本文整理汇总了Java中org.newdawn.slick.geom.RoundedRectangle类的典型用法代码示例。如果您正苦于以下问题:Java RoundedRectangle类的具体用法?Java RoundedRectangle怎么用?Java RoundedRectangle使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RoundedRectangle类属于org.newdawn.slick.geom包,在下文中一共展示了RoundedRectangle类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: init
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
rect = new Rectangle(400,100,200,150);
round = new RoundedRectangle(150,100,200,150,50);
round2 = new RoundedRectangle(150,300,200,150,50);
center = new Rectangle(350,250,100,100);
poly = new Polygon();
poly.addPoint(400,350);
poly.addPoint(550,320);
poly.addPoint(600,380);
poly.addPoint(620,450);
poly.addPoint(500,450);
gradient = new GradientFill(0,-75,Color.red,0,75,Color.yellow,true);
gradient2 = new GradientFill(0,-75,Color.blue,0,75,Color.white,true);
gradient4 = new GradientFill(-50,-40,Color.green,50,40,Color.cyan,true);
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:23,代码来源:GradientTest.java
示例2: init
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
shapes = new ArrayList();
rect = new Rectangle(10, 10, 100, 80);
shapes.add(rect);
roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
shapes.add(roundRect);
ellipse = new Ellipse(350, 40, 50, 30);
shapes.add(ellipse);
circle = new Circle(470, 60, 50);
shapes.add(circle);
polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
shapes.add(polygon);
keys = new boolean[256];
lastChar = new char[256];
createPoly(200,200);
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:21,代码来源:ShapeTest.java
示例3: render
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
public void render(GameContainer gameContainer) {
this.bgImage.draw();
Graphics graphics = gameContainer.getGraphics();
graphics.setColor(Color.gray);
RoundedRectangle rect = new RoundedRectangle(50, 50, game.getWidth() - 100, game.getHeight() - 100, 20);
graphics.draw(rect);
graphics.fill(rect);
graphics.setColor(Color.blue);
graphics.drawString(this.text, (game.getWidth() / 2) - (this.textWidth / 2), (110) - (this.textHeight / 2));
for (Player player : playerList) {
player.render();
graphics.draw(player.getBoundingBox());
}
drawSaveInfo(gameContainer, graphics);
}
开发者ID:Nodea-Games,项目名称:SteampunkZelda,代码行数:18,代码来源:SaveSelectScreen.java
示例4: render
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
public void render(GameContainer gameContainer) {
Graphics graphics = gameContainer.getGraphics();
Font font = graphics.getFont();
this.bgImage.draw();
graphics.setAntiAlias(true);
for (ButtonData buttonData : buttons) {
RoundedRectangle button = buttonData.getButton();
String message = buttonData.getMessage();
Color buttonColour = buttonData.getColour();
graphics.setColor(buttonColour);
graphics.fillRoundRect(button.getMinX(), button.getMinY(), button.getWidth(), button.getHeight(), (int) Math.floor(button.getCornerRadius()));
if (buttonColour == Color.cyan) {
graphics.setColor(Color.black);
}
else {
graphics.setColor(Color.white);
}
graphics.drawString(message, button.getCenterX() - (font.getWidth(message) / 2), button.getCenterY() - (font.getHeight(message) / 2));
}
}
开发者ID:Nodea-Games,项目名称:SteampunkZelda,代码行数:26,代码来源:GameOverScreen.java
示例5: update
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
public void update(GameContainer gameContainer, int deltaTime) throws SlickException {
float mouseX = gameContainer.getInput().getMouseX();
float mouseY = gameContainer.getInput().getMouseY();
for (ButtonData buttonData : buttons) {
RoundedRectangle button = buttonData.getButton();
if (mouseX < button.getMaxX() * this.game.getScaleX() && mouseX > button.getMinX() * this.game.getScaleX()
&& mouseY < button.getMaxY() * this.game.getScaleY() && mouseY > button.getMinY() * this.game.getScaleY()) {
buttonData.setColour(Color.blue);
if (gameContainer.getInput().isMousePressed(Input.MOUSE_LEFT_BUTTON)) {
if (buttonData.getMessage() == "Exit") {
System.exit(0);
}
}
}
else {
if (buttonData.getColour() != Color.cyan) {
buttonData.setColour(Color.cyan);
}
}
}
}
开发者ID:Nodea-Games,项目名称:SteampunkZelda,代码行数:23,代码来源:GameOverScreen.java
示例6: Textbox
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
/**
* The constructor.
