本文整理汇总了Java中javax.media.j3d.Background类的典型用法代码示例。如果您正苦于以下问题:Java Background类的具体用法?Java Background怎么用?Java Background使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Background类属于javax.media.j3d包,在下文中一共展示了Background类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: createBackgroundNode
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Returns a new background node.
*/
private Node createBackgroundNode(boolean listenToHomeUpdates, final boolean waitForLoading)
{
final Appearance backgroundAppearance = new Appearance();
ColoringAttributes backgroundColoringAttributes = new ColoringAttributes();
backgroundAppearance.setColoringAttributes(backgroundColoringAttributes);
// Allow background color and texture to change
backgroundAppearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
backgroundAppearance.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ);
backgroundColoringAttributes.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE);
Geometry halfSphereGeometry = createHalfSphereGeometry(true);
final Shape3D halfSphere = new Shape3D(halfSphereGeometry, backgroundAppearance);
BranchGroup backgroundBranch = new BranchGroup();
backgroundBranch.addChild(halfSphere);
backgroundBranch.addChild(new Shape3D(createHalfSphereGeometry(false)));
final Background background = new Background(backgroundBranch);
updateBackgroundColorAndTexture(backgroundAppearance, this.home, waitForLoading);
background.setImageScaleMode(Background.SCALE_FIT_ALL);
background.setApplicationBounds(new BoundingBox(new Point3d(-1E7, -1E7, -1E7), new Point3d(1E7, 1E7, 1E7)));
if (listenToHomeUpdates)
{
// Add a listener on sky color and texture properties change
this.skyColorListener = new PropertyChangeListener()
{
public void propertyChange(PropertyChangeEvent ev)
{
updateBackgroundColorAndTexture(backgroundAppearance, home, waitForLoading);
}
};
this.home.getEnvironment().addPropertyChangeListener(HomeEnvironment.Property.SKY_COLOR,
this.skyColorListener);
this.home.getEnvironment().addPropertyChangeListener(HomeEnvironment.Property.SKY_TEXTURE,
this.skyColorListener);
}
return background;
}
开发者ID:valsr,项目名称:SweetHome3D,代码行数:42,代码来源:HomeComponent3D.java
示例2: createBackgroundNode
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Returns the background node.
*/
private Node createBackgroundNode()
{
Background background = new Background(new Color3f(0.9f, 0.9f, 0.9f));
background.setCapability(Background.ALLOW_COLOR_WRITE);
background.setApplicationBounds(new BoundingSphere(new Point3d(0, 0, 0), 100));
return background;
}
开发者ID:valsr,项目名称:SweetHome3D,代码行数:11,代码来源:ModelPreviewComponent.java
示例3: addBackground
import javax.media.j3d.Background; //导入依赖的package包/类
private void addBackground()
// A blue sky
{
Background back = new Background();
back.setApplicationBounds(bounds);
// back.setColor(0.17f, 0.65f, 0.92f); // sky colour
back.setColor(0.0f, 0.0f, 0.0f); // sky colour
sceneBG.addChild(back);
}
开发者ID:glaudiston,项目名称:project-bianca,代码行数:10,代码来源:Points3DPanel.java
示例4: addBackground
import javax.media.j3d.Background; //导入依赖的package包/类
private void addBackground(BranchGroup objRoot) {
Background bg = new Background();
bg.setApplicationBounds(bounds);
//bg.setColor(ColorUtil.skyBlue1); // blue sky
bg.setColor(Utils3D.black); // black sky
// bg.setColor(1.0f, 1.0f, 1.0f); // white
objRoot.addChild(bg);
}
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:9,代码来源:NeuGenVisualization.java
示例5: addBackground
import javax.media.j3d.Background; //导入依赖的package包/类
private void addBackground()
// A blue sky
{
Background back = new Background();
back.setApplicationBounds(bounds);
// back.setColor(0.17f, 0.65f, 0.92f); // sky colour
back.setColor(0.0f, 0.0f, 0.0f); // sky colour
sceneBG.addChild(back);
}
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:10,代码来源:Points3DPanel.java
示例6: addBackground
