本文整理汇总了Java中org.spongepowered.api.item.inventory.property.InventoryDimension类的典型用法代码示例。如果您正苦于以下问题:Java InventoryDimension类的具体用法?Java InventoryDimension怎么用?Java InventoryDimension使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
InventoryDimension类属于org.spongepowered.api.item.inventory.property包,在下文中一共展示了InventoryDimension类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: build
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
/**
* Builds this PageBuilder to get a new {@link Page} object.
*
* @param id the ID of the new State (Page)
* @return a new Page
*/
public Page build(@Nonnull final String id) {
final int rows = (int) Math.ceil(((double) this.elements.size()) / 9d);
return new Page(id,
this.elements,
(this.autoPaging ? InventoryDimension.of(9, rows + 1) : this.inventoryDimension != null ?
this.inventoryDimension : InventoryDimension.of(9, rows + 1)),
this.title,
this.emptyStack,
this.updatable,
this.updateTickRate,
this.updaterConsumer,
this.fillWhenEmpty,
this.autoPaging,
this.centered,
rows,
parent
);
}
开发者ID:codeHusky,项目名称:HuskyUI-Plugin,代码行数:25,代码来源:Page.java
示例2: open
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
@Override
public void open(Player player, Manager manager) {
PlayerOpenCrateEvent open_event = new PlayerOpenCrateEvent(player, manager);
Sponge.getEventManager().post(open_event);
if (open_event.isCancelled()) return;
Inventory inventory = display_name.map(text -> Inventory.builder().of(InventoryArchetypes.CHEST).
property(InventoryDimension.PROPERTY_NAME, new InventoryDimension(9, rows)).
property(InventoryTitle.PROPERTY_NAME, new InventoryTitle(text)).
build(GWMCrates.getInstance())).orElseGet(() -> Inventory.builder().of(InventoryArchetypes.CHEST).
property(InventoryDimension.PROPERTY_NAME, new InventoryDimension(9, rows)).
build(GWMCrates.getInstance()));
OrderedInventory ordered = Utils.castToOrdered(inventory);
int hidden_item_quantity = hidden_item.getQuantity();
for (int i = 0; i < 9 * rows; i++) {
int quantity = increase_hidden_item_quantity ? i + 1 : hidden_item_quantity;
ItemStack copy = hidden_item.copy();
copy.setQuantity(quantity);
ordered.getSlot(new SlotIndex(i)).get().set(copy);
}
Container container = player.openInventory(inventory).get();
getOpenSound().ifPresent(open_sound -> player.playSound(open_sound, player.getLocation().getPosition(), 1.));
SECOND_GUI_INVENTORIES.put(container, new Pair<SecondOpenManager, Manager>(this, manager));
}
开发者ID:GreWeMa,项目名称:gwm_Crates,代码行数:24,代码来源:SecondOpenManager.java
示例3: getInventory
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
@Override
public Inventory getInventory() {
Inventory woop = Inventory.builder()
.property(InventoryDimension.PROPERTY_NAME, InventoryDimension.of(9,1))
.property(InventoryTitle.PROPERTY_NAME,InventoryTitle.of(Text.of(TextColors.DARK_RED,"INVALID CRATE TYPE!")))
