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Java DirectionalLight类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中javax.media.j3d.DirectionalLight的典型用法代码示例。如果您正苦于以下问题:Java DirectionalLight类的具体用法?Java DirectionalLight怎么用?Java DirectionalLight使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



DirectionalLight类属于javax.media.j3d包,在下文中一共展示了DirectionalLight类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: J3dTest

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
public J3dTest(){  
  // 创建一个虚拟空间  
    SimpleUniverse universe = new SimpleUniverse();  
    // 创建一个用来包含对象的数据结构  
    BranchGroup group = new BranchGroup();  
     
    // 创建一个球并把它加入到group中  
    Sphere sphere = new Sphere(0.5f); // 小球的半径为0.5米  
    group.addChild(sphere);  
     
    Color3f light1Color = new Color3f(1.8f, 0.1f, 0.1f);  
    // 设置光线的颜色  
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);  
    // 设置光线的作用范围  
    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);  
    // 设置光线的方向  
    DirectionalLight light1= new DirectionalLight(light1Color, light1Direction);  
    // 指定颜色和方向,产生单向光源  
    light1.setInfluencingBounds(bounds);  
    // 把光线的作用范围加入光源中  
    group.addChild(light1);  
    // 将光源加入group组,安放观察点  
    universe.getViewingPlatform().setNominalViewingTransform();  
    // 把group加入到虚拟空间中  
    universe.addBranchGraph(group);  
}
 
开发者ID:cowthan,项目名称:JavaAyo,代码行数:27,代码来源:J3dTest.java


示例2: lightScene

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
private void lightScene()
/* One ambient light, 2 directional lights */
{
	Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

	// Set up the ambient light
	AmbientLight ambientLightNode = new AmbientLight(white);
	ambientLightNode.setInfluencingBounds(bounds);
	sceneBG.addChild(ambientLightNode);

	// Set up the directional lights
	Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
	// left, down, backwards
	Vector3f light2Direction = new Vector3f(1.0f, -1.0f, 1.0f);
	// right, down, forwards

	DirectionalLight light1 = new DirectionalLight(white, light1Direction);
	light1.setInfluencingBounds(bounds);
	sceneBG.addChild(light1);

	DirectionalLight light2 = new DirectionalLight(white, light2Direction);
	light2.setInfluencingBounds(bounds);
	sceneBG.addChild(light2);
}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:25,代码来源:Points3DPanel.java


示例3: setLighting

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
private void setLighting(TransformGroup objMove) {
    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(boundingSphere);
    objMove.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);

    //light1Direction.scale(scale * 10.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
    //light2Direction.scale(scale * 10.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(boundingSphere);
    objMove.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(boundingSphere);
    objMove.addChild(light2);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:25,代码来源:VRLDensityVisualization.java


示例4: setLightingRecon

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
private void setLightingRecon(TransformGroup objMove) {
    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objMove.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);

    //light1Direction.scale(scale * 10.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
    //light2Direction.scale(scale * 10.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objMove.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(bounds);
    objMove.addChild(light2);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:25,代码来源:NeuGenVisualization.java


示例5: setLightingNet

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
private void setLightingNet(TransformGroup objMove) {
    // Set up the ambient light
    Color3f ambientColor = Utils3D.lightBlue1;
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objMove.addChild(ambientLightNode);
    // Set up the directional lights
    Color3f light1Color = Utils3D.brown;
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    light1Direction.scale(scale * 10.0f);
    //Color3f light2Color = Utils3D.brown;
    //Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
    //light2Direction.scale(scale * 10.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objMove.addChild(light1);
    //DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    //light2.setInfluencingBounds(bounds);
    //objMove.addChild(light2);

    //objMove.addChild(lgt1);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:23,代码来源:NeuGenVisualization.java


示例6: lightScene

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
private void lightScene()
/* One ambient light, 2 directional lights */
{
  Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

  // Set up the ambient light
  AmbientLight ambientLightNode = new AmbientLight(white);
  ambientLightNode.setInfluencingBounds(bounds);
  sceneBG.addChild(ambientLightNode);

  // Set up the directional lights
  Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
  // left, down, backwards
  Vector3f light2Direction = new Vector3f(1.0f, -1.0f, 1.0f);
  // right, down, forwards

