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Java DisplaceEntityEvent类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spongepowered.api.event.entity.DisplaceEntityEvent的典型用法代码示例。如果您正苦于以下问题:Java DisplaceEntityEvent类的具体用法?Java DisplaceEntityEvent怎么用?Java DisplaceEntityEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



DisplaceEntityEvent类属于org.spongepowered.api.event.entity包,在下文中一共展示了DisplaceEntityEvent类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onDisplaceEntity

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
public void onDisplaceEntity(DisplaceEntityEvent.Move.TargetPlayer event) {
	Player player = event.getTargetEntity();
	Location<World> location = player.getLocation();
	Sponge.getScheduler().createTaskBuilder().execute(() -> {
			if (PvPToggle.togglePlayers.contains(player.getUniqueId())) {
				Location<World> newLocation = player.getLocation();
				if (location.getX() != newLocation.getX() 
					|| location.getY() != newLocation.getY() 
					|| location.getZ() != newLocation.getZ()) {
						PvPToggle.togglePlayers.remove(player.getUniqueId());
						player.sendMessage(TranslationHelper.t("text.player.commandCancelled", player.getLocale()));
				}
			}
		}).delay(500, TimeUnit.MILLISECONDS).name("PvPToggle - Get Movement Change")
		.submit(Sponge.getPluginManager().getPlugin("io.tehtotalpwnage.pvptoggle").get().getInstance().get());
}
 
开发者ID:TehTotalPwnage,项目名称:PvPToggle,代码行数:18,代码来源:MovementListener.java


示例2: onWorldChange

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
public void onWorldChange(DisplaceEntityEvent.Teleport e) {
    if (!(e.getTargetEntity() instanceof Player)) return;
    if (!e.getFromTransform().getExtent().getUniqueId().equals(e.getToTransform().getExtent().getUniqueId())) {
        sendArmorUpdate((Player) e.getTargetEntity());
    }
}
 
开发者ID:MylesIsCool,项目名称:ViaVersion,代码行数:8,代码来源:Sponge4ArmorListener.java


示例3: onPlayerMove

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
public void onPlayerMove(DisplaceEntityEvent.Move event) {
    if (event.getTargetEntity() instanceof Player) {
        Bedrock.getAFKManager().lastActivity((Player) event.getTargetEntity());

        if (Bedrock.getJailManager().isFrozen((Player) event.getTargetEntity())) {
            event.setCancelled(true);
        }
    }
}
 
开发者ID:prism,项目名称:Bedrock,代码行数:11,代码来源:MoveListener.java


示例4: onMove

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
public void onMove(DisplaceEntityEvent.Move event, @Root Player player) {
    Vector3d from = event.getFromTransform().getPosition();
    Vector3d to = event.getToTransform().getPosition();

    Set<Region> discovered = discoveredBy.computeIfAbsent(player.getUniqueId(), this::regionsFor);

    // We only care if the player actually moved across a block boundary
    if (from.getFloorX() != to.getFloorX() || from.getFloorZ() != to.getFloorZ()) {
        // Discover any regions the player hasn't already
        this.regions.stream()
                .filter(region -> inside(region, to) && !discovered.contains(region))
                .forEach(region -> discover(player, region));
    }
}
 
开发者ID:phroa,项目名称:Discovery,代码行数:16,代码来源:Discovery.java


示例5: onPlayerMove

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
public void onPlayerMove(DisplaceEntityEvent.TargetPlayer event) {
    WarPlayer player = plugin.getWarPlayer(event.getTargetEntity());
    WarLocation from = plugin.getWarLocation(event.getFromTransform());
    WarLocation to = plugin.getWarLocation(event.getToTransform());
    boolean b = plugin.getListener().handlePlayerMovement(player, from, to);
    event.setCancelled(b);
}
 
开发者ID:cmastudios,项目名称:war-sponge,代码行数:9,代码来源:PlayerListener.java


示例6: onMove

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
public void onMove(DisplaceEntityEvent.Move.TargetPlayer event) {
    Player player = event.getTargetEntity();
    if (arena.getOnlinePlayers().contains(player.getUniqueId()) && arena.getCurrentState().equals(ArenaStates.GAME_PLAYING)) {
        if (player.getLocation().getBlockY() < arena.getCenter().getBlockY() && player.get(Keys.GAME_MODE).get().equals(GameModes.SURVIVAL)) {
            arena.broadcast(messages.getMessage("arena.died", "player", player.getName()));
            player.setLocationSafely(arena.getCenter().add(0, 5, 0));
            player.offer(Keys.GAME_MODE, GameModes.SPECTATOR);
            player.playSound(SoundTypes.FALL_BIG, player.getLocation().getPosition(), 3);
            arena.removeAlive(player.getUniqueId());
            if (arena.getAlive().size() == 1) {
                // The player is the winner
                Optional<Player> wOpt = arena.resolvePlayer(arena.getAlive().get(0));
                if (wOpt.isPresent()) {
                    Player winner = wOpt.get();
                    arena.broadcast(messages.getMessage("arena.winner", "player", winner.getName()));
                    if (economyManager.foundEconomy()) {
                        winner.sendMessage(messages.getMessage("arena.reward", "reward",
                                economyManager.getCurrency().get().format(BigDecimal.valueOf(25)), "reason", Text.of("winning")));
                        economyManager.addCurrency(winner.getUniqueId(), BigDecimal.valueOf(25));
                    }
                    arena.arenaStateChange(ArenaStates.GAME_OVER);
                }
            } else if (arena.getAlive().size() == 0) {
                // Everyone lost
                arena.broadcast(messages.getMessage("arena.winner", "player", "Nobody"));
                arena.arenaStateChange(ArenaStates.GAME_OVER);
            }
        }
    }
}
 
