本文整理汇总了Java中net.minecraft.network.play.server.S08PacketPlayerPosLook类的典型用法代码示例。如果您正苦于以下问题:Java S08PacketPlayerPosLook类的具体用法?Java S08PacketPlayerPosLook怎么用?Java S08PacketPlayerPosLook使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S08PacketPlayerPosLook类属于net.minecraft.network.play.server包,在下文中一共展示了S08PacketPlayerPosLook类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: handlePlayerPosLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
/**
* Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning,
* mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the
* player positioning
*/
public void handlePlayerPosLook(S08PacketPlayerPosLook p_147258_1_)
{
EntityClientPlayerMP var2 = this.gameController.thePlayer;
double var3 = p_147258_1_.func_148932_c();
double var5 = p_147258_1_.func_148928_d();
double var7 = p_147258_1_.func_148933_e();
float var9 = p_147258_1_.func_148931_f();
float var10 = p_147258_1_.func_148930_g();
var2.ySize = 0.0F;
var2.motionX = var2.motionY = var2.motionZ = 0.0D;
var2.setPositionAndRotation(var3, var5, var7, var9, var10);
this.netManager.scheduleOutboundPacket(new C03PacketPlayer.C06PacketPlayerPosLook(var2.posX, var2.boundingBox.minY, var2.posY, var2.posZ, p_147258_1_.func_148931_f(), p_147258_1_.func_148930_g(), p_147258_1_.func_148929_h()), new GenericFutureListener[0]);
if (!this.doneLoadingTerrain)
{
this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
this.doneLoadingTerrain = true;
this.gameController.displayGuiScreen((GuiScreen)null);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:28,代码来源:NetHandlerPlayClient.java
示例2: handlePlayerPosLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
public void handlePlayerPosLook(S08PacketPlayerPosLook p_147258_1_)
{
EntityClientPlayerMP entityclientplayermp = this.gameController.thePlayer;
double d0 = p_147258_1_.func_148932_c();
double d1 = p_147258_1_.func_148928_d();
double d2 = p_147258_1_.func_148933_e();
float f = p_147258_1_.func_148931_f();
float f1 = p_147258_1_.func_148930_g();
entityclientplayermp.ySize = 0.0F;
entityclientplayermp.motionX = entityclientplayermp.motionY = entityclientplayermp.motionZ = 0.0D;
entityclientplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.scheduleOutboundPacket(new C03PacketPlayer.C06PacketPlayerPosLook(entityclientplayermp.posX, entityclientplayermp.boundingBox.minY, entityclientplayermp.posY, entityclientplayermp.posZ, p_147258_1_.func_148931_f(), p_147258_1_.func_148930_g(), p_147258_1_.func_148929_h()), new GenericFutureListener[0]);
if (!this.doneLoadingTerrain)
{
this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
this.doneLoadingTerrain = true;
this.gameController.displayGuiScreen((GuiScreen)null);
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:23,代码来源:NetHandlerPlayClient.java
示例3: setPlayerLocation
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
public void setPlayerLocation(double x, double y, double z, float yaw, float pitch, Set<S08PacketPlayerPosLook.EnumFlags> relativeSet)
{
this.hasMoved = false;
this.lastPosX = x;
this.lastPosY = y;
this.lastPosZ = z;
if (relativeSet.contains(S08PacketPlayerPosLook.EnumFlags.X))
{
this.lastPosX += this.playerEntity.posX;
}
if (relativeSet.contains(S08PacketPlayerPosLook.EnumFlags.Y))
{
this.lastPosY += this.playerEntity.posY;
}
if (relativeSet.contains(S08PacketPlayerPosLook.EnumFlags.Z))
{
this.lastPosZ += this.playerEntity.posZ;
}
float f = yaw;
float f1 = pitch;
if (relativeSet.contains(S08PacketPlayerPosLook.EnumFlags.Y_ROT))
{
f = yaw + this.playerEntity.rotationYaw;
}
if (relativeSet.contains(S08PacketPlayerPosLook.EnumFlags.X_ROT))
{
f1 = pitch + this.playerEntity.rotationPitch;
}
this.playerEntity.setPositionAndRotation(this.lastPosX, this.lastPosY, this.lastPosZ, f, f1);
this.playerEntity.playerNetServerHandler.sendPacket(new S08PacketPlayerPosLook(x, y, z, yaw, pitch, relativeSet));
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:39,代码来源:NetHandlerPlayServer.java
示例4: onMessage
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
@Override
public IMessage onMessage(final TeleportMessage message, final MessageContext ctx)
{
// Don't act here - if we cause chunk loading on this thread (netty) then chunks will get
// lost from the server.