  DirectionalLight light1 = new DirectionalLight(white, light1Direction);
  light1.setInfluencingBounds(bounds);
  sceneBG.addChild(light1);

  DirectionalLight light2 = new DirectionalLight(white, light2Direction);
  light2.setInfluencingBounds(bounds);
  sceneBG.addChild(light2);
}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:25,代码来源:Points3DPanel.java


示例7: lightScene

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
/**
 * ������sceneBG�ɒlj�
 */
private void lightScene() {
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    // �‹����iAmbientLight�j
    // �ڂ���Ƃ������A���ꂪ�Ȃ��Ɛ^����
    AmbientLight ambientLight = new AmbientLight(white);
    ambientLight.setInfluencingBounds(bounds); // �����̋y�Ԕ͈͂�ݒ�
    sceneBG.addChild(ambientLight); // sceneBG�Ɍ�����lj�

    // ���s�����i�\�ʂ������ƌ���j
    Vector3f lightDirection = new Vector3f(-1.0f, -1.0f, -1.0f); // �����̌���
    DirectionalLight dirLight = new DirectionalLight(white, lightDirection);
    dirLight.setInfluencingBounds(bounds);
    sceneBG.addChild(dirLight);
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:19,代码来源:MainPanel.java


示例8: createHeadlight

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
protected void createHeadlight( )
{
	final Color3f lightColor = new Color3f( 0.9f , 0.9f , 0.9f );
	final DirectionalLight light = new DirectionalLight( );
	light.setCapability( Light.ALLOW_STATE_WRITE );
	light.setColor( lightColor );
	
	final BoundingSphere worldBounds = new BoundingSphere( new Point3d( 0.0 , 0.0 , 0.0 ) , 100000.0 ); // Center, Extent
	light.setInfluencingBounds( worldBounds );
	
	m_headlight = light;
	final BranchGroup bg = new BranchGroup( );
	m_lightGroup = new TransformGroup( );
	m_lightGroup.setCapability( TransformGroup.ALLOW_TRANSFORM_WRITE );
	bg.addChild( m_lightGroup );
	m_lightGroup.addChild( m_headlight );
	m_transformGroup.addChild( bg );
}
 
开发者ID:jedwards1211,项目名称:breakout,代码行数:19,代码来源:Camera3D.java


示例9: addAmbientLight

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
/**
 * Add 3 directional lights (a primary and 2 secondary) to increase 3D sensation
 * @param root where to add the lights
 * @param bounds bounds
 */
private void addAmbientLight(BranchGroup root, BoundingSphere bounds) {
    // Lumiere principale
    Color3f lightColor1 = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f lightDirection1 = new Vector3f(2.0f, -3.0f, -6.0f);
    DirectionalLight light1 = new DirectionalLight(lightColor1, lightDirection1);
    light1.setInfluencingBounds(bounds);
    root.addChild(light1);

    // Lumiere de support 1
    Color3f lightColor2 = new Color3f(0.25f, 0.25f, 0.25f);
    Vector3f lightDirection2 = new Vector3f(-2.0f, 3.0f, 6.0f);
    DirectionalLight light2 = new DirectionalLight(lightColor2, lightDirection2);
    light2.setInfluencingBounds(bounds);
    root.addChild(light2);

    // Lumiere de support 2
    Color3f lightColor3 = new Color3f(0.3f, 0.3f, 0.3f);
    Vector3f lightDirection3 = new Vector3f(2.0f, -3.0f, 6.0f);
    DirectionalLight light3 = new DirectionalLight(lightColor3, lightDirection3);
    light3.setInfluencingBounds(bounds);
    root.addChild(light3);
}
 
开发者ID:mnip91,项目名称:proactive-component-monitoring,代码行数:28,代码来源:NBody3DFrame.java


示例10: createLights

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
/**
 * Returns the lights of the scene.
 */
private Light[] createLights()
{
	Light[] lights = { new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(1.732f, -0.8f, -1)),
			new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(-1.732f, -0.8f, -1)),
			new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(0, -0.8f, 1)),
			new DirectionalLight(new Color3f(0.66f, 0.66f, 0.66f), new Vector3f(0, 1f, 0)),
			new AmbientLight(new Color3f(0.2f, 0.2f, 0.2f)) };
	
	for (Light light : lights)
	{
		light.setInfluencingBounds(new BoundingSphere(new Point3d(0, 0, 0), 100));
	}
	return lights;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:18,代码来源:ModelPreviewComponent.java


