本文整理汇总了Java中org.newdawn.slick.particles.ParticleIO类的典型用法代码示例。如果您正苦于以下问题:Java ParticleIO类的具体用法?Java ParticleIO怎么用?Java ParticleIO使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ParticleIO类属于org.newdawn.slick.particles包,在下文中一共展示了ParticleIO类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: init
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
try {
fire = ParticleIO.loadConfiguredSystem("testdata/system.xml");
} catch (IOException e) {
throw new SlickException("Failed to load particle systems", e);
}
copy = new Image(400,300);
String[] formats = ImageOut.getSupportedFormats();
message = "Formats supported: ";
for (int i=0;i<formats.length;i++) {
message += formats[i];
if (i < formats.length - 1) {
message += ",";
}
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:23,代码来源:ImageOutTest.java
示例2: cloneEmitter
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* Clone the selected emitter
*/
public void cloneEmitter() {
if (selected == null) {
return;
}
try {
ByteArrayOutputStream bout = new ByteArrayOutputStream();
ParticleIO.saveEmitter(bout, selected);
ByteArrayInputStream bin = new ByteArrayInputStream(bout.toByteArray());
ConfigurableEmitter emitter = ParticleIO.loadEmitter(bin);
emitter.name = emitter.name + "_clone";
addEmitter(emitter);
emitters.setSelected(emitter);
} catch (IOException e) {
Log.error(e);
JOptionPane.showMessageDialog(this, e.getMessage());
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:23,代码来源:ParticleEditor.java
示例3: exportEmitter
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* Export an emitter XML file
*/
public void exportEmitter() {
if (selected == null) {
return;
}
chooser.setDialogTitle("Save");
int resp = chooser.showSaveDialog(this);
if (resp == JFileChooser.APPROVE_OPTION) {
File file = chooser.getSelectedFile();
if (!file.getName().endsWith(".xml")) {
file = new File(file.getAbsolutePath()+".xml");
}
try {
ParticleIO.saveEmitter(file, selected);
} catch (IOException e) {
Log.error(e);
JOptionPane.showMessageDialog(this, e.getMessage());
}
}
}
开发者ID:oldmud0,项目名称:Disparity-RHE,代码行数:25,代码来源:ParticleEditor.java
示例4: saveSystem
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* Save a complete particle system XML description
*/
public void saveSystem() {
int resp = chooser.showSaveDialog(this);
if (resp == JFileChooser.APPROVE_OPTION) {
File file = chooser.getSelectedFile();
if (!file.getName().endsWith(".xml")) {
file = new File(file.getAbsolutePath()+".xml");
}
try {
ParticleIO.saveConfiguredSystem(file, game.getSystem());
} catch (IOException e) {
Log.error(e);
JOptionPane.showMessageDialog(this, e.getMessage());
}
}
}
开发者ID:oldmud0,项目名称:Disparity-RHE,代码行数:20,代码来源:ParticleEditor.java
示例5: init
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* load ressources (the particle system) and create our duplicate emitters
* and place them nicely on the screen
* @param container The surrounding game container
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
try {
// load the particle system containing our explosion emitter
explosionSystem = ParticleIO.loadConfiguredSystem("testdata/endlessexplosion.xml");
// get the emitter, it's the first (and only one) in this particle system
explosionEmitter = (ConfigurableEmitter) explosionSystem.getEmitter(0);
// set the original emitter in the middle of the screen at the top
explosionEmitter.setPosition(400,100);
// create 5 duplicate emitters
for (int i = 0; i < 5; i++) {
// a single duplicate of the first emitter is created here
ConfigurableEmitter newOne = explosionEmitter.duplicate();
// we might get null as a result - protect against that
if (newOne == null)
throw new SlickException("Failed to duplicate explosionEmitter");
// give the new emitter a new unique name
newOne.name = newOne.name + "_" + i;
