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Java ChannelHandlerContext类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.util.io.netty.channel.ChannelHandlerContext的典型用法代码示例。如果您正苦于以下问题:Java ChannelHandlerContext类的具体用法?Java ChannelHandlerContext怎么用?Java ChannelHandlerContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ChannelHandlerContext类属于net.minecraft.util.io.netty.channel包,在下文中一共展示了ChannelHandlerContext类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: channelRead

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg)
		throws Exception {
	final Channel channel = ctx.channel();
	handleLoginStart(channel, msg);

	try {
		for (PacketListener listener : packetListeners) {
			msg = listener.onPacketInAsync(player, channel, msg);
		}
	} catch (Exception e) {
		plugin.getLogger().log(Level.SEVERE,
				"Error in onPacketInAsync().", e);
	}

	if (msg != null) {
		super.channelRead(ctx, msg);
	}
}
 
开发者ID:ElDzi,项目名称:MoreMobs,代码行数:20,代码来源:TinyProtocol.java


示例2: write

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void write(ChannelHandlerContext ctx, Object msg,
		ChannelPromise promise) throws Exception {
	try {
		for (PacketListener listener : packetListeners) {
			msg = listener.onPacketOutAsync(player, ctx.channel(), msg);
		}
	} catch (Exception e) {
		plugin.getLogger().log(Level.SEVERE,
				"Error in onPacketOutAsync().", e);
	}

	if (msg != null) {
		super.write(ctx, msg, promise);
	}
}
 
开发者ID:ElDzi,项目名称:MoreMobs,代码行数:17,代码来源:TinyProtocol.java


示例3: channelRead

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
	final Channel channel = ctx.channel();
	handleLoginStart(channel, msg);

	try {
		for(PacketListener pl : protocolsListeners)
		msg = pl.onPacketInAsync(player, channel, msg);
	} catch (Exception e) {
		plugin.getLogger().log(Level.SEVERE, "Error in onPacketInAsync().", e);
	}

	if (msg != null) {
		super.channelRead(ctx, msg);
	}
}
 
开发者ID:Zahusek,项目名称:SignGUI,代码行数:17,代码来源:TinyProtocol.java


示例4: a

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void a(ChannelHandlerContext channelhandlercontext, Packet packet, ByteBuf bytebuf) throws IOException {
    Integer integer = (Integer) ((BiMap) channelhandlercontext.channel().attr(NetworkManager.f).get()).inverse().get(packet.getClass());

    if (a.isDebugEnabled()) {
        a.debug(b, "OUT: [{}:{}] {}[{}]", new Object[] { channelhandlercontext.channel().attr(NetworkManager.d).get(), integer, packet.getClass().getName(), packet.b()});
    }

    if (integer == null) {
        throw new IOException("Can\'t serialize unregistered packet");
    } else {
        PacketDataSerializer packetdataserializer = new PacketDataSerializer(bytebuf, NetworkManager.getVersion(channelhandlercontext.channel())); // Spigot

        packetdataserializer.b(integer.intValue());
        packet.b(packetdataserializer);
        this.c.b(integer.intValue(), (long) packetdataserializer.readableBytes());
    }
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:18,代码来源:PacketEncoder.java


示例5: exceptionCaught

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void exceptionCaught(ChannelHandlerContext channelhandlercontext, Throwable throwable) {
    ChatMessage chatmessage;

    if (throwable instanceof TimeoutException) {
        chatmessage = new ChatMessage("disconnect.timeout", new Object[0]);
    } else {
        chatmessage = new ChatMessage("disconnect.genericReason", new Object[] { "Internal Exception: " + throwable});
    }

    this.close(chatmessage);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:12,代码来源:NetworkManager.java


示例6: a

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void a(ChannelHandlerContext channelhandlercontext, Packet packet) {
    if (this.m.isOpen()) {
        if (packet.a()) {
            packet.handle(this.o);
        } else {
            this.k.add(packet);
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:10,代码来源:NetworkManager.java


示例7: createServerChannelHandler

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
private void createServerChannelHandler() {
	endInitProtocol = new ChannelInitializer<Channel>() {

		@Override
		protected void initChannel(Channel channel) throws Exception {
			try {
				synchronized (networkManagers) {
					if (!closed) {
						injectChannelInternal(channel);
					}
				}
			} catch (Exception e) {
				plugin.getLogger().log(Level.SEVERE, "Cannot inject incomming channel " + channel, e);
			}
		}

	};

	beginInitProtocol = new ChannelInitializer<Channel>() {

		@Override
		protected void initChannel(Channel channel) throws Exception {
			channel.pipeline().addLast(endInitProtocol);
		}

