本文整理汇总了Java中cn.nukkit.level.sound.LaunchSound类的典型用法代码示例。如果您正苦于以下问题:Java LaunchSound类的具体用法?Java LaunchSound怎么用?Java LaunchSound使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LaunchSound类属于cn.nukkit.level.sound包,在下文中一共展示了LaunchSound类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onClickAir
import cn.nukkit.level.sound.LaunchSound; //导入依赖的package包/类
public boolean onClickAir(Player player, Vector3 directionVector) {
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", player.x))
.add(new DoubleTag("", player.y + player.getEyeHeight()))
.add(new DoubleTag("", player.z)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", directionVector.x))
.add(new DoubleTag("", directionVector.y))
.add(new DoubleTag("", directionVector.z)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", (float) player.yaw))
.add(new FloatTag("", (float) player.pitch)));
this.correctNBT(nbt);
Entity projectile = Entity.createEntity(this.getProjectileEntityType(), player.getLevel().getChunk(player.getFloorX() >> 4, player.getFloorZ() >> 4), nbt, player);
if (projectile != null) {
projectile.setMotion(projectile.getMotion().multiply(this.getThrowForce()));
this.count--;
if (projectile instanceof EntityProjectile) {
ProjectileLaunchEvent ev = new ProjectileLaunchEvent((EntityProjectile) projectile);
player.getServer().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
projectile.kill();
} else {
projectile.spawnToAll();
player.getLevel().addSound(new LaunchSound(player), player.getViewers().values());
}
} else {
projectile.spawnToAll();
}
} else {
return false;
}
return true;
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:40,代码来源:ProjectileItem.java
示例2: onClickAir
import cn.nukkit.level.sound.LaunchSound; //导入依赖的package包/类
public boolean onClickAir(Player player, Vector3 directionVector) {
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", player.x))
.add(new DoubleTag("", player.y + player.getEyeHeight()))
.add(new DoubleTag("", player.z)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", directionVector.x))
.add(new DoubleTag("", directionVector.y))
.add(new DoubleTag("", directionVector.z)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", (float) player.yaw))
.add(new FloatTag("", (float) player.pitch)));
this.correctNBT(nbt);
Entity projectile = Entity.createEntity(this.getProjectileEntityType(), player.getLevel().getChunk(player.getFloorX() >> 4, player.getFloorZ() >> 4), nbt, player);
if (projectile != null) {
projectile.setMotion(projectile.getMotion().multiply(this.getThrowForce()));
this.count--;
if (projectile instanceof EntityProjectile) {
ProjectileLaunchEvent ev = new ProjectileLaunchEvent((EntityProjectile) projectile);
player.getServer().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
projectile.kill();
} else {
projectile.spawnToAll();
player.getLevel().addSound(new LaunchSound(player), player.getViewers().values());
}
} else {
projectile.spawnToAll();
}
} else {
return false;
}
return true;
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:39,代码来源:ProjectileItem.java
注:本文中的cn.nukkit.level.sound.LaunchSound类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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