本文整理汇总了Java中net.minecraft.client.shader.ShaderLinkHelper类的典型用法代码示例。如果您正苦于以下问题:Java ShaderLinkHelper类的具体用法?Java ShaderLinkHelper怎么用?Java ShaderLinkHelper使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ShaderLinkHelper类属于net.minecraft.client.shader包,在下文中一共展示了ShaderLinkHelper类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: makeEntityOutlineShader
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Creates the entity outline shader to be stored in RenderGlobal.entityOutlineShader
*/
public void makeEntityOutlineShader()
{
if (OpenGlHelper.shadersSupported)
{
if (ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
ResourceLocation resourcelocation = new ResourceLocation("shaders/post/entity_outline.json");
try
{
this.entityOutlineShader = new ShaderGroup(this.mc.getTextureManager(), this.mc.getResourceManager(), this.mc.getFramebuffer(), resourcelocation);
this.entityOutlineShader.createBindFramebuffers(this.mc.displayWidth, this.mc.displayHeight);
this.entityOutlineFramebuffer = this.entityOutlineShader.getFramebufferRaw("final");
}
catch (IOException ioexception)
{
logger.warn((String)("Failed to load shader: " + resourcelocation), (Throwable)ioexception);
this.entityOutlineShader = null;
this.entityOutlineFramebuffer = null;
}
catch (JsonSyntaxException jsonsyntaxexception)
{
logger.warn((String)("Failed to load shader: " + resourcelocation), (Throwable)jsonsyntaxexception);
this.entityOutlineShader = null;
this.entityOutlineFramebuffer = null;
}
}
else
{
this.entityOutlineShader = null;
this.entityOutlineFramebuffer = null;
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:40,代码来源:RenderGlobal.java
示例2: makeEntityOutlineShader
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Creates the entity outline shader to be stored in RenderGlobal.entityOutlineShader
*/
public void makeEntityOutlineShader()
{
if (OpenGlHelper.shadersSupported)
{
if (ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
ResourceLocation resourcelocation = new ResourceLocation("shaders/post/entity_outline.json");
try
{
this.entityOutlineShader = new ShaderGroup(this.mc.getTextureManager(), this.mc.getResourceManager(), this.mc.getFramebuffer(), resourcelocation);
this.entityOutlineShader.createBindFramebuffers(this.mc.displayWidth, this.mc.displayHeight);
this.entityOutlineFramebuffer = this.entityOutlineShader.getFramebufferRaw("final");
}
catch (IOException ioexception)
{
LOGGER.warn("Failed to load shader: {}", new Object[] {resourcelocation, ioexception});
this.entityOutlineShader = null;
this.entityOutlineFramebuffer = null;
}
catch (JsonSyntaxException jsonsyntaxexception)
{
LOGGER.warn("Failed to load shader: {}", new Object[] {resourcelocation, jsonsyntaxexception});
this.entityOutlineShader = null;
this.entityOutlineFramebuffer = null;
}
}
else
{
this.entityOutlineShader = null;
this.entityOutlineFramebuffer = null;
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:40,代码来源:RenderGlobal.java
示例3: updateRenderer
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
if (OpenGlHelper.shadersSupported && ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
if (this.mc.gameSettings.smoothCamera)
{
float f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
float f1 = f * f * f * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
else
{
this.smoothCamFilterX = 0.0F;
this.smoothCamFilterY = 0.0F;
this.mouseFilterXAxis.reset();
this.mouseFilterYAxis.reset();
}
if (this.mc.getRenderViewEntity() == null)
{
this.mc.setRenderViewEntity(this.mc.thePlayer);
}
float f3 = this.mc.theWorld.getLightBrightness(new BlockPos(this.mc.getRenderViewEntity()));
float f4 = (float)this.mc.gameSettings.renderDistanceChunks / 32.0F;
float f2 = f3 * (1.0F - f4) + f4;
this.fogColor1 += (f2 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.bossColorModifierPrev = this.bossColorModifier;
if (BossStatus.hasColorModifier)
{
this.bossColorModifier += 0.05F;
if (this.bossColorModifier > 1.0F)
{
this.bossColorModifier = 1.0F;
}
BossStatus.hasColorModifier = false;
}
else if (this.bossColorModifier > 0.0F)
{
this.bossColorModifier -= 0.0125F;
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:64,代码来源:EntityRenderer.java
示例4: updateRenderer
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