开发者ID:FlibioStudio,项目名称:Ultimate-Spleef,代码行数:32,代码来源:GamePlayingRunnable.java


示例7: onMove

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
public void onMove(final DisplaceEntityEvent.Move event) {
    if (event.getTargetEntity() instanceof Monster && !SafeGuard.getZoneManager().allows(spawnMonsterFlag, event.getTargetEntity().getLocation())) {
        event.getTargetEntity().remove();
    }
}
 
开发者ID:prism,项目名称:SafeGuard,代码行数:7,代码来源:MoveEntityListener.java


示例8: onWorldChange

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener(order = Order.POST)
public void onWorldChange(DisplaceEntityEvent.Teleport.TargetPlayer event) {
    sendRestrictions(event.getTargetEntity(), event.getToTransform().getExtent());
}
 
开发者ID:ReplayMod,项目名称:replay-restrictions,代码行数:5,代码来源:SpongePlugin.java


示例9: playerMove

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
@Listener
    public void playerMove(DisplaceEntityEvent.Move.TargetPlayer event) throws Exception {
        if (event.getFromTransform().getPosition().equals(event.getToTransform().getPosition())) {
            // Don't do anything if a player just looks around, but doesn't move
            return;
        }

        Player player = event.getTargetEntity();
        Location<World> location = event.getToTransform().getLocation();

        // If pvp-protect config setting is on, cancel the warp
        if (this.plugin.getConfig().isPvpProtect()) {
            if (this.plugin.getWarpManager().isWarping(player)) {
                this.plugin.getWarpManager().cancelWarp(player);
            }
        }

        List<WarpRegion> warpRegions = getContainingRegions(location);

        if (warpRegions.isEmpty()) {
            return;
        }

        if (warpRegions.size() != 1) {
            // There should only ever be 1 WarpRegion in the list - if not,
            // there are more than one warp regions occupying the same space
            throw new MultipleWarpRegionsException(location);
        }

        WarpRegion region = warpRegions.get(0);
        Optional<Warp> linkedWarpOpt = this.plugin.getWarpManager().getOne(region.getLinkedWarpId());

        if (!linkedWarpOpt.isPresent()) {
            this.plugin.getLogger().warn(
                    "Player " + player.getName() + " attempted to use warp region " + region.getName() + ", but the linked warp "
                            + region.getLinkedWarpId() + " was not found!");

            return;
        }

        Optional<Warp> existingDestinationOpt = this.plugin.getWarpManager().getPlayerDestination(player);
        // Cancel the possibly existing scheduled warp before warping to the new
        // warp
        if (existingDestinationOpt.isPresent()) {
//            System.out.println("Player already warping: " + existingDestinationOpt.get().getName());
            // Only cancel it if the existing scheduled warp is different than
            // the new one
            if (!existingDestinationOpt.get().getName().equals(linkedWarpOpt.get().getName())) {
                this.plugin.getWarpManager().cancelWarp(player);
                this.plugin.getWarpManager().scheduleWarp(player, linkedWarpOpt.get());
            }
        } else {
//            System.out.println("Player not warping");
            this.plugin.getWarpManager().scheduleWarp(player, linkedWarpOpt.get());
        }

    }
 
开发者ID:RobertHerhold,项目名称:BLWarps,代码行数:58,代码来源:DisplaceEntityEventHandler.java


示例10: PorePlayerMoveEvent

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
public PorePlayerMoveEvent(DisplaceEntityEvent.Move.TargetPlayer handle) {
    super(null, null, null);
    this.handle = checkNotNull(handle, "handle");
}
 
开发者ID:LapisBlue,项目名称:Pore,代码行数:5,代码来源:PorePlayerMoveEvent.java


示例11: getHandle

import org.spongepowered.api.event.entity.DisplaceEntityEvent; //导入依赖的package包/类
public DisplaceEntityEvent.Move.TargetPlayer getHandle() {
    return handle;
}
 
开发者ID:LapisBlue,项目名称:Pore,代码行数:4,代码来源:PorePlayerMoveEvent.java



注:本文中的org.spongepowered.api.event.entity.DisplaceEntityEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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