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Java GuiCheckBox类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraftforge.fml.client.config.GuiCheckBox的典型用法代码示例。如果您正苦于以下问题:Java GuiCheckBox类的具体用法?Java GuiCheckBox怎么用?Java GuiCheckBox使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GuiCheckBox类属于net.minecraftforge.fml.client.config包,在下文中一共展示了GuiCheckBox类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui()
{
    int yBase = this.height / 2 - (106 / 2);
    connectButton = new GuiButton(0, width / 2 - 40, this.height - 30, 80, 20, I18n.format("creeperhost.multiplayer.connect"));
    if (canConnect)
    {
        buttonList.add(connectButton);
    }
    cancelButton = new GuiButton(1, width - 100, this.height - 30, 80, 20, I18n.format("creeperhost.multiplayer.cancel"));
    buttonList.add(cancelButton);
    String checkText = I18n.format("creeperhost.multiplayer.addlist");
    int checkWidth = 11 + 2 + fontRendererObj.getStringWidth(checkText);
    checkBox = new GuiCheckBox(2, (width / 2) - (checkWidth / 2), yBase + 36 + 30 + 30, checkText, addToServerList);
    buttonList.add(checkBox);
}
 
开发者ID:CreeperHost,项目名称:CreeperHostGui,代码行数:17,代码来源:GuiInvited.java


示例2: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui() {
    super.initGui();
    final int HALF_W = (width - xSize) / 2;

    this.buttonList.add(graveButton = new GuiButton(GRAVE_BUTTON_ID, HALF_W, 20, 75, 20, this.GRAVE_BUTTON_STR));
    this.buttonList.add(memorialButton = new GuiButton(1, HALF_W + 100, 20, 75, 20, this.MEMORIAL_BUTTON_STR));
    graveButton.enabled = false;
    //type
    this.buttonList.add(typeSlider = new ChiselTypeSlider(TYPE_SLIDER_ID, HALF_W, 45, 176, 20, 0, this));

    //material
    this.buttonList.add(materialSlider = new ChiselMaterialSlider(MATERIAL_SLIDER_ID, HALF_W, 70, 176, 20, 0, this));

    this.buttonList.add(isEnchantedButton = new GuiCheckBox(IS_ENCHANTED_CHECKBOX_ID, 125, 95, "Enchanted", false));
    this.buttonList.add(isMossyButton = new GuiCheckBox(IS_MOSSY_CHECKBOX_ID, 200, 95, "Mossy", false));
}
 
开发者ID:NightKosh,项目名称:Gravestone-mod-Extended,代码行数:18,代码来源:GSChiselCraftingGui.java


示例3: GuiDirectorConfigOptions

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
public GuiDirectorConfigOptions(GuiCameraEditor editor)
{
    super(editor);

    this.reload = new GuiCheckBox(-1, 0, 0, I18n.format("blockbuster.gui.aperture.config.reload"), CameraHandler.actions);
    this.reload.packedFGColour = 0xffffff;

    this.actions = new GuiCheckBox(-2, 0, 0, I18n.format("blockbuster.gui.aperture.config.actions"), CameraHandler.reload);
    this.actions.packedFGColour = 0xffffff;

    this.reloadScene = new GuiButton(-3, 0, 0, 100, 20, I18n.format("blockbuster.gui.aperture.config.reload_scene"));

    this.buttons.add(this.reload);
    this.buttons.add(this.actions);
    this.buttons.add(this.reloadScene);

    for (GuiButton button : this.buttons.buttons)
    {
        this.max = Math.max(this.max, button.width);
    }
}
 
开发者ID:mchorse,项目名称:blockbuster,代码行数:22,代码来源:GuiDirectorConfigOptions.java


示例4: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui() {
	this.redSlider   = new GuiSlider(1, this.width / 2 - 100, this.height / 2 - 40, "Red",   this.startR, 255);
	this.greenSlider = new GuiSlider(2, this.width / 2 - 100, this.height / 2 - 20, "Green", this.startG, 255);
	this.blueSlider  = new GuiSlider(3, this.width / 2 - 100, this.height / 2 -  0, "Blue",  this.startB, 255);
	this.enableBox   = new GuiCheckBox(4, this.width / 2 - 100, this.height / 2 - 60, "Enable Xray for this block", this.isEnabled);
	this.addButton   = new GuiButton(98, this.width - 100, this.height - 20, 100, 20, "Apply");
	
	this.redSlider.enabled   = false;
	this.greenSlider.enabled = false;
	this.blueSlider.enabled  = false;
	
	this.buttonList.add(new GuiButton(99, 2, this.height - 20, 100, 20, "Cancel"));
	this.buttonList.add(this.addButton);
	this.buttonList.add(this.redSlider);
	this.buttonList.add(this.greenSlider);
	this.buttonList.add(this.blueSlider);
	this.buttonList.add(this.enableBox);
}
 