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* ���sceneBG�ɒlj�
*/
private void addBackground() {
Background back = new Background();
back.setApplicationBounds(bounds);
back.setColor(0.17f, 0.65f, 0.92f); // ����
sceneBG.addChild(back);
}
开发者ID:aidiary,项目名称:javagame,代码行数:10,代码来源:MainPanel.java
示例7: addBackground
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* ���sceneBG�ɒlj�
*/
private void addBackground() {
Background back = new Background();
back.setApplicationBounds(bounds);
back.setColor(0.0f, 0.0f, 0.5f); // ����
sceneBG.addChild(back);
}
开发者ID:aidiary,项目名称:javagame,代码行数:10,代码来源:MainPanel.java
示例8: applyBackgroundImage
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Paste the default background image
* @param root root of the 3d scene
* @param schedulingBounds bounds
*/
private void applyBackgroundImage(BranchGroup root, BoundingSphere schedulingBounds) {
ClassLoader cl = this.getClass().getClassLoader();
java.net.URL u = cl.getResource("org/objectweb/proactive/examples/nbody/common/fondnbody3d.jpg");
final Image backGround = getToolkit().getImage(u);
TextureLoader starsTexture = new TextureLoader(backGround, this);
Dimension tailleEcran = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
double hauteur = tailleEcran.getHeight();
double largeur = tailleEcran.getWidth();
Background stars = new Background(starsTexture.getScaledImage((int) largeur, (int) hauteur));
//Background stars = new Background (starsTexture.getScaledImage(10000,10000));
stars.setApplicationBounds(schedulingBounds);
root.addChild(stars);
}
开发者ID:mnip91,项目名称:proactive-component-monitoring,代码行数:20,代码来源:NBody3DFrame.java
示例9: createSceneGraph
import javax.media.j3d.Background; //导入依赖的package包/类
BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a TransformGroup to scale the scene down by 3.5x
// TODO: move view platform instead of scene using orbit behavior
TransformGroup objScale = new TransformGroup();
Transform3D scaleTrans = new Transform3D();
//scaleTrans.set(1 / 3.5f); // scale down by 3.5x
objScale.setTransform(scaleTrans);
objRoot.addChild(objScale);
// Create a TransformGroup and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// the mouse behaviors code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objScale.addChild(objTrans);
// Add the primitives to the scene
objTrans.addChild(createLineTypes());
BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);
Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
bg.setApplicationBounds(bounds);
objTrans.addChild(bg);
// set up the mouse rotation behavior
MouseRotate mr = new MouseRotate();
mr.setTransformGroup(objTrans);
mr.setSchedulingBounds(bounds);
mr.setFactor(0.007);
objTrans.addChild(mr);
// Set up the ambient light
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
objRoot.addChild(ambientLightNode);
// Set up the directional lights
Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f);
DirectionalLight light1 = new DirectionalLight(light1Color,
light1Direction);
light1.setInfluencingBounds(bounds);
objRoot.addChild(light1);
return objRoot;
}
开发者ID:HOMlab,项目名称:QN-ACTR-Release,代码行数:54,代码来源:LineTypes.java
示例10: getBackground3D
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Renvoie les paramètres de fond de carte
*/
public Background getBackground3D() {
return this.background3D;
}
开发者ID:IGNF,项目名称:geoxygene,代码行数:7,代码来源:InterfaceMap3D.java
示例11: setBackground
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Sets the background color.
*/
public void setBackground(Color backgroundColor)
{
super.setBackground(backgroundColor);
((Background) this.sceneTree.getChild(1)).setColor(new Color3f(backgroundColor));
}
开发者ID:valsr,项目名称:SweetHome3D,代码行数:9,代码来源:ModelPreviewComponent.java
示例12: createIcon
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Returns an icon created and scaled from piece model content.
