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Java JointDef类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.physics.box2d.JointDef的典型用法代码示例。如果您正苦于以下问题:Java JointDef类的具体用法?Java JointDef怎么用?Java JointDef使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



JointDef类属于com.badlogic.gdx.physics.box2d包,在下文中一共展示了JointDef类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.WheelJointDef fd = new org.jbox2d.dynamics.joints.WheelJointDef();
	fd.bodyA = bodyA.body;
	fd.bodyB = bodyB.body;
	fd.collideConnected = collideConnected;
	fd.localAxisA.set(localAxisA.x, localAxisA.y);
	fd.enableMotor = enableMotor;
	fd.maxMotorTorque = maxMotorTorque;
	fd.motorSpeed = motorSpeed;
	fd.frequencyHz = frequencyHz;
	fd.dampingRatio = dampingRatio;
	fd.localAnchorA.set(localAnchorA.x, localAnchorA.y);
	fd.localAnchorB.set(localAnchorB.x, localAnchorB.y);
	fd.type = org.jbox2d.dynamics.joints.JointType.WHEEL;
	return fd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:18,代码来源:WheelJointDef.java


示例2: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.PrismaticJointDef jd = new org.jbox2d.dynamics.joints.PrismaticJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.enableLimit = enableLimit;
	jd.enableMotor = enableMotor;
	jd.localAnchorA.set(localAnchorA.x, localAnchorA.y);
	jd.localAnchorB.set(localAnchorB.x, localAnchorB.y);
	jd.localAxisA.set(localAxisA.x, localAxisA.y);
	jd.lowerTranslation = lowerTranslation;
	jd.maxMotorForce = maxMotorForce;
	jd.motorSpeed = motorSpeed;
	jd.referenceAngle = referenceAngle;
	jd.type = org.jbox2d.dynamics.joints.JointType.PRISMATIC;
	jd.upperTranslation = upperTranslation;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:20,代码来源:PrismaticJointDef.java


示例3: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.PulleyJointDef jd = new org.jbox2d.dynamics.joints.PulleyJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.groundAnchorA.set(groundAnchorA.x, groundAnchorB.y);
	jd.groundAnchorB.set(groundAnchorB.x, groundAnchorB.y);
	jd.lengthA = lengthA;
	jd.lengthB = lengthB;
	jd.localAnchorA.set(localAnchorA.x, localAnchorA.y);
	jd.localAnchorB.set(localAnchorB.x, localAnchorB.y);
	jd.ratio = ratio;
	jd.type = org.jbox2d.dynamics.joints.JointType.PULLEY;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:17,代码来源:PulleyJointDef.java


示例4: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.RevoluteJointDef jd = new org.jbox2d.dynamics.joints.RevoluteJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.enableLimit = enableLimit;
	jd.enableMotor = enableMotor;
	jd.localAnchorA.set(localAnchorA.x, localAnchorA.y);
	jd.localAnchorB.set(localAnchorB.x, localAnchorB.y);
	jd.lowerAngle = lowerAngle;
	jd.maxMotorTorque = maxMotorTorque;
	jd.motorSpeed = motorSpeed;
	jd.referenceAngle = referenceAngle;
	jd.type = org.jbox2d.dynamics.joints.JointType.REVOLUTE;
	jd.upperAngle = upperAngle;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:19,代码来源:RevoluteJointDef.java


示例5: B2FlxJoint

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
/**
 * Depending on the type of joint there is no need of two bodies. You can safely 
 * pass a JointDef and reuse it. If both bodies are not passed, then an error will 
 * be prompt.
 * @param spriteA	The first body.
 * @param spriteB	The second body.
 * @param jointDef	The joint definition.
 */
public B2FlxJoint(B2FlxShape spriteA, B2FlxShape spriteB, JointDef jointDef)
{
	super();
	
	if(spriteA != null)
	{
		bodyA = spriteA.body;
		spriteA.joints.add(this);
	}
	if(spriteB != null)
	{
		bodyB = spriteB.body;
		spriteB.joints.add(this);
	}
	if(bodyA == null && bodyB == null)
		throw new Error("your jointDef must have b2Body instances for its a and b properties");
	if(jointDef != null)
		this.jointDef = jointDef;

	scrollFactor = new FlxPoint(1.0f,1.0f);
	