开发者ID:MrNobody98,项目名称:morecommands,代码行数:20,代码来源:XrayConfGui.java


示例5: updateButtons

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
private void updateButtons() {
    this.btnToggle.displayString = I18n.format(this.marker.enabled ? Names.Gui.GuiMarkerEdit.ON : Names.Gui.GuiMarkerEdit.OFF);

    this.nfMarkerLength.setEnabled(this.marker.enabled);
    this.nfX.setEnabled(this.marker.enabled);
    this.nfY.setEnabled(this.marker.enabled);
    this.nfZ.setEnabled(this.marker.enabled);

    this.sliderSpacing.enabled = this.marker.enabled;
    this.sliderR.enabled = this.marker.enabled;
    this.sliderG.enabled = this.marker.enabled;
    this.sliderB.enabled = this.marker.enabled;

    for (final GuiCheckBox checkBox : this.checkBoxes) {
        checkBox.enabled = this.marker.enabled;
    }

    this.btnMove.enabled = this.marker.enabled;
}
 
开发者ID:Lunatrius,项目名称:Laser-Level,代码行数:20,代码来源:GuiMarkerEdit.java


示例6: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui()
{
    super.initGui();

    int halfWidth = this.width / 2;
    int halfHeight = this.height / 2;

    this.nameField = new GuiTextFieldValidate(0, this.fontRendererObj, halfWidth - 100, halfHeight - 50, 200, 20, "([A-Za-z0-9]*)");
    this.nameField.setMaxStringLength(Constants.MAX_SERVER_NAME_LENGTH);
    this.nameField.setText(this.order.name.isEmpty() ? Util.getDefaultName() : this.order.name);
    this.order.name = this.nameField.getText().trim();

    String checkboxString = Util.localize("info.pregen");

    int checkboxWidth = this.fontRendererObj.getStringWidth(checkboxString) + 11 + 2;

    pregen = new GuiCheckBox(3, halfWidth - (checkboxWidth / 2), halfHeight - 8, checkboxString, order.pregen);

    if (Config.getInstance().getPregenDiameter() > 0)
    {
        this.buttonList.add(pregen);
    }

    this.slotSlider = new GuiSlider(this, 1, halfWidth - 100, halfHeight + 15, Util.localize("slider.player_count"), Constants.MIN_PLAYER_COUNT, Constants.MAX_PLAYER_COUNT, this.order.playerAmount, SLIDER_FORMATTER);
    this.slotSlider.width = 200;
    this.buttonList.add(this.slotSlider);
}
 
开发者ID:CreeperHost,项目名称:CreeperHostGui,代码行数:29,代码来源:GuiGeneralServerInfo.java


示例7: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui(){
	super.initGui();
	int x = 10;
	int y = 10;
	for(int i = 0; i < checkboxes.length; i++){
		NetworkAbility ability = NetworkAbility.values()[i];
		if(i == 4) {
			x = 90;
			y = 10;
		}
		y+=10;
		buttonList.add(checkboxes[i] = new GuiCheckBox(i, guiLeft+x, guiTop+y, ability.getId(), false));
	}
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:16,代码来源:GuiSecurityEncoder.java


示例8: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
/**
 * I think Mojang should come up with something better than hardcoded
 * positions and sizes for buttons. Something like HTML. Maybe I should
 * write this library (for constructing minecraft GUIs). Hm...
 */
@Override
public void initGui()
{
    int x = 10;
    int w = 100;
    int y2 = this.height - 30;

