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Java EllipseMapObject类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.maps.objects.EllipseMapObject的典型用法代码示例。如果您正苦于以下问题:Java EllipseMapObject类的具体用法?Java EllipseMapObject怎么用?Java EllipseMapObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EllipseMapObject类属于com.badlogic.gdx.maps.objects包,在下文中一共展示了EllipseMapObject类的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: processFreeBodies

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private void processFreeBodies(Array<MapObject> bodies) {
    for (MapObject object : bodies) {
        FixtureBodyDefinition fixtureBodyDefinition;
        if (object instanceof RectangleMapObject) {
            fixtureBodyDefinition = TiledUtils.createRectangleFixtureBodyDef((RectangleMapObject)object);
        } else if (object instanceof CircleMapObject) {
            fixtureBodyDefinition = TiledUtils.createCircleFixtureBodyDef((CircleMapObject)object);
        } else if (object instanceof EllipseMapObject) {
            fixtureBodyDefinition = TiledUtils.createEllipseFixtureBodyDef((EllipseMapObject)object);
        } else if (object instanceof PolylineMapObject || object instanceof PolygonMapObject) {
            fixtureBodyDefinition = TiledUtils.createPolyFixtureBodyDef(object);
        } else {
            throw new InvalidConfigException(filename, "Unknown MapObject type");
        }

        freeBodyDefinitions.add(fixtureBodyDefinition);
    }
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:19,代码来源:TiledMapLevelLoadable.java


示例2: getFixtureDefFromBodySkeleton

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
public static FixtureDef getFixtureDefFromBodySkeleton(MapObject object) {
    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.density = 1;
    fixtureDef.friction = 0;
    fixtureDef.restitution = 0;

    Shape shape = null;
    if (object instanceof TextureMapObject) {
        shape = getTextureMapShape(object);
    } else if (object instanceof RectangleMapObject) {
        shape = getRectangleShape(object);
    } else if (object instanceof CircleMapObject) {
        shape = getCircleShape(object);
    } else if (object instanceof EllipseMapObject) {
        shape = getEllipseShape(object);
    } else if (object instanceof PolygonMapObject) {
        shape = getPolygonShape(object);
    } else if (object instanceof PolylineMapObject) {
        shape = getPolylineShape(object);
    }

    fixtureDef.shape = shape;

    return fixtureDef;
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:26,代码来源:TiledUtils.java


示例3: getPositionFromMapObject

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private Vector2 getPositionFromMapObject(MapObject mapObject) {
	if (mapObject instanceof PolygonMapObject) {
		Polygon polygon = ((PolygonMapObject) mapObject).getPolygon();
		return new Vector2(polygon.getX(), polygon.getY());
	} else if (mapObject instanceof RectangleMapObject) {
		Rectangle rectangle = ((RectangleMapObject) mapObject).getRectangle();
		return new Vector2(rectangle.getX(), rectangle.getY());
	} else if (mapObject instanceof EllipseMapObject) {
		Ellipse ellipse = ((EllipseMapObject) mapObject).getEllipse();
		return new Vector2(ellipse.x, ellipse.y);
	} else if (mapObject instanceof CircleMapObject) {
		Circle circle = ((CircleMapObject) mapObject).getCircle();
		return new Vector2(circle.x, circle.y);
	}
	throw new GdxRuntimeException("Only Polygons, Rectangles, Ellipses and Circles are supported!");
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:17,代码来源:GameMapLoader.java


示例4: createEllipse

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
/**
 * 
 * @param world
 * @param ellipseObject
 * @param density
 * @param friction
 * @param restitution
 */
private void createEllipse(World world, EllipseMapObject ellipseObject, float density, float friction, float restitution){
	Ellipse circle = ellipseObject.getEllipse();
	CircleShape shape = new CircleShape();
	shape.setRadius(circle.width / 2f / SupaBox.PPM);
	
	BodyDef bodyDef = new BodyDef();
	bodyDef.type = BodyType.StaticBody;
	bodyDef.position.set(new Vector2((circle.x + circle.width / 2f) / SupaBox.PPM, (circle.y + circle.width / 2f) / SupaBox.PPM));
	
	Body body = world.createBody(bodyDef);
	