*/
private Icon createIcon(BranchGroup modelNode, float pieceWidth, float pieceDepth, float pieceHeight)
{
// Add piece model scene to a normalized transform group
Transform3D scaleTransform = new Transform3D();
scaleTransform.setScale(new Vector3d(2 / pieceWidth, 2 / pieceHeight, 2 / pieceDepth));
TransformGroup modelTransformGroup = new TransformGroup();
modelTransformGroup.setTransform(scaleTransform);
modelTransformGroup.addChild(modelNode);
// Replace model textures by clones because Java 3D doesn't accept all the time
// to share textures between offscreen and onscreen environments
cloneTexture(modelNode, new IdentityHashMap<Texture, Texture>());
BranchGroup model = new BranchGroup();
model.setCapability(BranchGroup.ALLOW_DETACH);
model.addChild(modelTransformGroup);
sceneRoot.addChild(model);
// Render scene with a white background
Background background = (Background) sceneRoot.getChild(0);
background.setColor(1, 1, 1);
canvas3D.renderOffScreenBuffer();
canvas3D.waitForOffScreenRendering();
BufferedImage imageWithWhiteBackgound = canvas3D.getOffScreenBuffer().getImage();
int[] imageWithWhiteBackgoundPixels = getImagePixels(imageWithWhiteBackgound);
// Render scene with a black background
background.setColor(0, 0, 0);
canvas3D.renderOffScreenBuffer();
canvas3D.waitForOffScreenRendering();
BufferedImage imageWithBlackBackgound = canvas3D.getOffScreenBuffer().getImage();
int[] imageWithBlackBackgoundPixels = getImagePixels(imageWithBlackBackgound);
// Create an image with transparent pixels where model isn't drawn
for (int i = 0; i < imageWithBlackBackgoundPixels.length; i++)
{
if (imageWithBlackBackgoundPixels[i] != imageWithWhiteBackgoundPixels[i]
&& imageWithBlackBackgoundPixels[i] == 0xFF000000
&& imageWithWhiteBackgoundPixels[i] == 0xFFFFFFFF)
{
imageWithWhiteBackgoundPixels[i] = 0;
}
}
sceneRoot.removeChild(model);
return new ImageIcon(Toolkit.getDefaultToolkit()
.createImage(new MemoryImageSource(imageWithWhiteBackgound.getWidth(),
imageWithWhiteBackgound.getHeight(), imageWithWhiteBackgoundPixels, 0,
imageWithWhiteBackgound.getWidth())));
}
开发者ID:valsr,项目名称:SweetHome3D,代码行数:53,代码来源:PlanComponent.java
示例13: createSceneBranch
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Creates the branch for the visible content of the scenegraph. Used only
* in the creation phase.
*/
private void createSceneBranch(EnvironmentDescription wd) {
sceneBranch = new BranchGroup();
sceneRot = new TransformGroup();
sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
sceneRot.setCapability(Group.ALLOW_CHILDREN_EXTEND);
// add transform
sceneTrans = new TransformGroup();
// allow transform access
sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
sceneTrans.setCapability(Group.ALLOW_CHILDREN_EXTEND);
sceneBranch.addChild(sceneRot);
sceneRot.addChild(sceneTrans);
// bounds (lights,background, behaviors)
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), worldSize * 3);
// background
Color3f bgColor = wd.backgroundColor;
Background bgNode = new Background(bgColor);
bgNode.setApplicationBounds(bounds);
sceneTrans.addChild(bgNode);
// ambient light
TransformGroup tga = new TransformGroup();
AmbientLight ambientLight = new AmbientLight(wd.ambientLightColor);
ambientLight.setInfluencingBounds(bounds);
tga.addChild(ambientLight);
sceneBranch.addChild(tga);
// directional lights
light1 = addLight(wd.light1Position, wd.light1Color);
light2 = addLight(wd.light2Position, wd.light2Color);
light1.setEnable(wd.light1IsOn);
light2.setEnable(wd.light2IsOn);
createFloor(wd);
if (wd.hasAxis)
createAxis();
pickableSceneBranch = new BranchGroup();
sceneTrans.addChild(pickableSceneBranch);
pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_EXTEND);
pickableSceneBranch.setCapability(BranchGroup.ALLOW_DETACH);
pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_WRITE);
}
开发者ID:glaudiston,项目名称:project-bianca,代码行数:54,代码来源:World.java
示例14: addBackground
import javax.media.j3d.Background; //导入依赖的package包/类
private void addBackground(BranchGroup objRoot) {