if (OpenGlHelper.shadersSupported && ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
if (this.mc.gameSettings.smoothCamera)
{
float f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
float f1 = f * f * f * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
else
{
this.smoothCamFilterX = 0.0F;
this.smoothCamFilterY = 0.0F;
this.mouseFilterXAxis.reset();
this.mouseFilterYAxis.reset();
}
if (this.mc.getRenderViewEntity() == null)
{
this.mc.setRenderViewEntity(this.mc.thePlayer);
}
Entity entity = this.mc.getRenderViewEntity();
double d0 = entity.posX;
double d1 = entity.posY + (double)entity.getEyeHeight();
double d2 = entity.posZ;
float f3 = this.mc.theWorld.getLightBrightness(new BlockPos(d0, d1, d2));
float f4 = (float)this.mc.gameSettings.renderDistanceChunks / 16.0F;
f4 = MathHelper.clamp_float(f4, 0.0F, 1.0F);
float f2 = f3 * (1.0F - f4) + f4;
this.fogColor1 += (f2 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.bossColorModifierPrev = this.bossColorModifier;
if (BossStatus.hasColorModifier)
{
this.bossColorModifier += 0.05F;
if (this.bossColorModifier > 1.0F)
{
this.bossColorModifier = 1.0F;
}
BossStatus.hasColorModifier = false;
}
else if (this.bossColorModifier > 0.0F)
{
this.bossColorModifier -= 0.0125F;
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:69,代码来源:EntityRenderer.java
示例5: updateRenderer
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Updates the entity renderer
*/
public void updateRenderer() {
if (OpenGlHelper.shadersSupported && ShaderLinkHelper.getStaticShaderLinkHelper() == null) {
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
if (this.mc.gameSettings.smoothCamera) {
float f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
float f1 = f * f * f * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
} else {
this.smoothCamFilterX = 0.0F;
this.smoothCamFilterY = 0.0F;
this.mouseFilterXAxis.reset();
this.mouseFilterYAxis.reset();
}
if (this.mc.getRenderViewEntity() == null) {
this.mc.setRenderViewEntity(this.mc.thePlayer);
}
float f3 = this.mc.theWorld.getLightBrightness(new BlockPos(this.mc.getRenderViewEntity()));
float f4 = (float) this.mc.gameSettings.renderDistanceChunks / 32.0F;
float f2 = f3 * (1.0F - f4) + f4;
this.fogColor1 += (f2 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.bossColorModifierPrev = this.bossColorModifier;
if (BossStatus.hasColorModifier) {
this.bossColorModifier += 0.05F;
if (this.bossColorModifier > 1.0F) {
this.bossColorModifier = 1.0F;
}
BossStatus.hasColorModifier = false;
} else if (this.bossColorModifier > 0.0F) {
this.bossColorModifier -= 0.0125F;
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:54,代码来源:EntityRenderer.java
示例6: updateRenderer
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
if (OpenGlHelper.shadersSupported && ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistancePrev = 4.0F;
if (this.mc.gameSettings.smoothCamera)
{
float f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
float f1 = f * f * f * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
else
{
this.smoothCamFilterX = 0.0F;
this.smoothCamFilterY = 0.0F;
this.mouseFilterXAxis.reset();
this.mouseFilterYAxis.reset();
}
if (this.mc.getRenderViewEntity() == null)
{
this.mc.setRenderViewEntity(this.mc.player);
}
Entity entity = this.mc.getRenderViewEntity();
double d2 = entity.posX;
double d0 = entity.posY + (double)entity.getEyeHeight();
double d1 = entity.posZ;
float f2 = this.mc.world.getLightBrightness(new BlockPos(d2, d0, d1));
float f3 = (float)this.mc.gameSettings.renderDistanceChunks / 16.0F;
f3 = MathHelper.clamp(f3, 0.0F, 1.0F);
float f4 = f2 * (1.0F - f3) + f3;
this.fogColor1 += (f4 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.bossColorModifierPrev = this.bossColorModifier;
if (this.mc.ingameGUI.getBossOverlay().shouldDarkenSky())
{
this.bossColorModifier += 0.05F;
if (this.bossColorModifier > 1.0F)
{
this.bossColorModifier = 1.0F;
}
}
else if (this.bossColorModifier > 0.0F)
{
this.bossColorModifier -= 0.0125F;
}
if (this.field_190567_ac > 0)
{
--this.field_190567_ac;
if (this.field_190567_ac == 0)
{
this.field_190566_ab = null;
}
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:77,代码来源:EntityRenderer.java
示例7: updateRenderer
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
