本文整理汇总了Java中org.andengine.util.adt.align.HorizontalAlign类的典型用法代码示例。如果您正苦于以下问题:Java HorizontalAlign类的具体用法?Java HorizontalAlign怎么用?Java HorizontalAlign使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
HorizontalAlign类属于org.andengine.util.adt.align包,在下文中一共展示了HorizontalAlign类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: showDeleteConfirm
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
public void showDeleteConfirm(final SessionSprite sessionSprite) {
final Scene scene = this;
Dialog confirmDelete = new Dialog(400, 200, Dialog.Buttons.YES_NO, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
@Override
public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
if (dialogButton == Dialog.DialogButton.YES) {
Debug.d("Delete session");
deleteSession(sessionSprite);
} else {
Debug.d("Don't delete session");
}
dialog.close();
scene.unregisterTouchArea(dialog);
}
});
confirmDelete.attachChild(new Text(200, 150, GameFonts.dialogText(), "Delete saved game?", 18, new TextOptions(HorizontalAlign.CENTER), PhoeniciaContext.vboManager));
scene.registerTouchArea(confirmDelete);
confirmDelete.open(scene);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:20,代码来源:SessionSelectionScene.java
示例2: show_sorry
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
private void show_sorry() {
Dialog sorry_dialog = new Dialog(400, 150, Dialog.Buttons.OK, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
@Override
public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
dialog.close();
unregisterTouchArea(dialog);
finish();
}
});
String counts = String.format("%1$d/%2$d", this.winnings.size(), this.max_rounds);
Text sorry_text = new Text(sorry_dialog.getWidth()/2, sorry_dialog.getHeight()-48, GameFonts.dialogText(), counts, counts.length(), new TextOptions(AutoWrap.WORDS, sorry_dialog.getWidth()*0.8f, HorizontalAlign.CENTER), PhoeniciaContext.vboManager);
sorry_text.setColor(Color.RED);
sorry_dialog.attachChild(sorry_text);
this.registerTouchArea(sorry_dialog);
sorry_dialog.open(this);
GameSounds.play(GameSounds.FAILED);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:20,代码来源:ImageMatchGameHUD.java
示例3: showPage
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
/**
* Change the display to the specified IntroPage
* @param page_index page to display
*/
private void showPage(int page_index) {
Debug.d("Showing page: "+page_index);
this.current_page = page_index;
final String nextPage = level.intro.get(page_index).text;
final TextOptions introTextOptions = new TextOptions(AutoWrap.WORDS, messageBox.getWidth()-64, HorizontalAlign.LEFT);
final Text introPageText = new Text(messageBox.getWidth()/2 - 32, messageBox.getHeight()/2, GameFonts.introText(), nextPage, introTextOptions, PhoeniciaContext.vboManager);
introPageText.setPosition(messageBox.getWidth() / 2, messageBox.getHeight() - (introPageText.getHeight() / 2));
this.messageBox.setHeight(introPageText.getHeight() + 64);
introPageText.setPosition(this.messageBox.getWidth() / 2 + 16, this.messageBox.getHeight() - (introPageText.getHeight() / 2));
messageBox.detachChildren();
messageBox.attachChild(introPageText);
messageBox.attachChild(this.nextButton);
game.playLevelSound(level.intro.get(page_index).sound, this);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:22,代码来源:LevelIntroHUD.java
示例4: DormidaSprite
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
public DormidaSprite() {
super(GameActivity.WORLD_WIDTH / 2, GameActivity.WORLD_HEIGHT / 2,
ResourceManager.getInstance().NOTE_BOOK_EMPTY_TEXTURE_REGION, ResourceManager.getInstance().getVertexBuffer());
this.setY(GameActivity.WORLD_HEIGHT + this.getHeight() / 2);
float posY = 100;
winnerTitle = new Text((this.getWidth()/2)+30,this.getHeight()-posY, ResourceManager.getInstance().fontBig,"123456789",20, new TextOptions(HorizontalAlign.CENTER),ResourceManager.getInstance().getVertexBuffer());
winnerTitle.setText(ResourceManager.getInstance().context.getString(R.string.dormida));
winnerTitle.setColor(0.25490196f, 0.25490196f, 0.25490196f);
winnerTitle.setScale(0.7f);
this.attachChild(winnerTitle);
posY += 120;
winnerPlayer = new Text((this.getWidth()/2)+30,this.getHeight()-posY, ResourceManager.getInstance().fontNormal,"123456789",20, new TextOptions(HorizontalAlign.CENTER),ResourceManager.getInstance().getVertexBuffer());
