本文整理汇总了Java中com.badlogic.gdx.math.Ellipse类的典型用法代码示例。如果您正苦于以下问题:Java Ellipse类的具体用法?Java Ellipse怎么用?Java Ellipse使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Ellipse类属于com.badlogic.gdx.math包,在下文中一共展示了Ellipse类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getPositionFromMapObject
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
private Vector2 getPositionFromMapObject(MapObject mapObject) {
if (mapObject instanceof PolygonMapObject) {
Polygon polygon = ((PolygonMapObject) mapObject).getPolygon();
return new Vector2(polygon.getX(), polygon.getY());
} else if (mapObject instanceof RectangleMapObject) {
Rectangle rectangle = ((RectangleMapObject) mapObject).getRectangle();
return new Vector2(rectangle.getX(), rectangle.getY());
} else if (mapObject instanceof EllipseMapObject) {
Ellipse ellipse = ((EllipseMapObject) mapObject).getEllipse();
return new Vector2(ellipse.x, ellipse.y);
} else if (mapObject instanceof CircleMapObject) {
Circle circle = ((CircleMapObject) mapObject).getCircle();
return new Vector2(circle.x, circle.y);
}
throw new GdxRuntimeException("Only Polygons, Rectangles, Ellipses and Circles are supported!");
}
开发者ID:mganzarcik,项目名称:fabulae,代码行数:17,代码来源:GameMapLoader.java
示例2: createEllipse
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/**
*
* @param world
* @param ellipseObject
* @param density
* @param friction
* @param restitution
*/
private void createEllipse(World world, EllipseMapObject ellipseObject, float density, float friction, float restitution){
Ellipse circle = ellipseObject.getEllipse();
CircleShape shape = new CircleShape();
shape.setRadius(circle.width / 2f / SupaBox.PPM);
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyType.StaticBody;
bodyDef.position.set(new Vector2((circle.x + circle.width / 2f) / SupaBox.PPM, (circle.y + circle.width / 2f) / SupaBox.PPM));
Body body = world.createBody(bodyDef);
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = shape;
fixtureDef.density = density;
fixtureDef.friction = friction;
fixtureDef.restitution = restitution;
body.createFixture(fixtureDef);
shape.dispose();
}
开发者ID:ryanshappell,项目名称:SupaBax,代码行数:30,代码来源:BodyBuilder.java
示例3: write
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
@Override
public void write(Kryo kryo, Output output, Ellipse ellipse) {
output.writeFloat(ellipse.x);
output.writeFloat(ellipse.y);
output.writeFloat(ellipse.width);
output.writeFloat(ellipse.height);
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:8,代码来源:EllipseSerializer.java
示例4: read
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
@Override
public Ellipse read(Kryo kryo, Input input, Class<Ellipse> type) {
float x = input.readFloat();
float y = input.readFloat();
float width = input.readFloat();
float height = input.readFloat();
return new Ellipse(x, y, width, height);
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:9,代码来源:EllipseSerializer.java
示例5: createCircle
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/**
* Erzeugt aus einem EllipseMapObject ein CircleShape.
*
* Ellipsen werden von Box2D nicht unterstützt, Tiled erzeugt aber auch bei Kreisen EllipseMapObjects.
* Deshalb ermittelt diese Methode den kleineren Radius und benutzt diesen um einen Kreis zu erstellen.
*
* @param ellipseObject das MapObject
* @return die entsprechende Form
*/
public static CircleShape createCircle(EllipseMapObject ellipseObject)
{
Ellipse ellipse = ellipseObject.getEllipse();
CircleShape circle = new CircleShape();
circle.setPosition(new Vector2(ellipse.x + ellipse.width * 0.5f, ellipse.y + ellipse.height * 0.5f).scl(Physics.MPP));
circle.setRadius(Math.min(ellipse.width, ellipse.height) * 0.5f * Physics.MPP);
return circle;
}
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:20,代码来源:PhysicsTileMapBuilder.java
示例6: createEllipseFixtureBodyDef
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
public static FixtureBodyDefinition createEllipseFixtureBodyDef(EllipseMapObject object) {
BodyDef bodyDef = new BodyDef();
Ellipse ellipse = object.getEllipse();
bodyDef.position.x = ellipse.x + (ellipse.width / 2);
bodyDef.position.y = ellipse.y + (ellipse.height / 2);
bodyDef.position.scl(MainCamera.getInstance().getTileMapScale());
bodyDef.type = getBodyType(object);
FixtureDef fixtureDef = getFixtureDefFromBodySkeleton(object);
return new FixtureBodyDefinition(fixtureDef, bodyDef);
}
开发者ID:alexschimpf,项目名称:joe,代码行数:13,代码来源:TiledUtils.java
示例7: getEllipseShape
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
private static Shape getEllipseShape(MapObject object) {
Ellipse circle = ((EllipseMapObject)object).getEllipse();
CircleShape shape = new CircleShape();
shape.setRadius(circle.width / 2 * MainCamera.getInstance().getTileMapScale());
return shape;
}
开发者ID:alexschimpf,项目名称:joe,代码行数:8,代码来源:TiledUtils.java
示例8: getStartCoordinates
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/**
* Returns the coordinates where the PCs should
* appear when they enter this map.