	FixtureDef fixtureDef = new FixtureDef();
	fixtureDef.shape = shape;
	fixtureDef.density = density;
	fixtureDef.friction = friction;
	fixtureDef.restitution = restitution;
	
	body.createFixture(fixtureDef);
	
	shape.dispose();
}
 
开发者ID:ryanshappell,项目名称:SupaBax,代码行数:30,代码来源:BodyBuilder.java


示例5: getPlayerPosition

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
public static Vector2 getPlayerPosition(Map map, MapLayer layer) {
    Vector2 playerPos = new Vector2(0,0);

    for(MapObject object : layer.getObjects()) {
        if(object instanceof EllipseMapObject) {
            EllipseMapObject mapObject = (EllipseMapObject)object;
            Vector3 tempVec3 = new Vector3();
            tempVec3.set(mapObject.getEllipse().x + mapObject.getEllipse().width / 2,
                    mapObject.getEllipse().y + mapObject.getEllipse().height / 2, 0);
            tempVec3.mul(getTransformationMatrix(map));

            playerPos.set(tempVec3.x, tempVec3.y);
        }
    }

    return playerPos;
}
 
开发者ID:lukz,项目名称:Simple-Isometric-Game,代码行数:18,代码来源:MapProcessor.java


示例6: onInit

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
@Override
public void onInit()
{
    crystalAtlas = new TextureAtlas(Gdx.files.internal("data/graphics/packed/crystal.atlas"));
    crystal = crystalAtlas.findRegion("crystal");

    if (rawObject instanceof EllipseMapObject)
    {
        EllipseMapObject ellipseMapObject = (EllipseMapObject) rawObject;
        position = new Vector2(ellipseMapObject.getEllipse().x + ellipseMapObject.getEllipse().width / 2f, ellipseMapObject.getEllipse().y + ellipseMapObject.getEllipse().height / 2f);
    } else {
        Gdx.app.log("WARNING", "Crystal " + objectId + " must be an EllipseMapObject.");
        worldObjectManager.removeObject(this);
    }
}
 
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:16,代码来源:Crystal.java


示例7: onInit

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
@Override
public void onInit()
{
    wolfAtlas = new TextureAtlas(Gdx.files.internal("data/graphics/packed/wolf.atlas"));
    wolf = wolfAtlas.findRegion("wolf_side", 4);

    if (rawObject instanceof EllipseMapObject)
    {
        EllipseMapObject ellipseMapObject = (EllipseMapObject) rawObject;
        position = new Vector2(ellipseMapObject.getEllipse().x + ellipseMapObject.getEllipse().width / 2f, ellipseMapObject.getEllipse().y + ellipseMapObject.getEllipse().height / 2f);
    } else {
        Gdx.app.log("WARNING", "EndingWolf " + objectId + " must be an EllipseMapObject.");
        worldObjectManager.removeObject(this);
    }
}
 
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:16,代码来源:EndingWolf.java


示例8: createEllipseFixtureBodyDef

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
public static FixtureBodyDefinition createEllipseFixtureBodyDef(EllipseMapObject object) {
    BodyDef bodyDef = new BodyDef();
    Ellipse ellipse = object.getEllipse();
    bodyDef.position.x = ellipse.x + (ellipse.width / 2);
    bodyDef.position.y = ellipse.y + (ellipse.height / 2);
    bodyDef.position.scl(MainCamera.getInstance().getTileMapScale());
    bodyDef.type = getBodyType(object);

    FixtureDef fixtureDef = getFixtureDefFromBodySkeleton(object);

    return new FixtureBodyDefinition(fixtureDef, bodyDef);
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:13,代码来源:TiledUtils.java


示例9: getEllipseShape

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private static Shape getEllipseShape(MapObject object) {
    Ellipse circle = ((EllipseMapObject)object).getEllipse();
    CircleShape shape = new CircleShape();
    shape.setRadius(circle.width / 2 * MainCamera.getInstance().getTileMapScale());

    return shape;
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:8,代码来源:TiledUtils.java