	};

	serverChannelHandler = new ChannelInboundHandlerAdapter() {

		@Override
		public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
			Channel channel = (Channel) msg;

			channel.pipeline().addFirst(beginInitProtocol);
			ctx.fireChannelRead(msg);
		}

	};
}
 
开发者ID:Zahusek,项目名称:SignGUI,代码行数:40,代码来源:TinyProtocol.java


示例8: write

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {
	try {
		for(PacketListener pl : protocolsListeners)
		msg = pl.onPacketOutAsync(player, ctx.channel(), msg);
	} catch (Exception e) {
		plugin.getLogger().log(Level.SEVERE, "Error in onPacketOutAsync().", e);
	}

	if (msg != null) {
		super.write(ctx, msg, promise);
	}
}
 
开发者ID:Zahusek,项目名称:SignGUI,代码行数:14,代码来源:TinyProtocol.java


示例9: channelActive

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelActive(ChannelHandlerContext channelhandlercontext) throws Exception { // CraftBukkit - throws Exception
    super.channelActive(channelhandlercontext);
    this.m = channelhandlercontext.channel();
    this.n = this.m.remoteAddress();
    // Spigot Start
    this.preparing = false;
    // Spigot End
    this.a(EnumProtocol.HANDSHAKING);
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:10,代码来源:NetworkManager.java


示例10: exceptionCaught

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void exceptionCaught(ChannelHandlerContext channelhandlercontext, Throwable throwable) {
    ChatMessage chatmessage;

    if (throwable instanceof TimeoutException) {
        chatmessage = new ChatMessage("disconnect.timeout", new Object[0]);
    } else {
        chatmessage = new ChatMessage("disconnect.genericReason", new Object[] { "Internal Exception: " + throwable});
    }

    this.close(chatmessage);
    if (MinecraftServer.getServer().isDebugging()) throwable.printStackTrace(); // Spigot
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:13,代码来源:NetworkManager.java


示例11: channelRead

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
    // Handle the packet
    final WrappedPacket packet = new WrappedPacket(msg);

    if (packet.getPacketType().equals(PacketType.Play.Client.USE_ENTITY))
        Bukkit.getScheduler().scheduleSyncDelayedTask(HoloAPI.getCore(), new Runnable() {
            @Override
            public void run() {
                PlayerInjector.this.injectionManager.handlePacket(packet, PlayerInjector.this);
            }
        });

    super.channelRead(ctx, msg);
}
 
开发者ID:DSH105,项目名称:HoloAPI,代码行数:16,代码来源:PlayerInjector.java


示例12: createServerChannelHandler

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
private void createServerChannelHandler() {
	endInitProtocol = new ChannelInitializer<Channel>() {

		@Override
		protected void initChannel(Channel channel) throws Exception {
			try {
				synchronized (networkManagers) {
					if (!closed) {
						injectChannelInternal(channel);
					}
				}
			} catch (Exception e) {
				plugin.getLogger().log(Level.SEVERE,
						"Cannot inject incomming channel " + channel, e);
			}
		}

	};

	beginInitProtocol = new ChannelInitializer<Channel>() {

		@Override
		protected void initChannel(Channel channel) throws Exception {
			channel.pipeline().addLast(endInitProtocol);
		}

	};

	serverChannelHandler = new ChannelInboundHandlerAdapter() {

		@Override
		public void channelRead(ChannelHandlerContext ctx, Object msg)
				throws Exception {
			Channel channel = (Channel) msg;

			channel.pipeline().addFirst(beginInitProtocol);
			ctx.fireChannelRead(msg);
		}

	};
}
 
开发者ID:ElDzi,项目名称:MoreMobs,代码行数:42,代码来源:TinyProtocol.java


示例13: channelActive

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelActive(ChannelHandlerContext channelhandlercontext) throws Exception { // CraftBukkit - throws Exception
    super.channelActive(channelhandlercontext);
    this.m = channelhandlercontext.channel();
    this.n = this.m.remoteAddress();
    this.a(EnumProtocol.HANDSHAKING);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:7,代码来源:NetworkManager.java


示例14: channelInactive

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelInactive(ChannelHandlerContext channelhandlercontext) {
    this.close(new ChatMessage("disconnect.endOfStream", new Object[0]));
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:NetworkManager.java


示例15: channelRead0

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void channelRead0(ChannelHandlerContext channelhandlercontext, Object object) {
    this.a(channelhandlercontext, (Packet) object);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:NetworkManager.java


示例16: encode

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void encode(ChannelHandlerContext channelhandlercontext, Object object, ByteBuf bytebuf) throws IOException {
    this.a(channelhandlercontext, (Packet) object, bytebuf);
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:4,代码来源:PacketEncoder.java


示例17: channelActive

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelActive(ChannelHandlerContext channelhandlercontext) throws Exception {
}
 
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java


示例18: channelInactive

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelInactive(ChannelHandlerContext channelhandlercontext) {
}
 
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java


示例19: exceptionCaught

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void exceptionCaught(ChannelHandlerContext channelhandlercontext, Throwable throwable) {
}
 
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java


示例20: a

import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void a(ChannelHandlerContext channelhandlercontext, Packet packet) {
}
 
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java



注:本文中的net.minecraft.util.io.netty.channel.ChannelHandlerContext类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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