this.attachChild(winnerPlayer);
this.setVisible(false);
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:17,代码来源:DormidaSprite.java
示例5: getMenuItemX
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
protected float getMenuItemX(final MenuScene pMenuScene, final int pIndex) {
final float menuSceneWidth = pMenuScene.getWidth();
final IMenuItem menuItem = pMenuScene.getMenuItem(pIndex);
final float menuItemWidth = menuItem.getWidth();
/* Determine horizontal position. */
final float x;
switch (this.mHorizontalAlign) {
case LEFT:
x = menuItemWidth * 0.5f;
break;
case CENTER:
x = menuSceneWidth * 0.5f;
break;
case RIGHT:
x = menuSceneWidth - (menuItemWidth * 0.5f);
break;
default:
throw new IllegalArgumentException("Unexpected " + HorizontalAlign.class.getSimpleName() + " with value: '" + this.mHorizontalAlign + "'.");
}
return x + this.mOffsetX;
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:25,代码来源:MenuSceneAnimator.java
示例6: onShowScene
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
@Override
public void onShowScene() {
// Bg:
// TODO: background
getBackground().setColor(0.5f, 0.3f, 0.8f);
//
// Diff tittle:
achievTittle = new Text(1540, HEIGHT - 166,
ResourceManager.getInstance().fontMedium, "Achievements",
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
attachChild(achievTittle);
// Main achievements grid:
achievementGrid = new AchievementGrid(662, HEIGHT/2, GameManager.getAchievSet());
attachChild(achievementGrid);
// Achiev detail:
achievementDetail = new AchievementDetail(1550, HEIGHT - 740);
attachChild(achievementDetail);
}
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:23,代码来源:AchievementsScene.java
示例7: addScoreLine
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
/**
* Adds a new score row to the scroll.
* @param y The Y position of the score line.
* @param description The score item description, like "Jump Time", "Shuriken Precission", etc.
* @param value The item value like "34 sec", or "67%".
*/
private void addScoreLine(float y, String description, String value) {
Text descriptionText = new Text(WIDTH/2, y,
ResourceManager.getInstance().fontSmall,
description,
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
attachChild(descriptionText);
Text valueText = new Text(POS_X_LEFT_SCORE, y,
ResourceManager.getInstance().fontSmall,
value,
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
attachChild(valueText);
}
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:22,代码来源:ResultWinScene.java
示例8: RecordsTableEntity
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
/**
*
* @param x the tittle x pos
* @param y the tittle y pos
* @param tittle the table name
* @param rt data source
*/
public RecordsTableEntity(float x, float y, String tittle, RecordsTable rt) {
Text tittleText = new Text(x, y,
ResourceManager.getInstance().fontMedium,
tittle,
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
attachChild(tittleText);
for (int i = 0; i < RecordsTableSet.SIZE; i++) {
RecordItem r = new RecordItem(x, y - 80 - RecordItem.ITEM_HEIGHT * i,
rt.recordsTable[RecordsTableSet.SIZE-i-1],
i == 0 ? true : false);
attachChild(r);
}
}
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:23,代码来源:RecordsScene.java
示例9: onShowScene
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
@Override
public void onShowScene() {
int i = GameManager.getSelectedDiff();
this.getBackground().setColor(0.5f, 0.3f, 0.2f);
final Text loadingText = new Text(
ResourceManager.getInstance().cameraWidth * 0.5f,
ResourceManager.getInstance().cameraHeight * 0.5f,
ResourceManager.getInstance().fontMedium,
"Press O for action\n" +
"You must wait for " + PUSH_DELAY_TIME + " seconds.\n" +
"Selected Diff = " + i,
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
this.attachChild(loadingText);
}
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:17,代码来源:DummyMenu.java
示例10: onShowScene
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
@Override
public void onShowScene() {
this.getBackground().setColor(0.9f, 0.2f, 0.9f);
tittleText = new Text(WIDTH/2, HEIGHT - 200,
ResourceManager.getInstance().fontMedium, "Clear Data Scene",
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
attachChild(tittleText);
// SelectionStripe:
