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Java Color类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.util.adt.color.Color的典型用法代码示例。如果您正苦于以下问题:Java Color类的具体用法?Java Color怎么用?Java Color使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Color类属于org.andengine.util.adt.color包,在下文中一共展示了Color类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: SplashScene

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public SplashScene(TextureManager textureManager, AssetManager assetManager, VertexBufferObjectManager vbo, Camera camera) {
    super();
    this.setBackground(new Background(new Color(100, 100, 100)));
    try {
        splashTexture = new AssetBitmapTexture(textureManager, assetManager, "textures/splash.png", TextureOptions.BILINEAR);
        splashTextureRegion = TextureRegionFactory.extractFromTexture(splashTexture);
        splashTexture.load();
        splash = new Sprite(0, 0, splashTextureRegion, vbo);

        final float scale_factor = GameActivity.CAMERA_HEIGHT / splashTextureRegion.getHeight();
        splash.setScale(scale_factor+0.1f);
        splash.setPosition((camera.getWidth()) * 0.5f, (camera.getHeight()) * 0.5f);
        this.attachChild(splash);
    } catch (final IOException e) {
        System.err.println("Error loading splash!");
        e.printStackTrace(System.err);
    }
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:19,代码来源:SplashScene.java


示例2: show_sorry

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
private void show_sorry() {
    Dialog sorry_dialog = new Dialog(400, 150, Dialog.Buttons.OK, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
        @Override
        public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
            dialog.close();
            unregisterTouchArea(dialog);
            finish();
        }
    });
    String counts = String.format("%1$d/%2$d", this.winnings.size(), this.max_rounds);
    Text sorry_text = new Text(sorry_dialog.getWidth()/2, sorry_dialog.getHeight()-48, GameFonts.dialogText(), counts, counts.length(),  new TextOptions(AutoWrap.WORDS, sorry_dialog.getWidth()*0.8f, HorizontalAlign.CENTER), PhoeniciaContext.vboManager);
    sorry_text.setColor(Color.RED);
    sorry_dialog.attachChild(sorry_text);

    this.registerTouchArea(sorry_dialog);

    sorry_dialog.open(this);
    GameSounds.play(GameSounds.FAILED);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:20,代码来源:ImageMatchGameHUD.java


示例3: Scrollable

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * New Scrollable with with the desired width and height.
 * The width and height must be specified because a Scrollable will be smaller than the size
 * needed for all of it's children
 * @param x the X coordinate of the scene to place this Scrollable
 * @param y the Y coordinate of the scene to place this Scrollable
 * @param w the width for this Scrollable
 * @param h the height for this Scrollable
 * @param scroll_lock what directions can be scrolled (default Scrollable.SCROLL_BOTH)
 */
public Scrollable(float x, float y, float w, float h, int scroll_lock) {
    super(x, y, w, h);
    this.scroll_lock = scroll_lock;
    this.scrollDetector = new SurfaceScrollDetector(this);

    this.contents = new Entity(w/2, h/2, 0, 0);
    this.childRect.set(0, 0, 0, 0);
    this.touchAreas = new ArrayList<ITouchArea>();

    super.attachChild(this.contents);

    this.scrollbar_color = new Color(0.0f, 0.0f, 0.0f, 0.25f);
    this.vertical_scrollbar = new Rectangle(this.getWidth()-(this.scrollbar_size /2)-2, this.getHeight()/2, scrollbar_size, this.getHeight(), PhoeniciaContext.vboManager);
    this.vertical_scrollbar.setColor(this.scrollbar_color);
    if (this.scroll_lock == SCROLL_HORIZONTAL) this.vertical_scrollbar.setVisible(false);
    this.scroll_y = 0;
    super.attachChild(this.vertical_scrollbar);

    this.horizontal_scrollbar = new Rectangle(this.getWidth()/2, (scrollbar_size/2)+2, this.getWidth(), scrollbar_size, PhoeniciaContext.vboManager);
    this.horizontal_scrollbar.setColor(this.scrollbar_color);
    if (this.scroll_lock == SCROLL_VERTICAL) this.horizontal_scrollbar.setVisible(false);
    this.scroll_x = 0;
    super.attachChild(this.horizontal_scrollbar);

