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Java WindowedMean类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.math.WindowedMean的典型用法代码示例。如果您正苦于以下问题:Java WindowedMean类的具体用法?Java WindowedMean怎么用?Java WindowedMean使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



WindowedMean类属于com.badlogic.gdx.math包,在下文中一共展示了WindowedMean类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: read

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public FloatCounter read(Kryo kryo, Input input, Class<FloatCounter> type) {
    WindowedMean windowedMean = kryo.readObjectOrNull(input, WindowedMean.class);
    FloatCounter floatCounter = new FloatCounter(windowedMean == null ? 0 : windowedMean.getWindowSize());
    if (windowedMean != null) {
        float[] windowedMeanValues = windowedMean.getWindowValues();
        for (float f : windowedMeanValues) { // restores the private WindowedMean
            floatCounter.put(f);
        }
    }
    floatCounter.count = input.readInt();
    floatCounter.total = input.readFloat();
    floatCounter.min = input.readFloat();
    floatCounter.max = input.readFloat();
    floatCounter.average = input.readFloat();
    floatCounter.latest = input.readFloat();
    floatCounter.value = input.readFloat();
    return floatCounter;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:20,代码来源:FloatCounterSerializer.java


示例2: copy

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public FloatCounter copy (Kryo kryo, FloatCounter original) {
    WindowedMean windowedMean = original.mean;
    FloatCounter floatCounter = new FloatCounter(windowedMean == null ? 0 : windowedMean.getWindowSize());
    if (windowedMean != null) {
        float[] windowedMeanValues = windowedMean.getWindowValues();
        for (float f : windowedMeanValues) { // restores the private WindowedMean
            floatCounter.put(f);
        }
    }
    floatCounter.count = original.count;
    floatCounter.total = original.total;
    floatCounter.min = original.min;
    floatCounter.max = original.max;
    floatCounter.average = original.average;
    floatCounter.latest = original.latest;
    floatCounter.value = original.value;
    return floatCounter;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:20,代码来源:FloatCounterSerializer.java


示例3: onSurfaceCreated

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
	eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
	setupGL(gl);
	logConfig(config);
	updatePpi();

	Mesh.invalidateAllMeshes(app);
	Texture.invalidateAllTextures(app);
	Cubemap.invalidateAllCubemaps(app);
	ShaderProgram.invalidateAllShaderPrograms(app);
	FrameBuffer.invalidateAllFrameBuffers(app);

	logManagedCachesStatus();

	Display display = app.getWindowManager().getDefaultDisplay();
	this.width = display.getWidth();
	this.height = display.getHeight();
	this.mean = new WindowedMean(5);
	this.lastFrameTime = System.nanoTime();

	gl.glViewport(0, 0, this.width, this.height);
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:24,代码来源:AndroidGraphics.java


示例4: onSurfaceCreated

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
public final void onSurfaceCreated(javax.microedition.khronos.opengles.GL10 paramGL10, EGLConfig paramEGLConfig)
{
  this.eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
  setupGL(paramGL10);
  logConfig(paramEGLConfig);
  updatePpi();
  if (!this.isContextPreserved)
  {
    Mesh.invalidateAllMeshes(this.app);
    Texture.invalidateAllTextures(this.app);
    ShaderProgram.invalidateAllShaderPrograms(this.app);
    FrameBuffer.invalidateAllFrameBuffers(this.app);
    SpriteBatch.invalidateAllSpriteBatches(this.app);
  }
  Gdx.app.log("AndroidGraphics", Mesh.getManagedStatus());
  Gdx.app.log("AndroidGraphics", Texture.getManagedStatus());
  Gdx.app.log("AndroidGraphics", ShaderProgram.getManagedStatus());
  Gdx.app.log("AndroidGraphics", FrameBuffer.getManagedStatus());
  Display localDisplay = this.app.getWindowManager().getDefaultDisplay();
  this.width = localDisplay.getWidth();
  this.height = localDisplay.getHeight();
  this.mean = new WindowedMean(5);
  this.lastFrameTime = System.nanoTime();
  paramGL10.glViewport(0, 0, this.width, this.height);
}
 
开发者ID:isnuryusuf,项目名称:ingress-indonesia-dev,代码行数:26,代码来源:AndroidGraphics.java


示例5: write

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void write(Kryo kryo, Output output, WindowedMean windowedMean) {
    int size = windowedMean.getWindowSize();
    float[] values = windowedMean.getWindowValues();
    int count = values.length;
    output.writeVarInt(size, true);
    output.writeVarInt(count, true);
    output.writeFloats(values);
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:10,代码来源:WindowedMeanSerializer.java


示例6: read

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public WindowedMean read(Kryo kryo, Input input, Class<WindowedMean> type) {
    int size = input.readVarInt(true);
    int count = input.readVarInt(true);
    float[] values = input.readFloats(count);
    WindowedMean windowedMean = new WindowedMean(size);
    for (int i = 0; i < values.length; i++) {
        windowedMean.addValue(values[i]);
    }
    return windowedMean;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:12,代码来源:WindowedMeanSerializer.java


示例7: copy

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public WindowedMean copy (Kryo kryo, WindowedMean original) {
    WindowedMean windowedMean = new WindowedMean(original.getWindowSize());
    float[] values = original.getWindowValues();
    for (int i = 0; i < values.length; i++) {
        windowedMean.addValue(values[i]);
    }
    return windowedMean;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:10,代码来源:WindowedMeanSerializer.java


示例8: write

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void write(Kryo kryo, Output output, FloatCounter floatCounter) {
    kryo.writeObjectOrNull(output, floatCounter.mean, WindowedMean.class);
    output.writeInt(floatCounter.count);
    output.writeFloat(floatCounter.total);
    output.writeFloat(floatCounter.min);
    output.writeFloat(floatCounter.max);
    output.writeFloat(floatCounter.average);
    output.writeFloat(floatCounter.latest);
    output.writeFloat(floatCounter.value);
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:12,代码来源:FloatCounterSerializer.java


示例9: onSurfaceCreated

import com.badlogic.gdx.math.WindowedMean; //导入依赖的package包/类
@Override
public void onSurfaceCreated (EGLConfig config) {
   eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
   setupGL();
   logConfig(config);
   updatePpi();

   Mesh.invalidateAllMeshes(app);
   Texture.invalidateAllTextures(app);
   Cubemap.invalidateAllCubemaps(app);
   ShaderProgram.invalidateAllShaderPrograms(app);
   FrameBuffer.invalidateAllFrameBuffers(app);

   logManagedCachesStatus();

   Point outSize = new Point();
   Display display = app.getWindowManager().getDefaultDisplay();
   display.getSize(outSize);
   this.width = outSize.x;
   this.height = outSize.y;
   this.mean = new WindowedMean(5);
   this.lastFrameTime = System.nanoTime();

   gl20.glViewport(0, 0, this.width, this.height);
}
 
开发者ID:raphaelbruno,项目名称:ZombieInvadersVR,代码行数:26,代码来源:CardBoardGraphics.java



注:本文中的com.badlogic.gdx.math.WindowedMean类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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