本文整理汇总了Java中org.andengine.audio.music.MusicManager类的典型用法代码示例。如果您正苦于以下问题:Java MusicManager类的具体用法?Java MusicManager怎么用?Java MusicManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MusicManager类属于org.andengine.audio.music包,在下文中一共展示了MusicManager类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getMusicManager
import org.andengine.audio.music.MusicManager; //导入依赖的package包/类
public MusicManager getMusicManager() throws IllegalStateException {
if (this.mMusicManager != null) {
return this.mMusicManager;
} else {
throw new IllegalStateException("To enable the MusicManager, check the EngineOptions!");
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:8,代码来源:Engine.java
示例2: getMusicManager
import org.andengine.audio.music.MusicManager; //导入依赖的package包/类
public MusicManager getMusicManager() throws IllegalStateException {
if(this.mMusicManager != null) {
return this.mMusicManager;
} else {
throw new IllegalStateException("To enable the MusicManager, check the EngineOptions!");
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:8,代码来源:Engine.java
示例3: Engine
import org.andengine.audio.music.MusicManager; //导入依赖的package包/类
public Engine(final EngineOptions pEngineOptions) {
/* Initialize Factory and Manager classes. */
BitmapTextureAtlasTextureRegionFactory.reset();
SoundFactory.onCreate();
MusicFactory.onCreate();
FontFactory.onCreate();
this.mVertexBufferObjectManager.onCreate();
this.mTextureManager.onCreate();
this.mFontManager.onCreate();
this.mShaderProgramManager.onCreate();
/* Apply EngineOptions. */
this.mEngineOptions = pEngineOptions;
if (this.mEngineOptions.hasEngineLock()) {
this.mEngineLock = pEngineOptions.getEngineLock();
} else {
this.mEngineLock = new EngineLock(false);
}
this.mCamera = pEngineOptions.getCamera();
/* Touch. */
if (this.mEngineOptions.getTouchOptions().needsMultiTouch()) {
this.setTouchController(new MultiTouchController());
} else {
this.setTouchController(new SingleTouchController());
}
/* Audio. */
if (this.mEngineOptions.getAudioOptions().needsSound()) {
this.mSoundManager = new SoundManager(this.mEngineOptions.getAudioOptions().getSoundOptions().getMaxSimultaneousStreams());
} else {
this.mSoundManager = null;
}
if (this.mEngineOptions.getAudioOptions().needsMusic()) {
this.mMusicManager = new MusicManager();
} else {
this.mMusicManager = null;
}
/* Start the UpdateThread. */
if (this.mEngineOptions.hasUpdateThread()) {
this.mUpdateThread = this.mEngineOptions.getUpdateThread();
} else {
this.mUpdateThread = new UpdateThread();
}
this.mUpdateThread.setEngine(this);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:48,代码来源:Engine.java
示例4: getMusicManager
import org.andengine.audio.music.MusicManager; //导入依赖的package包/类
public MusicManager getMusicManager() {
return this.mEngine.getMusicManager();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:BaseGameActivity.java
示例5: Engine
import org.andengine.audio.music.MusicManager; //导入依赖的package包/类
public Engine(final EngineOptions pEngineOptions) {
/* Initialize Factory and Manager classes. */
BitmapTextureAtlasTextureRegionFactory.reset();
SoundFactory.onCreate();
MusicFactory.onCreate();
FontFactory.onCreate();
this.mVertexBufferObjectManager.onCreate();
this.mTextureManager.onCreate();
this.mFontManager.onCreate();
this.mShaderProgramManager.onCreate();
/* Apply EngineOptions. */
this.mEngineOptions = pEngineOptions;
if(this.mEngineOptions.hasEngineLock()) {
this.mEngineLock = pEngineOptions.getEngineLock();
} else {
this.mEngineLock = new EngineLock(false);
}
this.mCamera = pEngineOptions.getCamera();
/* Touch. */
if(this.mEngineOptions.getTouchOptions().needsMultiTouch()) {
this.setTouchController(new MultiTouchController());
} else {
this.setTouchController(new SingleTouchController());
}
/* Audio. */
if(this.mEngineOptions.getAudioOptions().needsSound()) {
this.mSoundManager = new SoundManager(this.mEngineOptions.getAudioOptions().getSoundOptions().getMaxSimultaneousStreams());
} else {
this.mSoundManager = null;
}
if(this.mEngineOptions.getAudioOptions().needsMusic()) {
this.mMusicManager = new MusicManager();
} else {
this.mMusicManager = null;
}
/* Start the UpdateThread. */
if(this.mEngineOptions.hasUpdateThread()) {
this.mUpdateThread = this.mEngineOptions.getUpdateThread();
} else {
this.mUpdateThread = new UpdateThread();
}
this.mUpdateThread.setEngine(this);
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:48,代码来源:Engine.java
注:本文中的org.andengine.audio.music.MusicManager类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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