本文整理汇总了Java中gnu.trove.map.hash.TObjectFloatHashMap类的典型用法代码示例。如果您正苦于以下问题:Java TObjectFloatHashMap类的具体用法?Java TObjectFloatHashMap怎么用?Java TObjectFloatHashMap使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TObjectFloatHashMap类属于gnu.trove.map.hash包,在下文中一共展示了TObjectFloatHashMap类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getBiomeSounds
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
private static void getBiomeSounds(@Nonnull final TObjectFloatHashMap<SoundEffect> result) {
// Need to collect sounds from all the applicable biomes
// along with their weights.
final TObjectIntIterator<BiomeInfo> info = AreaSurveyHandler.getBiomes().iterator();
while (info.hasNext()) {
info.advance();
final List<SoundEffect> bs = new ArrayList<SoundEffect>();
info.key().findSoundMatches(bs);
for (final SoundEffect sound : bs) {
final int w = info.value();
result.adjustOrPutValue(sound, w, w);
}
}
// Scale the volumes in the resulting list based on the weights
final int area = AreaSurveyHandler.getBiomeArea();
final TObjectFloatIterator<SoundEffect> itr = result.iterator();
while (itr.hasNext()) {
itr.advance();
final float scale = 0.1F + 0.9F * ((float) itr.value() / (float) area);
itr.setValue(scale);
}
}
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:24,代码来源:AreaSoundEffectHandler.java
示例2: analyseImage
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
@Override
public void analyseImage(MBFImage image) {
final int width = image.getWidth();
final int height = image.getHeight();
image.analyseWith(saliencyGenerator);
final TObjectFloatHashMap<ConnectedComponent> componentMap = saliencyGenerator.getSaliencyComponents();
asSum = 0;
aseSum = 0;
componentMap.forEachEntry(new TObjectFloatProcedure<ConnectedComponent>() {
@Override
public boolean execute(ConnectedComponent c, float s) {
final double as = c.calculateArea() * s;
final double D = closestDistance(c, width, height);
asSum += as;
aseSum += as * Math.exp(-(D * D) / (2 * SIGMA));
return true;
}
});
}
开发者ID:openimaj,项目名称:openimaj,代码行数:25,代码来源:RuleOfThirds.java
示例3: queueAmbientSounds
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
public void queueAmbientSounds(@Nonnull final TObjectFloatHashMap<SoundEffect> sounds) {
// Iterate through the existing emitters:
// * If done, remove
// * If not in the incoming list, fade
// * If it does exist, update volume throttle and unfade if needed
final Iterator<Entry<SoundEffect, Emitter>> itr = this.emitters.entrySet().iterator();
while (itr.hasNext()) {
final Entry<SoundEffect, Emitter> e = itr.next();
final Emitter emitter = e.getValue();
if (emitter.isDonePlaying()) {
DSurround.log().debug("Removing emitter: %s", emitter.toString());
itr.remove();
} else if (sounds.contains(e.getKey())) {
emitter.setVolumeThrottle(sounds.get(e.getKey()));
if (emitter.isFading())
emitter.unfade();
// Set to 0 so that the "new sound" logic below
// will ignore. Cheaper than removing the object
// from the collection.
sounds.put(e.getKey(), 0F);
} else {
if (!emitter.isFading())
emitter.fade();
}
}
// Any sounds left in the list are new and need
// an emitter created.
final TObjectFloatIterator<SoundEffect> newSounds = sounds.iterator();
while (newSounds.hasNext()) {
newSounds.advance();
if (newSounds.value() > 0) {
final SoundEffect effect = newSounds.key();
this.emitters.put(effect, new PlayerEmitter(effect));
}
}
}
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:38,代码来源:SoundEffectHandler.java
示例4: getSimilar
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
@Override
public List<ScoreElement> getSimilar(SegmentContainer sc, ReadableQueryConfig qc) {
TObjectFloatHashMap<String> tagScores = new TObjectFloatHashMap<>();
for(Tag tag : sc.getTags()){
if(!tag.hasId() && !tag.hasName()){
LOGGER.info("skipping empty tag");
continue;
}
if(!tag.hasId()){
List<Tag> tags = tagHandler.getTagsByName(tag.getName());
for(Tag t : tags){
tagScores.put(t.getId(), 1f);
}
}else{
tagScores.put(tag.getId(), 1f);
}
}
return processTagScores(tagScores);
}
开发者ID:vitrivr,项目名称:cineast,代码行数:28,代码来源:Tags.java
示例5: analyseImage
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
@Override
public void analyseImage(MBFImage image) {
image.analyseWith(saliencyGenerator);
final TObjectFloatHashMap<ConnectedComponent> componentMap = saliencyGenerator.getSaliencyComponents();
final float max = ArrayUtils.maxValue(componentMap.values());
final FImage map = new FImage(image.getWidth(), image.getHeight());
final float thresh = max * alpha;
final BoundingBoxRenderer<Float> renderer = new BoundingBoxRenderer<Float>(map, 1F, true);
componentMap.forEachEntry(new TObjectFloatProcedure<ConnectedComponent>() {
@Override
public boolean execute(ConnectedComponent cc, float sal) {
if (sal >= thresh) { // note that this is reversed from the
// paper, which doesn't seem to make
// sense.