.listener(InteractInventoryEvent.class, evt ->{
if(!(evt instanceof InteractInventoryEvent.Open) && !(evt instanceof InteractInventoryEvent.Close)){
evt.setCancelled(true);
}
//System.out.println(evt.getClass());
})
.build(plugin);
woop.offer(ItemStack.of(ItemTypes.BARRIER,256*2 + 64));
for(Inventory e : woop.slots()){
ItemStack b = e.peek().get();
b.setQuantity(1);
e.set(b);
}
return woop;
}
开发者ID:codeHusky,项目名称:HuskyCrates-Sponge,代码行数:21,代码来源:NullCrateView.java
示例4: createInventory
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
public Inventory createInventory(Player player)
{
UUID uuid = player.getUniqueId();
if (!inventories.containsKey(uuid))
{
VirtualChestEventListener listener = new VirtualChestEventListener(player);
Inventory chestInventory = Inventory.builder().of(InventoryArchetypes.CHEST).withCarrier(player)
.property(InventoryTitle.PROPERTY_NAME, new InventoryTitle(this.title))
.property(InventoryDimension.PROPERTY_NAME, new InventoryDimension(9, this.height))
.listener(ClickInventoryEvent.class, listener::fireClickEvent)
.listener(InteractInventoryEvent.Open.class, listener::fireOpenEvent)
.listener(InteractInventoryEvent.Close.class, listener::fireCloseEvent)
.build(this.plugin);
inventories.put(uuid, chestInventory);
return chestInventory;
}
return inventories.get(uuid);
}
开发者ID:ustc-zzzz,项目名称:VirtualChest,代码行数:19,代码来源:VirtualChestInventory.java
示例5: getInventory
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
public Inventory getInventory(Inventory.Builder ib, UUID player) {
Inventory inv = ib
.property("inventorydimension", new InventoryDimension(9, (int)Math.ceil((double)items.size()/9.0)*3-1))
.build(VillagerShops.getInstance());
//for some reason this class is no longer in the API, preventing any access i desire
//the problem: inv is instance of CusotmInventory and thus can't be casted into GridInventory or similar
CustomInventoryWrapper cinv = new CustomInventoryWrapper(inv);
int row=0, col=0;
for (int i = 0; i < items.size(); i++) {
cinv.setItemStack(col, row, items.get(i).getBuyDisplayItem(row*9+col, player));
cinv.setItemStack(col, row+1, items.get(i).getSellDisplayItem((row+1)*9+col, player));
if (++col>=9) { col=0; row+=3; }
}
return inv;
}
开发者ID:DosMike,项目名称:VillagerShops,代码行数:21,代码来源:InvPrep.java
示例6: create
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
@Override
public SimpleCustomInventory create(DataHolder dataHolder) {
SimpleCustomInventory result = new SimpleCustomInventory(this, dataHolder);
String typeId = getTypeId();
InventoryArchetype archetype = InventoryArchetype.builder()
.with(InventoryArchetypes.DOUBLE_CHEST)
.property(new InventoryDimension(INVENTORY_SLOTS_WIDTH, getHeight()))
.build(typeId, typeId);
Inventory inventory = Inventory.builder()
.of(archetype)
.listener(InteractInventoryEvent.class, result)
.build(CustomItemLibrary.getInstance());
result.setInventory(inventory);
populate(result);
return result;
}
开发者ID:Limeth,项目名称:CustomItemLibrary,代码行数:19,代码来源:SimpleCustomInventoryDefinition.java
示例7: getInventory
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
public RepairBlockInventory getInventory(final Player player)
{
if (player == null)
{
return null;
}
RepairBlockInventory inventory = this.inventoryMap.get(player.getName());
if (inventory == null)
{
Inventory inv = Inventory.builder().of(InventoryArchetypes.CHEST)
.property(InventoryDimension.PROPERTY_NAME, InventoryDimension.of(9,4))
.property(InventoryCapacity.class.getSimpleName().toLowerCase(), InventoryCapacity.of(9*4))
.property(InventoryTitle.PROPERTY_NAME, InventoryTitle.of(Text.of(getTitle())))
.build(module.getPlugin());
inventory = new RepairBlockInventory(inv, player);
this.inventoryMap.put(player.getName(), inventory);
}
return inventory;
}
开发者ID:CubeEngine,项目名称:modules-extra,代码行数:20,代码来源:RepairBlock.java
示例8: Page
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
/**
* Constructs a Page.
