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Java Player类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.gtaun.shoebill.object.Player的典型用法代码示例。如果您正苦于以下问题:Java Player类的具体用法?Java Player怎么用?Java Player使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Player类属于net.gtaun.shoebill.object包,在下文中一共展示了Player类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onPlayerWeaponShot

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * onPlayerWeaponShot()
 * @param e the PlayerWeaponShotEvent
 */
public static void onPlayerWeaponShot(PlayerWeaponShotEvent e) {
	Player player = e.getPlayer();
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
/*	
	if(e.getHitPlayer() != null) {
		playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(e.getHitPlayer(), PlayerData.class);
		if(playerPlayerData.isAFK()) playerPlayerData.setDamage(playerPlayerData.getDamage()+weaponDamage); //TODO
	}
*/
	if(eventData != null) {
		try {
			((Event) eventData.getClz().newInstance()).onPlayerWeaponShot(e);
		} catch (InstantiationException | IllegalAccessException err) {
			System.out.println(err);
			err.printStackTrace();
		}
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:24,代码来源:EventBase.java


示例2: resetEventData

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * reset EventData
 * @param eventData the event
 * @param completely if true, the eventData will reset completely (without the memberList, eventClass, eventId, eventName, eventOwner)
 */
private static void resetEventData(EventData eventData, boolean completely) {
	ArrayList<Player> playerList = new ArrayList<>(eventData.getPlayerList());
	
	if(!completely) {
		boolean joinable = eventData.isJoinable();
		Location spawnLocation = eventData.getLocation();
		
		eventData.reset();
		
		eventData.setJoinable(joinable);
		eventData.setLocation(spawnLocation);
	}
	else eventData.reset();

	eventData.setPlayerList(playerList);
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:22,代码来源:EventBase.java


示例3: joinEvent

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * let player join event
 * @param player the player
 * @param eventData the event
 */
private static void joinEvent(Player player, EventData eventData) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	
	playerPlayerData.setCurrentEvent(eventData);
	eventData.getPlayerList().add(player);
	if(eventData.getMap() != null) {
		if(eventData.getZone() != null)
			eventData.getZone().show(player, new Color(255,255,255,102));
	}
	
	eventData.getOwner().sendMessage(Color.YELLOW, localizedStringSet.format(eventData.getOwner(), "Event.Join.Joined", player.getName()));
	for(Player player2 : eventData.getPlayerList()) {
		player2.sendMessage(Color.YELLOW, localizedStringSet.format(player2, "Event.Join.Joined", player.getName()));
	}
	
	try {
		((Event) eventData.getClz().newInstance()).onPlayerJoin(player, eventData);
	} catch (InstantiationException | IllegalAccessException e) {
		System.out.println(e);
		e.printStackTrace();
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:28,代码来源:EventBase.java


示例4: onPlayerSpawn

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * onPlayerSpawn()
 * @param player the player
 */
public static void onPlayerSpawn(Player player) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerPlayerData.getCurrentEvent();
	if(eventData != null) {
		if(eventData.getMap() != null && eventData.getMap().getLocation() != null) {
			if(eventData.getState() == EventState.RUNNING)
				spawnPlayer(player, eventData);
		}
		else {
			if(eventData.getState() == EventState.RUNNING) {
				player.setWorld(eventData.getId()+1);
				player.setInterior(0);
			}
		}
		try {
			((Event) eventData.getClz().newInstance()).onPlayerSpawn(player);
		} catch (InstantiationException | IllegalAccessException e) {
			System.out.println(e);
			e.printStackTrace();
		}
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:27,代码来源:EventBase.java


示例5: arrayToString

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * transform a player array into a readable string with their names
 * @param players the array / list of players
 * @return String
 */
public static String arrayToString(ArrayList<Player> players) {
	String string = "";
	if(!players.isEmpty()) {
		if(players.size() == 1) string = players.get(0).getName();
		else {
			int i = 1;
			for(Player player : players) {
				if(i != 1) {
					if(i == players.size()) string += " & ";
					else string += ", ";
				}
				string += player.getName();
				i++;
			}
		}
	}
	return string;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:24,代码来源:EventFunctions.java


示例6: finish

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
@Override
public void finish(EventData eventData) {
	destroyAllEventTextdraws(eventData);
	if(eventData.getScoreTimer() != null) {
		if(eventData.getScoreTimer().isRunning()) 
			eventData.getScoreTimer().stop();
		eventData.getScoreTimer().destroy();
		eventData.setScoreTimer(null);
	}
	for(Player all : EventFunctions.getAllPlayers(eventData)) {
		Shoebill.get().runOnSampThread(() -> {
			if(all != null && all.isOnline()) {
				PlayerData playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(all, PlayerData.class);
				playerPlayerData.setGameTextTD(new GameTextTD(all, localizedStringSet.get(all, "Event.Finish.Gametext"), 7000, true, 1000));
			}
		});
	}
	
	eventData.setDataPlayerArray(new ArrayList<>());
	eventData.setDataPlayerArray2(new ArrayList<>());
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:22,代码来源:Catching.java


