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Java IAEItemStack类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中appeng.api.storage.data.IAEItemStack的典型用法代码示例。如果您正苦于以下问题:Java IAEItemStack类的具体用法?Java IAEItemStack怎么用?Java IAEItemStack使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IAEItemStack类属于appeng.api.storage.data包,在下文中一共展示了IAEItemStack类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onRequestChange

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
@Optional.Method(modid = ModIds.AE2)
public void onRequestChange(ICraftingGrid grid, IAEItemStack aeStack){
    craftingGrid = grid;
    int freeSlot = -1;
    for(int i = 0; i < getFilters().getSlots(); i++) {
        ItemStack s = getFilters().getStackInSlot(i);
        if(!s.isEmpty()) {
            if(aeStack.isSameType(s)) {
                s.setCount( (int) aeStack.getStackSize() );
                return;
            }
        } else if(freeSlot == -1) {
            freeSlot = i;
        }
    }
    if(freeSlot >= 0) {
        getFilters().setStackInSlot(freeSlot, aeStack.createItemStack());
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:21,代码来源:SemiBlockRequester.java


示例2: getAvailableItems

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@ScriptCallable(description = "Get a list of the stored and craftable items in the network.", returnTypes = ReturnType.TABLE)
public List<?> getAvailableItems(IGridHost host,
		@Env(Constants.ARG_CONVERTER) IConverter converter,
		@Optionals @Arg(name = "details", description = "Format of stored items details (defalt: none)") ItemDetails format) {
	IStorageGrid storageGrid = getStorageGrid(host);
	final IItemList<IAEItemStack> storageList = storageGrid.getItemInventory().getStorageList();

	List<Object> result = Lists.newArrayList();
	for (IAEItemStack stack : storageList) {
		@SuppressWarnings("unchecked")
		Map<String, Object> map = (Map<String, Object>)converter.fromJava(stack);
		if (format != null && format != ItemDetails.NONE) {
			final ItemStack itemStack = stack.getItemStack();
			if (format == ItemDetails.PROXY) map.put("item", OpcAccess.itemStackMetaBuilder.createProxy(itemStack));
			else if (format == ItemDetails.ALL) map.put("item", itemStack);
		}
		result.add(map);
	}

	return result;
}
 
开发者ID:OpenMods,项目名称:OpenPeripheral-Integration,代码行数:22,代码来源:AdapterNetwork.java


示例3: extractStack

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
/**
 * Extracts items from the network.
 *
 * @param target
 * @return Extracted stack.
 */
public ItemStack extractStack( final ItemStack target )
{
	// Get the item monitor
	IMEMonitor<IAEItemStack> monitor = this.getItemInventory();
	if( monitor == null )
	{
		return null;
	}

	// Create the AE stack
	IAEItemStack aeRequest = AEApi.instance().storage().createItemStack( target );

	// Set size
	aeRequest.setStackSize( Math.min( target.stackSize, this.maxItemRate ) );

	// Extract
	IAEItemStack extracted = AEApi.instance().storage().poweredExtraction( this.getEnergyGrid(), monitor, aeRequest, this.actionSource );
	if( extracted == null )
	{
		return null;
	}

	return extracted.getItemStack();
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:31,代码来源:AIAENetworkGolem.java


示例4: sendExtract

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
/**
 * Creates a packet letting the server know the user would like to
 * extract the specified itemstack from the ME network.
 *
 * @param player
 * @param itemStack
 * @param mouseButton
 * @return
 */
public static void sendExtract(	final EntityPlayer player, final IAEItemStack itemStack, final int mouseButton,
								final boolean isShiftHeld )
{
	Packet_S_ArcaneCraftingTerminal packet = newPacket( player, MODE_REQUEST_EXTRACTION );

	// Set stack
	packet.itemStack = itemStack;

	// Set mouse button
	packet.mouseButton = mouseButton;

	// Set shift
	packet.isShiftHeld = isShiftHeld;

	// Send it
	NetworkHandler.sendPacketToServer( packet );
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:27,代码来源:Packet_S_ArcaneCraftingTerminal.java


