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Java Entries类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.utils.ObjectMap.Entries的典型用法代码示例。如果您正苦于以下问题:Java Entries类的具体用法?Java Entries怎么用?Java Entries使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Entries类属于com.badlogic.gdx.utils.ObjectMap包,在下文中一共展示了Entries类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: entries

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
/** Returns an iterator for the entries in the map. Remove is supported. Note that the same iterator instance is returned each
 * time this method is called. Use the {@link OrderedMapEntries} constructor for nested or multithreaded iteration. */
public Entries<K, V> entries () {
	if (entries1 == null) {
		entries1 = new OrderedMapEntries(this);
		entries2 = new OrderedMapEntries(this);
	}
	if (!entries1.valid) {
		entries1.reset();
		entries1.valid = true;
		entries2.valid = false;
		return entries1;
	}
	entries2.reset();
	entries2.valid = true;
	entries1.valid = false;
	return entries2;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:19,代码来源:OrderedMap.java


示例2: readJsonObject

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public void readJsonObject(JsonObject element, OrderedMap<String, Object> jsonData) {
	Entries<String, Object> entries = jsonData.entries();
	for (Entry<String, Object> entry : entries) {
		if (entry.value instanceof OrderedMap) {
			JsonObject obj = new JsonObject();
			element.elements.put(entry.key, obj);

			// unchecked, but safe:
			readJsonObject(obj, (OrderedMap<String, Object>) entry.value);
		} else if (entry.value instanceof Array) {
			JsonArray arr = new JsonArray();
			element.elements.put(entry.key, arr);

			// unchecked, but safe:
			readJsonArray(arr, (Array<OrderedMap<String, Object>>) entry.value);
		} else {
			element.values.put(entry.key, entry.value.toString());
		}
	}
}
 
开发者ID:matheus23,项目名称:RuinsOfRevenge,代码行数:22,代码来源:JsonDOM.java


示例3: checkRequiredAttributes

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
private void checkRequiredAttributes (StackedTask<E> stackedTask) {
	// Check the minimum number of children
	Entries<String, AttrInfo> entries = stackedTask.metadata.attributes.iterator();
	while (entries.hasNext()) {
		Entry<String, AttrInfo> entry = entries.next();
		if (entry.value.required && !encounteredAttributes.contains(entry.key))
			throw stackedTaskException(stackedTask, "missing required attribute '" + entry.key + "'");
	}
}
 
开发者ID:Mignet,项目名称:Inspiration,代码行数:10,代码来源:BehaviorTreeParser.java


示例4: update

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
@Override
public void update(float deltaTime) {
	super.update(deltaTime);
	if (getMap() != null) {
		float gameSeconds = deltaTime * getMap().getGameTimeMultiplier();
		float effectDurationDelta = gameSeconds / Configuration.getCombatTurnDurationInGameSeconds();
		Array<GameCharacter> pcs = group.getPlayerCharacters();
		for (int i = 0; i < pcs.size; ++i) {
			GameCharacter character = pcs.get(i);
			if (character.isActive()) {
				character.updateSurvival(gameSeconds);
			}
			
			character.updatePersistentEffects(effectDurationDelta);
		}
		
		Entries<GameCharacter, Array<Action>> entries = pcActionsToUpdate.entries();
		
		for (Entry<GameCharacter, Array<Action>> entry : entries) {
			Iterator<Action> actions = entry.value.iterator();
			while (actions.hasNext()) {
				Action action = actions.next();
				if (action.isPaused()) {
					continue;
				}
				action.update(deltaTime);
				if (action.isFinished()) {
					actions.remove();
					entry.key.removeAction(action);
				}
			}
			if (entry.value.size < 1) {
				entries.remove();
			}
		}
		
	}
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:39,代码来源:PlayerCharacterGroupGameObject.java


示例5: read

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
@Override
public void read (Json json, JsonValue jsonData) {
	this.name = jsonData.getString("name");
	if (jsonData.has("vertexShader")) {
		this.individualShaders = true;
		this.vertexShader = jsonData.getString("vertexShader");
		this.fragmentShader = jsonData.getString("fragmentShader");
		Gdx.app.postRunnable(new Runnable() {
			@Override
			public void run () {
				Debug.log("load", Shader.this.fragmentShader);
				Shader.this.manager.add(Shader.this.name, RavTech.files.getAssetHandle(vertexShader),
					RavTech.files.getAssetHandle(fragmentShader));
			}
		});
	}
	String textureString = jsonData.get("textures").toString();
	textureString = textureString.substring(textureString.indexOf('{'));
	this.textures = json.fromJson(ObjectMap.class, String.class, textureString);
	Gdx.app.postRunnable(new Runnable() {
		@Override
		public void run () {
			Entries<String, String> entries = Shader.this.textures.iterator();
			while (entries.hasNext) {
				Entry<String, String> entry = entries.next();
				if (!entry.value.endsWith(".framebuffer") && !RavTech.files.isLoaded(entry.value)) {
					RavTech.files.loadAsset(entry.value, Texture.class, true);
					((Texture)RavTech.files.getAsset(entry.value, Texture.class)).setFilter(TextureFilter.Linear, TextureFilter.Linear);
				}
				Shader.this.textures.put(entry.key, entry.value);
			}
		}
	});