示例10: getStartCoordinates

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
/**
 * Returns the coordinates where the PCs should
 * appear when they enter this map.
 * 
 * @return
 */
public Vector2 getStartCoordinates() {
	if (startCoordinates == null) {
		MapLayer npcLayer = tiledMap.getLayers().get(LAYER_SPECIAL);
		if (npcLayer != null && npcLayer.getObjects().getCount() > 0) {
			MapObject startLocation = npcLayer.getObjects().get(0);
			if (startLocation instanceof EllipseMapObject) {
				Ellipse center = ((EllipseMapObject)startLocation).getEllipse();
				startCoordinates = new Vector2((int)(center.x/getTileSizeX()), (int)(center.y/getTileSizeY()));
			}
		}
	}
	return startCoordinates;
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:20,代码来源:GameMap.java


示例11: spawnEnemies

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private void spawnEnemies(TiledMap tiledMap, int level) {
	Array<Vector2> spawnpoints = new Array<Vector2>();
	
	MapLayer layer = tiledMap.getLayers().get("EnemySpawnPoints");
	
	Iterator<MapObject> it = layer.getObjects().iterator();
	while(it.hasNext()){
		MapObject object = it.next();
		EllipseMapObject ellipseMapObject = (EllipseMapObject) object;
		Ellipse ellipse = ellipseMapObject.getEllipse();
		
		spawnpoints.add(new Vector2(ellipse.x + ellipse.width / 2, ellipse.y + ellipse.height / 2));
	}
	
	int numberOfEnemies = level / 6 + 1;
	if(numberOfEnemies >= 8){
		numberOfEnemies = 8;
	}
	float speed = (float) Math.pow(1.045, level);
	
	for(int i = 0; i < numberOfEnemies; i++){
		int random = MathUtils.random(0, spawnpoints.size - 1);
		Vector2 vec = spawnpoints.get(random);
		spawnpoints.removeIndex(random);
		Entity enemy = EntityUtils.createEnemyAStar(vec.x, vec.y, speed);
		enemies.add(enemy);
		engine.addEntity(enemy);
	}
	
}
 
开发者ID:Portals,项目名称:DropTheCube-LD32,代码行数:31,代码来源:MapControllerSystem.java


示例12: createLights

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private void createLights(TiledMap tiledMap, int map) {
	MapLayer layer = tiledMap.getLayers().get("PointLights");
	
	Iterator<MapObject> it = layer.getObjects().iterator();
	while(it.hasNext()){
		MapObject object = it.next();
		//Always going to be a circle
		EllipseMapObject ellipse = (EllipseMapObject) object;
		
		Entity entity = new Entity();
		
		PointLightComponent pointComponent = new PointLightComponent();
		pointComponent.color = Values.LIGHT_COLORS[map];
		pointComponent.maxDistance = (float)Math.sqrt((double)ellipse.getEllipse().area());
		pointComponent.numRays = Values.POINT_LIGHT_DEFAULT_NUM_RAYS;
		pointComponent.x = ellipse.getEllipse().x + ellipse.getEllipse().width / 2;
		pointComponent.y = ellipse.getEllipse().y + ellipse.getEllipse().height / 2;
		
		LightComponent lightComponent = new LightComponent();
		lightComponent.lightType = LightType.PointLight;
		
		entity.add(pointComponent);
		entity.add(lightComponent);
		
		engine.addEntity(entity);
		
		pointLights.add(entity);
	}
	
}
 
开发者ID:Portals,项目名称:DropTheCube-LD32,代码行数:31,代码来源:MapControllerSystem.java


示例13: createBodies

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
/**
 * 
 * @param world
 * @param map
 */
public void createBodies(ArrayList<Entity> entities, World world, TiledMap map){
	MapObjects objects;
	
	objects = map.getLayers().get("ground").getObjects();
	for(MapObject object : objects){
		if(object instanceof RectangleMapObject){
			createRectangle(world, (RectangleMapObject) object, 0.5f, 0.4f, 0.6f);
		} else if(object instanceof PolygonMapObject){
			createPolygon(world, (PolygonMapObject) object, 0.5f, 0.4f, 0.6f);
		} else if(object instanceof PolylineMapObject){
			createPolyline(world, (PolylineMapObject) object, 0.5f, 0.4f, 0.6f);
		} else if(object instanceof EllipseMapObject){
			createEllipse(world, (EllipseMapObject) object, 0.5f, 0.4f, 0.6f);
		} else{
			Gdx.app.error("Error", "Invalid map object");
		}
	}
	