selectionStripe = new SelectionStripe(tittleText.getX(), tittleText.getY() - 400,
SelectionStripe.DISP_VERTICAL, 200f,
new String[] {"Clean Records", "Clean Achievements"},
SelectionStripe.TEXT_ALIGN_CENTER, 0);
attachChild(selectionStripe);
c = ResourceManager.getInstance().context;
}
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:20,代码来源:DataLoadAndSaveTestScene.java
示例11: createHUD
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
private void createHUD() {
mHUD = new HUD(); // create fixed HUD for static text display
mTimeText = new Text(0, 0, mResourcesManager.mFontSmall, Phrases.getPossibleCharacters(Phrases.FIELD_TIME), new TextOptions(HorizontalAlign.LEFT), mVertexManager); // prepare memory with all possible chars
mExclamation = new Text(0, 0, mResourcesManager.mFontBig, Phrases.getPossibleCharacters(Phrases.FIELD_EXCLAMATION), new TextOptions(HorizontalAlign.CENTER), mVertexManager); // prepare memory with all possible chars
mScoreText = new Text(0, 0, mResourcesManager.mFontSmall, Phrases.getPossibleCharacters(Phrases.FIELD_SCORE), new TextOptions(HorizontalAlign.RIGHT), mVertexManager); // prepare memory with all possible chars
mBottomText = new Text(0, 0, mResourcesManager.mFontSmall, Phrases.getPossibleCharacters(Phrases.FIELD_TAP_TO_LEAVE), new TextOptions(HorizontalAlign.CENTER), mVertexManager); // prepare memory with all possible chars
updateScore();
updateExclamation();
updateText(mBottomText, Phrases.mEmpty, GameScreen.CAMERA_WIDTH/2, GameScreen.CAMERA_HEIGHT/3, TEXT_HALIGN_CENTER, TEXT_VALIGN_TOP);
mHUD.attachChild(mTimeText);
mHUD.attachChild(mExclamation);
mHUD.attachChild(mScoreText);
mHUD.attachChild(mBottomText);
mCamera.setHUD(mHUD);
}
开发者ID:delight-im,项目名称:NationSoccer,代码行数:19,代码来源:GameScene.java
示例12: showMessage
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
public void showMessage(Message message, MessageBox position, final boolean showNextButton, final MediaPlayer.OnCompletionListener listener) {
String messageText = message.text;
String messageSound = message.sound;
this.messageBox.detachChildren();
this.nextButton.setVisible(false);
this.messageBox.attachChild(this.nextButton);
this.positionMessageBox(position);
this.displayText = new Text(this.messageBox.getWidth()/2+16, this.messageBox.getHeight()/2, GameFonts.introText(), messageText, messageText.length(), new TextOptions(HorizontalAlign.LEFT), PhoeniciaContext.vboManager);
this.displayText.setAutoWrapWidth(this.messageBox.getWidth() - 32);
this.displayText.setAutoWrap(AutoWrap.WORDS);
this.messageBox.setHeight(this.displayText.getHeight() + 64);
this.displayText.setPosition(this.messageBox.getWidth() / 2 + 16, this.messageBox.getHeight() - (this.displayText.getHeight() / 2));
this.messageBox.attachChild(this.displayText);
if (messageSound != null && messageSound.length() > 0) {
Debug.d("Playing tour message sound: '" + messageSound + "'");
this.messagePlaying = true;
this.game.playLevelSound(messageSound, new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
messagePlaying = false;
if (listener != null) {
listener.onCompletion(mp);
}
if (showNextButton) {
nextButton.setVisible(true);
}
}
});
}
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:37,代码来源:TourOverlay.java
示例13: show_reward
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
private void show_reward() {
Collections.shuffle(this.winnings);
final Word reward_word = this.winnings.get(0);
final int reward_coins = Math.round(reward_word.sell * this.tile.game.reward);
final int reward_points = Math.round(reward_word.points * this.tile.game.reward);
final Dialog reward_dialog = new Dialog(400, 300, Dialog.Buttons.OK, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
@Override
public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
finish();
Inventory.getInstance().add(reward_word.name, 1, false);
Bank.getInstance().credit(reward_coins);
game.session.addExperience(reward_points);
GameSounds.play(GameSounds.COLLECT);
dialog.close();
unregisterTouchArea(dialog);
}
});
String counts = String.format("%1$d/%2$d", this.winnings.size(), this.max_rounds);
Text reward_text = new Text(reward_dialog.getWidth()/2, reward_dialog.getHeight()-24, GameFonts.dialogText(), counts, counts.length(), new TextOptions(AutoWrap.WORDS, reward_dialog.getWidth()*0.8f, HorizontalAlign.CENTER), PhoeniciaContext.vboManager);