	B2FlxB.flxJoints.add(this);
	
	init();
}
 
开发者ID:flixel-gdx,项目名称:flixel-gdx-box2d,代码行数:34,代码来源:B2FlxJoint.java


示例6: toJointDef

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
public JointDef toJointDef(Body bodyA, Body bodyB){
	logger.debug("Creating joint def");
	JointDef jd = toJointDef(type);
	jd.bodyA = bodyA;
	jd.bodyB = bodyB;
	jd.collideConnected = collideConnected;
	return jd;
}
 
开发者ID:Deftwun,项目名称:ZombieCopter,代码行数:9,代码来源:JointModel.java


示例7: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.GearJointDef jd = new org.jbox2d.dynamics.joints.GearJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.joint1 = joint1.getJBox2DJoint();
	jd.joint2 = joint2.getJBox2DJoint();
	jd.ratio = ratio;
	jd.type = org.jbox2d.dynamics.joints.JointType.GEAR;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:13,代码来源:GearJointDef.java


示例8: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.RopeJointDef fd = new org.jbox2d.dynamics.joints.RopeJointDef();
	fd.bodyA = bodyA.body;
	fd.bodyB = bodyB.body;
	fd.collideConnected = collideConnected;
	fd.maxLength = maxLength;
	fd.localAnchorA.set(localAnchorA.x, localAnchorA.y);
	fd.localAnchorB.set(localAnchorB.x, localAnchorB.y);
	fd.type = org.jbox2d.dynamics.joints.JointType.ROPE;
	return fd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:13,代码来源:RopeJointDef.java


示例9: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.MotorJointDef jd = new org.jbox2d.dynamics.joints.MotorJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.linearOffset.set(linearOffset.x, linearOffset.y);
	jd.angularOffset = angularOffset;
	jd.maxForce = maxForce;
	jd.maxTorque = maxTorque;
	jd.type = org.jbox2d.dynamics.joints.JointType.MOTOR;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:14,代码来源:MotorJointDef.java


示例10: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.FrictionJointDef jd = new org.jbox2d.dynamics.joints.FrictionJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.localAnchorA.set(localAnchorA.x, localAnchorA.y);
	jd.localAnchorB.set(localAnchorB.x, localAnchorB.y);
	jd.maxForce = maxForce;
	jd.maxTorque = maxTorque;
	jd.type = org.jbox2d.dynamics.joints.JointType.FRICTION;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:14,代码来源:FrictionJointDef.java


示例11: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.WeldJointDef jd = new org.jbox2d.dynamics.joints.WeldJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.dampingRatio = dampingRatio;
	jd.frequencyHz = frequencyHz;
	jd.localAnchorA.set(localAnchorA.x, localAnchorA.y);
	jd.localAnchorB.set(localAnchorB.x, localAnchorB.y);
	jd.referenceAngle = referenceAngle;
	jd.type = org.jbox2d.dynamics.joints.JointType.WELD;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:15,代码来源:WeldJointDef.java


示例12: toJBox2d

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
	org.jbox2d.dynamics.joints.MouseJointDef jd = new org.jbox2d.dynamics.joints.MouseJointDef();
	jd.bodyA = bodyA.body;
	jd.bodyB = bodyB.body;
	jd.collideConnected = collideConnected;
	jd.dampingRatio = dampingRatio;
	jd.frequencyHz = frequencyHz;
	jd.maxForce = maxForce;
	jd.target.set(target.x, target.y);
	jd.type = org.jbox2d.dynamics.joints.JointType.MOUSE;
	return jd;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:14,代码来源:MouseJointDef.java


示例13: createDef

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public JointDef createDef(Body sourceBody, Body targetBody, final Vector2 targetOffset) {
  WheelJointDef jointDef = new WheelJointDef() {{
    enableMotor = true;
    frequencyHz = suspensionFrequencyHz;
    dampingRatio = suspensionDampingRatio;
  }};

  Vector2 worldTarget = new Vector2(targetBody.getWorldCenter()).add(targetOffset);
  jointDef.initialize(sourceBody, targetBody, worldTarget, axisOfMovement);
  return jointDef;
}
 