示例7: updateBoxColors

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * update the boxcolors from the event textdraws
 * @param eventData the event
 */
private static void updateBoxColors(Player player, EventData eventData) {
	if(!eventData.getEventTextdraws().isEmpty()) {
		Shoebill.get().runOnSampThread(() -> {
			for(Player runner : eventData.getDataPlayerArray()) {
				Color color = getBoxColor(runner, getNearestHunter(runner, eventData), eventData);
				EventTextdraw eventTextdraw = EventFunctions.getEventTextdraw(eventData, runner.getName());
				if (eventTextdraw != null) {
					eventTextdraw.setColor(color);
					for(Player all : EventFunctions.getAllPlayers(eventData)) {
						eventTextdraw.hide(all);
						eventTextdraw.show(all);
					}
				}
			}
		});
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:22,代码来源:Catching.java


示例8: onPlayerDeath

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
@Override
public void onPlayerDeath(Player player) {
	playerLifecycle = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	EventData eventData = playerLifecycle.getCurrentEvent();
	if(eventData.getState() == EventState.RUNNING) {
		player.sendMessage(Color.YELLOW, "[" + localizedStringSet.get(player, "Event.Class.TTT.Abbr") + "] " + Color.WHITE.toEmbeddingString() + localizedStringSet.get(player, "Event.Class.TTT.Death.Disqualified"));
		if(eventData.getDataPlayerArray().contains(player)) {
			eventData.getDataPlayerArray().remove(player);
			tDInnocent.hide(player);
		}
		else if(eventData.getDataPlayerArray2().contains(player)){
			eventData.getDataPlayerArray2().remove(player);
			tDTraitor.hide(player);
		}
		
		TTTDeadBody deadBody = new TTTDeadBody(eventData, player);
		eventData.getDeadBodies().add(deadBody);
		
		eventData.getSpectators().add(player);
		checkFinish(eventData);
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:23,代码来源:TTT.java


示例9: start

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
@Override
public void start(EventData eventData) {
	eventData.setDataPlayerArray(new ArrayList<>());
	eventData.setDataPlayerArray2(new ArrayList<>());
	prepare(eventData);
	startCountdown(eventData, 30);
	Timer timer = Timer.create(32000, 1, (factualInterval) -> {
		for(Player player : EventFunctions.getAllPlayers(eventData)) {
			eventData.getDataPlayerArray().add(player);
		}
		for(int i = 0; i < eventData.getDataInt(); i++) {
			Random random = new Random();
			int rand = random.nextInt(eventData.getDataPlayerArray().size()-1);
			setTraitor(eventData.getDataPlayerArray().get(rand));
		}
		eventData.getDataPlayerArray().forEach(TTT::setInnocent);
		eventData.setState(EventState.RUNNING);
		startTraitorCountdown(eventData);
	});
	timer.start();
	eventData.setGameTimer(timer);
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:23,代码来源:TTT.java


示例10: loadMission

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * load a mission
 * @param eventData the event
 * @param clz the class of mission
 */
private static void loadMission(EventData eventData, Class<?> clz) {
	try {
		unloadMission(eventData);
		eventData.setMission(clz);
		((Mission) clz.newInstance()).create(eventData);
		MissionDescription missionDescription = MissionFunctions.getDescriptionForMission(clz);
		if (missionDescription != null) {
			for (Player player : EventFunctions.getAllPlayers(eventData)) {
				player.sendMessage(localizedStringSet.format(player, "Event.Class.Missions.Create.CreatedMessage", MissionFunctions.getName(player, missionDescription.name())));
			}
		}
	} catch (InstantiationException | IllegalAccessException e) {
		System.out.println(e);
		e.printStackTrace();
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:22,代码来源:MissionBase.java


示例11: PlayerData

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
public PlayerData(EventManager manager, Player p) { 
	super(manager, p);
       player = p;
       vehicleHealth = -1;
       eventPoints = 0;
       eventScore = 0;
       playerWeapons = new ArrayList<>();
       color = new Color(0,0,0,0);
       lastUpdate = 0;
       damage = 0;
       aFK = false;
       health = 100f;
       armour = 0f;
       traitorShop = new HashMap<>();
       rangeLabels = new ArrayList<>();
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:17,代码来源:PlayerData.java


示例12: getNearbyPlayers

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
* Created by marvin on 10.01.15 in project roleplay.
* Copyright (c) 2015 Marvin Haschker. All rights reserved.
* get nearest players of a location depends on a maximal distance between players and location
* @param location the main / origin location
* @param maxDistance the maximal distance / range
* @return ArrayList of Player
*/
  public static ArrayList<Player> getNearbyPlayers(Location location, float maxDistance) {
      ArrayList<Player> players = new ArrayList<>();
      for (Player player : Player.getHumans()) {
          float distance = player.getLocation().distance(location);
          if (distance <= maxDistance) {
              players.add(player);
          }
      }
      return players;
  }
 