}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:36,代码来源:Shader.java


示例6: apply

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
public void apply () {
	int textureId = 1;

	Entries<String, String> entries = Shader.this.textures.iterator();
	while (entries.hasNext) {
		Entry<String, String> entry = entries.next();

		if (!entry.value.endsWith(".framebuffer")) {
			if (!RavTech.files.isLoaded(entry.value))
				continue;

			((Texture)RavTech.files.getAsset(entry.value, Texture.class)).bind(textureId);
		} else {
			String trimmedName = entry.value.substring(0, entry.value.length() - ".framebuffer".length());

			if (!RavTech.sceneHandler.shaderManager.containsFB(trimmedName))
				continue;

			RavTech.sceneHandler.shaderManager.getFBTexture(trimmedName).bind(textureId);
		}
		if (RavTech.sceneHandler.shaderManager.contains(this.name))
			RavTech.sceneHandler.shaderManager.get(this.name).setUniformi(entry.key, textureId);

		textureId++;
	}
	Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0);
}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:28,代码来源:Shader.java


示例7: toString

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
@Override
public String toString () {
	String returnString = String.valueOf(connectionInformation) + "--LobbyDetails--\n";
	Entries<String, Object> entries = values.iterator();
	while (entries.hasNext) {
		Entry<String, Object> entry = entries.next();
		returnString = returnString + entry.key + "|" + String.valueOf(entry.value) + "\n";
	}
	return returnString;
}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:11,代码来源:LobbyDetails.java


示例8: connected

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
@Override
public void connected (Connection connection) {
	Debug.logDebug(LOG_TAG, connection.getRemoteAddressTCP() + " is trying to conntect!");
	connection.updateReturnTripTime();

	// Return lobby data
	Packet.LobbyData lobbyDataPacket = new Packet.LobbyData();
	lobbyDataPacket.values = new ObjectMap<String, Object>();
	Entries<String, Object> entries = layer.net.lobby.values.iterator();
	while (entries.hasNext) {
		Entry<String, Object> entry = entries.next();
		lobbyDataPacket.values.put(entry.key, entry.value);
	}
}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:15,代码来源:ServerListener.java


示例9: initEnvironment

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
public void initEnvironment(Globals globals) {
	ObjectMap<String, Object> environment = this.getEnvironment();
	Entries<String, Object> entries = environment.iterator();
	while (entries.hasNext) {
		Entry<String, Object> entry = entries.next();
		globals.set(entry.key, entry.value instanceof LuaValue ? (LuaValue)entry.value : CoerceJavaToLua.coerce(entry.value));
	}
}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:9,代码来源:LuaJScriptLoader.java


示例10: removeComponent

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
public void removeComponent (GameComponent component) {
	Animator animator = (Animator)getComponentByType(ComponentType.Animator);
	if (component instanceof GameObject)
		if (animator != null) {
			Entries<String, Animation> iter = animator.animations.iterator();
			while (iter.hasNext()) {
				Entry<String, Animation> next = iter.next();
				next.value.removeComponent(component);
			}
		}
	component.dispose();
	components.removeValue(component, true);
}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:14,代码来源:GameObject.java


示例11: getFrameBuffers

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
public String[] getFrameBuffers () {
	String[] frameBufferNames = new String[frameBuffers.size];
	Entries<String, FrameBuffer> entries = frameBuffers.iterator();
	int i = 0;
	while (entries.hasNext) {
		Entry<String, FrameBuffer> entry = entries.next();
		frameBufferNames[i] = entry.key;
		i++;
	}
	return frameBufferNames;
}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:12,代码来源:ShaderManager.java


示例12: getRecursively

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
public String getRecursively (FileHandle dir) {
	String relativePath = fileAccess.relativizeToAssetsFolder(dir);
	for (Entry<String, String> entry : new Entries<>(metadata)) {
		if (relativePath.startsWith(entry.key)) {
			return entry.value;
		}
	}
	return AssetType.UNKNOWN;
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:10,代码来源:AssetsMetadataModule.java


示例13: getAllRecipes

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
public static Entries<Upgrade, ItemStack[]> getAllRecipes(){
    return recipes.entries();
}
 
开发者ID:Anuken,项目名称:Mindustry,代码行数:4,代码来源:UpgradeRecipes.java


示例14: iterator

import com.badlogic.gdx.utils.ObjectMap.Entries; //导入依赖的package包/类
public Entries<K, V> iterator () {
	return entries();
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:4,代码来源:OrderedMap.java



注:本文中的com.badlogic.gdx.utils.ObjectMap.Entries类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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