开发者ID:jwang47,项目名称:radial,代码行数:13,代码来源:WheelJointConfig.java


示例14: createDef

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public JointDef createDef(Body sourceBody, Body targetBody, final Vector2 targetOffset) {
  PrismaticJointDef jointDef = new PrismaticJointDef() {{
    enableLimit = true;
    enableMotor = true;
    lowerTranslation = PrismaticJointConfig.this.lowerTranslation;
    upperTranslation = PrismaticJointConfig.this.upperTranslation;
  }};

  Vector2 worldTarget = new Vector2(targetBody.getWorldCenter()).add(targetOffset);
  jointDef.initialize(sourceBody, targetBody, worldTarget, axisOfMovement);
  return jointDef;
}
 
开发者ID:jwang47,项目名称:radial,代码行数:14,代码来源:PrismaticJointConfig.java


示例15: createDef

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public JointDef createDef(Body sourceBody, Body targetBody, final Vector2 targetOffset) {


  RevoluteJointDef jointDef = new RevoluteJointDef() {{
    enableLimit = false;
  }};

  Vector2 worldTarget = new Vector2(targetBody.getWorldCenter()).add(targetOffset);
  jointDef.initialize(sourceBody, targetBody, worldTarget);
  return jointDef;
}
 
开发者ID:jwang47,项目名称:radial,代码行数:13,代码来源:RevoluteJointConfig.java


示例16: createJoint

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
public Joint createJoint(final JointDef pDef) {
	return this.mWorld.createJoint(pDef);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:4,代码来源:PhysicsWorld.java


示例17: JointModel

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
public JointModel(JointDef jd,String bodyName1, String bodyName2){
	this.fromJointDef(jd,bodyName1,bodyName2);
}
 
开发者ID:Deftwun,项目名称:ZombieCopter,代码行数:4,代码来源:JointModel.java


示例18: toJoint

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
public Joint toJoint(World world,Body bodyA, Body bodyB){
	logger.debug("Creating Joint");
	JointDef jd = this.toJointDef(bodyA,bodyB);
	return world.createJoint(jd);

	/*
	switch (type){

	case DistanceJoint:{
		return world.createJoint((DistanceJointDef)jd);
	}
	
	case FrictionJoint:{
		return world.createJoint((FrictionJointDef)jd);
	}
	
	case GearJoint:{
		return world.createJoint((GearJointDef)jd);
	}
	
	case MotorJoint:{
		return world.createJoint((MotorJointDef)jd);
	}
	
	case MouseJoint:{
		return world.createJoint((MouseJointDef)jd);
	}
	
	case PrismaticJoint:{
		return world.createJoint((PrismaticJointDef)jd);
	}
	
	case PulleyJoint:{
		return world.createJoint((PulleyJointDef)jd);
	}
	
	case RevoluteJoint:{
		return world.createJoint((RevoluteJointDef)jd);
	}
	
	case RopeJoint:{
		return world.createJoint((RopeJointDef)jd);
	}
	
	case WeldJoint:{
		return world.createJoint((WeldJointDef)jd);
	}
	
	case WheelJoint:{
		return world.createJoint((WheelJointDef)jd);			
	}
	
	}
	return null;
	*/
}
 
开发者ID:Deftwun,项目名称:ZombieCopter,代码行数:57,代码来源:JointModel.java


示例19: setJointDef

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public B2FlxWeldJoint setJointDef(JointDef jointDef){super.setJointDef(jointDef);return this;}
 
开发者ID:flixel-gdx,项目名称:flixel-gdx-box2d,代码行数:3,代码来源:B2FlxWeldJoint.java


示例20: setJointDef

import com.badlogic.gdx.physics.box2d.JointDef; //导入依赖的package包/类
@Override
public B2FlxRopeJoint setJointDef(JointDef jointDef){super.setJointDef(jointDef);return this;}
 
开发者ID:flixel-gdx,项目名称:flixel-gdx-box2d,代码行数:3,代码来源:B2FlxRopeJoint.java



注:本文中的com.badlogic.gdx.physics.box2d.JointDef类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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