}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:36,代码来源:Scrollable.java


示例4: fixtureToColor

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Translates b2d Fixture to appropriate color, depending on body state/type
 * Modify to suit your needs
 * @param fixture
 * @return
 */
private static Color fixtureToColor(Fixture fixture) {
	if (fixture.isSensor()) {
		return Color.PINK;
	} else {
		Body body = fixture.getBody();
		if (!body.isActive()) {
			return Color.BLACK;
		} else {
			if (!body.isAwake()) {
				return Color.RED;
			} else {
				switch (body.getType()) {
				case StaticBody:
					return Color.CYAN;
				case KinematicBody:
					return Color.WHITE;
				case DynamicBody:
				default:
					return Color.GREEN;
				}
			}
		}
	}
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:31,代码来源:DebugRenderer.java


示例5: Font

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public Font(final FontManager pFontManager, final ITexture pTexture, final Typeface pTypeface, final float pSize, final boolean pAntiAlias, final int pColorARGBPackedInt) {
	this.mFontManager = pFontManager;
	this.mTexture = pTexture;
	this.mTextureWidth = pTexture.getWidth();
	this.mTextureHeight = pTexture.getHeight();

	this.mBackgroundPaint = new Paint();
	this.mBackgroundPaint.setColor(Color.TRANSPARENT_ARGB_PACKED_INT);
	this.mBackgroundPaint.setStyle(Style.FILL);

	this.mPaint = new Paint();
	this.mPaint.setTypeface(pTypeface);
	this.mPaint.setColor(pColorARGBPackedInt);
	this.mPaint.setTextSize(pSize);
	this.mPaint.setAntiAlias(pAntiAlias);

	this.mFontMetrics = this.mPaint.getFontMetrics();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:19,代码来源:Font.java


示例6: jointToColor

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Translates b2d Joint to appropriate color, depending on state/type
 * Modify to suit your needs
 * @param joint
 * @return
 */

private static Color jointToColor(Joint joint) {
	switch (joint.getType()) {
	case RevoluteJoint:
	case PrismaticJoint:
	case DistanceJoint:
	case PulleyJoint:
	case MouseJoint:
	case GearJoint:
	case WeldJoint:
	case FrictionJoint:
		return Color.WHITE;

	case Unknown:
	default:
		return Color.WHITE;
	}
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:25,代码来源:DebugRenderer.java


示例7: ImageMatchGameHUD

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public ImageMatchGameHUD(final PhoeniciaGame phoeniciaGame, final Level level, final GameTile tile) {
    super(phoeniciaGame, level, tile);
    this.setBackgroundEnabled(false);
    this.level = level;
    this.tile = tile;
    this.current_round = 0;
    this.random_word_list = new ArrayList<Word>(level.words);
    Collections.shuffle(this.random_word_list);

    Debug.d("ImageMatchGame level: " + level.name);
    Debug.d("ImageMatchGame words: " + level.words.size());

    if (this.random_word_list.size() < this.max_rounds) {
        this.max_rounds = this.random_word_list.size();
    }
    Debug.d("ImageMatchGame  rounds: "+this.max_rounds);

    if (this.random_word_list.size() < this.max_choices) {
        this.max_choices = this.random_word_list.size();
    }

    this.touchAreas = new ArrayList<Entity>();
    choiceWordFont = FontFactory.create(PhoeniciaContext.fontManager, PhoeniciaContext.textureManager, 256, 256, TextureOptions.BILINEAR, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 36, Color.BLUE_ARGB_PACKED_INT);
    choiceWordFont.load();

    this.cardPane = new Entity(WINDOW_WIDTH/2, 400, WINDOW_WIDTH, 400);
    this.content.attachChild(cardPane);

    this.resultsPane = new Entity(WINDOW_WIDTH/2, 100, WINDOW_WIDTH, 200);
    this.content.attachChild(this.resultsPane);
    this.winnings = new ArrayList<Word>();
    this.result_number = 0;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:34,代码来源:ImageMatchGameHUD.java