if (OpenGlHelper.shadersSupported && ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistancePrev = 4.0F;
if (this.mc.gameSettings.smoothCamera)
{
float f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
float f1 = f * f * f * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
else
{
this.smoothCamFilterX = 0.0F;
this.smoothCamFilterY = 0.0F;
this.mouseFilterXAxis.reset();
this.mouseFilterYAxis.reset();
}
if (this.mc.getRenderViewEntity() == null)
{
this.mc.setRenderViewEntity(this.mc.thePlayer);
}
float f3 = this.mc.theWorld.getLightBrightness(new BlockPos(this.mc.getRenderViewEntity()));
float f4 = (float)this.mc.gameSettings.renderDistanceChunks / 32.0F;
float f2 = f3 * (1.0F - f4) + f4;
this.fogColor1 += (f2 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.bossColorModifierPrev = this.bossColorModifier;
if (this.mc.ingameGUI.getBossOverlay().shouldDarkenSky())
{
this.bossColorModifier += 0.05F;
if (this.bossColorModifier > 1.0F)
{
this.bossColorModifier = 1.0F;
}
}
else if (this.bossColorModifier > 0.0F)
{
this.bossColorModifier -= 0.0125F;
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:62,代码来源:EntityRenderer.java
示例8: updateRenderer
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
if (OpenGlHelper.shadersSupported && ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
this.prevDebugCamYaw = this.debugCamYaw;
this.prevDebugCamPitch = this.debugCamPitch;
this.prevDebugCamFOV = this.debugCamFOV;
this.prevCamRoll = this.camRoll;
float var1;
float var2;
if (this.mc.gameSettings.smoothCamera)
{
var1 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
var2 = var1 * var1 * var1 * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * var2);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * var2);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
if (this.mc.renderViewEntity == null)
{
this.mc.renderViewEntity = this.mc.thePlayer;
}
var1 = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(this.mc.renderViewEntity.posX), MathHelper.floor_double(this.mc.renderViewEntity.posY), MathHelper.floor_double(this.mc.renderViewEntity.posZ));
var2 = (float)(this.mc.gameSettings.renderDistanceChunks / 16);
float var3 = var1 * (1.0F - var2) + var2;
this.fogColor1 += (var3 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.bossColorModifierPrev = this.bossColorModifier;
if (BossStatus.hasColorModifier)
{
this.bossColorModifier += 0.05F;
if (this.bossColorModifier > 1.0F)
{
this.bossColorModifier = 1.0F;
}
BossStatus.hasColorModifier = false;
}
else if (this.bossColorModifier > 0.0F)
{
this.bossColorModifier -= 0.0125F;
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:63,代码来源:EntityRenderer.java
示例9: updateRenderer
import net.minecraft.client.shader.ShaderLinkHelper; //导入依赖的package包/类
public void updateRenderer()
{
if (OpenGlHelper.shadersSupported && ShaderLinkHelper.getStaticShaderLinkHelper() == null)
{
ShaderLinkHelper.setNewStaticShaderLinkHelper();
}
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
this.prevDebugCamYaw = this.debugCamYaw;
this.prevDebugCamPitch = this.debugCamPitch;
this.prevDebugCamFOV = this.debugCamFOV;
this.prevCamRoll = this.camRoll;
float f;
float f1;
if (this.mc.gameSettings.smoothCamera)
{
f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
f1 = f * f * f * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
if (this.mc.renderViewEntity == null)
{
this.mc.renderViewEntity = this.mc.thePlayer;
}
f = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(this.mc.renderViewEntity.posX), MathHelper.floor_double(this.mc.renderViewEntity.posY), MathHelper.floor_double(this.mc.renderViewEntity.posZ));
f1 = (float)this.mc.gameSettings.renderDistanceChunks / 16.0F;
float f2 = f * (1.0F - f1) + f1;
this.fogColor1 += (f2 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.bossColorModifierPrev = this.bossColorModifier;
if (BossStatus.hasColorModifier)
{
this.bossColorModifier += 0.05F;
if (this.bossColorModifier > 1.0F)
{
this.bossColorModifier = 1.0F;
}
BossStatus.hasColorModifier = false;
}
else if (this.bossColorModifier > 0.0F)
{
this.bossColorModifier -= 0.0125F;
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:60,代码来源:EntityRenderer.java
注:本文中的net.minecraft.client.shader.ShaderLinkHelper类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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