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Java PacketThreadUtil类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.PacketThreadUtil的典型用法代码示例。如果您正苦于以下问题:Java PacketThreadUtil类的具体用法?Java PacketThreadUtil怎么用?Java PacketThreadUtil使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PacketThreadUtil类属于net.minecraft.network包,在下文中一共展示了PacketThreadUtil类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: handleConfirmTransaction

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.player;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.wasAccepted())
    {
        this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:NetHandlerPlayClient.java


示例2: handleEntityMovement

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Updates the specified entity's position by the specified relative moment and
 * absolute rotation. Note that subclassing of the packet allows for the
 * specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(S14PacketEntity packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = packetIn.getEntity(this.clientWorldController);

	if (entity != null) {
		entity.serverPosX += packetIn.func_149062_c();
		entity.serverPosY += packetIn.func_149061_d();
		entity.serverPosZ += packetIn.func_149064_e();
		double d0 = (double) entity.serverPosX / 32.0D;
		double d1 = (double) entity.serverPosY / 32.0D;
		double d2 = (double) entity.serverPosZ / 32.0D;
		float f = packetIn.func_149060_h() ? (float) (packetIn.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
		float f1 = packetIn.func_149060_h() ? (float) (packetIn.func_149063_g() * 360) / 256.0F
				: entity.rotationPitch;
		entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, false);
		entity.onGround = packetIn.getOnGround();
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:NetHandlerPlayClient.java


示例3: handleCollectItem

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
public void handleCollectItem(S0DPacketCollectItem packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getCollectedItemEntityID());
    EntityLivingBase entitylivingbase = (EntityLivingBase)this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entitylivingbase == null)
    {
        entitylivingbase = this.gameController.thePlayer;
    }

    if (entity != null)
    {
        if (entity instanceof EntityXPOrb)
        {
            this.clientWorldController.playSoundAtEntity(entity, "random.orb", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }
        else
        {
            this.clientWorldController.playSoundAtEntity(entity, "random.pop", 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F);
        }

        this.gameController.effectRenderer.addEffect(new EntityPickupFX(this.clientWorldController, entity, entitylivingbase, 0.5F));
        this.clientWorldController.removeEntityFromWorld(packetIn.getCollectedItemEntityID());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:NetHandlerPlayClient.java


示例4: handleDisplayObjective

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Removes or sets the ScoreObjective to be displayed at a particular scoreboard position (list, sidebar, below
 * name)
 */
public void handleDisplayObjective(SPacketDisplayObjective packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();

    if (packetIn.getName().isEmpty())
    {
        scoreboard.setObjectiveInDisplaySlot(packetIn.getPosition(), (ScoreObjective)null);
    }
    else
    {
        ScoreObjective scoreobjective = scoreboard.getObjective(packetIn.getName());
        scoreboard.setObjectiveInDisplaySlot(packetIn.getPosition(), scoreobjective);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:NetHandlerPlayClient.java


示例5: handleRespawn

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
public void handleRespawn(S07PacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:NetHandlerPlayClient.java


示例6: handleConfirmTransaction

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(S32PacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.func_148888_e())
    {
        this.addToSendQueue(new C0FPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:NetHandlerPlayClient.java


示例7: handleUpdateSign

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Updates a specified sign with the specified text lines
 */
public void handleUpdateSign(S33PacketUpdateSign packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	boolean flag = false;

	if (this.gameController.theWorld.isBlockLoaded(packetIn.getPos())) {
		TileEntity tileentity = this.gameController.theWorld.getTileEntity(packetIn.getPos());

		if (tileentity instanceof TileEntitySign) {
			TileEntitySign tileentitysign = (TileEntitySign) tileentity;

			if (tileentitysign.getIsEditable()) {
				System.arraycopy(packetIn.getLines(), 0, tileentitysign.signText, 0, 4);
				tileentitysign.markDirty();
			}

			flag = true;
		}
	}

	if (!flag && this.gameController.thePlayer != null) {
		this.gameController.thePlayer.addChatMessage(new ChatComponentText("Unable to locate sign at "
				+ packetIn.getPos().getX() + ", " + packetIn.getPos().getY() + ", " + packetIn.getPos().getZ()));
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:NetHandlerPlayClient.java


示例8: handleEntityAttach

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
public void handleEntityAttach(SPacketEntityAttach packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
    Entity entity1 = this.clientWorldController.getEntityByID(packetIn.getVehicleEntityId());

    if (entity instanceof EntityLiving)
    {
        if (entity1 != null)
        {
            ((EntityLiving)entity).setLeashedToEntity(entity1, false);
        }
        else
        {
            ((EntityLiving)entity).clearLeashed(false, false);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:NetHandlerPlayClient.java


