本文整理汇总了Java中net.minecraft.util.io.netty.channel.ChannelHandlerContext类的典型用法代码示例。如果您正苦于以下问题:Java ChannelHandlerContext类的具体用法?Java ChannelHandlerContext怎么用?Java ChannelHandlerContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ChannelHandlerContext类属于net.minecraft.util.io.netty.channel包,在下文中一共展示了ChannelHandlerContext类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: channelRead
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg)
throws Exception {
final Channel channel = ctx.channel();
handleLoginStart(channel, msg);
try {
for (PacketListener listener : packetListeners) {
msg = listener.onPacketInAsync(player, channel, msg);
}
} catch (Exception e) {
plugin.getLogger().log(Level.SEVERE,
"Error in onPacketInAsync().", e);
}
if (msg != null) {
super.channelRead(ctx, msg);
}
}
开发者ID:ElDzi,项目名称:MoreMobs,代码行数:20,代码来源:TinyProtocol.java
示例2: write
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void write(ChannelHandlerContext ctx, Object msg,
ChannelPromise promise) throws Exception {
try {
for (PacketListener listener : packetListeners) {
msg = listener.onPacketOutAsync(player, ctx.channel(), msg);
}
} catch (Exception e) {
plugin.getLogger().log(Level.SEVERE,
"Error in onPacketOutAsync().", e);
}
if (msg != null) {
super.write(ctx, msg, promise);
}
}
开发者ID:ElDzi,项目名称:MoreMobs,代码行数:17,代码来源:TinyProtocol.java
示例3: channelRead
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
final Channel channel = ctx.channel();
handleLoginStart(channel, msg);
try {
for(PacketListener pl : protocolsListeners)
msg = pl.onPacketInAsync(player, channel, msg);
} catch (Exception e) {
plugin.getLogger().log(Level.SEVERE, "Error in onPacketInAsync().", e);
}
if (msg != null) {
super.channelRead(ctx, msg);
}
}
开发者ID:Zahusek,项目名称:SignGUI,代码行数:17,代码来源:TinyProtocol.java
示例4: a
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void a(ChannelHandlerContext channelhandlercontext, Packet packet, ByteBuf bytebuf) throws IOException {
Integer integer = (Integer) ((BiMap) channelhandlercontext.channel().attr(NetworkManager.f).get()).inverse().get(packet.getClass());
if (a.isDebugEnabled()) {
a.debug(b, "OUT: [{}:{}] {}[{}]", new Object[] { channelhandlercontext.channel().attr(NetworkManager.d).get(), integer, packet.getClass().getName(), packet.b()});
}
if (integer == null) {
throw new IOException("Can\'t serialize unregistered packet");
} else {
PacketDataSerializer packetdataserializer = new PacketDataSerializer(bytebuf, NetworkManager.getVersion(channelhandlercontext.channel())); // Spigot
packetdataserializer.b(integer.intValue());
packet.b(packetdataserializer);
this.c.b(integer.intValue(), (long) packetdataserializer.readableBytes());
}
}
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:18,代码来源:PacketEncoder.java
示例5: exceptionCaught
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void exceptionCaught(ChannelHandlerContext channelhandlercontext, Throwable throwable) {
ChatMessage chatmessage;
if (throwable instanceof TimeoutException) {
chatmessage = new ChatMessage("disconnect.timeout", new Object[0]);
} else {
chatmessage = new ChatMessage("disconnect.genericReason", new Object[] { "Internal Exception: " + throwable});
}
this.close(chatmessage);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:12,代码来源:NetworkManager.java
示例6: a
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void a(ChannelHandlerContext channelhandlercontext, Packet packet) {
if (this.m.isOpen()) {
if (packet.a()) {
packet.handle(this.o);
} else {
this.k.add(packet);
}
}
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:10,代码来源:NetworkManager.java
示例7: createServerChannelHandler
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
private void createServerChannelHandler() {
endInitProtocol = new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel channel) throws Exception {
try {
synchronized (networkManagers) {
if (!closed) {
injectChannelInternal(channel);
}
}
} catch (Exception e) {
plugin.getLogger().log(Level.SEVERE, "Cannot inject incomming channel " + channel, e);
}
}
};
beginInitProtocol = new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel channel) throws Exception {
channel.pipeline().addLast(endInitProtocol);
}
};
serverChannelHandler = new ChannelInboundHandlerAdapter() {
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
Channel channel = (Channel) msg;
channel.pipeline().addFirst(beginInitProtocol);
ctx.fireChannelRead(msg);
}
};
}
开发者ID:Zahusek,项目名称:SignGUI,代码行数:40,代码来源:TinyProtocol.java
示例8: write
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {
try {
for(PacketListener pl : protocolsListeners)
msg = pl.onPacketOutAsync(player, ctx.channel(), msg);
} catch (Exception e) {
plugin.getLogger().log(Level.SEVERE, "Error in onPacketOutAsync().", e);
}
if (msg != null) {
super.write(ctx, msg, promise);
}
}
开发者ID:Zahusek,项目名称:SignGUI,代码行数:14,代码来源:TinyProtocol.java