// place it somewhere on a row below the original emitter
newOne.setPosition((i+1)* (800/6), 400);
// and add it to the original particle system to get the new emitter updated and rendered
explosionSystem.addEmitter(newOne);
}
} catch (IOException e) {
throw new SlickException("Failed to load particle systems", e);
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:34,代码来源:DuplicateEmitterTest.java
示例6: init
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
try {
fire = ParticleIO.loadConfiguredSystem("testdata/system.xml");
trail = ParticleIO.loadConfiguredSystem("testdata/smoketrail.xml");
} catch (IOException e) {
throw new SlickException("Failed to load particle systems", e);
}
image = new Image("testdata/rocket.png");
spawnRocket();
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:18,代码来源:PedigreeTest.java
示例7: AnimSpace
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
public AnimSpace(){
try {
smoke = ParticleIO.loadConfiguredSystem("resources/space.xml");
} catch (IOException e) {
e.printStackTrace();
}
v.x = Window.WIDTH -100;
v.y = Window.HEIGHT/2;
smoke.setPosition(v.x, v.y);
}
开发者ID:Hettomei,项目名称:SpaceInvaderSlick,代码行数:12,代码来源:AnimSpace.java
示例8: importEmitter
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* Import an emitter XML file
*/
public void importEmitter() {
chooser.setDialogTitle("Open");
int resp = chooser.showOpenDialog(this);
if (resp == JFileChooser.APPROVE_OPTION) {
File file = chooser.getSelectedFile();
File path = file.getParentFile();
try {
final ConfigurableEmitter emitter = ParticleIO.loadEmitter(file);
if (emitter.getImageName() != null) {
File possible = new File(path, emitter.getImageName());
if (possible.exists()) {
emitter.setImageName(possible.getAbsolutePath());
} else {
chooser.setDialogTitle("Locate the image: "+emitter.getImageName());
resp = chooser.showOpenDialog(this);
FileFilter filter = new FileFilter() {
public boolean accept(File f) {
if (f.isDirectory()) {
return true;
}
return (f.getName().equals(emitter.getImageName()));
}
public String getDescription() {
return emitter.getImageName();
}
};
chooser.addChoosableFileFilter(filter);
if (resp == JFileChooser.APPROVE_OPTION) {
File image = chooser.getSelectedFile();
emitter.setImageName(image.getAbsolutePath());
path = image.getParentFile();
}
chooser.resetChoosableFileFilters();
chooser.addChoosableFileFilter(xmlFileFilter);
}
}
addEmitter(emitter);
emitters.setSelected(emitter);
} catch (IOException e) {
Log.error(e);
JOptionPane.showMessageDialog(this, e.getMessage());
}
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:55,代码来源:ParticleEditor.java
示例9: loadSystem
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* Load a complete particle system XML description
*/
public void loadSystem() {
chooser.setDialogTitle("Open");
int resp = chooser.showOpenDialog(this);
if (resp == JFileChooser.APPROVE_OPTION) {
File file = chooser.getSelectedFile();
File path = file.getParentFile();
try {
ParticleSystem system = ParticleIO.loadConfiguredSystem(file);
game.setSystem(system);
emitters.clear();
for (int i=0;i<system.getEmitterCount();i++) {
final ConfigurableEmitter emitter = (ConfigurableEmitter) system.getEmitter(i);
if (emitter.getImageName() != null) {
File possible = new File(path, emitter.getImageName());
if (possible.exists()) {
emitter.setImageName(possible.getAbsolutePath());
} else {
chooser.setDialogTitle("Locate the image: "+emitter.getImageName());
FileFilter filter = new FileFilter() {
public boolean accept(File f) {
if (f.isDirectory()) {
return true;
}
return (f.getName().equals(emitter.getImageName()));
}
public String getDescription() {
return emitter.getImageName();
}
};
chooser.addChoosableFileFilter(filter);
resp = chooser.showOpenDialog(this);
if (resp == JFileChooser.APPROVE_OPTION) {