示例9: handleMapChunkBulk

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
public void handleMapChunkBulk(S26PacketMapChunkBulk packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (int i = 0; i < packetIn.getChunkCount(); ++i)
    {
        int j = packetIn.getChunkX(i);
        int k = packetIn.getChunkZ(i);
        this.clientWorldController.doPreChunk(j, k, true);
        this.clientWorldController.invalidateBlockReceiveRegion(j << 4, 0, k << 4, (j << 4) + 15, 256, (k << 4) + 15);
        Chunk chunk = this.clientWorldController.getChunkFromChunkCoords(j, k);
        chunk.fillChunk(packetIn.getChunkBytes(i), packetIn.getChunkSize(i), true);
        this.clientWorldController.markBlockRangeForRenderUpdate(j << 4, 0, k << 4, (j << 4) + 15, 256, (k << 4) + 15);

        if (!(this.clientWorldController.provider instanceof WorldProviderSurface))
        {
            chunk.resetRelightChecks();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:NetHandlerPlayClient.java


示例10: handleEntityMovement

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(SPacketEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.serverPosX += (long)packetIn.getX();
        entity.serverPosY += (long)packetIn.getY();
        entity.serverPosZ += (long)packetIn.getZ();
        double d0 = (double)entity.serverPosX / 4096.0D;
        double d1 = (double)entity.serverPosY / 4096.0D;
        double d2 = (double)entity.serverPosZ / 4096.0D;

        if (!entity.canPassengerSteer())
        {
            float f = packetIn.isRotating() ? (float)(packetIn.getYaw() * 360) / 256.0F : entity.rotationYaw;
            float f1 = packetIn.isRotating() ? (float)(packetIn.getPitch() * 360) / 256.0F : entity.rotationPitch;
            entity.setPositionAndRotationDirect(d0, d1, d2, f, f1, 3, false);
            entity.onGround = packetIn.getOnGround();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:29,代码来源:NetHandlerPlayClient.java


示例11: handleUpdateScore

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Either updates the score with a specified value or removes the score for an objective
 */
public void handleUpdateScore(SPacketUpdateScore packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScoreObjective scoreobjective = scoreboard.getObjective(packetIn.getObjectiveName());

    if (packetIn.getScoreAction() == SPacketUpdateScore.Action.CHANGE)
    {
        Score score = scoreboard.getOrCreateScore(packetIn.getPlayerName(), scoreobjective);
        score.setScorePoints(packetIn.getScoreValue());
    }
    else if (packetIn.getScoreAction() == SPacketUpdateScore.Action.REMOVE)
    {
        if (StringUtils.isNullOrEmpty(packetIn.getObjectiveName()))
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), (ScoreObjective)null);
        }
        else if (scoreobjective != null)
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), scoreobjective);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:NetHandlerPlayClient.java


示例12: handleUpdateScore

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Either updates the score with a specified value or removes the score for an objective
 */
public void handleUpdateScore(S3CPacketUpdateScore packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScoreObjective scoreobjective = scoreboard.getObjective(packetIn.getObjectiveName());

    if (packetIn.getScoreAction() == S3CPacketUpdateScore.Action.CHANGE)
    {
        Score score = scoreboard.getValueFromObjective(packetIn.getPlayerName(), scoreobjective);
        score.setScorePoints(packetIn.getScoreValue());
    }
    else if (packetIn.getScoreAction() == S3CPacketUpdateScore.Action.REMOVE)
    {
        if (StringUtils.isNullOrEmpty(packetIn.getObjectiveName()))
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), (ScoreObjective)null);
        }
        else if (scoreobjective != null)
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), scoreobjective);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:NetHandlerPlayClient.java


示例13: handleEntityEffect

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
public void handleEntityEffect(SPacketEntityEffect packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity instanceof EntityLivingBase)
    {
        Potion potion = Potion.getPotionById(packetIn.getEffectId() & 0xFF);

        if (potion != null)
        {
            PotionEffect potioneffect = new PotionEffect(potion, packetIn.getDuration(), packetIn.getAmplifier(), packetIn.getIsAmbient(), packetIn.doesShowParticles());
            potioneffect.setPotionDurationMax(packetIn.isMaxDuration());
            ((EntityLivingBase)entity).addPotionEffect(potioneffect);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:NetHandlerPlayClient.java


