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Java GLException类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中android.opengl.GLException的典型用法代码示例。如果您正苦于以下问题:Java GLException类的具体用法?Java GLException怎么用?Java GLException使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GLException类属于android.opengl包,在下文中一共展示了GLException类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createProgram

import android.opengl.GLException; //导入依赖的package包/类
public static int createProgram(final int vertexShader, final int pixelShader) throws GLException {
    final int program = glCreateProgram();
    if (program == 0) {
        throw new RuntimeException("Could not create program");
    }

    glAttachShader(program, vertexShader);
    glAttachShader(program, pixelShader);

    glLinkProgram(program);
    final int[] linkStatus = new int[1];
    glGetProgramiv(program, GL_LINK_STATUS, linkStatus, 0);
    if (linkStatus[0] != GL_TRUE) {
        glDeleteProgram(program);
        throw new RuntimeException("Could not link program");
    }
    return program;
}
 
开发者ID:kkucherenkov,项目名称:FxCameraApp,代码行数:19,代码来源:OpenGlUtils.java


示例2: draw

import android.opengl.GLException; //导入依赖的package包/类
private static void draw(RendererContext context, ArrayList<IRenderable> renderables)
{
  for (IRenderable renderable : renderables)
  {
    if (!renderable.isVisible())
      continue;

    Shader.setShader(renderable.getShaderId());
    renderable.draw(context);

    int error;
    if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
    {
      Class<?> renderableClass = renderable.getClass();
      String message = String.format("Error after %s draw call", renderableClass.getName());
      throw new GLException(error, message);
    }
  }
}
 
开发者ID:Nirklav,项目名称:Tanks,代码行数:20,代码来源:Renderer.java


示例3: validate

import android.opengl.GLException; //导入依赖的package包/类
public void validate()
{
  if (!GameContext.debuggable)
    return;

  int[] result = new int[1];

  GLES20.glValidateProgram(programHandle);
  GLES20.glGetProgramiv(programHandle, GLES20.GL_VALIDATE_STATUS, result, 0);

  if (result[0] == 0)
  {
    String message = !GLES20.glIsProgram(programHandle)
      ? "Program handle deprecated!"
      : "Program do not validated!";

    throw new GLException(result[0], message);
  }
}
 
开发者ID:Nirklav,项目名称:Tanks,代码行数:20,代码来源:Shader.java


示例4: recreateWorld

import android.opengl.GLException; //导入依赖的package包/类
/**
 * Recreate the world
 */
private void recreateWorld() {
    if (mIsPaused) {
        mRecreateWorld = true;
        return;
    }
    mRecreateWorld = false;

    // Recreate the wallpaper world (under a GLES context)
    mDispatcher.dispatch(new Runnable() {
        @Override
        public void run() {
            try {
                synchronized (mDrawing) {
                    mLastRunningTransition = 0;
                    mWorld.recreateWorld(mWidth, mMeasuredHeight);
                }
            } catch (GLException e) {
                Log.e(TAG, "Cannot recreate the wallpaper world.", e);
            } finally {
                mDispatcher.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
            }
            scheduleDispositionRecreation();
        }
    });
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:29,代码来源:PhotoPhaseRenderer.java


示例5: onDrawFrame

import android.opengl.GLException; //导入依赖的package包/类
public void onDrawFrame(GL10 gl) {

    	if (mPaused || gl == null) {
    		return;
    	}

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        try {
            GLU.gluLookAt(gl,
            		0f, 0f, mEyeDistance,	//eye
            		0f, 0f, 0f,   			//center
            		0f, 1.0f, 0.0f); 		//up
        } catch (GLException e) {
            Log.e(TAG, "onDrawFrame GLException", e);
            return;
        }

        // Rotate
        glRotatef(180f, 0, 0, 1.0f); // upside down
        glRotatef(- mTilt, 0, 1.0f, 0); // tilt