示例8: show_reward

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
private void show_reward() {
    Collections.shuffle(this.winnings);
    final Word reward_word = this.winnings.get(0);
    final int reward_coins = Math.round(reward_word.sell * this.tile.game.reward);
    final int reward_points = Math.round(reward_word.points * this.tile.game.reward);

    final Dialog reward_dialog = new Dialog(400, 300, Dialog.Buttons.OK, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
        @Override
        public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
            finish();
            Inventory.getInstance().add(reward_word.name, 1, false);
            Bank.getInstance().credit(reward_coins);
            game.session.addExperience(reward_points);
            GameSounds.play(GameSounds.COLLECT);
            dialog.close();
            unregisterTouchArea(dialog);
        }
    });

    String counts = String.format("%1$d/%2$d", this.winnings.size(), this.max_rounds);
    Text reward_text = new Text(reward_dialog.getWidth()/2, reward_dialog.getHeight()-24, GameFonts.dialogText(), counts, counts.length(),  new TextOptions(AutoWrap.WORDS, reward_dialog.getWidth()*0.8f, HorizontalAlign.CENTER), PhoeniciaContext.vboManager);
    reward_text.setColor(Color.GREEN);
    reward_dialog.attachChild(reward_text);

    ITiledTextureRegion sprite_region = this.game.wordSprites.get(reward_word);
    Sprite reward_sprite = new Sprite(reward_dialog.getWidth()/2, reward_dialog.getHeight() - 100, sprite_region.getTextureRegion(1), PhoeniciaContext.vboManager);
    reward_dialog.attachChild(reward_sprite);

    ITextureRegion coinRegion = GameUI.getInstance().getCoinsIcon();
    Sprite coinIcon = new Sprite(reward_dialog.getWidth()/2 - 32, 112, coinRegion, PhoeniciaContext.vboManager);
    coinIcon.setScale(0.5f);
    reward_dialog.attachChild(coinIcon);

    Text iconDisplay = new Text(reward_dialog.getWidth()/2 + 32, 112, GameFonts.dialogText(), String.valueOf(reward_coins), 10, new TextOptions(HorizontalAlign.LEFT), PhoeniciaContext.vboManager);
    reward_dialog.attachChild(iconDisplay);

    this.registerTouchArea(reward_dialog);
    reward_dialog.open(this);
    GameSounds.play(GameSounds.COMPLETE);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:41,代码来源:ImageMatchGameHUD.java


示例9: WordMatchGameHUD

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public WordMatchGameHUD(final PhoeniciaGame phoeniciaGame, final Level level, final GameTile tile) {
        super(phoeniciaGame, level, tile);

        this.level = level;
        this.tile = tile;
        this.current_round = 0;
        this.random_word_list = new ArrayList<Word>(level.words);
        Collections.shuffle(this.random_word_list);

        if (this.random_word_list.size() < this.max_rounds) {
            this.max_rounds = this.random_word_list.size();
        }
        Debug.d("WordMatchGame rounds: "+this.max_rounds);

        if (this.random_word_list.size() < this.max_choices) {
            this.max_choices = this.random_word_list.size();
        }

        this.touchAreas = new ArrayList<Entity>();
        choiceWordFont = FontFactory.create(PhoeniciaContext.fontManager, PhoeniciaContext.textureManager, 256, 256, TextureOptions.BILINEAR, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 36, Color.BLUE_ARGB_PACKED_INT);
        choiceWordFont.load();

//        final float dialogWidth = 800;
//        final float dialogHeight = 600;
//        Rectangle whiteRect = new BorderRectangle(GameActivity.CAMERA_WIDTH / 2, GameActivity.CAMERA_HEIGHT / 2, dialogWidth, dialogHeight, PhoeniciaContext.vboManager);
//        whiteRect.setColor(Color.WHITE);
//        this.attachChild(whiteRect);

        this.cardPane = new Entity(WINDOW_WIDTH/2, 400, WINDOW_WIDTH, 400);
        this.content.attachChild(cardPane);

        this.resultsPane = new Entity(WINDOW_WIDTH/2, 100, WINDOW_WIDTH, 200);
        this.content.attachChild(this.resultsPane);
        this.winnings = new ArrayList<Word>();
        this.result_number = 0;
    }
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:37,代码来源:WordMatchGameHUD.java


