DPAD_RIGHT) || Gdx.input.isKeyPressed(Keys.D)) simulation.moveShipRight(delta, 0.5f);
	if (Gdx.input.isTouched() || Gdx.input.isKeyPressed(Keys.SPACE)) simulation.shot();
}
 
开发者ID:konsoletyper,项目名称:teavm-libgdx,代码行数:31,代码来源:GameLoop.java


示例7: handlePlayerInputs

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
private void handlePlayerInputs() {
    if(controller != null && controller.getName().equals(Ouya.ID)) {
        handleOuyaInputs();
    } else {
        handleKeyboardInputs();
    }
}
 
开发者ID:futurice,项目名称:sanko-game,代码行数:8,代码来源:CloudsGame.java


示例8: getX

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public float getX() {
    if (controller == null) {
        return 0f;
    }
    return controller.getAxis(Ouya.AXIS_RIGHT_X) * SPEED;
}
 
开发者ID:neuroradiology,项目名称:TinyVoxel,代码行数:8,代码来源:OuyaController.java


示例9: getY

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public float getY() {
    if (controller == null) {
        return 0f;
    }
    return controller.getAxis(Ouya.AXIS_RIGHT_Y) * SPEED;
}
 
开发者ID:neuroradiology,项目名称:TinyVoxel,代码行数:8,代码来源:OuyaController.java


示例10: getActionPress

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public boolean getActionPress() {
    if (controller == null) {
        return false;
    }
    return controller.getButton(Ouya.BUTTON_O);
}
 
开发者ID:neuroradiology,项目名称:TinyVoxel,代码行数:8,代码来源:OuyaController.java


示例11: getForward

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public float getForward() {
    if (controller == null) {
        return 0f;
    }
    if (controller.getAxis(Ouya.AXIS_LEFT_Y) == 0f) {
        return 0f;
    }
    return controller.getAxis(Ouya.AXIS_LEFT_Y);
}
 
开发者ID:neuroradiology,项目名称:TinyVoxel,代码行数:11,代码来源:OuyaController.java


示例12: getLeft

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public float getLeft() {
    if (controller == null) {
        return 0f;
    }
    if (controller.getAxis(Ouya.AXIS_LEFT_X) == 0f) {
        return 0f;
    }
    return controller.getAxis(Ouya.AXIS_LEFT_X);
}
 
开发者ID:neuroradiology,项目名称:TinyVoxel,代码行数:11,代码来源:OuyaController.java


示例13: getShift

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public boolean getShift() {
    if (controller == null) {
        return false;
    }
    return controller.getButton(Ouya.BUTTON_A);
}
 
开发者ID:neuroradiology,项目名称:TinyVoxel,代码行数:8,代码来源:OuyaController.java


示例14: init

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
public void init(int id) {
    if (controller == null) {
        for (int i = 0; i < Controllers.getControllers().size; i++) {
            Controller current = Controllers.getControllers().get(i);
            // Dispose any irregular controllers
            if (current.getName().equals(Ouya.ID)) {
                controller = Controllers.getControllers().get(i);
                break;
            }
        }
    }
}
 
开发者ID:neuroradiology,项目名称:TinyVoxel,代码行数:14,代码来源:OuyaController.java


示例15: initializePlayers

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
private void initializePlayers() {
	Player player = new Player();
	player.setColor(PlayerColor.BLUE);

	Array<Controller> controllers = Controllers.getControllers();

	if (Ouya.runningOnOuya) {
		ControllerInputHandler inputHandler = new ControllerInputHandler();
		inputHandler.setController(controllers.get(0));
		inputHandler.setMapping(InputMapping.OUYAMapping());
		player.setInputHandler(inputHandler);
	} else {
		if (Controllers.getControllers().size > 0) {
			ControllerInputHandler controllerInputHandler = new ControllerInputHandler();
			controllerInputHandler.setController(Controllers
					.getControllers().first());
			controllerInputHandler
					.setMapping(InputMapping.XBOX360Mapping());
			player.setInputHandler(controllerInputHandler);
		} else {
			KeyboardInputHandler keyboardInputHandler = new KeyboardInputHandler();
			keyboardInputHandler.setMapping(InputMapping
					.KeyboardArrowsMapping());
			player.setInputHandler(keyboardInputHandler);
		}
	}