        // Draw covers
        synchronized (mLayoutLock) {
			mLayout.drawAll(gl);
		}

        // Click mark (debug)
        /*if ((DEBUG_PICKING) && (mClickPoint != null)) {
        	Mark m = new Mark(mClickPoint[0], mClickPoint[1], mClickPoint[2]);
        	m.draw(mGL, 1.0f);
        }*/
    }
 
开发者ID:archos-sa,项目名称:aos-MediaLib,代码行数:36,代码来源:CoversRenderer.java


示例6: checkError

import android.opengl.GLException; //导入依赖的package包/类
private void checkError() {
    int eglError;
    if ((eglError = mEgl10.eglGetError()) != EGL_SUCCESS) {
        String errorMessage = "eglError: " + getErrorString(eglError);
        logLine(errorMessage);
        if (mCheckError) {
            throw new GLException(eglError, errorMessage);
        }
    }
}
 
开发者ID:ChillingVan,项目名称:android-openGL-canvas,代码行数:11,代码来源:EGLLogWrapper.java


示例7: createBitmapFromGLSurface

import android.opengl.GLException; //导入依赖的package包/类
public static Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, int glHeight)
        throws OutOfMemoryError {
    int bitmapBuffer[] = new int[w * h];
    int bitmapSource[] = new int[w * h];
    IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
    intBuffer.position(0);

    try {
        GLES11.glReadPixels(x, glHeight - h - y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
        int offset1, offset2;
        for (int i = 0; i < h; i++) {
            offset1 = i * w;
            offset2 = (h - i - 1) * w;
            for (int j = 0; j < w; j++) {
                int texturePixel = bitmapBuffer[offset1 + j];
                int blue = (texturePixel >> 16) & 0xff;
                int red = (texturePixel << 16) & 0x00ff0000;
                int pixel = (texturePixel & 0xff00ff00) | red | blue;
                bitmapSource[offset2 + j] = pixel;
            }
        }
    } catch (GLException e) {
        return null;
    }

    return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}
 
开发者ID:ChillingVan,项目名称:android-openGL-canvas,代码行数:28,代码来源:OpenGLUtil.java


示例8: createBitmapFromGLSurface

import android.opengl.GLException; //导入依赖的package包/类
public static Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)
{
	int bitmapBuffer[] = new int[w * h];
	int bitmapSource[] = new int[w * h];
	IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
	intBuffer.position(0);

	try
	{
		gl.glPixelStorei(GL10.GL_PACK_ALIGNMENT, 4);
		gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
		
		for(int i = 0; i < h; i++)
		{
			int offset1 = i * w;
			int offset2 = (h - i - 1) * w;
			for(int j = 0; j < w; j++)
			{
				int texturePixel = bitmapBuffer[offset1 + j];
				int blue = (texturePixel >> 16) & 0xff;
				int red = (texturePixel << 16) & 0x00ff0000;
				int pixel = (texturePixel & 0xff00ff00) | red | blue;
				bitmapSource[offset2 + j] = pixel;
			}
		}
	}
	catch(GLException e)
	{
		return null;
	}

	return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}
 
开发者ID:KAlO2,项目名称:PerfectShow,代码行数:34,代码来源:OpenGLUtils.java


示例9: createBitmapFromGLSurface

import android.opengl.GLException; //导入依赖的package包/类
/**
 * 创建bitmap截图
 */
protected Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl) {
    int bitmapBuffer[] = new int[w * h];
    int bitmapSource[] = new int[w * h];
    IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
    intBuffer.position(0);
    try {
        gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.
                        GL_UNSIGNED_BYTE,
                intBuffer);
        int offset1, offset2;
        for (int i = 0; i < h; i++) {
            offset1 = i * w;
            offset2 = (h - i - 1) * w;
            for (int j = 0; j < w; j++) {
                int texturePixel = bitmapBuffer[offset1 + j];
                int blue = (texturePixel >> 16) & 0xff;
                int red = (texturePixel << 16) & 0x00ff0000;
                int pixel = (texturePixel & 0xff00ff00) | red | blue;
                bitmapSource[offset2 + j] = pixel;
            }
        }
    } catch (GLException e) {
        return null;
    }
    if (mHighShot) {
        return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
    } else {
        return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.RGB_565);
    }
}
 