开发者ID:Alf21,项目名称:event-system,代码行数:19,代码来源:EventFunctions.java


示例13: getEventClass

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * get the event class from description
 * @param player the player to get language file of
 * @param string the description
 * @return Class
 */
private static Class<?> getEventClass(Player player, String string) {
	for(Class<?> eventClz : EventExtensibleDependencies.getAvailableEventTypes()) {
		String name = EventFunctions.getName(player, EventFunctions.getDescriptionForEvent(eventClz).name());
		if(name.equals(string)) 
			return eventClz;
	}
	return null;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:15,代码来源:EventBase.java


示例14: gttdh

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
@Command
@CommandHelp("/gttdh")
public boolean gttdh(Player player) {
	player.sendMessage("/gttd - create, /gttdhfalse - hide, /gttdhtrue - hide, /gttds - show");
	player.sendMessage("/gttdh - help, /gttdstop - stop /gttdresume - resume, /gttdt - transitions");
	return true;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:8,代码来源:Commands.java


示例15: FCNPCTakeDamageEvent

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
public FCNPCTakeDamageEvent(FCNPC npc, Player damager, WeaponModel weapon, int bodyPart, float amount) {
    super(npc);
    this.damager = damager;
    this.weapon = weapon;
    this.bodyPart = bodyPart;
    this.amount = amount;
}
 
开发者ID:Shoebill,项目名称:fcnpc-wrapper,代码行数:8,代码来源:FCNPCTakeDamageEvent.java


示例16: onPlayerAFK

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * onPlayerAFKEvent
 * @param player the player
 * @param eventData the event
 */
public static void onPlayerAFK(Player player, EventData eventData) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	if(!playerPlayerData.isAFK()) { //TODO
		playerPlayerData.setAFK(true);
	}
	try {
		((Event) eventData.getClz().newInstance()).onPlayerAFK(player, eventData);
	} catch (InstantiationException | IllegalAccessException e) {
		System.out.println(e);
		e.printStackTrace();
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:18,代码来源:EventBase.java


示例17: onPlayerExit

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
/**
 * onPlayerExitEvent
 * @param player the player
 * @param eventData the event
 */
public static void onPlayerExit(Player player, EventData eventData) {
	playerPlayerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
	try {
		((Event) eventData.getClz().newInstance()).onPlayerExit(player, eventData);
	} catch (InstantiationException | IllegalAccessException e) {
		System.out.println(e);
		e.printStackTrace();
	}
	
	if(eventData.getMap() != null) {
		if(eventData.getZone() != null) {
			eventData.getZone().hide(player);
		}
	}

	resetData(player);
	if(isEventMember(player)) {
		eventData.getWaitingForPlayers().remove(player);
		eventData.getPlayerList().remove(player);
		playerPlayerData.setCurrentEvent(null);
		if(eventData.getPlayerList().isEmpty() && (eventData.getState() == EventState.PREPARE || eventData.getState() == EventState.WAITING))
			unprepareStart(eventData);
		else if(eventData.getState() == EventState.WAITING && eventData.getWaitingForPlayers().isEmpty())
			startEvent(eventData);
	}
	else if(isEventOwner(player)){
		destroyEvent(eventData);
	//TODO: if owner make other member owner
	//TODO: else destroy eventData
	}
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:37,代码来源:EventBase.java


示例18: eventsdb

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
@Command
@CommandHelp("/eventsdb")
public boolean eventsdb(Player player) {
	PlayerData playerData = EventSystem.getInstance().getPlayerLifecycleHolder().getObject(player, PlayerData.class);
   	EventData eventData = playerData.getCurrentEvent();
   	if(eventData != null) {
   		new TTTDeadBody(eventData, player);
   	}
	return true;
}
 
开发者ID:Alf21,项目名称:event-system,代码行数:11,代码来源:Commands.java


示例19: tachohelp

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
@Command
@CommandHelp("Show help message")
public boolean tachohelp(Player player)
{
	player.sendMessage(Color.YELLOW, "/tacho [id]");
	return true;
}
 
开发者ID:Alf21,项目名称:vehicle-system,代码行数:8,代码来源:Commands.java


示例20: PlayerData

import net.gtaun.shoebill.object.Player; //导入依赖的package包/类
public PlayerData(EventManager manager, Player p) { 
	super(manager, p);
       player = p;
       count = 0L;
       timer = Timer.create(UPDATE_DELAY, (factualInterval) -> {
       	VehicleFunctions.onTimer(this, VehicleSystem.getVehicleData(p));
       	count++;
       });
}
 
开发者ID:Alf21,项目名称:vehicle-system,代码行数:10,代码来源:PlayerData.java



注:本文中的net.gtaun.shoebill.object.Player类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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