	players.add(player);
}
 
开发者ID:martinhoeller,项目名称:bbg-gdx-project-setup,代码行数:30,代码来源:GameScreen.java


示例16: OUYAMapping

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
public static InputMapping OUYAMapping() {
	InputMapping ouyaMapping = new InputMapping();
	ouyaMapping.mapControl(Control.DOWN, Ouya.BUTTON_DPAD_DOWN);
	ouyaMapping.mapControl(Control.UP, Ouya.BUTTON_DPAD_UP);
	ouyaMapping.mapControl(Control.LEFT, Ouya.BUTTON_DPAD_LEFT);
	ouyaMapping.mapControl(Control.RIGHT, Ouya.BUTTON_DPAD_RIGHT);
	ouyaMapping.mapControl(Control.FIRE, Ouya.BUTTON_O);
	ouyaMapping.mapControl(Control.START, Ouya.BUTTON_MENU);
	return ouyaMapping;
}
 
开发者ID:martinhoeller,项目名称:bbg-gdx-project-setup,代码行数:11,代码来源:InputMapping.java


示例17: update

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
@Override
	public void update (float delta) {
		simulation.update(delta);

//		float q1 = BLEDeviceScanActivity.latest_Q0;
//		float q2 = BLEDeviceScanActivity.latest_Q1;
//		float q3 = BLEDeviceScanActivity.latest_Q2;
//		float q4 = BLEDeviceScanActivity.latest_Q3;
//
//		//Equation from Omid's paper with conversions to make the math work
//		double pi_d = Math.PI;
//		float pi_f = (float)pi_d;
//
//		double q1_double = q1;
//		double theta_double = 2*Math.acos(q1_double);
//		float theta = (float)theta_double*180/pi_f;
//
//		double q2_double = q2;
//		double rx_double = -1 * q2_double / Math.sin(theta_double/2);
//		float rx = (float)rx_double;
//
//		double q3_double = q3;
//		double ry_double = -1 * q3_double / Math.sin(theta_double/2);
//		float ry = (float)ry_double;
//
//		double q4_double = q4;
//		double rz_double = -1 * q4_double / Math.sin(theta_double/2);
//		float rz = (float)rz_double;
		float q0 = (float) Invaders.mInvaderInterface.getQ0();
		float q1 = (float) Invaders.mInvaderInterface.getQ1();
		float q2 = (float) Invaders.mInvaderInterface.getQ2();
		float q3 = (float) Invaders.mInvaderInterface.getQ3();

		float accelerometerY = Gdx.input.getAccelerometerY();
//		if (accelerometerY < 0)
		if (0.2f * (q0 * q1 + q2 * q3)>0) {
//			simulation.moveShipLeft(delta, Math.abs(accelerometerY) / 10);
			simulation.moveShipLeft(delta, Math.abs(0.2f * (q0 * q1 + q2 * q3)));
		}
		else
//			simulation.moveShipRight(delta, Math.abs(accelerometerY) / 10);
			simulation.moveShipRight(delta,Math.abs(0.2f * (q0 * q1 + q2 * q3)));

		if (invaders.getController() != null) {
			if (buttonsPressed > 0) {
				simulation.shot();
			}

			// if the left stick moved, move the ship
			float axisValue = invaders.getController().getAxis(Ouya.AXIS_LEFT_X) * 0.5f;
			if (Math.abs(axisValue) > 0.25f) {
				if (axisValue > 0) {
					simulation.moveShipRight(delta, axisValue);
				} else {
					simulation.moveShipLeft(delta, -axisValue);
				}
			}
		}

		if (Gdx.input.isKeyPressed(Keys.DPAD_LEFT) || Gdx.input.isKeyPressed(Keys.A)) simulation.moveShipLeft(delta, 0.5f);
		if (Gdx.input.isKeyPressed(Keys.DPAD_RIGHT) || Gdx.input.isKeyPressed(Keys.D)) simulation.moveShipRight(delta, 0.5f);
		if (Gdx.input.isTouched() || Gdx.input.isKeyPressed(Keys.SPACE)) simulation.shot();
	}
 