开发者ID:CarGuo,项目名称:GSYVideoPlayer,代码行数:34,代码来源:GSYVideoGLViewBaseRender.java


示例10: loadGeometry

import android.opengl.GLException; //导入依赖的package包/类
private static int loadGeometry(final FloatBuffer buffer)
{
  ResultRunnable<Integer> runnable = new ResultRunnable<Integer>()
  {
    @Override
    protected Integer onRun()
    {
      int error;
      int[] buffers = new int[1];

      GLES20.glGenBuffers(1, buffers, 0);
      if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
        throw new GLException(error, Integer.toString(error));

      GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, buffers[0]);
      if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
        throw new GLException(error, Integer.toString(error));

      GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, buffer.capacity() * 4, buffer, GLES20.GL_STATIC_DRAW);
      if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
        throw new GLException(error, Integer.toString(error));

      return buffers[0];
    }
  };

  GameContext.glThread.sendEvent(runnable);
  return runnable.getResult();
}
 
开发者ID:Nirklav,项目名称:Tanks,代码行数:30,代码来源:GeometrySource.java


示例11: compileShader

import android.opengl.GLException; //导入依赖的package包/类
private int compileShader(int type, String path)
{
  try
  {
    // Load shader source
    InputStream stream = GameContext.context.getAssets().open(path);
    int size = stream.available();
    byte[] buffer = new byte[size];
    int readCount = stream.read(buffer);
    if (readCount != size)
      throw new IOException("File has been read not fully: " + path);

    String source = new String(buffer);
    stream.close();

    // Compile shader
    int shaderHandle = GLES20.glCreateShader(type);
    GLES20.glShaderSource(shaderHandle, source);
    GLES20.glCompileShader(shaderHandle);

    // Check for errors
    int[] compiled = new int[1];
    GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compiled, 0);
    if (compiled[0] == 0)
    {
      String error = GLES20.glGetShaderInfoLog(shaderHandle);
      GLES20.glDeleteShader(shaderHandle);
      throw new GLException(compiled[0], error);
    }

    return shaderHandle;
  }
  catch(IOException e)
  {
    throw new RuntimeException(e);
  }
}
 
开发者ID:Nirklav,项目名称:Tanks,代码行数:38,代码来源:Shader.java


示例12: build

import android.opengl.GLException; //导入依赖的package包/类
private FrameBuffer build()
{
  ResultRunnable<FrameBuffer> runnable = new ResultRunnable<FrameBuffer>()
  {
    @Override
    protected FrameBuffer onRun()
    {
      int width = (int) Renderer.getWidth();
      int height = (int) Renderer.getHeight();

      int[] renderTextureIds = new int[1];
      GLES20.glGenTextures(1, renderTextureIds, 0);
      GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTextureIds[0]);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
      GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);

      int[] frameBufferIds = new int[1];
      GLES20.glGenFramebuffers(1, frameBufferIds, 0);
      GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferIds[0]);
      GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTextureIds[0], 0);

      int[] depthTextureIds = new int[1];
      GLES20.glGenRenderbuffers(1, depthTextureIds, 0);
      GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthTextureIds[0]);
      GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height);
      GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthTextureIds[0]);

      // check FBO status
      int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
      if (status != GLES20.GL_FRAMEBUFFER_COMPLETE)
        throw new GLException(status, "GL_FRAMEBUFFER_COMPLETE failed, CANNOT use FBO");

      return new FrameBuffer(name, frameBufferIds[0], depthTextureIds[0], renderTextureIds[0]);
    }
  };