    /* Initializing all GUI fields first */
    this.invisible = new GuiCheckBox(2, x, y2 - 40, I18n.format("blockbuster.gui.actor.invisible"), this.actor.invisible);
    this.freeze = new GuiCheckBox(3, x, y2 - 20, I18n.format("blockbuster.gui.actor.freeze"), this.actor.noClip);

    /* Buttons */
    this.done = new GuiButton(0, x, y2, w, 20, I18n.format("blockbuster.gui.done"));
    this.pick = new GuiButton(1, x, 40, w, 20, I18n.format("blockbuster.gui.pick"));

    this.rotateX = new GuiSlider(-1, x, 40 + 30, w, 20, I18n.format("blockbuster.gui.actor.yaw") + " ", "", -180, 180, this.actor.rotationYaw, false, true);
    this.rotateY = new GuiSlider(-2, x, 40 + 30 * 2, w, 20, I18n.format("blockbuster.gui.actor.pitch") + " ", "", -90, 90, this.actor.rotationPitch, false, true);

    /* And then, we're configuring them and injecting input data */
    this.fillData();

    this.buttonList.add(this.done);
    this.buttonList.add(this.pick);
    this.buttonList.add(this.invisible);
    this.buttonList.add(this.freeze);

    this.buttonList.add(this.rotateX);
    this.buttonList.add(this.rotateY);

    this.morphs.updateRect(120, 30, this.width - 120, this.height - 30);
}
 
开发者ID:mchorse,项目名称:blockbuster,代码行数:37,代码来源:GuiActor.java


示例9: GuiCustomModelMorphBuilder

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
public GuiCustomModelMorphBuilder()
{
    super();

    /* TODO: extract strings */
    this.model = new GuiTextField(0, font, 0, 0, 0, 0);
    this.model.setMaxStringLength(200);
    this.texture = new GuiTextField(0, font, 0, 0, 0, 0);
    this.texture.setMaxStringLength(500);
    this.poses = new GuiDropDownField(this.font, this);
    this.poseOnSneak = new GuiCheckBox(0, 0, 0, "Pose will apply when sneaking", false);
}
 
开发者ID:mchorse,项目名称:blockbuster,代码行数:13,代码来源:GuiCustomModelMorphBuilder.java


示例10: CommandSlotCheckbox

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
/**
 * Constructs a checkbox with the specified text and the specified hover
 * text. If you don't want text but want hover text, pass null into the
 * first argument
 * 
 * @param text
 * @param hoverText
 */
public CommandSlotCheckbox(String text, String hoverText) {
	super(text == null || text.isEmpty() ? 11 : 13 + Minecraft.getMinecraft().fontRendererObj.getStringWidth(text),
			11);
	this.checkbox = new GuiCheckBox(0, 0, 0, text == null ? "" : text, false);
	if (hoverText != null)
		this.hoverChecker = new HoverChecker(checkbox, 1000);
	this.hoverText = hoverText;
}
 
开发者ID:Earthcomputer,项目名称:Easy-Editors,代码行数:17,代码来源:CommandSlotCheckbox.java


示例11: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui() {
	super.initGui();
	//TODO: Adjust background image & draw inside ;)
	buttonList.add(cbIgnoreRedstone = new GuiButtonExt(10, guiLeft + xSize, guiTop, "Redstone Mode"));
	buttonList.add(cbEject = new GuiCheckBox(20, guiLeft + xSize, guiTop + 20, "Eject into World", tileEntity.isEject()));
	buttonList.add(cbLinearMode = new GuiCheckBox(30, guiLeft + xSize, guiTop + 35, "Linear Mode", tileEntity.isLinearMode()));
	buttonList.add(cbStackMode = new GuiCheckBox(40, guiLeft + xSize, guiTop + 50, "Stack Mode", tileEntity.isStackMode()));
	cbStackMode.visible = tileEntity.isHighSpeed();
	setRedstoneModeText();
}
 