示例11: createDirectionalLight

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
public Light createDirectionalLight() {
    BoundingSphere bounds = new BoundingSphere();
    Light light = new DirectionalLight(new Color3f(1.0f, 1.0f, 1.0f),
            new Vector3f(1.0f, -1.0f, -1.0f));
    light.setInfluencingBounds(bounds);
    return light;
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:8,代码来源:Main.java


示例12: createDirectionalLight

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
public Light createDirectionalLight() {
    BoundingSphere bounds = new BoundingSphere(new Point3d(), Double.POSITIVE_INFINITY);
    Light light = new DirectionalLight(new Color3f(1.0f, 1.0f, 1.0f),
            new Vector3f(1.0f, -1.0f, -1.0f));
    light.setInfluencingBounds(bounds);
    return light;
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:8,代码来源:Main.java


示例13: createSceneGraph

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
BranchGroup createSceneGraph() {
  // Create the root of the branch graph
  BranchGroup objRoot = new BranchGroup();

  // Create a TransformGroup to scale the scene down by 3.5x
  // TODO: move view platform instead of scene using orbit behavior
  TransformGroup objScale = new TransformGroup();
  Transform3D scaleTrans = new Transform3D();
  //scaleTrans.set(1 / 3.5f); // scale down by 3.5x
  objScale.setTransform(scaleTrans);
  objRoot.addChild(objScale);

  // Create a TransformGroup and initialize it to the
  // identity. Enable the TRANSFORM_WRITE capability so that
  // the mouse behaviors code can modify it at runtime. Add it to the
  // root of the subgraph.
  TransformGroup objTrans = new TransformGroup();
  objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
  objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
  objScale.addChild(objTrans);

  // Add the primitives to the scene
  objTrans.addChild(createLineTypes());

  BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);    
  Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
  bg.setApplicationBounds(bounds);
  objTrans.addChild(bg);

  // set up the mouse rotation behavior
  MouseRotate mr = new MouseRotate();
  mr.setTransformGroup(objTrans);
  mr.setSchedulingBounds(bounds);
  mr.setFactor(0.007);
  objTrans.addChild(mr);

  // Set up the ambient light
  Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
  AmbientLight ambientLightNode = new AmbientLight(ambientColor);
  ambientLightNode.setInfluencingBounds(bounds);
  objRoot.addChild(ambientLightNode);

  // Set up the directional lights
  Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f);
  Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f);

  DirectionalLight light1 = new DirectionalLight(light1Color,
      light1Direction);
  light1.setInfluencingBounds(bounds);
  objRoot.addChild(light1);

  return objRoot;
}
 
开发者ID:HOMlab,项目名称:QN-ACTR-Release,代码行数:54,代码来源:LineTypes.java


示例14: createSceneGraph

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
private BranchGroup createSceneGraph() {
	BranchGroup objRoot = new BranchGroup();
	
	//Set up node for rotating the surface based on mouse drags
	TransformGroup objTransform = new TransformGroup();
	objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
	objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
	
	//Set up node for translating and scaling the surface
	TransformGroup surfaceTranslate = new TransformGroup();
	TransformGroup surfaceScale = new TransformGroup();
	surfaceTranslate.setBoundsAutoCompute(true);
	surfaceScale.setBoundsAutoCompute(true);
	
	surfaceTranslate.addChild(new Surface(_organism, 32, 32));
	BoundingSphere bSphere = new BoundingSphere(surfaceTranslate.getBounds());
	Point3d center = new Point3d();
	bSphere.getCenter(center);
	double radius = bSphere.getRadius();
	
	Matrix3d rotate = new Matrix3d();
	rotate.setIdentity();
	Vector3d translate = new Vector3d(center);
	translate.negate();
	double scale = 1/radius;
	
	surfaceTranslate.setTransform(new Transform3D(rotate,translate,1.0));
	surfaceScale.setTransform(new Transform3D(rotate,new Vector3d(),scale));
	surfaceScale.addChild(surfaceTranslate);
	