  GameContext.glThread.sendEvent(runnable);
  return runnable.getResult();
}
 
开发者ID:Nirklav,项目名称:Tanks,代码行数:43,代码来源:FrameBufferSource.java


示例13: loadTexture

import android.opengl.GLException; //导入依赖的package包/类
private int loadTexture()
{
  ResultRunnable<Integer> runnable = new ResultRunnable<Integer>()
  {
    @Override
    protected Integer onRun()
    {
      try
      {
        String fileName = getTextureFileName(name);
        InputStream stream = GameContext.context.getAssets().open(fileName);
        Bitmap bitmap = BitmapFactory.decodeStream(stream);
        stream.close();

        int type = GLUtils.getType(bitmap);
        int format = GLUtils.getInternalFormat(bitmap);
        int error;

        int[] textures = new int[1];

        GLES20.glGenTextures(1, textures, 0);
        if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
          throw new GLException(error);

        GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
        if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
          throw new GLException(error);

        GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
        if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
          throw new GLException(error);

        GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, format, bitmap, type, 0);
        if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
          throw new GLException(error);

        GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
        GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);

        GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
        GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);

        if (generateMipmap)
        {
          GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
          if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
            throw new GLException(error, Integer.toString(error));
        }

        bitmap.recycle();
        return textures[0];
      }
      catch(Exception e)
      {
        throw new RuntimeException(e);
      }
    }
  };

  GameContext.glThread.sendEvent(runnable);
  return runnable.getResult();
}
 
开发者ID:Nirklav,项目名称:Tanks,代码行数:63,代码来源:FileTextureSource.java


示例14: onSurfaceChanged

import android.opengl.GLException; //导入依赖的package包/类
/**
 * {@inheritDoc}
 */
@Override
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
    if (DEBUG) Log.d(TAG, "onSurfaceChanged [" + mInstance + "," + width + "x" + height + "]");

    // Check if the size was changed
    if (mWidth == width && mHeight == height) {
        return;
    }

    // Save the width and height to avoid recreate the world
    mWidth = width;
    mHeight = height;
    mStatusBarHeight = AndroidHelper.calculateStatusBarHeight(mContext);
    mMeasuredHeight = mHeight + mStatusBarHeight;

    // Calculate a better fixed size for the pictures
    Rect dimensions = new Rect(0, 0, width, height);
    Rect screenDimensions = new Rect(0, AndroidHelper.isKitKatOrGreater() ? 0 : mStatusBarHeight,
            width, AndroidHelper.isKitKatOrGreater() ? height + mStatusBarHeight : height);
    mTextureManager.setDimensions(dimensions);
    mTextureManager.setScreenDimesions(screenDimensions);
    mTextureManager.setPause(false);

    // Create the wallpaper (destroy the previous)
    if (mWorld != null) {
        mWorld.recycle();
    }
    mWorld = new PhotoPhaseWallpaperWorld(mContext, mTextureManager);

    // Create the overlay shape
    final float[] vertex = {
                            -1.0f, -1.0f,
                             1.0f, -1.0f,
                            -1.0f,  1.0f,
                             1.0f,  1.0f
                           };
    mOverlay = new ColorShape(mContext, vertex, Colors.getInstance(mContext).getOverlay());

    // Create the Oops shape
    mOopsShape = new OopsShape(mContext);

    // Set the viewport and the fustrum
    GLES20.glViewport(0, AndroidHelper.isKitKatOrGreater() ? 0 : -mStatusBarHeight, mWidth,
            AndroidHelper.isKitKatOrGreater() ? mHeight + mStatusBarHeight : mHeight);
    GLESUtil.glesCheckError("glViewport");
    Matrix.frustumM(mProjMatrix, 0, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f);

    // Recreate the wallpaper world
    try {
        mWorld.recreateWorld(width, mMeasuredHeight);
    } catch (GLException e) {
        Log.e(TAG, "Cannot recreate the wallpaper world.", e);
    }

    // Force an immediate redraw of the screen (draw thread could be in dirty mode only)
    deselectCurrentTransition();
    mRecycle = false;
    mDispatcher.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:63,代码来源:PhotoPhaseRenderer.java



注:本文中的android.opengl.GLException类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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