开发者ID:Team-IO,项目名称:taam,代码行数:12,代码来源:GuiConveyorHopper.java


示例12: actionPerformed

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
protected void actionPerformed(final GuiButton button) throws IOException {
    if (button.enabled) {
        if (button.id == this.nfMarkerLength.id) {
            this.marker.markerLength = this.nfMarkerLength.getValue();
            RenderMarkers.INSTANCE.markDirty();
        } else if (button.id == this.nfX.id) {
            this.marker.pos.x = this.nfX.getValue();
            RenderMarkers.INSTANCE.markDirty();
        } else if (button.id == this.nfY.id) {
            this.marker.pos.y = this.nfY.getValue();
            RenderMarkers.INSTANCE.markDirty();
        } else if (button.id == this.nfZ.id) {
            this.marker.pos.z = this.nfZ.getValue();
            RenderMarkers.INSTANCE.markDirty();
        } else if (button.id == this.btnToggle.id) {
            this.marker.enabled = !this.marker.enabled;
            updateButtons();
            RenderMarkers.INSTANCE.markDirty();
        } else if (button.id == this.btnMove.id) {
            this.marker.pos.set(this.mc.player);
            this.marker.dimension = this.mc.player.dimension;
            this.nfX.setValue(this.marker.pos.x);
            this.nfY.setValue(this.marker.pos.y);
            this.nfZ.setValue(this.marker.pos.z);
            RenderMarkers.INSTANCE.markDirty();
        } else if (button.id == this.btnDone.id) {
            this.mc.displayGuiScreen(this.parentScreen);
        } else {
            for (final EnumFacing side : EnumFacing.VALUES) {
                final GuiCheckBox checkBox = this.checkBoxes[side.ordinal()];
                if (button.id == checkBox.id) {
                    this.marker.setEnabled(side, checkBox.isChecked());
                    RenderMarkers.INSTANCE.markDirty();
                }
            }
        }
    }
    super.actionPerformed(button);
}
 
开发者ID:Lunatrius,项目名称:Laser-Level,代码行数:41,代码来源:GuiMarkerEdit.java


示例13: initiate

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initiate()
{
    super.initiate();

    int x = this.x + this.width;
    int y = this.y + this.height;

    int w = this.width;

    /* Some dirty way to make things dynamically adjust or so */
    y -= 30;
    this.done = new GuiButton(this.id, x - this.buttonWidth - 10, y, this.buttonWidth, 20, I18n.format("blockbuster.gui.done"));
    y -= 25;
    this.providesObj = new GuiCheckBox(0, x, y, I18n.format("blockbuster.gui.me.model.provides_obj"), false);
    this.providesObj.xPosition -= this.providesObj.width + 12;
    y -= 25;
    w = this.width - this.font.getStringWidth(this.strTexture) - 24;
    this.texture = new GuiTextField(0, this.font, x - 10 - w + 1, y, w - 3, 18);
    y -= 25;
    w = this.width - this.font.getStringWidth(this.strTextureSize) - 24;
    this.textureSize = new GuiTwoInput(0, this.font, x - 10 - w, y, w, null);
    y -= 25;
    w = this.width - this.font.getStringWidth(this.strScale) - 24;
    this.scale = new GuiThreeInput(0, this.font, x - 10 - w, y, w, null);
    y -= 25;
    w = this.width - this.font.getStringWidth(this.strName) - 24;
    this.name = new GuiTextField(0, this.font, x - 10 - w + 1, y, w - 2, 18);

    this.buttons.clear();
    this.buttons.add(this.done);

    if (this.model != null)
    {
        this.name.setText(this.model.name);

        this.scale.a.setText(String.valueOf(this.model.scale[0]));
        this.scale.b.setText(String.valueOf(this.model.scale[1]));
        this.scale.c.setText(String.valueOf(this.model.scale[2]));

        this.textureSize.a.setText(String.valueOf(this.model.texture[0]));
        this.textureSize.b.setText(String.valueOf(this.model.texture[1]));

        this.texture.setMaxStringLength(200);

        if (this.model.defaultTexture != null)
        {
            this.texture.setText(this.model.defaultTexture.toString());
        }

        this.texture.setCursorPosition(0);
        this.providesObj.setIsChecked(this.model.providesObj);
    }
}
 
开发者ID:mchorse,项目名称:blockbuster,代码行数:55,代码来源:GuiModelModal.java


示例14: GuiLimbEditor

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
/**
 * Initiate all GUI fields here
 *
 * I don't understand why Minecraft's GUI create new fields every time in
 * iniGui (only makes sense for {@link InitGuiEvent}, but then you still can
 * create buttons only once, update their positions and add them to
 * buttonList).
 */
public GuiLimbEditor(GuiModelEditor editor)
{
    this.editor = editor;