	//random rotation
	Transform3D rotX = new Transform3D();
	Transform3D rotY = new Transform3D();
	Transform3D rotZ = new Transform3D();
	rotX.rotX(2*Math.PI*Math.random());
	rotY.rotY(2*Math.PI*Math.random());
	rotZ.rotZ(2*Math.PI*Math.random());
	
	rotX.mul(rotY);
	rotX.mul(rotZ);
	
	TransformGroup randRot = new TransformGroup(rotX);
	randRot.addChild(surfaceScale);
	
	//Add nodes to root tree
	objTransform.addChild(randRot);
	objRoot.addChild(objTransform);
	
	//Set up lights
	DirectionalLight dirLight = 
		new DirectionalLight(new Color3f(.9f,.9f,.9f),new Vector3f(0,0,-1));
	dirLight.setInfluencingBounds(surfaceScale.getBounds());
	objRoot.addChild(dirLight);
	
	AmbientLight ambLight = new AmbientLight(new Color3f(.3f,.3f,.3f));
	ambLight.setInfluencingBounds(surfaceScale.getBounds());
	objRoot.addChild(ambLight);
	
	//Set up mouse interactions
	MouseRotate myMouseRotate = new MouseRotate();
	myMouseRotate.setTransformGroup(objTransform);
	myMouseRotate.setSchedulingBounds(surfaceScale.getBounds());
	objRoot.addChild(myMouseRotate);
    
	MouseZoom myMouseZoom = new MouseZoom();
	myMouseZoom.setTransformGroup(objTransform);
	myMouseZoom.setSchedulingBounds(surfaceScale.getBounds());
	objRoot.addChild(myMouseZoom);
	
	MouseTranslate myMouseTranslate = new MouseTranslate();
	myMouseTranslate.setTransformGroup(objTransform);
	myMouseTranslate.setSchedulingBounds(surfaceScale.getBounds());
	objRoot.addChild(myMouseTranslate);
	
    objRoot.compile();
    
	return objRoot;
}
 
开发者ID:wolfmanstout,项目名称:jene,代码行数:79,代码来源:SurfacePanel.java


示例15: ObjectLoader

import javax.media.j3d.DirectionalLight; //导入依赖的package包/类
public ObjectLoader() {

		setLayout(new BorderLayout());
		GraphicsConfiguration graphicsConfig = SimpleUniverse
				.getPreferredConfiguration();

		Canvas3D canvas3D = new Canvas3D(graphicsConfig);
		add(canvas3D);
		canvas3D.setSize(1200, 800);
		canvas3D.setVisible(true);

		BranchGroup scene = new BranchGroup();

		ObjectFile loader = new ObjectFile(ObjectFile.LOAD_ALL);
		loader.setFlags(ObjectFile.RESIZE);

		Color3f light1Color = new Color3f(1.8f, 0.1f, 0.1f);

		BoundingSphere bounds =

		new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

		Vector3f light1Direction = new Vector3f(2.0f, 12.0f, -12.0f);

		DirectionalLight light1

		= new DirectionalLight(light1Color, light1Direction);

		light1.setInfluencingBounds(bounds);

		scene.addChild(light1);

		Scene modelScene = null;

		try {
			modelScene = loader.load("Images/gargoyle.obj");

		} catch (Exception e) {

		}

		scene.addChild(modelScene.getSceneGroup());

		SimpleUniverse universe = new SimpleUniverse(canvas3D);
		universe.getViewingPlatform().setNominalViewingTransform();

		universe.addBranchGraph(scene);
		
		ViewingPlatform viewPlatform = universe.getViewingPlatform();
	    TransformGroup viewTransform = viewPlatform.getViewPlatformTransform();
	    Transform3D t3d = new Transform3D();
	    viewTransform.getTransform(t3d);
	    t3d.lookAt(new Point3d(0, 0, 4), new Point3d(0, 0, 0), new Vector3d(0, 1, 0));
	    t3d.invert();
	    viewTransform.setTransform(t3d);

	}
 
开发者ID:GettingNifty,项目名称:Heavy-Evil,代码行数:58,代码来源:ObjectLoader.java



注:本文中的javax.media.j3d.DirectionalLight类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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