	/*
	objects = map.getLayers().get("dynamic").getObjects();
	for(MapObject object : objects){
		RectangleMapObject entity = (RectangleMapObject) object;
		Rectangle position = entity.getRectangle();
		entities.add(new Box(world, new Vector2(position.x / SupaBox.PPM, position.y / SupaBox.PPM), new Vector2(0f, 0f), 1f, 1f));
	}
	*/
}
 
开发者ID:ryanshappell,项目名称:SupaBax,代码行数:33,代码来源:BodyBuilder.java


示例14: getEllipse

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private Shape getEllipse(EllipseMapObject ellipseObject) {
	Ellipse ellipse = ellipseObject.getEllipse();
	CircleShape ellipseShape = new CircleShape();
	ellipseShape.setRadius((ellipse.width/2) / GameWorld.units);
	ellipseShape.setPosition(new Vector2(ellipse.x / GameWorld.units, ellipse.y / GameWorld.units));

	return ellipseShape;
}
 
开发者ID:programacion2VideojuegosUM2015,项目名称:practicos,代码行数:9,代码来源:GeneradorNivel.java


示例15: onInit

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
/**
 * Initialisierung
 */
@Override
public void onInit()
{
    super.onInit();

    dummyAtlas = new TextureAtlas(Gdx.files.internal("data/graphics/packed/chicken.atlas"));
    dummy = dummyAtlas.findRegion("chicken");
    dummy_hit = dummyAtlas.findRegion("chicken_hit");

    if (rawObject instanceof EllipseMapObject)
    {
        EllipseMapObject ellipseObject = (EllipseMapObject) rawObject;
        Ellipse ellipse = ellipseObject.getEllipse();

        Vector2 startPos = new Vector2(ellipse.x + ellipse.width / 2f, ellipse.y + ellipse.height / 2f);

        body = createCircleBody(startPos, 10);

        handler = new AttackHandler(worldObjectManager);
        handler.setAttackedCallback(new AttackHandler.AttackedCallback()
        {
            @Override
            public boolean run(Player player, int damage)
            {
                health -= damage;

                if (health <= 0)
                {
                    if (deathCallback != null)
                        deathCallback.run();

                    worldObjectManager.removeObject(TutorialDummy.this);
                } else {
                    hitTimer += 0.6f;
                }

                return true;
            }
        });

        handler.createAttackFixture(body, Physics.createRectangle(64, 64, new Vector2(0, 0)));

    } else {
        Gdx.app.log("WARNING", "Tutorial Dummy " + objectId + " must have an EllipseMapObject!");
        worldObjectManager.removeObject(this);
    }
}
 
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:51,代码来源:TutorialDummy.java


示例16: onInit

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
/**
 * Initialisierung
 */
@Override
public void onInit()
{
    super.onInit();

    direction = new Vector2(MathUtils.random(-1f, 1f), MathUtils.random(-1f, 1f)).scl(4f);

    crabAtlas = new TextureAtlas(Gdx.files.internal("data/graphics/packed/krab.atlas"));
    crabAnimation = new Animation<TextureRegion>(1/7f, crabAtlas.findRegions("krab"), Animation.PlayMode.LOOP);

    if (rawObject instanceof EllipseMapObject)
    {
        EllipseMapObject ellipseObject = (EllipseMapObject) rawObject;
        Ellipse ellipse = ellipseObject.getEllipse();

        Vector2 startPos = new Vector2(ellipse.x + ellipse.width / 2f, ellipse.y + ellipse.height / 2f);

        body = createCircleBody(startPos, 10);

        handler = new AttackHandler(worldObjectManager);
        handler.setAttackedCallback(new AttackHandler.AttackedCallback()
        {
            @Override
            public boolean run(Player player, int damage)
            {
                health -= damage;

                if (health <= 0)
                {
                    if (deathCallback != null)
                        deathCallback.run();

                    worldObjectManager.removeObject(Crab.this);
                } else {
                    hitTimer += 0.6f;
                }

                return true;
            }
        });

        handler.createAttackFixture(body, Physics.createRectangle(64, 64, new Vector2(0, 0)));