示例9: channelActive
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelActive(ChannelHandlerContext channelhandlercontext) throws Exception { // CraftBukkit - throws Exception
super.channelActive(channelhandlercontext);
this.m = channelhandlercontext.channel();
this.n = this.m.remoteAddress();
// Spigot Start
this.preparing = false;
// Spigot End
this.a(EnumProtocol.HANDSHAKING);
}
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:10,代码来源:NetworkManager.java
示例10: exceptionCaught
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void exceptionCaught(ChannelHandlerContext channelhandlercontext, Throwable throwable) {
ChatMessage chatmessage;
if (throwable instanceof TimeoutException) {
chatmessage = new ChatMessage("disconnect.timeout", new Object[0]);
} else {
chatmessage = new ChatMessage("disconnect.genericReason", new Object[] { "Internal Exception: " + throwable});
}
this.close(chatmessage);
if (MinecraftServer.getServer().isDebugging()) throwable.printStackTrace(); // Spigot
}
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:13,代码来源:NetworkManager.java
示例11: channelRead
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
// Handle the packet
final WrappedPacket packet = new WrappedPacket(msg);
if (packet.getPacketType().equals(PacketType.Play.Client.USE_ENTITY))
Bukkit.getScheduler().scheduleSyncDelayedTask(HoloAPI.getCore(), new Runnable() {
@Override
public void run() {
PlayerInjector.this.injectionManager.handlePacket(packet, PlayerInjector.this);
}
});
super.channelRead(ctx, msg);
}
开发者ID:DSH105,项目名称:HoloAPI,代码行数:16,代码来源:PlayerInjector.java
示例12: createServerChannelHandler
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
private void createServerChannelHandler() {
endInitProtocol = new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel channel) throws Exception {
try {
synchronized (networkManagers) {
if (!closed) {
injectChannelInternal(channel);
}
}
} catch (Exception e) {
plugin.getLogger().log(Level.SEVERE,
"Cannot inject incomming channel " + channel, e);
}
}
};
beginInitProtocol = new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel channel) throws Exception {
channel.pipeline().addLast(endInitProtocol);
}
};
serverChannelHandler = new ChannelInboundHandlerAdapter() {
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg)
throws Exception {
Channel channel = (Channel) msg;
channel.pipeline().addFirst(beginInitProtocol);
ctx.fireChannelRead(msg);
}
};
}
开发者ID:ElDzi,项目名称:MoreMobs,代码行数:42,代码来源:TinyProtocol.java
示例13: channelActive
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelActive(ChannelHandlerContext channelhandlercontext) throws Exception { // CraftBukkit - throws Exception
super.channelActive(channelhandlercontext);
this.m = channelhandlercontext.channel();
this.n = this.m.remoteAddress();
this.a(EnumProtocol.HANDSHAKING);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:7,代码来源:NetworkManager.java
示例14: channelInactive
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelInactive(ChannelHandlerContext channelhandlercontext) {
this.close(new ChatMessage("disconnect.endOfStream", new Object[0]));
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:NetworkManager.java
示例15: channelRead0
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void channelRead0(ChannelHandlerContext channelhandlercontext, Object object) {
this.a(channelhandlercontext, (Packet) object);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:NetworkManager.java
示例16: encode
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void encode(ChannelHandlerContext channelhandlercontext, Object object, ByteBuf bytebuf) throws IOException {
this.a(channelhandlercontext, (Packet) object, bytebuf);
}
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:4,代码来源:PacketEncoder.java
示例17: channelActive
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelActive(ChannelHandlerContext channelhandlercontext) throws Exception {
}
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java
示例18: channelInactive
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void channelInactive(ChannelHandlerContext channelhandlercontext) {
}
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java
示例19: exceptionCaught
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
public void exceptionCaught(ChannelHandlerContext channelhandlercontext, Throwable throwable) {
}
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java
示例20: a
import net.minecraft.util.io.netty.channel.ChannelHandlerContext; //导入依赖的package包/类
protected void a(ChannelHandlerContext channelhandlercontext, Packet packet) {
}
开发者ID:Puremin0rez,项目名称:PlayerSimulator,代码行数:3,代码来源:DummyNetworkManager.java
注:本文中的net.minecraft.util.io.netty.channel.ChannelHandlerContext类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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