*
* @return
*/
public Vector2 getStartCoordinates() {
if (startCoordinates == null) {
MapLayer npcLayer = tiledMap.getLayers().get(LAYER_SPECIAL);
if (npcLayer != null && npcLayer.getObjects().getCount() > 0) {
MapObject startLocation = npcLayer.getObjects().get(0);
if (startLocation instanceof EllipseMapObject) {
Ellipse center = ((EllipseMapObject)startLocation).getEllipse();
startCoordinates = new Vector2((int)(center.x/getTileSizeX()), (int)(center.y/getTileSizeY()));
}
}
}
return startCoordinates;
}
开发者ID:mganzarcik,项目名称:fabulae,代码行数:20,代码来源:GameMap.java
示例9: spawnEnemies
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
private void spawnEnemies(TiledMap tiledMap, int level) {
Array<Vector2> spawnpoints = new Array<Vector2>();
MapLayer layer = tiledMap.getLayers().get("EnemySpawnPoints");
Iterator<MapObject> it = layer.getObjects().iterator();
while(it.hasNext()){
MapObject object = it.next();
EllipseMapObject ellipseMapObject = (EllipseMapObject) object;
Ellipse ellipse = ellipseMapObject.getEllipse();
spawnpoints.add(new Vector2(ellipse.x + ellipse.width / 2, ellipse.y + ellipse.height / 2));
}
int numberOfEnemies = level / 6 + 1;
if(numberOfEnemies >= 8){
numberOfEnemies = 8;
}
float speed = (float) Math.pow(1.045, level);
for(int i = 0; i < numberOfEnemies; i++){
int random = MathUtils.random(0, spawnpoints.size - 1);
Vector2 vec = spawnpoints.get(random);
spawnpoints.removeIndex(random);
Entity enemy = EntityUtils.createEnemyAStar(vec.x, vec.y, speed);
enemies.add(enemy);
engine.addEntity(enemy);
}
}
开发者ID:Portals,项目名称:DropTheCube-LD32,代码行数:31,代码来源:MapControllerSystem.java
示例10: getEllipse
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
private Shape getEllipse(EllipseMapObject ellipseObject) {
Ellipse ellipse = ellipseObject.getEllipse();
CircleShape ellipseShape = new CircleShape();
ellipseShape.setRadius((ellipse.width/2) / GameWorld.units);
ellipseShape.setPosition(new Vector2(ellipse.x / GameWorld.units, ellipse.y / GameWorld.units));
return ellipseShape;
}
开发者ID:programacion2VideojuegosUM2015,项目名称:practicos,代码行数:9,代码来源:GeneradorNivel.java
示例11: copy
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
@Override
public Ellipse copy (Kryo kryo, Ellipse original) {
return new Ellipse(original);
}
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:5,代码来源:EllipseSerializer.java
示例12: onInit
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/**
* Initialisierung
*/
@Override
public void onInit()
{
super.onInit();
dummyAtlas = new TextureAtlas(Gdx.files.internal("data/graphics/packed/chicken.atlas"));
dummy = dummyAtlas.findRegion("chicken");
dummy_hit = dummyAtlas.findRegion("chicken_hit");
if (rawObject instanceof EllipseMapObject)
{
EllipseMapObject ellipseObject = (EllipseMapObject) rawObject;
Ellipse ellipse = ellipseObject.getEllipse();
Vector2 startPos = new Vector2(ellipse.x + ellipse.width / 2f, ellipse.y + ellipse.height / 2f);
body = createCircleBody(startPos, 10);
handler = new AttackHandler(worldObjectManager);
handler.setAttackedCallback(new AttackHandler.AttackedCallback()
{
@Override
public boolean run(Player player, int damage)
{
health -= damage;
if (health <= 0)
{
if (deathCallback != null)
deathCallback.run();
worldObjectManager.removeObject(TutorialDummy.this);
} else {
hitTimer += 0.6f;