    } else {
        Gdx.app.log("WARNING", "Crab " + objectId + " must have an EllipseMapObject!");
        worldObjectManager.removeObject(this);
    }
}
 
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:52,代码来源:Crab.java


示例17: createEnemy

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private void createEnemy() {
	mEnemyDaos = new Array<Enemy>();

	Array<MapLayer> mapLayers = new Array<MapLayer>();
	//天兵对象层
	mapLayers.add(mMap.getLayers().get("enemy"));
	mapLayers.add(mMap.getLayers().get("enemyFu"));
	mapLayers.add(mMap.getLayers().get("enemyQiang"));

	for (MapLayer mapLayer : mapLayers) {
		if (mapLayer == null) {
			continue;
		}

		//初始化天兵刚体形状
		BodyDef enemyDef = new BodyDef();
		enemyDef.type = BodyDef.BodyType.DynamicBody;
		//多边形形状
		PolygonShape polygonShape = new PolygonShape();
		//设置夹具
		FixtureDef enemyFixDef = new FixtureDef();

		//遍历enemy对象层
		for (MapObject object : mapLayer.getObjects()) {
			//坐标
			float x = 0;
			float y = 0;
			//获取对象坐标
			if (object instanceof EllipseMapObject) {
				EllipseMapObject ellipseMapObject = (EllipseMapObject) object;
				x = ellipseMapObject.getEllipse().x / Constant.RATE;
				y = ellipseMapObject.getEllipse().y / Constant.RATE;
			}

			//天兵夹具
			polygonShape.setAsBox(30 / Constant.RATE, 60 / Constant.RATE);
			enemyFixDef.shape = polygonShape;
			enemyFixDef.isSensor = true;
			enemyFixDef.filter.categoryBits = Constant.ENEMY_DAO;
			enemyFixDef.filter.maskBits = Constant.PLAYER;

			//设置位置
			enemyDef.position.set(x, y);
			Body enemyBody = mWorld.createBody(enemyDef);
			enemyBody.createFixture(enemyFixDef).setUserData("enemy");

			//创建脚传感器 foot
			polygonShape.setAsBox(28 / Constant.RATE, 3 / Constant.RATE, new Vector2(0, -58 / Constant.RATE), 0);
			enemyFixDef.shape = polygonShape;
			enemyFixDef.filter.categoryBits = Constant.ENEMY_DAO;
			enemyFixDef.filter.maskBits = Constant.BLOCK;
			enemyFixDef.isSensor = false;
			enemyBody.createFixture(enemyFixDef).setUserData("enemyFoot");

			Enemy enemy = new Enemy(enemyBody, mapLayer.getName());
			mEnemyDaos.add(enemy);
			enemyBody.setUserData(enemy);

			Thread thread = new Thread(enemy);
			thread.start();
		}
	}
}
 
开发者ID:heyzqt,项目名称:libGdx-xiyou,代码行数:64,代码来源:Play.java


示例18: createBoss

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private void createBoss(int level) {

		MapLayer mapLayer = mMap.getLayers().get("Boss");
		if (mapLayer == null) return;

		//初始化Boss刚体形状
		BodyDef bossDef = new BodyDef();
		bossDef.type = BodyDef.BodyType.DynamicBody;
		//多边形形状
		PolygonShape polygonShape = new PolygonShape();
		//设置夹具
		FixtureDef bossFixDef = new FixtureDef();

		//遍历Boss对象层
		for (MapObject object : mapLayer.getObjects()) {
			//坐标
			float x = 0;
			float y = 0;
			//获取对象坐标
			if (object instanceof EllipseMapObject) {
				EllipseMapObject ellipseMapObject = (EllipseMapObject) object;
				x = ellipseMapObject.getEllipse().x / Constant.RATE;
				y = ellipseMapObject.getEllipse().y / Constant.RATE;
			}

			//设置位置
			bossDef.position.set(x, y);
			Body bossBody = mWorld.createBody(bossDef);

			//二郎神标志
			if (Play.level == 4) {
				polygonShape.setAsBox(20 / Constant.RATE, 10 / Constant.RATE, new Vector2(0, -20 / Constant.RATE), 0);
				bossFixDef.shape = polygonShape;
				bossFixDef.isSensor = true;
				bossBody.createFixture(bossFixDef).setUserData("erlang");
			}