示例10: LoadingScene

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public LoadingScene(PhoeniciaGame game) {
    super();
    this.game = game;
    this.setBackground(new Background(new Color(100, 100, 100)));
    try {
        AssetBitmapTexture splashTexture = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, "textures/loading.png", TextureOptions.BILINEAR);
        splashTextureRegion = TextureRegionFactory.extractFromTexture(splashTexture);
        splashTexture.load();
        splash = new Sprite(0, 0, splashTextureRegion, PhoeniciaContext.vboManager);

        final float scale_factor = (GameActivity.CAMERA_HEIGHT / splashTextureRegion.getHeight()) + 0.1f;
        splash.setScale(scale_factor);
        splash.setPosition((GameActivity.CAMERA_WIDTH) * 0.5f, (GameActivity.CAMERA_HEIGHT) * 0.5f);
        this.attachChild(splash);

        AssetBitmapTexture progressbarTexture = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, "textures/progressbar.png", TextureOptions.BILINEAR);
        progressbarTexture.load();
        progressbarTextureRegion = TextureRegionFactory.extractFromTexture(progressbarTexture);
        progress = new ProgressBar((GameActivity.CAMERA_WIDTH + 5) * 0.5f, (125 * scale_factor), progressbarTextureRegion, PhoeniciaContext.vboManager);
        progress.setScale(scale_factor);
        this.attachChild(progress);

    } catch (final IOException e) {
        System.err.println("Error loading splash!");
        e.printStackTrace(System.err);
    }
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:28,代码来源:LoadingScene.java


示例11: dialogText

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Font used for displaying text in a Button
 * @return
 */
public static Font dialogText() {
    if (dialogFont == null) {
        BitmapTextureAtlas texture = new BitmapTextureAtlas(PhoeniciaContext.textureManager, 1024, 1024, TextureOptions.BILINEAR);
        dialogFont = FontFactory.create(PhoeniciaContext.fontManager, texture, Typeface.create(Typeface.MONOSPACE, Typeface.BOLD), 32, true, new Color(0.5f, 0.5f, 0.5f).getABGRPackedInt());
        dialogFont.load();
    }
    return dialogFont;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:13,代码来源:GameFonts.java


示例12: itemCost

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Font used for displaying the cost of an InventoryItem.
 * @return
 */
public static Font itemCost() {
    if (itemCostFont == null) {
        BitmapTextureAtlas texture = new BitmapTextureAtlas(PhoeniciaContext.textureManager, 1024, 1024, TextureOptions.BILINEAR);
        itemCostFont = FontFactory.createStroke(PhoeniciaContext.fontManager, texture, Typeface.create(Typeface.MONOSPACE, Typeface.BOLD), 24, true, new Color(0.96f, 0.70f, 0f).getARGBPackedInt(), 0.5f, new Color(0.95f, 0.61f, 0f).getARGBPackedInt());
        itemCostFont.load();
    }
    return itemCostFont;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:13,代码来源:GameFonts.java


示例13: inventoryCount

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Font used for displaying the quantity of an InventoryItem.
 * @return
 */
public static Font inventoryCount() {
    if (inventoryCountFont == null) {
        BitmapTextureAtlas texture = new BitmapTextureAtlas(PhoeniciaContext.textureManager, 1024, 1024, TextureOptions.BILINEAR);
        inventoryCountFont = FontFactory.create(PhoeniciaContext.fontManager, texture, Typeface.create(Typeface.MONOSPACE, Typeface.BOLD), 24, true, new Color(0.5f, 0.5f, 0.5f).getABGRPackedInt());
        inventoryCountFont.load();
    }
    return inventoryCountFont;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:13,代码来源:GameFonts.java


示例14: defaultHUDDisplay

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Font used for displaying the level and account balance in the DefaultHUD.
 * @return
 */
public static Font defaultHUDDisplay() {
    if (defaultHUDDisplayFont == null) {
        BitmapTextureAtlas texture = new BitmapTextureAtlas(PhoeniciaContext.textureManager, 1024, 1024, TextureOptions.BILINEAR);
        defaultHUDDisplayFont = FontFactory.create(PhoeniciaContext.fontManager, texture, Typeface.create(Typeface.MONOSPACE, Typeface.BOLD), 30, true, Color.WHITE_ARGB_PACKED_INT);
        defaultHUDDisplayFont.load();
    }
    return defaultHUDDisplayFont;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:13,代码来源:GameFonts.java