    FontRenderer font = Minecraft.getMinecraft().fontRendererObj;
    final int width = 100;

    /* Buttons */
    this.name = new GuiButton(NAME, 0, 0, width, 20, I18n.format("blockbuster.gui.me.name"));
    this.parent = new GuiButton(PARENT, 0, 0, width, 20, I18n.format("blockbuster.gui.me.parent"));

    /* Initiate inputs */
    this.mirror = new GuiCheckBox(MIRROR, 0, 0, I18n.format("blockbuster.gui.me.mirror"), false);
    this.texture = new GuiTwoInput(TEXTURE, font, 0, 0, 0, this);
    this.size = new GuiThreeInput(SIZE, font, 0, 0, 0, this);
    this.anchor = new GuiThreeInput(ANCHOR, font, 0, 0, 0, this);
    this.color = new GuiThreeInput(COLOR, font, 0, 0, 0, this);
    this.opacity = new GuiTextField(OPACITY, font, 0, 0, 0, 16);
    this.opacity.setGuiResponder(this);

    /* Gameplay */
    this.looking = new GuiCheckBox(LOOKING, 0, 0, I18n.format("blockbuster.gui.me.looking"), false);
    this.idle = new GuiCheckBox(IDLE, 0, 0, I18n.format("blockbuster.gui.me.idle"), false);
    this.swinging = new GuiCheckBox(SWINGING, 0, 0, I18n.format("blockbuster.gui.me.swinging"), false);
    this.swiping = new GuiCheckBox(SWIPING, 0, 0, I18n.format("blockbuster.gui.me.swiping"), false);
    this.invert = new GuiCheckBox(INVERT, 0, 0, I18n.format("blockbuster.gui.me.invert"), false);
    this.holding = new GuiCirculate(HOLDING, 0, 0, width, 20);

    this.holding.addLabel(I18n.format("blockbuster.gui.me.no_hands"));
    this.holding.addLabel(I18n.format("blockbuster.gui.me.right_hand"));
    this.holding.addLabel(I18n.format("blockbuster.gui.me.left_hand"));

    /* Poses */
    this.translate = new GuiThreeInput(TRANSLATE, font, 0, 0, width, this);
    this.scale = new GuiThreeInput(SCALE, font, 0, 0, width, this);
    this.rotate = new GuiThreeInput(ROTATE, font, 0, 0, width, this);
    this.origin = new GuiThreeInput(ORIGIN, font, 0, 0, width, this);

    /* Category buttons */
    this.next = new GuiButton(-1, 0, 0, ">");
    this.prev = new GuiButton(-2, 0, 0, "<");
}
 
开发者ID:mchorse,项目名称:blockbuster,代码行数:51,代码来源:GuiLimbEditor.java


示例15: actionPerformed

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
protected void actionPerformed(GuiButton button) throws IOException {
	super.actionPerformed(button);
	switch(button.id) {
	case 100:
		for(int i=0; i<switches.length; i++) {
			switches[i].enabled = true;
			if(switches[i] == button) {
				selectedButton = i;
			}
		}
		button.enabled = false;
		initButtonList();
		selectDomainList(domainListSelection);
		break;
	case 104:
		globalSetting.lockRotation = !globalSetting.lockRotation;
		button.displayString = globalSetting.lockRotation ? i18n("lockyes") : i18n("lockno");
		if (globalSetting.lockRotation) {
			double curValue = rotationSlider.getValue();
			double newValue = 0;
			int temp = (int) (curValue % 90);
			if (temp < 45) {
				newValue = curValue - temp;
			} else {
				newValue = curValue + 90 - temp;
			}
			int newValueInt = MathHelper.floor_double(newValue);
			globalSetting.rotation = newValueInt;
			rotationSlider.setValue(newValueInt);
			rotationSlider.updateSlider();
		}
		break;
	case 105:
		saveCurrentSelection();
		break;
	case 106:
		saveAll();
		break;
	case 109:
		globalSetting.saveGif = ((GuiCheckBox)button).isChecked();
		break;
	case 200:
		mc.displayGuiScreen(parent);
		break;
	}
}
 