*
* @param x The x position of the textbox
* @param y The y position of the textbox
* @param width The width of the textbox
* @param height The height of the textbox
*/
public Textbox(float x, float y, float width, float height){
super(x, y, width, height);
textContainer = new RoundedRectangle(x, y, width, height, 10f);
headerContainer = new RoundedRectangle(x, y - 40, 100, 35, 10f);
graphicTextLines = new ArrayList<GraphicText>();
textFont = new TrueTypeFont(new java.awt.Font("Calibri", java.awt.Font.PLAIN, 16), false);
text = new ArrayList<String>();
header = new ArrayList<String>();
KeyInput.addInputCommand("Run Textbox Action", Input.KEY_ENTER, 0);
}
开发者ID:dstumpff,项目名称:VortexGameLibrary,代码行数:19,代码来源:Textbox.java
示例7: Confirmbox
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
/**
* The constructor
*
* @param x The x position
* @param y The y position
* @param width The width
* @param height The height
*/
public Confirmbox(float x, float y, float width, float height) {
super(x, y, width, height);
selectionBox = new RoundedRectangle(x, y, width - margins[LEFT_MARGIN] - margins[RIGHT_MARGIN], textFont.getHeight(), 5f);
columnWidth = selectionBox.getWidth();
KeyInput.addInputCommand("Confirm Dialogbox Key Up", Input.KEY_UP, 0);
KeyInput.addInputCommand("Confirm Dialogbox Key Down", Input.KEY_DOWN, 0);
KeyInput.addInputCommand("Confirm Dialogbox Key Left", Input.KEY_LEFT, 0);
KeyInput.addInputCommand("Confirm Dialogbox Key Right", Input.KEY_RIGHT, 0);
}
开发者ID:dstumpff,项目名称:VortexGameLibrary,代码行数:18,代码来源:Confirmbox.java
示例8: render
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
/**
* Renders this tile and its value (if necessary).
*
* @param g
*/
public void render(Graphics g) {
// Drawing the tile
g.setColor(colours[ColourScheme.TILE_COLOUR_IDX]);
g.fill(new RoundedRectangle((int) position.getX() + 1, (int) position.getY() + 1,
(int) size.getWidth(), (int) size.getHeight(), 8));
// Drawing the tile value, if the tile is valid
if (value != -1) {
g.setColor(colours[ColourScheme.TEXT_COLOUR_IDX]);
g.drawString(Integer.toString(value), valueRenderPosX, valueRenderPosY);
}
}
开发者ID:PureCS,项目名称:game-2048,代码行数:18,代码来源:Tile.java
示例9: GameOverScreen
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
public GameOverScreen(SteampunkZelda game) throws SlickException {
super(game, 1280, 720);
this.bgImage = new Image("res/screens/gameover.png");
this.buttons.add(new ButtonData(new RoundedRectangle((this.game.getWindowSize().getX() / 4) * 3 - 100f, (this.game.getWindowSize().getY() / 4) * 3, 100f, 25f, 2f), "Exit", Color.cyan));
}
开发者ID:Nodea-Games,项目名称:SteampunkZelda,代码行数:6,代码来源:GameOverScreen.java
示例10: ButtonData
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
public ButtonData(RoundedRectangle rectangle, String message, Color colour) {
this.button = rectangle;
this.message = message;
this.colour = colour;
}
开发者ID:Nodea-Games,项目名称:SteampunkZelda,代码行数:6,代码来源:ButtonData.java
示例11: getButton
import org.newdawn.slick.geom.RoundedRectangle; //导入依赖的package包/类
public RoundedRectangle getButton() {
return this.button;
}
开发者ID:Nodea-Games,项目名称:SteampunkZelda,代码行数:4,代码来源:ButtonData.java
注:本文中的org.newdawn.slick.geom.RoundedRectangle类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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