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Java AddItemEntityPacket类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中cn.nukkit.network.protocol.AddItemEntityPacket的典型用法代码示例。如果您正苦于以下问题:Java AddItemEntityPacket类的具体用法?Java AddItemEntityPacket怎么用?Java AddItemEntityPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



AddItemEntityPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了AddItemEntityPacket类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: spawnTo

import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
@Override
public void spawnTo(Player player) {
    AddItemEntityPacket pk = new AddItemEntityPacket();
    pk.entityUniqueId = this.getId();
    pk.entityRuntimeId = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.metadata = this.dataProperties;
    pk.item = this.getItem();
    player.dataPacket(pk);

    super.spawnTo(player);
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:18,代码来源:EntityItem.java


示例2: spawnTo

import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
@Override
public void spawnTo(Player player) {
    AddItemEntityPacket pk = new AddItemEntityPacket();
    pk.entityUniqueId = this.getId();
    pk.entityRuntimeId = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.item = this.getItem();
    player.dataPacket(pk);

    this.sendData(player);

    super.spawnTo(player);
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:19,代码来源:EntityItem.java


示例3: spawnTo

import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
@Override
public void spawnTo(Player player) {
    AddItemEntityPacket pk = new AddItemEntityPacket();
    pk.eid = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.item = this.getItem();
    player.dataPacket(pk);

    this.sendData(player);

    super.spawnTo(player);
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:18,代码来源:EntityItem.java


示例4: spawnTo

import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
public void spawnTo(Player player){
	if(!this.isSpawned(player) && this.canSee(player)){
		this.viewers.put(player.getLoaderId(), player);
		AddItemEntityPacket addItemEntityPk = new AddItemEntityPacket();
		addItemEntityPk.eid = this.id;
		addItemEntityPk.x = (float) this.x + 0.5f;
		addItemEntityPk.y = (float) this.y;
		addItemEntityPk.z = (float) this.z + 0.5f;
		addItemEntityPk.speedX = 0;
		addItemEntityPk.speedY = 0;
		addItemEntityPk.speedZ = 0;
		addItemEntityPk.item = this.getItem();
		AddEntityPacket addEntityPk = new AddEntityPacket();
		addEntityPk.type = 69;
		addEntityPk.eid = this.riderId;
		addEntityPk.x = addItemEntityPk.x;
		addEntityPk.y = addItemEntityPk.y;
		addEntityPk.z = addItemEntityPk.z;
		addEntityPk.speedX = 0;
		addEntityPk.speedY = 0;
		addEntityPk.speedZ = 0;
		EntityMetadata metadata = new EntityMetadata();
		metadata.put(new ByteEntityData(Entity.DATA_NO_AI, 1));
		if(ItemDisplay.getInstance().isNametagViewer(player)){
			metadata.put(new ByteEntityData(Entity.DATA_SHOW_NAMETAG, 1));
			metadata.put(new StringEntityData(Entity.DATA_NAMETAG, Translation.translate("showNametag.toViewer", new String[]{this.name, String.valueOf(this.item.getId()), String.valueOf(this.item.getDamage())})));
		}
		addEntityPk.metadata = metadata;
		SetEntityLinkPacket setEntityLinkPk = new SetEntityLinkPacket();
		setEntityLinkPk.rider = this.riderId;
		setEntityLinkPk.riding = this.id;
		setEntityLinkPk.type = 1;
		player.dataPacket(addItemEntityPk);
		player.dataPacket(addEntityPk);
		player.dataPacket(setEntityLinkPk);
	}
}
 
开发者ID:if-Team,项目名称:Nukkit-Plugins,代码行数:38,代码来源:VirtualItem.java


示例5: spawnTo

import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
public void spawnTo(Player player){
	AddItemEntityPacket pk = new AddItemEntityPacket();
	pk.entityUniqueId = this.eid;
	pk.entityRuntimeId = this.eid;
	pk.item = item;
	pk.speedX = pk.speedY = pk.speedZ = 0;
	pk.x = (float) pos.x + 0.5F;
	pk.y = (float) pos.y + 0.5F;
	pk.z = (float) pos.z + 0.5F;
	
	player.dataPacket(pk);
}
 
开发者ID:EconomyS,项目名称:EconomySell,代码行数:13,代码来源:ItemDisplayer.java


示例6: spawnTo

import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
public void spawnTo(Player player){
	AddItemEntityPacket pk = new AddItemEntityPacket();
	pk.entityUniqueId = eid;
	pk.entityRuntimeId = eid;
	pk.item = item;
	pk.speedX = pk.speedY = pk.speedZ = 0;
	pk.x = (float) pos.x + 0.5F;
	pk.y = (float) pos.y + 0.5F;
	pk.z = (float) pos.z + 0.5F;
	
	player.dataPacket(pk);
}
 
开发者ID:EconomyS,项目名称:EconomyShop,代码行数:13,代码来源:ItemDisplayer.java



注:本文中的cn.nukkit.network.protocol.AddItemEntityPacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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