本文整理汇总了Java中org.andengine.input.sensor.acceleration.AccelerationData类的典型用法代码示例。如果您正苦于以下问题:Java AccelerationData类的具体用法?Java AccelerationData怎么用?Java AccelerationData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AccelerationData类属于org.andengine.input.sensor.acceleration包,在下文中一共展示了AccelerationData类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: enableAccelerationSensor
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
/**
* @return <code>true</code> when the sensor was successfully enabled, <code>false</code> otherwise.
*/
public boolean enableAccelerationSensor(final Context pContext, final IAccelerationListener pAccelerationListener, final AccelerationSensorOptions pAccelerationSensorOptions) {
final SensorManager sensorManager = (SensorManager) pContext.getSystemService(Context.SENSOR_SERVICE);
if (this.isSensorSupported(sensorManager, Sensor.TYPE_ACCELEROMETER)) {
this.mAccelerationListener = pAccelerationListener;
this.initDefaultDisplay(pContext);
if (this.mAccelerationData == null) {
this.mAccelerationData = new AccelerationData();
}
this.registerSelfAsSensorListener(sensorManager, Sensor.TYPE_ACCELEROMETER, pAccelerationSensorOptions.getSensorDelay());
return true;
} else {
return false;
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:Engine.java
示例2: enableAccelerationSensor
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
/**
* @return <code>true</code> when the sensor was successfully enabled, <code>false</code> otherwise.
*/
public boolean enableAccelerationSensor(final Context pContext, final IAccelerationListener pAccelerationListener, final AccelerationSensorOptions pAccelerationSensorOptions) {
final SensorManager sensorManager = (SensorManager) pContext.getSystemService(Context.SENSOR_SERVICE);
if(Engine.isSensorSupported(sensorManager, Sensor.TYPE_ACCELEROMETER)) {
this.mAccelerationListener = pAccelerationListener;
if(this.mAccelerationData == null) {
final Display display = ((WindowManager) pContext.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
final int displayRotation = display.getOrientation();
this.mAccelerationData = new AccelerationData(displayRotation);
}
this.registerSelfAsSensorListener(sensorManager, Sensor.TYPE_ACCELEROMETER, pAccelerationSensorOptions.getSensorDelay());
return true;
} else {
return false;
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:22,代码来源:Engine.java
示例3: onAccelerationChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationChanged(AccelerationData pAccelerationData) {
vPrevX = vX;
vPrevY = vY;
vPrevZ = vZ;
vX = pAccelerationData.getX();
vY = pAccelerationData.getY();
vZ = pAccelerationData.getZ();
dvx = vX - vPrevX;
dvy = vY - vPrevY;
dvz = vZ - vPrevZ;
}
开发者ID:erisazani,项目名称:MissionInsectible,代码行数:15,代码来源:PlayScene.java
示例4: accelerationChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
public void accelerationChanged(AccelerationData accelerationData){
if(currentSceneId==SCENE_ID_GAME){
gameScene.onAccelerometerChanged(accelerationData);
}
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:6,代码来源:SceneManager.java
示例5: onAccelerometerChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerometerChanged(AccelerationData accelerometerData) {
if (GameManager.getInstance().totalTurns<11 &&
!GameManager.getInstance().isRolling &&
GameManager.getInstance().cachoSprite.haveDiceToRoll() &&
!GameManager.getInstance().noteBookSprite.isVisible() &&
!GameManager.getInstance().changingTurnAnimation
&& !GameManager.getInstance().cachoSprite.anyDiceIsDown()) {
long currentTime = System.currentTimeMillis();
if((currentTime - lastShakeTime) > 100) {
long diffTime = currentTime - lastShakeTime;
lastShakeTime = currentTime;
float x = accelerometerData.getX();
float y = accelerometerData.getY();
float z = accelerometerData.getZ();
float speed = Math.abs(x+y+z-lastShakeX-lastShakeY-lastShakeZ) / diffTime * 10000;
if(speed > 1000)
{
if(!ResourceManager.getInstance().musicShake.isPlaying()){
ResourceManager.getInstance().musicShake.play();
}
}
lastShakeX = x;
lastShakeY = y;
lastShakeZ = z;
}
if ((accelerometerData.getZ() < -7 && accelerometerData.getY() < 7 && accelerometerData.getX() < 1)
|| (accelerometerData.getZ() < -7 && accelerometerData.getY() < 1 && accelerometerData.getX() > 4)
|| (accelerometerData.getZ() < -7 && accelerometerData.getY() < -6 && accelerometerData.getX() > 1)
|| (accelerometerData.getZ() < -7 && accelerometerData.getY() < -1 && accelerometerData.getX() < -5)
) {
roll();
}
}
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:50,代码来源:GameScene.java
示例6: onAccelerationAccuracyChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationAccuracyChanged(AccelerationData accelerationData) {
//nothing to do here
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:5,代码来源:GameActivity.java
示例7: onAccelerationChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationChanged(AccelerationData accelerationData) {
SceneManager.getInstance().accelerationChanged(accelerationData);
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:5,代码来源:GameActivity.java
示例8: getAccelerationData
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
public AccelerationData getAccelerationData() {
return this.mAccelerationData;
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:Engine.java
示例9: onAccelerationAccuracyChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationAccuracyChanged(AccelerationData pAccelerationData) {
}
开发者ID:yameguun,项目名称:livewallpaper_sample,代码行数:4,代码来源:LiveWallpaperService.java
示例10: onAccelerationChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationChanged(AccelerationData pAccelerationData) {
}
开发者ID:yameguun,项目名称:livewallpaper_sample,代码行数:4,代码来源:LiveWallpaperService.java
示例11: onAccelerationAccuracyChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
@Override
public void onAccelerationAccuracyChanged(AccelerationData pAccelerationData) {
}
开发者ID:erisazani,项目名称:MissionInsectible,代码行数:5,代码来源:PlayScene.java
示例12: onAccelerometerChanged
import org.andengine.input.sensor.acceleration.AccelerationData; //导入依赖的package包/类
void onAccelerometerChanged(AccelerationData accelerometerData);
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:2,代码来源:SceneCallbacks.java
注:本文中的org.andengine.input.sensor.acceleration.AccelerationData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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