示例15: introText

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public static Font introText() {
    if (introTextFont == null) {
        BitmapTextureAtlas texture = new BitmapTextureAtlas(PhoeniciaContext.textureManager, 1024, 1024, TextureOptions.BILINEAR);
        introTextFont = FontFactory.create(PhoeniciaContext.fontManager, PhoeniciaContext.textureManager, 256, 256, TextureOptions.BILINEAR, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 36, Color.BLUE_ARGB_PACKED_INT);
        introTextFont.load();
    }
    return introTextFont;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:9,代码来源:GameFonts.java


示例16: buttonText

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Font used for displaying text in a Button
 * @return
 */
public static Font buttonText() {
    if (buttonFont == null) {
        Color borderColor = new Color(20/255f, 91/255f, 164/255f);
        BitmapTextureAtlas texture = new BitmapTextureAtlas(PhoeniciaContext.textureManager, 1024, 1024, TextureOptions.BILINEAR);
        buttonFont = FontFactory.createStroke(PhoeniciaContext.fontManager, texture, Typeface.create(Typeface.MONOSPACE, Typeface.BOLD), 32, true, Color.WHITE_ARGB_PACKED_INT, 0.75f, borderColor.getARGBPackedInt());
        buttonFont.load();
    }
    return buttonFont;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:14,代码来源:GameFonts.java


示例17: progressText

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public static Font progressText() {
    if (progressFont == null) {
        BitmapTextureAtlas texture = new BitmapTextureAtlas(PhoeniciaContext.textureManager, 1024, 1024, TextureOptions.BILINEAR);
        progressFont = FontFactory.createStroke(PhoeniciaContext.fontManager, texture, Typeface.create(Typeface.MONOSPACE, Typeface.BOLD), 24, true, Color.WHITE_ARGB_PACKED_INT, 0.5f, Color.BLUE_ARGB_PACKED_INT);
        progressFont.load();
    }
    return progressFont;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:9,代码来源:GameFonts.java


示例18: setCount

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Update the inventory count text for this LetterSprite
 * @param count new inventory count value
 */
public void setCount(int count) {
    this.count = count;
    if (this.needed > 0) {
        this.count_text.setText(String.format("%1$d/%2$d", count, needed));
    } else {
        this.count_text.setText(String.valueOf(count));
    }
    this.count_text.setPosition((this.getWidth()/2), this.count_text.getY());
    if (count < needed) {
        this.count_text.setColor(Color.RED);
    } else {
        this.count_text.setColor(Color.WHITE);
    }
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:19,代码来源:WordSprite.java


示例19: Button

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
public Button(float x, float y, float w, float h, String text, Color color, VertexBufferObjectManager pVertexBufferObjectManager, OnClickListener pOnClickListener) {
    super(x, y, w, h);
    this.clickDetector = new ClickDetector(this);
    this.clickListener = pOnClickListener;

    this.background = new Rectangle(this.getWidth()/2, this.getHeight()/2, w, h, pVertexBufferObjectManager);
    this.background.setColor(color);
    this.attachChild(this.background);

    final Font buttonFont = GameFonts.buttonText();
    this.buttonText = new Text(this.getWidth()/2, this.getHeight()/2, buttonFont, text, text.length(), new TextOptions(HorizontalAlign.CENTER), pVertexBufferObjectManager);
    this.attachChild(this.buttonText);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:14,代码来源:Button.java


示例20: setCount

import org.andengine.util.adt.color.Color; //导入依赖的package包/类
/**
 * Update the inventory count text for this LetterSprite
 * @param count new inventory count value
 */
public void setCount(int count) {
    this.count = count;
    if (this.needed > 0) {
        this.count_text.setText(String.format("%1$d/%2$d", count, needed));
    } else {
        this.count_text.setText(String.valueOf(count));
    }
    this.count_text.setPosition((this.getWidth() / 2), this.count_text.getY());
    if (count < needed) {
        this.count_text.setColor(Color.RED);
    } else {
        this.count_text.setColor(Color.WHITE);
    }
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:19,代码来源:LetterSprite.java



注:本文中的org.andengine.util.adt.color.Color类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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