本文整理汇总了Java中org.bukkit.event.world.ChunkPopulateEvent类的典型用法代码示例。如果您正苦于以下问题:Java ChunkPopulateEvent类的具体用法?Java ChunkPopulateEvent怎么用?Java ChunkPopulateEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ChunkPopulateEvent类属于org.bukkit.event.world包,在下文中一共展示了ChunkPopulateEvent类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onRuinGenerate
import org.bukkit.event.world.ChunkPopulateEvent; //导入依赖的package包/类
@EventHandler
public void onRuinGenerate(ChunkPopulateEvent e) {
if (!main.cfg.getStringList("world-blacklist").contains(e.getWorld().getName())) {
if (CSCoreLib.randomizer().nextInt(100) < main.cfg.getInt("chances.ruin")) {
int x, z, y;
x = e.getChunk().getX() * 16 + CSCoreLib.randomizer().nextInt(16);
z = e.getChunk().getZ() * 16 + CSCoreLib.randomizer().nextInt(16);
boolean flat = false;
for (y = e.getWorld().getMaxHeight(); y > 30; y--) {
Block current = e.getWorld().getBlockAt(x, y, z);
if (!current.getType().isSolid()) {
flat = true;
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 6; j++) {
for (int k = 0; k < 8; k++) {
if ((current.getRelative(i, k, j).getType().isSolid() || current.getRelative(i, k, j).getType().toString().contains("LEAVES")) || !current.getRelative(i, -1, j).getType().isSolid()) flat = false;
}
}
}
if (flat) {
RuinBuilder.buildRuin(current.getLocation());
break;
}
}
}
}
}
}
开发者ID:TheBusyBiscuit,项目名称:MagicLoot3,代码行数:29,代码来源:MLListener.java
示例2: onChunkPopulate
import org.bukkit.event.world.ChunkPopulateEvent; //导入依赖的package包/类
/**
* Watches for chunk population and if on a world set to spawn trees in the wild,
* sends the chunk to be parsed
* @param e Chunk Event
*/
@EventHandler
public void onChunkPopulate(ChunkPopulateEvent e){
Chunk chunk = e.getChunk();
int index = names.indexOf(chunk.getWorld().getName());
if(index != -1){
treePopulators.get(index).parseChunk(chunk);
}
}
开发者ID:cadika-orade,项目名称:GiantTreesRevived,代码行数:14,代码来源:ChunkHandler.java
示例3: onChunkPopulate
import org.bukkit.event.world.ChunkPopulateEvent; //导入依赖的package包/类
@EventHandler
public void onChunkPopulate(ChunkPopulateEvent e)
{
// BlockState[] tileEnts = e.getChunk().getTileEntities();
// for (BlockState state : tileEnts)
// {
// if (state.getType() != Material.CHEST)
// continue;
// Chest c = (Chest) state.getBlock();
// c.getBlockInventory();
// }
}
开发者ID:Elarcis,项目名称:Scapegoat,代码行数:13,代码来源:GameState.java
示例4: onLightingGlitchOccur
import org.bukkit.event.world.ChunkPopulateEvent; //导入依赖的package包/类
@EventHandler
public void onLightingGlitchOccur(final ChunkPopulateEvent e) {
if(e.getWorld().getName() != "Christmas"){
return;
}
if(plugin.getConfig().getString("smartlighting") == null){
return;
}
if(plugin.getConfig().getString("smartlighting") != "true"){
return;
}
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
public void run() {
World world = e.getWorld();
Chunk chunk = e.getChunk();
int x = chunk.getX();
int z = chunk.getZ();
world.refreshChunk(x-1, z-1);
world.refreshChunk(x-1, z);
world.refreshChunk(x-1, z+1);
world.refreshChunk(x, z-1);
world.refreshChunk(x, z);
world.refreshChunk(x, z+1);
world.refreshChunk(x+1, z-1);
world.refreshChunk(x+1, z);
world.refreshChunk(x+1, z+1);
}
},20 * 5);
}
开发者ID:EmilHernvall,项目名称:tregmine,代码行数:34,代码来源:LightingFix.java
示例5: postGenerationOreClear
import org.bukkit.event.world.ChunkPopulateEvent; //导入依赖的package包/类
/**
* Reviews the chunk line by line and replaces all instances of toReplace with replaceWith.
* This is configured world to world.
*
* Note that by contract, this is called for a single chunk but the generation can occur
* for surrounding chunks, if they are not yet populated.
*
* @param event ChunkPopulateEvent covering the chunk
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void postGenerationOreClear(ChunkPopulateEvent event) {
if (toReplace == null || replaceWith == null || worldName == null) {
return;
}
Chunk chunk = event.getChunk();
World world = chunk.getWorld();
if (!world.getName().equalsIgnoreCase(worldName)) {
return;
}
clear(chunk);
int x = chunk.getX();
int z = chunk.getZ();
// check adjacent chunks, which by contract
// might have been updated.
if (world.isChunkLoaded(x - 1, z) ) {
chunk = world.getChunkAt(x - 1, z);
clear(chunk);
}
if (world.isChunkLoaded(x + 1, z) ) {
chunk = world.getChunkAt(x + 1, z);
clear(chunk);
}
if (world.isChunkLoaded(x, z - 1) ) {
chunk = world.getChunkAt(x, z - 1);
clear(chunk);
}
if (world.isChunkLoaded(x, z + 1) ) {
chunk = world.getChunkAt(x, z + 1);
clear(chunk);
}
if(Config.caveOres) {
generateCaveOres(chunk);
}
}
开发者ID:DevotedMC,项目名称:HiddenOre,代码行数:54,代码来源:WorldGenerationListener.java
示例6: onChunkPopulate
import org.bukkit.event.world.ChunkPopulateEvent; //导入依赖的package包/类
@EventHandler
public void onChunkPopulate(ChunkPopulateEvent event) {
plugin.handleEvent(event);
}
开发者ID:basicer,项目名称:parchment,代码行数:5,代码来源:GlobalListenerHeavy.java
注:本文中的org.bukkit.event.world.ChunkPopulateEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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