IThreadListener mainThread = null;
if (ctx.side == Side.CLIENT)
mainThread = Minecraft.getMinecraft();
else
mainThread = MinecraftServer.getServer();
mainThread.addScheduledTask(new Runnable()
{
@Override
public void run()
{
EnumSet<S08PacketPlayerPosLook.EnumFlags> enumset = EnumSet.noneOf(S08PacketPlayerPosLook.EnumFlags.class);
if (!message.setX)
enumset.add(S08PacketPlayerPosLook.EnumFlags.X);
if (!message.setY)
enumset.add(S08PacketPlayerPosLook.EnumFlags.Y);
if (!message.setZ)
enumset.add(S08PacketPlayerPosLook.EnumFlags.Z);
if (!message.setYaw)
enumset.add(S08PacketPlayerPosLook.EnumFlags.Y_ROT);
if (!message.setPitch)
enumset.add(S08PacketPlayerPosLook.EnumFlags.X_ROT);
EntityPlayerMP player = ctx.getServerHandler().playerEntity;
player.mountEntity((Entity) null);
player.playerNetServerHandler.setPlayerLocation(message.x, message.y, message.z, message.yaw, message.pitch, enumset);
player.setRotationYawHead(message.yaw);
}
});
return null;
}
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:36,代码来源:AbsoluteMovementCommandsImplementation.java
示例5: setPlayerLocation
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
public void setPlayerLocation(double p_147364_1_, double p_147364_3_, double p_147364_5_, float p_147364_7_, float p_147364_8_)
{
this.hasMoved = false;
this.lastPosX = p_147364_1_;
this.lastPosY = p_147364_3_;
this.lastPosZ = p_147364_5_;
this.playerEntity.setPositionAndRotation(p_147364_1_, p_147364_3_, p_147364_5_, p_147364_7_, p_147364_8_);
this.playerEntity.playerNetServerHandler.sendPacket(new S08PacketPlayerPosLook(p_147364_1_, p_147364_3_ + 1.6200000047683716D, p_147364_5_, p_147364_7_, p_147364_8_, false));
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:10,代码来源:NetHandlerPlayServer.java
示例6: teleport
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
public void teleport(Location dest)
{
double d0, d1, d2;
float f, f1;
d0 = dest.getX();
d1 = dest.getY();
d2 = dest.getZ();
f = dest.getYaw();
f1 = dest.getPitch();
// TODO: make sure this is the best way to address this.
if (Float.isNaN(f))
{
f = 0;
}
if (Float.isNaN(f1))
{
f1 = 0;
}
this.lastPosX = d0;
this.lastPosY = d1;
this.lastPosZ = d2;
this.lastYaw = f;
this.lastPitch = f1;
this.justTeleported = true;
// CraftBukkit end
this.hasMoved = false;
this.lastPosX = d0;
this.lastPosY = d1;
this.lastPosZ = d2;
this.playerEntity.setPositionAndRotation(d0, d1, d2, f, f1);
this.playerEntity.playerNetServerHandler.sendPacket(new S08PacketPlayerPosLook(d0, d1 + 1.6200000047683716D, d2, f, f1, false));
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:36,代码来源:NetHandlerPlayServer.java
示例7: handlePlayerPosLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
/**
* Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning,
* mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the
* player positioning
*/
public void handlePlayerPosLook(S08PacketPlayerPosLook packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.thePlayer;
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X))
{
d0 += entityplayer.posX;
}
else
{
entityplayer.motionX = 0.0D;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y))
{
d1 += entityplayer.posY;
}
else
{
entityplayer.motionY = 0.0D;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Z))
{
d2 += entityplayer.posZ;
}
else
{
entityplayer.motionZ = 0.0D;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X_ROT))
{
f1 += entityplayer.rotationPitch;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y_ROT))
{
f += entityplayer.rotationYaw;
}
entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(new C03PacketPlayer.C06PacketPlayerPosLook(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));
if (!this.doneLoadingTerrain)
{
this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
this.doneLoadingTerrain = true;
this.gameController.displayGuiScreen((GuiScreen)null);
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:65,代码来源:NetHandlerPlayClient.java
示例8: handlePlayerPosLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
/**
* Handles changes in player positioning and rotation such as when travelling to
* a new dimension, (re)spawning, mounting horses etc. Seems to immediately
* reply to the server with the clients post-processing perspective on the
* player positioning
*/
public void handlePlayerPosLook(S08PacketPlayerPosLook packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.thePlayer;
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X)) {
d0 += entityplayer.posX;
} else {
entityplayer.motionX = 0.0D;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y)) {
d1 += entityplayer.posY;
} else {
entityplayer.motionY = 0.0D;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Z)) {
d2 += entityplayer.posZ;
} else {
entityplayer.motionZ = 0.0D;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X_ROT)) {
f1 += entityplayer.rotationPitch;
}
if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y_ROT)) {
f += entityplayer.rotationYaw;
}
entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(
new C03PacketPlayer.C06PacketPlayerPosLook(entityplayer.posX, entityplayer.getEntityBoundingBox().minY,
entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));
if (!this.doneLoadingTerrain) {
this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
this.doneLoadingTerrain = true;
this.gameController.displayGuiScreen((GuiScreen) null);
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:55,代码来源:NetHandlerPlayClient.java
示例9: playerPositionLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
@Override
public Packet playerPositionLook(double x, double y, double z, float yaw, float pitch, boolean onGround) {
return (Packet) new S08PacketPlayerPosLook(x, y, z, yaw, pitch, Sets.newHashSet());
}
开发者ID:NeptunePowered,项目名称:NeptuneMod,代码行数:5,代码来源:NeptunePacketFactory.java
示例10: handlePlayerPosLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
/**
* Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning,
* mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the
* player positioning
*/
void handlePlayerPosLook(S08PacketPlayerPosLook packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:7,代码来源:INetHandlerPlayClient.java
示例11: handlePlayerPosLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
/**
* Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning,
* mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the
* player positioning
*/
void handlePlayerPosLook(S08PacketPlayerPosLook var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:7,代码来源:INetHandlerPlayClient.java
示例12: handlePlayerPosLook
import net.minecraft.network.play.server.S08PacketPlayerPosLook; //导入依赖的package包/类
void handlePlayerPosLook(S08PacketPlayerPosLook p_147258_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.S08PacketPlayerPosLook类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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