本文整理汇总了Java中com.badlogic.gdx.math.WindowedMean类的典型用法代码示例。如果您正苦于以下问题:Java WindowedMean类的具体用法?Java WindowedMean怎么用?Java WindowedMean使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
WindowedMean类属于com.badlogic.gdx.math包,在下文中一共展示了WindowedMean类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: read
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public FloatCounter read(Kryo kryo, Input input, Class<FloatCounter> type) {
WindowedMean windowedMean = kryo.readObjectOrNull(input, WindowedMean.class);
FloatCounter floatCounter = new FloatCounter(windowedMean == null ? 0 : windowedMean.getWindowSize());
if (windowedMean != null) {
float[] windowedMeanValues = windowedMean.getWindowValues();
for (float f : windowedMeanValues) { // restores the private WindowedMean
floatCounter.put(f);
}
}
floatCounter.count = input.readInt();
floatCounter.total = input.readFloat();
floatCounter.min = input.readFloat();
floatCounter.max = input.readFloat();
floatCounter.average = input.readFloat();
floatCounter.latest = input.readFloat();
floatCounter.value = input.readFloat();
return floatCounter;
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:20,代码来源:FloatCounterSerializer.java
示例2: copy
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public FloatCounter copy (Kryo kryo, FloatCounter original) {
WindowedMean windowedMean = original.mean;
FloatCounter floatCounter = new FloatCounter(windowedMean == null ? 0 : windowedMean.getWindowSize());
if (windowedMean != null) {
float[] windowedMeanValues = windowedMean.getWindowValues();
for (float f : windowedMeanValues) { // restores the private WindowedMean
floatCounter.put(f);
}
}
floatCounter.count = original.count;
floatCounter.total = original.total;
floatCounter.min = original.min;
floatCounter.max = original.max;
floatCounter.average = original.average;
floatCounter.latest = original.latest;
floatCounter.value = original.value;
return floatCounter;
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:20,代码来源:FloatCounterSerializer.java
示例3: onSurfaceCreated
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(gl);
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Display display = app.getWindowManager().getDefaultDisplay();
this.width = display.getWidth();
this.height = display.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl.glViewport(0, 0, this.width, this.height);
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:24,代码来源:AndroidGraphics.java
示例4: onSurfaceCreated
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
public final void onSurfaceCreated(javax.microedition.khronos.opengles.GL10 paramGL10, EGLConfig paramEGLConfig)
{
this.eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(paramGL10);
logConfig(paramEGLConfig);
updatePpi();
if (!this.isContextPreserved)
{
Mesh.invalidateAllMeshes(this.app);
Texture.invalidateAllTextures(this.app);
ShaderProgram.invalidateAllShaderPrograms(this.app);
FrameBuffer.invalidateAllFrameBuffers(this.app);
SpriteBatch.invalidateAllSpriteBatches(this.app);
}
Gdx.app.log("AndroidGraphics", Mesh.getManagedStatus());
Gdx.app.log("AndroidGraphics", Texture.getManagedStatus());
Gdx.app.log("AndroidGraphics", ShaderProgram.getManagedStatus());
Gdx.app.log("AndroidGraphics", FrameBuffer.getManagedStatus());
Display localDisplay = this.app.getWindowManager().getDefaultDisplay();
this.width = localDisplay.getWidth();
this.height = localDisplay.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
paramGL10.glViewport(0, 0, this.width, this.height);
}
开发者ID:isnuryusuf,项目名称:ingress-indonesia-dev,代码行数:26,代码来源:AndroidGraphics.java
示例5: write
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void write(Kryo kryo, Output output, WindowedMean windowedMean) {
int size = windowedMean.getWindowSize();
float[] values = windowedMean.getWindowValues();
int count = values.length;
output.writeVarInt(size, true);
output.writeVarInt(count, true);
output.writeFloats(values);
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:10,代码来源:WindowedMeanSerializer.java
示例6: read
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public WindowedMean read(Kryo kryo, Input input, Class<WindowedMean> type) {
int size = input.readVarInt(true);
int count = input.readVarInt(true);
float[] values = input.readFloats(count);
WindowedMean windowedMean = new WindowedMean(size);
for (int i = 0; i < values.length; i++) {
windowedMean.addValue(values[i]);
}
return windowedMean;
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:12,代码来源:WindowedMeanSerializer.java
示例7: copy
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public WindowedMean copy (Kryo kryo, WindowedMean original) {
WindowedMean windowedMean = new WindowedMean(original.getWindowSize());
float[] values = original.getWindowValues();
for (int i = 0; i < values.length; i++) {
windowedMean.addValue(values[i]);
}
return windowedMean;
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:10,代码来源:WindowedMeanSerializer.java
示例8: write
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void write(Kryo kryo, Output output, FloatCounter floatCounter) {
kryo.writeObjectOrNull(output, floatCounter.mean, WindowedMean.class);
output.writeInt(floatCounter.count);
output.writeFloat(floatCounter.total);
output.writeFloat(floatCounter.min);
output.writeFloat(floatCounter.max);
output.writeFloat(floatCounter.average);
output.writeFloat(floatCounter.latest);
output.writeFloat(floatCounter.value);
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:12,代码来源:FloatCounterSerializer.java
示例9: onSurfaceCreated
import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void onSurfaceCreated (EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL();
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Point outSize = new Point();
Display display = app.getWindowManager().getDefaultDisplay();
display.getSize(outSize);
this.width = outSize.x;
this.height = outSize.y;
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl20.glViewport(0, 0, this.width, this.height);
}
开发者ID:raphaelbruno,项目名称:ZombieInvadersVR,代码行数:26,代码来源:CardBoardGraphics.java
注:本文中的com.badlogic.gdx.math.WindowedMean类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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