reward_text.setColor(Color.GREEN);
reward_dialog.attachChild(reward_text);
ITiledTextureRegion sprite_region = this.game.wordSprites.get(reward_word);
Sprite reward_sprite = new Sprite(reward_dialog.getWidth()/2, reward_dialog.getHeight() - 100, sprite_region.getTextureRegion(1), PhoeniciaContext.vboManager);
reward_dialog.attachChild(reward_sprite);
ITextureRegion coinRegion = GameUI.getInstance().getCoinsIcon();
Sprite coinIcon = new Sprite(reward_dialog.getWidth()/2 - 32, 112, coinRegion, PhoeniciaContext.vboManager);
coinIcon.setScale(0.5f);
reward_dialog.attachChild(coinIcon);
Text iconDisplay = new Text(reward_dialog.getWidth()/2 + 32, 112, GameFonts.dialogText(), String.valueOf(reward_coins), 10, new TextOptions(HorizontalAlign.LEFT), PhoeniciaContext.vboManager);
reward_dialog.attachChild(iconDisplay);
this.registerTouchArea(reward_dialog);
reward_dialog.open(this);
GameSounds.play(GameSounds.COMPLETE);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:41,代码来源:ImageMatchGameHUD.java
示例14: addRequestToQueue
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
private void addRequestToQueue(final MarketRequest request, final boolean animate) {
float startX = (this.requestsPane.getWidth()) - (this.columns * 192) + 96;
float startY = this.requestsPane.getHeight() - 128;
float column = this.requestPerson.size() % 2;
float row = (int)(this.requestPerson.size()/2);
final Person currentPerson = game.locale.person_map.get(request.person_name.get());
if (currentPerson == null) {
Debug.d("Market Request without person!");
return;
}
Debug.d("Adding Market request: " + currentPerson.name);
final ITextureRegion personRegion = game.personTiles.get(currentPerson);
final ButtonSprite block = new ButtonSprite(startX + (192 * column), startY - (288 * row), personRegion, PhoeniciaContext.vboManager);
block.setOnClickListener(new ButtonSprite.OnClickListener() {
@Override
public void onClick(ButtonSprite buttonSprite, float v, float v2) {
Debug.d("Request from " + currentPerson.name + " clicked");
populateRequestItems(request);
}
});
requestsPane.registerTouchArea(block);
requestsPane.attachChild(block);
this.requestPerson.put(request, block);
Text personName = new Text(block.getWidth()/2, -16, GameFonts.dialogText(), currentPerson.name, currentPerson.name.length(), new TextOptions(AutoWrap.WORDS, 192, HorizontalAlign.CENTER), PhoeniciaContext.vboManager);
block.attachChild(personName);
this.requestName.put(request, personName);
this.requestQueue.add(request);
if (animate) {
block.registerEntityModifier(new MoveYModifier(0.5f, -(block.getHeight()/2), startY - (288 * row)));
}
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:37,代码来源:MarketHUD.java
示例15: WordSprite
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
/**
* Construct a new LetterSprite
* @param pX the X coordinate of the scene to place this LetterSprite
* @param pY the Y coordinate of the scene to place this LetterSprite
* @param word the locale Word this sprite will represent
* @param count how many you have
* @param needed how many you need
* @param region the ITextureRegion containing the tiles for this letter
* @param vbo the game's VertexBufferObjectManager
*/
public WordSprite(float pX, float pY, Word word, int count, int needed, ITiledTextureRegion region, VertexBufferObjectManager vbo) {
super(pX, pY, region, vbo);
this.word = word;
this.count = count;
this.needed = needed;
this.count_text = new Text(32, -10, GameFonts.inventoryCount(), "", 8, new TextOptions(HorizontalAlign.CENTER), vbo);
this.setCount(count);
this.attachChild(count_text);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:22,代码来源:WordSprite.java
示例16: Button
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
public Button(float x, float y, float w, float h, String text, Color color, VertexBufferObjectManager pVertexBufferObjectManager, OnClickListener pOnClickListener) {
super(x, y, w, h);
this.clickDetector = new ClickDetector(this);
this.clickListener = pOnClickListener;
this.background = new Rectangle(this.getWidth()/2, this.getHeight()/2, w, h, pVertexBufferObjectManager);
this.background.setColor(color);
this.attachChild(this.background);
final Font buttonFont = GameFonts.buttonText();