示例14: handleUpdateTileEntity

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
 * beacons, skulls, flowerpot
 */
public void handleUpdateTileEntity(SPacketUpdateTileEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (this.gameController.world.isBlockLoaded(packetIn.getPos()))
    {
        TileEntity tileentity = this.gameController.world.getTileEntity(packetIn.getPos());
        int i = packetIn.getTileEntityType();
        boolean flag = i == 2 && tileentity instanceof TileEntityCommandBlock;

        if (i == 1 && tileentity instanceof TileEntityMobSpawner || flag || i == 3 && tileentity instanceof TileEntityBeacon || i == 4 && tileentity instanceof TileEntitySkull || i == 5 && tileentity instanceof TileEntityFlowerPot || i == 6 && tileentity instanceof TileEntityBanner || i == 7 && tileentity instanceof TileEntityStructure || i == 8 && tileentity instanceof TileEntityEndGateway || i == 9 && tileentity instanceof TileEntitySign || i == 10 && tileentity instanceof TileEntityShulkerBox)
        {
            tileentity.readFromNBT(packetIn.getNbtCompound());
        }

        if (flag && this.gameController.currentScreen instanceof GuiCommandBlock)
        {
            ((GuiCommandBlock)this.gameController.currentScreen).updateGui();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:NetHandlerPlayClient.java


示例15: handleEntityVelocity

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Sets the velocity of the specified entity to the specified value
 */
public void handleEntityVelocity(S12PacketEntityVelocity packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

	if (Minecraft.getMinecraft().thePlayer == entity) {
		EventPlayerVelocity eventPlayerVelocity = new EventPlayerVelocity(100, 100);
		eventPlayerVelocity.call();
		if (eventPlayerVelocity.isCancelled()) {
			return;
		}
	} else if (entity != null) {
		entity.setVelocity((packetIn.getMotionX() * 100 / 100) / 8000.0D,
				(packetIn.getMotionY() * 100 / 100) / 8000.0D, (packetIn.getMotionZ() * 100 / 100) / 8000.0D);

	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:20,代码来源:NetHandlerPlayClient.java


示例16: handleUpdateTileEntity

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Updates the NBTTagCompound metadata of instances of the following
 * entitytypes: Mob spawners, command blocks, beacons, skulls, flowerpot
 */
public void handleUpdateTileEntity(S35PacketUpdateTileEntity packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

	if (this.gameController.theWorld.isBlockLoaded(packetIn.getPos())) {
		TileEntity tileentity = this.gameController.theWorld.getTileEntity(packetIn.getPos());
		int i = packetIn.getTileEntityType();

		if (i == 1 && tileentity instanceof TileEntityMobSpawner
				|| i == 2 && tileentity instanceof TileEntityCommandBlock
				|| i == 3 && tileentity instanceof TileEntityBeacon
				|| i == 4 && tileentity instanceof TileEntitySkull
				|| i == 5 && tileentity instanceof TileEntityFlowerPot
				|| i == 6 && tileentity instanceof TileEntityBanner) {
			tileentity.readFromNBT(packetIn.getNbtCompound());
		}
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:22,代码来源:NetHandlerPlayClient.java


示例17: handleUpdateTileEntity

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
 * beacons, skulls, flowerpot
 */
public void handleUpdateTileEntity(S35PacketUpdateTileEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (this.gameController.theWorld.isBlockLoaded(packetIn.getPos()))
    {
        TileEntity tileentity = this.gameController.theWorld.getTileEntity(packetIn.getPos());
        int i = packetIn.getTileEntityType();

        if (i == 1 && tileentity instanceof TileEntityMobSpawner || i == 2 && tileentity instanceof TileEntityCommandBlock || i == 3 && tileentity instanceof TileEntityBeacon || i == 4 && tileentity instanceof TileEntitySkull || i == 5 && tileentity instanceof TileEntityFlowerPot || i == 6 && tileentity instanceof TileEntityBanner)
        {
            tileentity.readFromNBT(packetIn.getNbtCompound());
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:20,代码来源:NetHandlerPlayClient.java


示例18: handleSpawnPainting

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Handles the spawning of a painting object
 */
public void handleSpawnPainting(S10PacketSpawnPainting packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPainting entitypainting = new EntityPainting(this.clientWorldController, packetIn.getPosition(), packetIn.getFacing(), packetIn.getTitle());
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitypainting);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:10,代码来源:NetHandlerPlayClient.java


示例19: handleEntityVelocity

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Sets the velocity of the specified entity to the specified value
 */
public void handleEntityVelocity(S12PacketEntityVelocity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        entity.setVelocity((double)packetIn.getMotionX() / 8000.0D, (double)packetIn.getMotionY() / 8000.0D, (double)packetIn.getMotionZ() / 8000.0D);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:NetHandlerPlayClient.java


示例20: handleWindowProperty

import net.minecraft.network.PacketThreadUtil; //导入依赖的package包/类
/**
 * Sets the progressbar of the opened window to the specified value
 */
public void handleWindowProperty(SPacketWindowProperty packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.player;

    if (entityplayer.openContainer != null && entityplayer.openContainer.windowId == packetIn.getWindowId())
    {
        entityplayer.openContainer.updateProgressBar(packetIn.getProperty(), packetIn.getValue());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:NetHandlerPlayClient.java



注:本文中的net.minecraft.network.PacketThreadUtil类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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