示例5: getObjectFromStack

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
private Object getObjectFromStack(IAEItemStack stack, int flag) {
	HashMap<String, Object> map = new HashMap<String, Object>();
	String itemName = Item.itemRegistry.getNameForObject(stack.getItem());
	int meta = stack.getItemDamage();
	long amount = stack.getStackSize();
	String displayName = stack.getItemStack().getDisplayName();
	map.put("name", itemName);
	map.put("meta", meta);
	map.put("amount", amount);
	map.put("displayName", displayName);
	if (flag == 0) {
		return map;
	} else if (flag == 1) {
		if (stack.getStackSize() > 0)
			return map;
	} else if (flag == 2) {
		if (stack.isCraftable())
			return map;
	}
	return null;
}
 
开发者ID:austinv11,项目名称:PeripheralsPlusPlus,代码行数:22,代码来源:TileEntityMEBridge.java


示例6: getCondensedInputs

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
public IAEItemStack[] getCondensedInputs()
{
	// Create a temp array
	ArrayList<IAEItemStack> cond = new ArrayList<IAEItemStack>();

	if( this.ingredientsAE == null )
	{
		this.setupAEIngredientList();
	}

	// Add non-null ingredients
	for( int index = 0; index < this.ingredientsAE.length; index++ )
	{
		if( this.ingredientsAE[index] != null )
		{
			cond.add( this.ingredientsAE[index] );
		}
	}

	// Return the ingredients
	return cond.toArray( new IAEItemStack[cond.size()] );
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:24,代码来源:ArcaneCraftingPattern.java


示例7: writeAEItemStack

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
/**
 * Writes an AE itemstack to the stream.
 *
 * @param itemStack
 * @param stream
 */
protected static void writeAEItemStack( final IAEItemStack itemStack, final ByteBuf stream )
{
	// Do we have a valid stack?
	if( itemStack != null )
	{
		// Write into the stream
		try
		{
			itemStack.writeToPacket( stream );
		}
		catch( IOException e )
		{
		}
	}
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:22,代码来源:ThEBasePacket.java


示例8: getItemInventory

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
public IMEMonitor<IAEItemStack> getItemInventory()
{
	// Check connectivity
	if( ( this.accessPoint == null ) || !this.isConnected() )
	{
		return null;
	}

	try
	{
		// Get the storage grid
		IStorageGrid storageGrid = this.accessPoint.getActionableNode().getGrid().getCache( IStorageGrid.class );

		// Return the monitor
		return storageGrid.getItemInventory();
	}
	catch( Exception e )
	{
		// Ignored
	}

	return null;
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:25,代码来源:WirelessAELink.java


示例9: getStacksInItem

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
public void getStacksInItem(ItemStack stack, List<ItemStack> curStacks){
	IMEInventoryHandler<IAEItemStack> cellInventoryHandler = cellRegistry.getCellInventory(stack, null,	itemChannel);
	if (cellInventoryHandler != null) {
		IItemList<IAEItemStack> cellItemList = itemChannel.createList();
		cellInventoryHandler.getAvailableItems(cellItemList);
		for (IAEItemStack aeStack : cellItemList) {
			ItemStack st = aeStack.createItemStack();
			st.setCount((int) aeStack.getStackSize());
			curStacks.add(st);
		}
	}
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:14,代码来源:AE2DiskInventoryItemHandler.java


示例10: updateProvidingItems

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Optional.Method(modid = ModIds.AE2)
private void updateProvidingItems(ICraftingProviderHelper cHelper){
    IStackWatcher sWatcher = (IStackWatcher)stackWatcher;
    ICraftingWatcher cWatcher = (ICraftingWatcher)craftingWatcher;
    if(sWatcher != null) sWatcher.reset();
    if(cWatcher != null) cWatcher.reset();
    for(IAEItemStack stack : getProvidingItems()) {
        if(sWatcher != null) sWatcher.add(stack);
        if(cWatcher != null) cWatcher.add(stack);
        if(cHelper != null) cHelper.setEmitable(stack);
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:13,代码来源:SemiBlockRequester.java


示例11: getProvidingItems

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Optional.Method(modid = ModIds.AE2)
public List<IAEItemStack> getProvidingItems(){
    List<IAEItemStack> stacks = new ArrayList<IAEItemStack>();
    for(TileEntity te : providingInventories.keySet()) {
        IItemHandler inv = IOHelper.getInventoryForTE(te);
        if(inv != null) {
            for(int i = 0; i < inv.getSlots(); i++) {
                ItemStack stack = inv.getStackInSlot(i);
                if(!stack.isEmpty()) stacks.add(AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createStack(stack));
            }
        }
    }
    return stacks;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:15,代码来源:SemiBlockRequester.java


