本文整理汇总了Java中org.andengine.util.adt.io.in.IInputStreamOpener类的典型用法代码示例。如果您正苦于以下问题:Java IInputStreamOpener类的具体用法?Java IInputStreamOpener怎么用?Java IInputStreamOpener使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IInputStreamOpener类属于org.andengine.util.adt.io.in包,在下文中一共展示了IInputStreamOpener类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getTextureFromAsset
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
private TextureRegion getTextureFromAsset(final String path) {
try {
texture = new BitmapTexture(engine.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return context.getAssets().open("gfx/" + path); // path of the image
}
}, TextureOptions.BILINEAR);
texture.load();
return TextureRegionFactory.extractFromTexture(texture);
} catch (IOException e) {
e.printStackTrace();
Log.e(ASSETS_ERROR_TAG, e.toString());
}
return null;
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:17,代码来源:ResourceManager.java
示例2: getTiledTextureFromAsset
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
private TiledTextureRegion getTiledTextureFromAsset(final String path, int rows, int columns) {
try {
texture = new BitmapTexture(engine.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return context.getAssets().open("gfx/" + path); // path of the image
}
}, TextureOptions.BILINEAR);
texture.load();
return TextureRegionFactory.extractTiledFromTexture(texture, rows, columns);
} catch (IOException e) {
e.printStackTrace();
Log.e(ASSETS_ERROR_TAG, e.toString());
}
return null;
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:17,代码来源:ResourceManager.java
示例3: BitmapTexture
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
public BitmapTexture(final TextureManager pTextureManager, final IInputStreamOpener pInputStreamOpener, final BitmapTextureFormat pBitmapTextureFormat, final TextureOptions pTextureOptions, final ITextureStateListener pTextureStateListener) throws IOException {
super(pTextureManager, pBitmapTextureFormat.getPixelFormat(), pTextureOptions, pTextureStateListener);
this.mInputStreamOpener = pInputStreamOpener;
this.mBitmapTextureFormat = pBitmapTextureFormat;
final BitmapFactory.Options decodeOptions = new BitmapFactory.Options();
decodeOptions.inJustDecodeBounds = true;
final InputStream in = null;
try {
BitmapFactory.decodeStream(pInputStreamOpener.open(), null, decodeOptions);
} finally {
StreamUtils.close(in);
}
this.mWidth = decodeOptions.outWidth;
this.mHeight = decodeOptions.outHeight;
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:20,代码来源:BitmapTexture.java
示例4: uploadTexture
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
public void uploadTexture(final String assetPath) throws IOException {
if (mTextures.containsKey(assetPath)) {
return;
}
final BaseGameActivity gameActivity = mActivityReference.get();
if (gameActivity == null) {
return;
}
ITexture texture = new BitmapTexture(gameActivity.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return gameActivity.getAssets().open(assetPath);
}
});
texture.load();
mTextures.put(assetPath, texture);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:18,代码来源:ResourcesManager.java
示例5: addTextureAndLoad
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
public void addTextureAndLoad(final String assetPath) throws IOException {
if (resources.containsKey(assetPath)) {
return;
}
final BaseGameActivity gameActivity = mActivityReference.get();
if (gameActivity == null) {
return;
}
ITexture texture = new BitmapTexture(gameActivity.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return gameActivity.getAssets().open(assetPath);
}
});
resources.put(assetPath, texture);
texture.load();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:18,代码来源:GameResources.java
示例6: getTexture
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
TextureRegion getTexture(final String path) {
try {
ITexture texture = new BitmapTexture(textureManager, new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return assetManager.open(path);
}
}, TextureOptions.BILINEAR);
return TextureRegionFactory.extractFromTexture(texture);
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
开发者ID:djschilling,项目名称:sopa,代码行数:20,代码来源:ResourceLoader.java
示例7: doInBackground
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
@Override
protected Sprite doInBackground(final String... params) {
try {
ITexture mTexture = new BitmapTexture(engine.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
URL url = new URL(params[0]);
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
connection.setDoInput(true);
connection.connect();
InputStream input = connection.getInputStream();
return new BufferedInputStream(input);
}
});
mTexture.load();
textureRegionAnotherPlayer = TextureRegionFactory.extractFromTexture(mTexture);
if (GameManager.getInstance() != null && GameManager.getInstance().players != null &&
GameManager.getInstance().players.length > 0 && engine != null) {
IEntity entity = GameManager.getInstance().players[1].tabSprite;
Sprite user = new Sprite(0, 0, textureRegionAnotherPlayer, engine.getVertexBufferObjectManager());
user.setWidth(entity.getHeight() - 27);
user.setHeight(entity.getHeight() - 27);
user.setX(-13 + entity.getWidth() / 2);
user.setY(+4 + entity.getHeight() / 2);
return user;
}
} catch (IOException e) {
Debug.e(e);
}
return null;
}
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:35,代码来源:ResourceManager.java
示例8: getTexture
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
public synchronized ITexture getTexture(final String pID, final IInputStreamOpener pInputStreamOpener, final BitmapTextureFormat pBitmapTextureFormat, final TextureOptions pTextureOptions, final boolean pLoadToHardware) throws IOException {
if (this.hasMappedTexture(pID)) {
return this.getMappedTexture(pID);
} else {
final ITexture texture = new BitmapTexture(this, pInputStreamOpener, pBitmapTextureFormat, pTextureOptions);
if (pLoadToHardware) {
this.loadTexture(texture);
}
this.addMappedTexture(pID, texture);
return texture;
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:14,代码来源:TextureManager.java
示例9: getTexture
import org.andengine.util.adt.io.in.IInputStreamOpener; //导入依赖的package包/类
public synchronized ITexture getTexture(final String pID, final IInputStreamOpener pInputStreamOpener, final BitmapTextureFormat pBitmapTextureFormat, final TextureOptions pTextureOptions, final boolean pLoadToHardware) throws IOException {
if(this.hasMappedTexture(pID)) {
return this.getMappedTexture(pID);
} else {
final ITexture texture = new BitmapTexture(this, pInputStreamOpener, pBitmapTextureFormat, pTextureOptions);
if(pLoadToHardware) {
this.loadTexture(texture);
}
this.addMappedTexture(pID, texture);
return texture;
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:14,代码来源:TextureManager.java
注:本文中的org.andengine.util.adt.io.in.IInputStreamOpener类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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