*
* @param id the ID of the State this Page extends
* @param elements the {@link ItemStack}s in use by this Page
* @param inventoryDimension the virtual inventory this Page represents
* @param title the name of the chest
* @param emptyStack the ItemStack to be used if filling blank spaces
* @param fillWhenEmpty whether or not to fill blank spaces
* @param autoPaging whether or not to let HuskyUI handle paging
* @param centered whether or not to center ItemStacks
* @param rows the number of rows within the InventoryDimension
*/
public Page(@Nonnull final String id,
@Nonnull final Map<Integer, Element> elements,
@Nonnull final InventoryDimension inventoryDimension,
@Nonnull final Text title,
@Nonnull final ItemStack emptyStack,
final boolean updatable,
final int updateTickRate,
final Consumer<Page> updateConsumer,
final boolean fillWhenEmpty,
final boolean autoPaging,
final boolean centered,
final int rows,
final String parent) {
super(id);
this.elements = elements;
this.inventoryDimension = inventoryDimension;
this.title = title;
this.emptyStack = emptyStack;
this.fillWhenEmpty = fillWhenEmpty;
this.autoPaging = autoPaging;
this.centered = centered;
this.rows = rows;
this.updatable = updatable;
this.updateTickRate = updateTickRate;
this.updateConsumer = updateConsumer;
cachedInventory = null;
this.setParent(parent);
}
开发者ID:codeHusky,项目名称:HuskyUI-Plugin,代码行数:42,代码来源:Page.java
示例9: tryGetProperty
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
@Override
protected <T extends InventoryProperty<?, ?>> Optional<T> tryGetProperty(Class<T> property, @Nullable Object key) {
if (property == InventoryDimension.class) {
return Optional.of((T) new InventoryDimension(getDimensions()));
}
return super.tryGetProperty(property, key);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:8,代码来源:AbstractInventory2D.java
示例10: tryGetProperties
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
@Override
protected <T extends InventoryProperty<?, ?>> List<T> tryGetProperties(Class<T> property) {
final List<T> list = super.tryGetProperties(property);
if (property == InventoryDimension.class) {
list.add((T) new InventoryDimension(getDimensions()));
}
return list;
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:9,代码来源:AbstractInventory2D.java
示例11: BackpackHolder
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
public BackpackHolder(BackpackInventory backBackInventories, String title)
{
this.backBackInventories = backBackInventories;
this.inventory =
Inventory.builder().of(CHEST)
.property(InventoryDimension.PROPERTY_NAME, InventoryDimension.of(9, 6))
.property(InventoryTitle.PROPERTY_NAME, InventoryTitle.of(Text.of(title)))
.withCarrier(this)
.build(backBackInventories.module.getPlugin());
}
开发者ID:CubeEngine,项目名称:modules-extra,代码行数:11,代码来源:BackpackHolder.java
示例12: Backpack
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
public Backpack(Player player_args, Player player_cmd_src, int size, Boolean saveit, VirtualTool vt) {
this.backpackfile_path = Paths.get(vt.getBackpackPath() + File.separator + player_args.getUniqueId().toString() + ".backpack");
this.vt = vt;
this.player_args = player_args;
this.player_cmd_src = player_cmd_src;
this.size = size;
this.itemspos = new ArrayList<>(54);
for (int y = 0; y <= (size - 1); y++) {
for (int x = 0; x <= 8; x++) {
itemspos.add(new SlotPos(x, y));
}
}
this.items = new HashMap<String, String>();
try {
this.items = loadSlots(this.vt);
} catch (Exception e) {
e.printStackTrace();
}
if (!player_cmd_src.getUniqueId().equals(this.player_args.getUniqueId())) {
this.backpacktitle_text = Text.of(this.player_args.getName() + "'s " + "Backpack");
this.backpacktitle_str = this.player_args.getName() + "'s " + "Backpack";
} else {
this.backpacktitle_text = Text.of("Backpack");
this.backpacktitle_str = "Backpack";
}
this.inventory = Inventory.builder()
.of(InventoryArchetypes.DOUBLE_CHEST)
.property(InventoryTitle.PROPERTY_NAME, InventoryTitle.of(Text.of(this.backpacktitle_text)))
.property("inventorydimension", InventoryDimension.of(9, this.size))
.listener(ClickInventoryEvent.class, (ClickInventoryEvent event) -> {
if (saveit) {
this.savebackpack(this.player_args, this.loadStacks(this.player_args, this.inventory), this.vt);
} else {