示例12: getAvailableItems

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
@Optional.Method(modid = ModIds.AE2)
public IItemList<IAEItemStack> getAvailableItems(IItemList<IAEItemStack> arg0){
    for(IAEItemStack stack : getProvidingItems()) {
        stack.setCountRequestable(stack.getStackSize());
        arg0.addRequestable(stack);
    }
    return arg0;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:10,代码来源:SemiBlockRequester.java


示例13: isAltarRecipe

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
public static boolean isAltarRecipe(IAEItemStack[] AEStacks, ItemStack output, TileEntity te){
    List<ItemStack> stacks = new ArrayList<ItemStack>();
    for (IAEItemStack stack : AEStacks){
        if (stack != null) {
            stacks.add(stack.getItemStack());
        }
    }
    return isAltarRecipe(stacks.toArray(), output, te);
}
 
开发者ID:ParadoxCodersTeam,项目名称:Botanic-Energistics,代码行数:10,代码来源:RecipeChecker.java


示例14: getInputs

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
public IAEItemStack[] getInputs() {
    //return new IAEItemStack[9];
    IAEItemStack[] AEStack = new IAEItemStack[9];
    if (input == null) return AEStack;
    for (int i = 0, inputLength = input.length; i < inputLength; i++) {
        ItemStack stack = input[i];
        AEStack[i] =  AEApi.instance().storage().createItemStack(stack);
    }
    return AEStack;
}
 
开发者ID:ParadoxCodersTeam,项目名称:Botanic-Energistics,代码行数:12,代码来源:RuneAssemblerCraftingPattern.java


示例15: getCondensedInputs

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
public IAEItemStack[] getCondensedInputs() {
    List<IAEItemStack> AEStack = new ArrayList<IAEItemStack>();
    if (input == null) return (IAEItemStack[]) AEStack.toArray();
    for (int i = 0, inputLength = input.length; i < inputLength; i++) {
        ItemStack stack = input[i];
        AEStack.add(AEApi.instance().storage().createItemStack(stack));
    }
    //return (IAEItemStack[]) AEStack.toArray();
    return AEStack.toArray(new IAEItemStack[AEStack.size()]);

}
 
开发者ID:ParadoxCodersTeam,项目名称:Botanic-Energistics,代码行数:13,代码来源:RuneAssemblerCraftingPattern.java


示例16: getCondensedOutputs

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
 public IAEItemStack[] getCondensedOutputs() {
     if (!isCraftable()){
         return null;
     }
List<IAEItemStack> stack = new ArrayList<IAEItemStack>();
     stack.add(AEApi.instance().storage().createItemStack(output));
     IAEItemStack result = AEApi.instance().storage().createItemStack(output);
     //return (IAEItemStack[]) stack.toArray();
     return new IAEItemStack[] {result};
 }
 
开发者ID:ParadoxCodersTeam,项目名称:Botanic-Energistics,代码行数:12,代码来源:RuneAssemblerCraftingPattern.java


示例17: getOutputs

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
public IAEItemStack[] getOutputs() {
    if (!isCraftable()){
        return null;
    }
    IAEItemStack[] stack = new IAEItemStack[1];
    stack[0] = AEApi.instance().storage().createItemStack(output);
    return stack;
}
 
开发者ID:ParadoxCodersTeam,项目名称:Botanic-Energistics,代码行数:10,代码来源:RuneAssemblerCraftingPattern.java


示例18: onClientRequestAutoCraft

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
/**
 * Called when a client has clicked on a craftable item.
 *
 * @param player
 * @param result
 */
public void onClientRequestAutoCraft( final EntityPlayer player, final IAEItemStack result )
{
	// Get the host tile
	TileEntity te = this.terminal.getHostTile();

	// Launch the GUI
	ThEGuiHandler.launchGui( ThEGuiHandler.AUTO_CRAFTING_AMOUNT, player, te.getWorldObj(), te.xCoord, te.yCoord, te.zCoord );

	// Setup the amount container
	if( player.openContainer instanceof ContainerCraftAmount )
	{
		// Get the container
		ContainerCraftAmount cca = (ContainerCraftAmount)this.player.openContainer;

		// Create the open context
		cca.setOpenContext( new ContainerOpenContext( te ) );
		cca.getOpenContext().setWorld( te.getWorldObj() );
		cca.getOpenContext().setX( te.xCoord );
		cca.getOpenContext().setY( te.yCoord );
		cca.getOpenContext().setZ( te.zCoord );
		cca.getOpenContext().setSide( this.terminal.getSide() );