this.buttonText = new Text(this.getWidth()/2, this.getHeight()/2, buttonFont, text, text.length(), new TextOptions(HorizontalAlign.CENTER), pVertexBufferObjectManager);
this.attachChild(this.buttonText);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:14,代码来源:Button.java
示例17: NextTurnSprite
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
public NextTurnSprite() {
super(GameActivity.WORLD_WIDTH+200,GameActivity.WORLD_HEIGHT/6, ResourceManager.getInstance().NOTE_BOOK_BROKEN, ResourceManager.getInstance().getVertexBuffer());
nextTurn = new Text(20+(this.getWidth()/2),-13+this.getHeight()/2,ResourceManager.getInstance().fontBig,
ResourceManager.getInstance().context.getString(R.string.next_turn_)
,50, new TextOptions(HorizontalAlign.CENTER),ResourceManager.getInstance().getVertexBuffer());
nextTurn.setScale(0.6f);
attachText();
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:9,代码来源:NextTurnSprite.java
示例18: init
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
@Override
public void init(GameLevel gameLevel, PhysicsWorld physicsWorld, Engine engine) {
super.init(gameLevel, physicsWorld, engine);
float camHeight = engine.getCamera().getHeight();
float originalHeight = 1920;
float heightScale = camHeight / originalHeight;
Typeface typeFace = Typeface.createFromAsset(GoogleFlipGameApplication.sContext.getAssets(), FontFaceType.FUTURA_BOOK.getAssetName());
Font explanationFont = FontFactory.create(_engine.getFontManager(), _engine.getTextureManager(), 512, 768, TextureOptions.BILINEAR, typeFace, (int) 20 * GoogleFlipGameApplication.sContext.getResources().getDisplayMetrics().density, Color.WHITE_ABGR_PACKED_INT);
explanationFont.load();
_engine.getFontManager().loadFont(explanationFont);
Vector2 textPoint = Vector2Pool.obtain(_engine.getCamera().getWidth() / 2, _engine.getCamera().getHeight() * .70f);
String explanation1, explanation2;
switch (GoogleFlipGameApplication.getUserModel().getTutorialLevel()) {
case 1:
explanation1 = GoogleFlipGameApplication.sContext.getResources().getString(R.string.tutorial_2a);
explanation2 = GoogleFlipGameApplication.sContext.getResources().getString(R.string.tutorial_2b);
break;
case 2:
explanation1 = GoogleFlipGameApplication.sContext.getResources().getString(R.string.tutorial_3);
explanation2 = "";
break;
default:
explanation1 = GoogleFlipGameApplication.sContext.getResources().getString(R.string.tutorial_1a);
explanation2 = GoogleFlipGameApplication.sContext.getResources().getString(R.string.tutorial_1b);
break;
}
_explanationText1 = new Text(textPoint.x, textPoint.y, explanationFont, explanation1, new TextOptions(HorizontalAlign.CENTER), _engine.getVertexBufferObjectManager());
_explanationText2 = new Text(textPoint.x, textPoint.y - (_explanationText1.getHeight()), explanationFont, explanation2, new TextOptions(HorizontalAlign.CENTER), _engine.getVertexBufferObjectManager());
_engine.getScene().attachChild(_explanationText1);
_engine.getScene().attachChild(_explanationText2);
}
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:40,代码来源:TutorialLevelController.java
示例19: AchievementNotify
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
public AchievementNotify() {
achievContainerSprite = new Sprite(0, 0,
ResourceManager.getInstance().hudAchievementIngameContainer,
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
achievContainerText = new Text(0, 0,
ResourceManager.getInstance().fontSmall,
"achievement name placeholder text achievement name placeholder text",
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine.getVertexBufferObjectManager());
setVisible(false);
attachChild(achievContainerSprite);
attachChild(achievContainerText);
}
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:16,代码来源:AchievementNotify.java
示例20: generateExSymbol
import org.andengine.util.adt.align.HorizontalAlign; //导入依赖的package包/类
private void generateExSymbol(){
exSymbol = new Text(
exPosX,
exPosY,
ResourceManager.getInstance().fontBig, "X",
new TextOptions(HorizontalAlign.CENTER),
ResourceManager.getInstance().engine
.getVertexBufferObjectManager());
exSymbol.setScale(.67f);
}
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:11,代码来源:ShurikenEnemyCounter.java
注:本文中的org.andengine.util.adt.align.HorizontalAlign类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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