			//boss夹具
			polygonShape.setAsBox(30 / Constant.RATE, 60 / Constant.RATE);
			bossFixDef.shape = polygonShape;
			bossFixDef.isSensor = true;
			bossFixDef.filter.categoryBits = Constant.BOSS;
			bossFixDef.filter.maskBits = Constant.PLAYER;
			bossBody.createFixture(bossFixDef).setUserData("boss");

			//创建脚传感器 foot
			polygonShape.setAsBox(28 / Constant.RATE, 3 / Constant.RATE, new Vector2(0, -58 / Constant.RATE), 0);
			bossFixDef.shape = polygonShape;
			bossFixDef.filter.categoryBits = Constant.BOSS;
			bossFixDef.filter.maskBits = Constant.BLOCK;
			bossFixDef.isSensor = false;
			bossBody.createFixture(bossFixDef).setUserData("bossFoot");

			//设置Boss
			switch (level) {
				case 0:        //第一关
					mBoss = new Boss(bossBody, MyGdxGame.assetManager.getTextureAtlas(Constant.BOSS_JULING_ROLE));
					break;
				case 1:        //第二关
					mBoss = new Boss(bossBody, MyGdxGame.assetManager.getTextureAtlas(Constant.BOSS_ZENGZHANG_ROLE));
					break;
				case 2:        //第三关
					mBoss = new Boss(bossBody, MyGdxGame.assetManager.getTextureAtlas(Constant.BOSS_GUANGMU_ROLE));
					break;
				case 3:        //第四关
					mBoss = new Boss(bossBody, MyGdxGame.assetManager.getTextureAtlas(Constant.BOSS_DUOWEN_ROLE));
					break;
				case 4:        //第五关
					mBoss = new Boss(bossBody, MyGdxGame.assetManager.getTextureAtlas(Constant.BOSS_ERLANG_ROLE));
					break;
			}
			bossBody.setUserData(mBoss);

			Thread thread = new Thread(mBoss);
			thread.start();
		}
	}
 
开发者ID:heyzqt,项目名称:libGdx-xiyou,代码行数:78,代码来源:Play.java


示例19: crearColisiones

import com.badlogic.gdx.maps.objects.EllipseMapObject; //导入依赖的package包/类
private void crearColisiones() {
   	
Array<Body> slopes = new Array<Body>();
FixtureDef fixDef = new FixtureDef();
   	
	
MapObjects objects = cls.getObjects();
Iterator<MapObject> objectIt = objects.iterator();
		
while(objectIt.hasNext()) {
MapObject object = objectIt.next();
		
if (object instanceof TextureMapObject){
  continue;
}
		
Shape shape;
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyDef.BodyType.StaticBody;
		
if (object instanceof RectangleMapObject) {
    RectangleMapObject rectangle = (RectangleMapObject)object;
    shape = getRectangle(rectangle);
}
else if (object instanceof PolygonMapObject) {
	shape = getPolygon((PolygonMapObject)object);
}
else if (object instanceof PolylineMapObject) {
	shape = getPolyline((PolylineMapObject)object);
}
else if (object instanceof EllipseMapObject) {
	shape = getEllipse((EllipseMapObject)object);
}
else if (object instanceof CircleMapObject) {
	shape = getCircle((CircleMapObject)object);
}
else {
	continue;
}
		
		
fixDef.shape = shape;
fixDef.filter.categoryBits = GameWorld.BIT_PARED;
  fixDef.filter.maskBits = GameWorld.BIT_JUGADOR | GameWorld.BIT_ENEMIGOS | GameWorld.BIT_SENSOR;
   		

Body suelo = GameWorld.mundo.createBody(bodyDef);
suelo.createFixture(fixDef).setUserData("cls");
		
slopes.add(suelo);
		
shape.dispose();
  }
}
 
开发者ID:programacion2VideojuegosUM2015,项目名称:practicos,代码行数:55,代码来源:GeneradorNivel.java



注:本文中的com.badlogic.gdx.maps.objects.EllipseMapObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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