Background background = new Background(backgroundColor);
background.setApplicationBounds(boundingSphere);
objRoot.addChild(background);
}
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:6,代码来源:VRLDensityVisualization.java
示例15: createSceneGraph
import javax.media.j3d.Background; //导入依赖的package包/类
public BranchGroup createSceneGraph(boolean wireFrame) {
int VOV_L = 42; // dimensions of volume of voxels 50
int VOV_W = 42;
int VOV_H = 42;
BranchGroup contentRoot = new BranchGroup();
ColorUtil.addCoordinateSphereAxesToSceneGraph(contentRoot, 0.01f);
VolumeOfVoxels vv = new VolumeOfVoxels(VOV_L, VOV_W, VOV_H);
vv.fillVolumeOfSphere(true);
/* Simple visualization by triangles */
Vector<Triangle> triangleVector = new Vector<Triangle>();
Util.triangulation(vv.getVoxelsValueAsFloatArray(), VOV_L, VOV_W, VOV_H, triangleVector);
Triangle3dCreator triangleCreator = new Triangle3dCreator(ColorUtil.grey);
for (Triangle t : triangleVector) {
triangleCreator.addTriangleToContainer(
t.getP1AsScaledPoint3f(1.0f / VOV_L, 1.0f / VOV_W, 1.0f / VOV_H),
t.getP2AsScaledPoint3f(1.0f / VOV_L, 1.0f / VOV_W, 1.0f / VOV_H),
t.getP3AsScaledPoint3f(1.0f / VOV_L, 1.0f / VOV_W, 1.0f / VOV_H));
//t.printData();
}
contentRoot.addChild(triangleCreator.getTriangleContainer());
/* Simple visualization by boxes */
Material mat = new Material();
mat.setEmissiveColor(ColorUtil.red);
Cube3dCreator cubeCreator = new Cube3dCreator(0.05f, 0.05f, 0.05f, mat, 0.0f);
// vv.addAllTagedVoxelsToContainer(cubeCreator);
contentRoot.addChild(cubeCreator.getCubeContainer());
/* For cube testing */
contentRoot.addChild(cubeCreator.getCubeAsShapeOfQuadArrays(0.1f, 0.1f, 0.1f));
contentRoot.addChild(cubeCreator.getCubeAsBox(0.15f, 0.15f, 0.15f));
Background background = new Background(new ImageComponent2D(ImageComponent2D.FORMAT_RGB,
ColorUtil.createColoredGradientImage(FrameWidth, FrameHeight)));
background.setApplicationBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0));
contentRoot.addChild(background);
contentRoot.compile();
return contentRoot;
}
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:48,代码来源:MainApp.java
示例16: createSceneBranch
import javax.media.j3d.Background; //导入依赖的package包/类
/**
* Creates the branch for the visible content of the scenegraph. Used only in
* the creation phase.
*/
private void createSceneBranch(EnvironmentDescription wd) {
sceneBranch = new BranchGroup();
sceneRot = new TransformGroup();
sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
sceneRot.setCapability(Group.ALLOW_CHILDREN_EXTEND);
// add transform
sceneTrans = new TransformGroup();
// allow transform access
sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
sceneTrans.setCapability(Group.ALLOW_CHILDREN_EXTEND);
sceneBranch.addChild(sceneRot);
sceneRot.addChild(sceneTrans);
// bounds (lights,background, behaviors)
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), worldSize * 3);
// background
Color3f bgColor = wd.backgroundColor;
Background bgNode = new Background(bgColor);
bgNode.setApplicationBounds(bounds);
sceneTrans.addChild(bgNode);
// ambient light
TransformGroup tga = new TransformGroup();
AmbientLight ambientLight = new AmbientLight(wd.ambientLightColor);
ambientLight.setInfluencingBounds(bounds);
tga.addChild(ambientLight);
sceneBranch.addChild(tga);
// directional lights
light1 = addLight(wd.light1Position, wd.light1Color);
light2 = addLight(wd.light2Position, wd.light2Color);
light1.setEnable(wd.light1IsOn);
light2.setEnable(wd.light2IsOn);
createFloor(wd);
if (wd.hasAxis)
createAxis();
pickableSceneBranch = new BranchGroup();
sceneTrans.addChild(pickableSceneBranch);
pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_EXTEND);
pickableSceneBranch.setCapability(BranchGroup.ALLOW_DETACH);
pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_WRITE);
}
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:54,代码来源:World.java
注:本文中的javax.media.j3d.Background类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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