开发者ID:Motsai,项目名称:neblina-libgdx3d,代码行数:64,代码来源:GameLoop.java


示例18: handleOuyaInputs

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
private void handleOuyaInputs() {
    float leftXAxis = controller.getAxis(Ouya.AXIS_LEFT_X);
    boolean oButton = controller.getButton(Ouya.BUTTON_O);
    boolean dashLeft = controller.getButton(Ouya.BUTTON_L1) || controller.getButton(Ouya.BUTTON_L2);
    boolean dashRight = controller.getButton(Ouya.BUTTON_R1) || controller.getButton(Ouya.BUTTON_R2);

    // Execute shoot
    if (oButton) {
        if (!bulletJustShot) {
            bullets.add(new Bullet(hero.x, hero.y));
            bulletJustShot = true;
        }
    } else {
        bulletJustShot = false;
    }

    // Execute dash
    if (dashLeft) {
        if (!justDashed) {
            hero.setVelocityX(-GamePlayParams.HERO_DASH_SPEED_X);
            justDashed = true;
        }
    } else if (dashRight) {
        if (!justDashed) {
            hero.setVelocityX(GamePlayParams.HERO_DASH_SPEED_X);
            justDashed = true;
        }
    } else {
        justDashed = false;
    }
    // Decelerate dash
    if (Math.abs(hero.getVelocityX()) > GamePlayParams.HERO_MOVE_SPEED_X) {
        hero.setVelocityX(hero.getVelocityX() * GamePlayParams.HERO_MOVE_DECELERATION_X);
    }

    // Fix for 'neutral' threshold
    if (Math.abs(leftXAxis) < 0.1) {
        leftXAxis = 0;
    }
    // Decelerate
    if (leftXAxis == 0 && Math.abs(hero.getVelocityX()) <= GamePlayParams.HERO_MOVE_SPEED_X) {
        hero.setVelocityX(hero.getVelocityX() * GamePlayParams.HERO_MOVE_DECELERATION_X);
    }
    // Move sideways
    else if (Math.abs(hero.getVelocityX()) <= GamePlayParams.HERO_MOVE_SPEED_X) {
        hero.setVelocityX(leftXAxis*GamePlayParams.HERO_MOVE_SPEED_X);
    }
}
 
开发者ID:futurice,项目名称:sanko-game,代码行数:49,代码来源:CloudsGame.java


示例19: getControllerType

import com.badlogic.gdx.controllers.mappings.Ouya; //导入依赖的package包/类
public static ControllerType getControllerType(Controller controller) {
	String controllerName = controller.getName();
	String lowercaseControllerName = controllerName.toLowerCase();

	if (controller.getName().equals(Ouya.ID)) {
		return ControllerType.OUYA;
	}
	if (lowercaseControllerName.contains(XboxOneController.ID)) {
		return ControllerType.XBOX_ONE;
	}
	if (lowercaseControllerName.contains(Xbox360Controller.ID)) {
		return ControllerType.XBOX_360;
	}
	if (lowercaseControllerName.contains(PS3Controller.ID_FULL)) {
		return ControllerType.PS3;
	} else if (lowercaseControllerName.contains(PS3Controller.ID_PREFIX)
			&& lowercaseControllerName.contains(PS3Controller.ID_SUFFIX)) {
		return ControllerType.PS3;
	}
	
	switch(Mdx.os) {
	case WINDOWS:
		if(lowercaseControllerName.equals(PS4Controller.WINDOWS_ID)) {
			return ControllerType.PS4;
		} else if(lowercaseControllerName.equals(PS4Controller.MAC_ID)) {
			return ControllerType.PS4;
		}
		break;
	case MAC:
		if(lowercaseControllerName.equals(PS4Controller.MAC_ID)) {
			return ControllerType.PS4;
		}
		break;
	case UNIX:
		break;
	case UNKNOWN:
	case ANDROID:
	case IOS:
	default:
		break;
	}
	Gdx.app.log(LOGGING_TAG, "Could not find controller mappings for " + controller.getName());
	return ControllerType.UNKNOWN;
}
 
开发者ID:mini2Dx,项目名称:mini2Dx,代码行数:45,代码来源:ControllerMapping.java



注:本文中的com.badlogic.gdx.controllers.mappings.Ouya类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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