		// Set the item
		cca.getCraftingItem().putStack( result.getItemStack() );
		cca.setItemToCraft( result );

		// Issue update
		if( player instanceof EntityPlayerMP )
		{
			( (EntityPlayerMP)player ).isChangingQuantityOnly = false;
		}
		cca.detectAndSendChanges();
	}
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:41,代码来源:ContainerPartArcaneCraftingTerminal.java


示例19: onClientRequestAutoCraft

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@Override
public void onClientRequestAutoCraft( final EntityPlayer player, final Aspect aspect )
{
	// Get the host tile
	TileEntity te = this.terminal.getHostTile();

	// Launch the GUI
	ThEGuiHandler.launchGui( ThEGuiHandler.AUTO_CRAFTING_AMOUNT, player, te.getWorldObj(), te.xCoord, te.yCoord, te.zCoord );

	// Setup the amount container
	if( player.openContainer instanceof ContainerCraftAmount )
	{
		// Get the container
		ContainerCraftAmount cca = (ContainerCraftAmount)this.player.openContainer;

		// Create the open context
		cca.setOpenContext( new ContainerOpenContext( te ) );
		cca.getOpenContext().setWorld( te.getWorldObj() );
		cca.getOpenContext().setX( te.xCoord );
		cca.getOpenContext().setY( te.yCoord );
		cca.getOpenContext().setZ( te.zCoord );
		cca.getOpenContext().setSide( this.terminal.getSide() );

		// Create the result item
		IAEItemStack result = AEApi.instance().storage().createItemStack( ItemCraftingAspect.createStackForAspect( aspect, 1 ) );

		// Set the item
		cca.getCraftingItem().putStack( result.getItemStack() );
		cca.setItemToCraft( result );

		// Issue update
		if( player instanceof EntityPlayerMP )
		{
			( (EntityPlayerMP)player ).isChangingQuantityOnly = false;
		}
		cca.detectAndSendChanges();
	}
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:39,代码来源:ContainerEssentiaTerminal.java


示例20: requestCrafting

import appeng.api.storage.data.IAEItemStack; //导入依赖的package包/类
@ScriptCallable(description = "Requests the specified item to get crafted.")
public void requestCrafting(IActionHost host,
		@Env(Constants.ARG_ACCESS) IArchitectureAccess access,
		@Env(Constants.ARG_CONVERTER) IConverter converter,
		@Arg(name = "fingerprint", description = "Details of the item you want to craft. Can be found with .getStackInSlot on inventory and .getAvailableItems on AE network") ItemFingerprint needle,
		@Optionals @Arg(name = "qty", description = "The quantity of items you want to craft") Long quantity,
		@Arg(name = "cpu", description = "The name of the CPU you want to use") String wantedCpuName) {
	ICraftingGrid craftingGrid = getCraftingGrid(host);
	if (quantity == null) quantity = 1L;

	ICraftingCPU wantedCpu = findCpu(craftingGrid, wantedCpuName);

	IStorageGrid storageGrid = getStorageGrid(host);
	IMEMonitor<IAEItemStack> monitor = storageGrid.getItemInventory();

	IAEItemStack stack = findCraftableStack(storageGrid.getItemInventory().getStorageList(), needle);
	Preconditions.checkArgument(stack != null, "Can't find craftable item fingerprint %s", needle);

	final IAEItemStack toCraft = stack.copy();
	toCraft.setStackSize(quantity);

	// Create a new CraftingCallback. This callback is called when
	// the network finished calculating the required items. It can do two things for us:
	// a) It sends an event when items are missing to complete the request
	// b) Otherwise it starts the crafting job, which itself is a CraftingRequester OSsending more events to the computer.
	final CraftingCallback craftingCallback = new CraftingCallback(access, converter, craftingGrid, monitor, host, wantedCpu, toCraft);

	// We will need access to the worldObj of the ME Interface -> cast to TileEntity
	final TileEntity tileEntity = (TileEntity)host;

	// Tell the craftingGrid to begin calculating and to report everything to the CraftingCallback
	craftingGrid.beginCraftingJob(tileEntity.getWorldObj(), getGrid(host), new MachineSource(host), toCraft, craftingCallback);

}
 
开发者ID:OpenMods,项目名称:OpenPeripheral-Integration,代码行数:35,代码来源:AdapterInterface.java



注:本文中的appeng.api.storage.data.IAEItemStack类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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