File image = chooser.getSelectedFile();
emitter.setImageName(image.getAbsolutePath());
path = image.getParentFile();
}
chooser.setDialogTitle("Open");
chooser.resetChoosableFileFilters();
chooser.addChoosableFileFilter(xmlFileFilter);
}
}
emitters.add(emitter);
}
additive.setSelected(system.getBlendingMode() == ParticleSystem.BLEND_ADDITIVE);
pointsEnabled.setSelected(system.usePoints());
emitters.setSelected(0);
} catch (IOException e) {
Log.error(e);
JOptionPane.showMessageDialog(this, e.getMessage());
}
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:64,代码来源:ParticleEditor.java
示例10: init
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
@Override
public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException {
player = new Player();
buildings = new ArrayList<>();
goons = new ArrayList<>();
bullets = new ArrayList<>();
playerImage = new Image("res/player.png");
playerImage.setFilter(Image.FILTER_NEAREST);
playerJump = new Image("res/playerjump.png");
playerJump.setFilter(Image.FILTER_NEAREST);
cannonImage = new Image("res/cannon.png");
cannonImage.setFilter(Image.FILTER_LINEAR);
cannonImage.setCenterOfRotation(Player.CANNON_CENTER_X, Player.CANNON_CENTER_Y);
SpriteSheet playerSS = new SpriteSheet("res/player_run.png", 60, 75);
playerRunRight = new Animation(playerSS, RUN_ANIMATION_SPEED);
playerRunLeft = new Animation();
int ssw = playerSS.getHorizontalCount(), ssh = playerSS.getVerticalCount();
for (int y = 0; y < ssh; y++) {
for (int x = 0; x < ssw; x++) {
playerRunLeft.addFrame(playerSS.getSprite(x, y).getFlippedCopy(true, false), RUN_ANIMATION_SPEED);
}
}
bulletAnim = new Animation(new SpriteSheet("res/bullet.png", 30, 30), BULLET_ANIMATION_SPEED);
buildingTexture = new Image("res/building.png");
buildingLastRow = buildingTexture.getSubImage(0, buildingTexture.getHeight() - 1, buildingTexture.getWidth(), 1);
buildingTexture.setFilter(Image.FILTER_NEAREST);
buildingLastRow.setFilter(Image.FILTER_NEAREST);
graffitiImages = new Image[NUM_GRAFFITI * 2];
for (int i = 0; i < NUM_GRAFFITI; i++) {
graffitiImages[i] = new Image("res/graffiti" + i + ".png");
graffitiImages[i + NUM_GRAFFITI] = graffitiImages[i].getFlippedCopy(true, false);
}
graffiti = new ArrayList<>();
mainTheme = new Music("res/main.ogg");
try {
partsys = ParticleIO.loadConfiguredSystem("res/particle.xml");
} catch (IOException e) {
e.printStackTrace();
}
fireExplosion = (ConfigurableEmitter)partsys.getEmitter(0);
blueExplosion = (ConfigurableEmitter)partsys.getEmitter(1);
fireExplosion.setEnabled(false);
blueExplosion.setEnabled(false);
fireCannon = new Sound("res/firecannon.ogg");
highExplosion = new Sound("res/highexplosion.ogg");
softExplosion = new Sound("res/softexplosion.ogg");
hurtSound = new Sound("res/hurt.ogg");
basicGoon = new Image("res/plasticbag.png");
strongGoon = new Image("res/trashbag.png");
flyingGoon = new Animation(new SpriteSheet("res/tshirt.png", 50, 50), 200);
background = new Image("res/sunset.png");
background.setFilter(Image.FILTER_NEAREST);
camx = 0;
camy = 0;
camvx = 0;
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:57,代码来源:Game.java
示例11: loadParticleSystem
import org.newdawn.slick.particles.ParticleIO; //导入依赖的package包/类
/**
* Carrega um sistema de part�culas.
* @param path Caminho do arquivo XML do sistema de part�culas.
* @return Sistema de part�culas carregado.
* @throws IOException
*/
public static ParticleSystem loadParticleSystem(String path) throws IOException {
ParticleSystem system = ParticleIO.loadConfiguredSystem(path);
system.setDefaultImageName("data/particles/particle.tga");
return system;
}
开发者ID:intentor,项目名称:telyn,代码行数:12,代码来源:Utils.java
注:本文中的org.newdawn.slick.particles.ParticleIO类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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