renderer.process(cc);
}
return true;
}
});
roiProportion = 0;
for (int y = 0; y < map.height; y++)
for (int x = 0; x < map.width; x++)
roiProportion += map.pixels[y][x];
roiProportion /= (map.width * map.height); // smaller simplicity means
// smaller ROI
}
开发者ID:openimaj,项目名称:openimaj,代码行数:33,代码来源:ROIProportion.java
示例6: segmentGraph
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
protected DisjointSetForest<Pixel> segmentGraph(int numVertices, List<SimpleWeightedEdge<Pixel>> edges) {
// sort edges by weight
Collections.sort(edges, SimpleWeightedEdge.ASCENDING_COMPARATOR);
// make a disjoint-set forest
DisjointSetForest<Pixel> u = new DisjointSetForest<Pixel>(numVertices);
for (SimpleWeightedEdge<Pixel> edge : edges) {
u.add(edge.from);
u.add(edge.to);
}
// init thresholds
TObjectFloatHashMap<Pixel> threshold = new TObjectFloatHashMap<Pixel>();
for (Pixel p : u) {
threshold.put(p, k);
}
// for each edge, in non-decreasing weight order...
for (int i = 0; i < edges.size(); i++) {
SimpleWeightedEdge<Pixel> pedge = edges.get(i);
// components connected by this edge
Pixel a = u.find(pedge.from);
Pixel b = u.find(pedge.to);
if (a != b) {
if ((pedge.weight <= threshold.get(a)) && (pedge.weight <= threshold.get(b))) {
a = u.union(a, b);
threshold.put(a, pedge.weight + (k / u.size(a)));
}
}
}
return u;
}
开发者ID:openimaj,项目名称:openimaj,代码行数:36,代码来源:FelzenszwalbHuttenlocherSegmenter.java
示例7: loadTStringFloatMap
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
public static TObjectFloatHashMap<String> loadTStringFloatMap(String path) throws IOException {
TObjectFloatHashMap<String> dict = new TObjectFloatHashMap<String>();
BufferedReader bfr = new BufferedReader(new InputStreamReader(new FileInputStream(path), "utf8"));
String line = null;
while ((line = bfr.readLine()) != null) {
if (line.length() == 0)
continue;
int idx = line.lastIndexOf("\t");
dict.put(line.substring(0, idx), Float.parseFloat(line.substring(idx + 1)));
}
bfr.close();
return dict;
}
开发者ID:FudanNLP,项目名称:fnlp,代码行数:15,代码来源:MyCollection.java
示例8: AutoDeltaObjectFloatMap
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
public AutoDeltaObjectFloatMap(Function<ByteBuffer, K> keyCreator) {
this.changes = new ArrayList<>(5);
this.container = new TObjectFloatHashMap<>();
this.baselineCommandCount = 0;
this.keyCreator = keyCreator;
}
开发者ID:bacta,项目名称:pre-cu,代码行数:7,代码来源:AutoDeltaObjectFloatMap.java
示例9: AutoDeltaStringFloatMap
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
public AutoDeltaStringFloatMap() {
this.changes = new ArrayList<>(5);
this.container = new TObjectFloatHashMap<>();
this.baselineCommandCount = 0;
}
开发者ID:bacta,项目名称:pre-cu,代码行数:6,代码来源:AutoDeltaStringFloatMap.java
示例10: HateList
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
public HateList() {
this.hateList = new TObjectFloatHashMap<>();
this.recentHateList = new TLongHashSet();
}
开发者ID:bacta,项目名称:pre-cu,代码行数:6,代码来源:HateList.java
示例11: cleanup
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
public void cleanup() {
inputItems = new TObjectFloatHashMap<String>();
inputSignals = new HashMap<String, Map<String, Integer>>();
outputItems = bf.newDefaultBag();
}
开发者ID:mortardata,项目名称:gitrec,代码行数:6,代码来源:FilterItemItemLinksDetailed.java
示例12: cleanup
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
public void cleanup() {
inputItems = new TObjectFloatHashMap<String>();
outputItems = bf.newDefaultBag();
}
开发者ID:mortardata,项目名称:gitrec,代码行数:5,代码来源:FilterItemItemLinks.java
示例13: getSaliencyComponents
import gnu.trove.map.hash.TObjectFloatHashMap; //导入依赖的package包/类
/**
* Get a map of component->saliency for all the components in
* the image
* @return component->saliency map
*/
public TObjectFloatHashMap<ConnectedComponent> getSaliencyComponents() {
return componentMap;
}
开发者ID:openimaj,项目名称:openimaj,代码行数:9,代码来源:YehSaliency.java
注:本文中的gnu.trove.map.hash.TObjectFloatHashMap类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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