event.setCancelled(true);
}
})
.listener(InteractInventoryEvent.Close.class, event -> {
if (saveit) {
Tools.unlockbackpack(this.player_args, false, this.vt);
}
})
.build(VirtualTool.getInstance());
this.loadBackpack(this.player_args, this.vt);
}
开发者ID:poqdavid,项目名称:VirtualTool,代码行数:54,代码来源:Backpack.java
示例13: RPGui
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
public RPGui(String name, Player player, Region region, int MaxSlot){
this.name = name;
this.player = player;
this.region = region;
if (MaxSlot <= 9){
this.size = 9;
this.guiItens = new ItemStack[this.size];
} else
if (MaxSlot >= 10 && MaxSlot <= 18){
this.size = 18;
this.guiItens = new ItemStack[this.size];
} else
if (MaxSlot >= 19 && MaxSlot <= 27){
this.size = 27;
this.guiItens = new ItemStack[this.size];
}
if (MaxSlot >= 28 && MaxSlot <= 36){
this.size = 36;
this.guiItens = new ItemStack[this.size];
}
if (MaxSlot >= 37 && MaxSlot <= 45){
this.size = 45;
this.guiItens = new ItemStack[this.size];
}
if (MaxSlot >= 46 && MaxSlot <= 54){
this.size = 54;
this.guiItens = new ItemStack[this.size];
}
for (String flag:region.flags.keySet()){
if (!(region.flags.get(flag) instanceof Boolean)){
continue;
}
if (RedProtect.get().ph.hasFlagPerm(player, flag) && RedProtect.get().cfgs.isFlagEnabled(flag) && RPUtil.testRegistry(ItemType.class, RedProtect.get().cfgs.getGuiFlagString(flag,"material").toPlain())){
if (flag.equals("pvp") && !RedProtect.get().cfgs.getStringList("flags-configuration.enabled-flags").contains("pvp")){
continue;
}
int i = RedProtect.get().cfgs.getGuiSlot(flag);
this.guiItens[i] = ItemStack.of((ItemType)RPUtil.getRegistryFor(ItemType.class,RedProtect.get().cfgs.getGuiFlagString(flag,"material").toPlain()), 1);
this.guiItens[i].offer(Keys.DISPLAY_NAME, RedProtect.get().cfgs.getGuiFlagString(flag,"name"));
this.guiItens[i].offer(Keys.ITEM_LORE, Arrays.asList(
Text.of(RedProtect.get().cfgs.getGuiString("value"),RedProtect.get().cfgs.getGuiString(region.flags.get(flag).toString())),
RPUtil.toText("&0"+flag),
RedProtect.get().cfgs.getGuiFlagString(flag,"description"),
RedProtect.get().cfgs.getGuiFlagString(flag,"description1"),
RedProtect.get().cfgs.getGuiFlagString(flag,"description2")));
if (!this.region.getFlagBool(flag)){
this.guiItens[i].remove(Keys.ITEM_ENCHANTMENTS);
} else {
this.guiItens[i] = RedProtect.get().getPVHelper().offerEnchantment(this.guiItens[i]);
}
this.guiItens[i].offer(Keys.HIDE_ENCHANTMENTS, true);
this.guiItens[i].offer(Keys.HIDE_ATTRIBUTES, true);
}
}
this.inv = Inventory.builder().of(InventoryArchetypes.DOUBLE_CHEST)
.property(InventoryDimension.PROPERTY_NAME, new InventoryDimension(9, this.size/9))
.property(InventoryTitle.PROPERTY_NAME, InventoryTitle.of(RPUtil.toText(this.name)))
.build(RedProtect.get().container);
for (int slotc=0; slotc < this.size; slotc++){
if (this.guiItens[slotc] == null){
this.guiItens[slotc] = RedProtect.get().cfgs.getGuiSeparator();
}
int line = 0;
int slot = slotc;
if (slotc > 8){
line = slotc/9;
slot = slotc-(line*9);
}
this.inv.query(SlotPos.of(slot,line)).set(this.guiItens[slotc]);
}
RedProtect.get().game.getEventManager().registerListeners(RedProtect.get().container, this);
}
开发者ID:FabioZumbi12,项目名称:RedProtect,代码行数:82,代码来源:RPGui.java
示例14: getInventoryDimension
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
/**
* Gets the virtual inventory this Page represents.
*
* @return the virtual inventory this Page represents
*/
@Nonnull
public InventoryDimension getInventoryDimension() {
return this.inventoryDimension;
}
开发者ID:codeHusky,项目名称:HuskyUI-Plugin,代码行数:10,代码来源:Page.java
示例15: setInventoryDimension
import org.spongepowered.api.item.inventory.property.InventoryDimension; //导入依赖的package包/类
/**
* Sets the {@link InventoryDimension} to be used by this Page.
*
* @param inventoryDimension the InventoryDimension to be used
* @return this PageBuilder
*/
@Nonnull
public PageBuilder setInventoryDimension(@Nonnull final InventoryDimension inventoryDimension) {
this.inventoryDimension = inventoryDimension;
return this;
}
开发者ID:codeHusky,项目名称:HuskyUI-Plugin,代码行数:12,代码来源:Page.java
注:本文中的org.spongepowered.api.item.inventory.property.InventoryDimension类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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