开发者ID:herbix,项目名称:renderTo,代码行数:48,代码来源:RenderToGuiScreen.java


示例16: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui() {
	addButton(new GuiButton(0, width / 2 - 160, height - 15 - 10, 150, 20, I18n.format("gui.done")));
	cancelButton = addButton(
			new GuiButton(1, width / 2 + 5, height - 15 - 10, 150, 20, I18n.format("gui.cancel")));

	int halfWidth = width / 2;
	int halfHeight = height / 2;

	TextFormatting[] colors = new TextFormatting[17];
	String[] displayNames = new String[17];
	displayNames[0] = Translate.GUI_COMMANDEDITOR_SELECTTEAM_OPTIONS_COLOR_NONE;
	for (int i = 0; i < 16; i++) {
		colors[i + 1] = TextFormatting.fromColorIndex(i);
		displayNames[i + 1] = I18n.format("color." + colors[i + 1].getFriendlyName());
	}
	color = addButton(
			new CycleButton<TextFormatting>(halfWidth, halfHeight - 85, 100, 20, colors, displayNames));
	color.setCurrentValue(options.color);

	friendlyFire = addButton(new GuiCheckBox(-1, halfWidth, halfHeight - 52, "", options.friendlyFire));

	seeFriendlyInvisibles = addButton(
			new GuiCheckBox(-1, halfWidth, halfHeight - 22, "", options.seeFriendlyInvisibles));

	Team.EnumVisible[] visibilities = Team.EnumVisible.values();
	displayNames = new String[visibilities.length];
	for (int i = 0; i < visibilities.length; i++) {
		displayNames[i] = I18n
				.format("gui.commandEditor.selectTeam.options.visibility." + visibilities[i].internalName);
	}
	nameTagVisibility = addButton(new CycleButton<Team.EnumVisible>(halfWidth, halfHeight + 5, 100, 20,
			visibilities, displayNames));
	nameTagVisibility.setCurrentValue(options.nameTagVisibility);

	deathMessageVisibility = addButton(new CycleButton<Team.EnumVisible>(halfWidth, halfHeight + 35, 100,
			20, visibilities, displayNames));
	deathMessageVisibility.setCurrentValue(options.deathMessageVisibility);

	Team.CollisionRule[] collisionRules = Team.CollisionRule.values();
	displayNames = new String[visibilities.length];
	for (int i = 0; i < collisionRules.length; i++) {
		displayNames[i] = I18n
				.format("gui.commandEditor.selectTeam.options.collisionRule." + collisionRules[i].name);
	}
	collisionRule = addButton(new CycleButton<Team.CollisionRule>(halfWidth, halfHeight + 65, 100, 20,
			collisionRules, displayNames));
	collisionRule.setCurrentValue(options.collisionRule);
}
 
开发者ID:Earthcomputer,项目名称:Easy-Editors,代码行数:50,代码来源:GuiSelectTeam.java


示例17: initGui

import net.minecraftforge.fml.client.config.GuiCheckBox; //导入依赖的package包/类
@Override
public void initGui() {
    super.initGui();

    final int centerX = this.width / 2;
    final int centerY = this.height / 2;
    final int nfOffsetX = 25;
    final int nfHeight = 20;
    int id = -1;

    this.nfMarkerLength = new GuiNumericField(this.mc.fontRenderer, ++id, centerX + nfOffsetX, centerY - nfHeight / 2 - (nfHeight + 5) * 4);
    this.buttonList.add(this.nfMarkerLength);

    this.nfX = new GuiNumericField(this.mc.fontRenderer, ++id, centerX + nfOffsetX, centerY - nfHeight / 2 - (nfHeight + 5) * 3);
    this.buttonList.add(this.nfX);

    this.nfY = new GuiNumericField(this.mc.fontRenderer, ++id, centerX + nfOffsetX, centerY - nfHeight / 2 - (nfHeight + 5) * 2);
    this.buttonList.add(this.nfY);

    this.nfZ = new GuiNumericField(this.mc.fontRenderer, ++id, centerX + nfOffsetX, centerY - nfHeight / 2 - (nfHeight + 5) * 1);
    this.buttonList.add(this.nfZ);

    final int sliderWidth = 250;
    final int sliderHeight = 20;

    this.sliderSpacing = new GuiSlider(this.guiResponder, ++id, centerX - sliderWidth / 2, centerY - sliderHeight / 2 + (sliderHeight + 5) * 0, I18n.format(Names.Gui.GuiMarkerEdit.SPACING), 1.0f, 128.0f, this.marker.spacing, this.formatValue);
    this.sliderSpacing.width = sliderWidth;
    this.buttonList.add(this.sliderSpacing);

    this.sliderR = new GuiSlider(this.guiResponder, ++id, centerX - sliderWidth / 2, centerY - sliderHeight / 2 + (sliderHeight + 5) * 1, I18n.format(Names.Gui.GuiMarkerEdit.RED), 0, 255, this.marker.getRed(), this.formatValue);
    this.sliderR.width = sliderWidth;
    this.buttonList.add(this.sliderR);

    this.sliderG = new GuiSlider(this.guiResponder, ++id, centerX - sliderWidth / 2, centerY - sliderHeight / 2 + (sliderHeight + 5) * 2, I18n.format(Names.Gui.GuiMarkerEdit.GREEN), 0, 255, this.marker.getGreen(), this.formatValue);
    this.sliderG.width = sliderWidth;
    this.buttonList.add(this.sliderG);

    this.sliderB = new GuiSlider(this.guiResponder, ++id, centerX - sliderWidth / 2, centerY - sliderHeight / 2 + (sliderHeight + 5) * 3, I18n.format(Names.Gui.GuiMarkerEdit.BLUE), 0, 255, this.marker.getBlue(), this.formatValue);
    this.sliderB.width = sliderWidth;
    this.buttonList.add(this.sliderB);

    final EnumFacing[] sides = new EnumFacing[] {
            EnumFacing.WEST, EnumFacing.EAST, EnumFacing.DOWN, EnumFacing.UP, EnumFacing.NORTH, EnumFacing.SOUTH
    };

    final int cbBaseOffsetX = -120;
    for (int i = 0; i < sides.length; i++) {
        final EnumFacing side = sides[i];
        final int cbOffsetX = side.ordinal() % 2 == 0 ? 0 : 60;
        final int cbHeight = 20;

        this.checkBoxes[side.ordinal()] = new GuiCheckBox(++id, centerX + cbBaseOffsetX + cbOffsetX, centerY + (cbHeight + 5) * (i / 2 - 3) - 5, I18n.format(Names.Gui.GuiMarkerEdit.SIDE_BASE + side.getName()), this.marker.isEnabled(side));
        this.buttonList.add(this.checkBoxes[side.ordinal()]);
    }

    this.btnToggle = new GuiButton(++id, centerX - 4 - 150, this.height - 25, 100, 20, I18n.format(this.marker.enabled ? Names.Gui.GuiMarkerEdit.ON : Names.Gui.GuiMarkerEdit.OFF));
    this.buttonList.add(this.btnToggle);

    this.btnMove = new GuiButton(++id, centerX - 50, this.height - 25, 100, 20, I18n.format(Names.Gui.GuiMarkers.MOVE));
    this.buttonList.add(this.btnMove);

    this.btnDone = new GuiButton(++id, centerX + 4 + 50, this.height - 25, 100, 20, I18n.format(Names.Gui.GuiMarkers.DONE));
    this.buttonList.add(this.btnDone);

    this.nfMarkerLength.setMinimum(0);
    this.nfMarkerLength.setMaximum(Constants.Rendering.MAX_LENGTH);
    this.nfX.setMinimum(Constants.World.MINIMUM_COORD);
    this.nfX.setMaximum(Constants.World.MAXIMUM_COORD);
    this.nfY.setMinimum(Constants.World.MINIMUM_COORD);
    this.nfY.setMaximum(Constants.World.MAXIMUM_COORD);
    this.nfZ.setMinimum(Constants.World.MINIMUM_COORD);
    this.nfZ.setMaximum(Constants.World.MAXIMUM_COORD);

    this.nfMarkerLength.setValue(this.marker.markerLength);
    this.nfX.setValue(this.marker.pos.x);
    this.nfY.setValue(this.marker.pos.y);
    this.nfZ.setValue(this.marker.pos.z);

    updateButtons();
}
 
开发者ID:Lunatrius,项目名称:Laser-Level,代码行数:81,代码来源:GuiMarkerEdit.java



注:本文中的net.minecraftforge.fml.client.config.GuiCheckBox类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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