}
return true;
}
});
handler.createAttackFixture(body, Physics.createRectangle(64, 64, new Vector2(0, 0)));
} else {
Gdx.app.log("WARNING", "Tutorial Dummy " + objectId + " must have an EllipseMapObject!");
worldObjectManager.removeObject(this);
}
}
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:51,代码来源:TutorialDummy.java
示例13: onInit
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/**
* Initialisierung
*/
@Override
public void onInit()
{
super.onInit();
direction = new Vector2(MathUtils.random(-1f, 1f), MathUtils.random(-1f, 1f)).scl(4f);
crabAtlas = new TextureAtlas(Gdx.files.internal("data/graphics/packed/krab.atlas"));
crabAnimation = new Animation<TextureRegion>(1/7f, crabAtlas.findRegions("krab"), Animation.PlayMode.LOOP);
if (rawObject instanceof EllipseMapObject)
{
EllipseMapObject ellipseObject = (EllipseMapObject) rawObject;
Ellipse ellipse = ellipseObject.getEllipse();
Vector2 startPos = new Vector2(ellipse.x + ellipse.width / 2f, ellipse.y + ellipse.height / 2f);
body = createCircleBody(startPos, 10);
handler = new AttackHandler(worldObjectManager);
handler.setAttackedCallback(new AttackHandler.AttackedCallback()
{
@Override
public boolean run(Player player, int damage)
{
health -= damage;
if (health <= 0)
{
if (deathCallback != null)
deathCallback.run();
worldObjectManager.removeObject(Crab.this);
} else {
hitTimer += 0.6f;
}
return true;
}
});
handler.createAttackFixture(body, Physics.createRectangle(64, 64, new Vector2(0, 0)));
} else {
Gdx.app.log("WARNING", "Crab " + objectId + " must have an EllipseMapObject!");
worldObjectManager.removeObject(this);
}
}
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:52,代码来源:Crab.java
示例14: parseMapObjects
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/**
* Parst die Map: Sucht nach Objekten.
*
* Wird von {@link #parseMap()} ()} aufgerufen.
*/
private void parseMapObjects()
{
MapLayer objectLayer = tileMap.getLayers().get(LevelConstants.TMX_OBJECT_LAYER);
if (objectLayer == null)
{
Gdx.app.log("ERROR", "Missing object layer!");
levelManager.exitToMenu();
return;
}
for (MapObject tileObject : objectLayer.getObjects())
{
Gdx.app.log("LEVEL", "Found object '" + tileObject.getName() + "'");
/*
// Testcode um alle Eigenschaften auszugeben.
Iterator<String> props = tileObject.getProperties().getKeys();
while (props.hasNext())
{
String key = props.next();
Gdx.app.log("LEVEL", "Property: " + key + " - " + tileObject.getProperties().get(key).toString());
}
*/
if (tileObject.getProperties().containsKey("type"))
{
String type = tileObject.getProperties().get(LevelConstants.TMX_TYPE, String.class);
if (type.equals(LevelConstants.TMX_TYPE_START_POSITION) && tileObject instanceof EllipseMapObject)
{
EllipseMapObject start = (EllipseMapObject) tileObject;
Ellipse startEllipse = start.getEllipse();
player.setPosition(startEllipse.x + startEllipse.width / 2f, startEllipse.y + startEllipse.height / 2f);
}
else if (type.equals(LevelConstants.TMX_TYPE_WORLD_OBJECT)) {
if (!tileObject.getName().isEmpty() &&
(tileObject instanceof EllipseMapObject || tileObject instanceof RectangleMapObject ||
tileObject instanceof PolygonMapObject || tileObject instanceof PolylineMapObject))
{
worldObjectManager.initObject(tileObject.getName(), tileObject);
} else {
Gdx.app.log("WARNING", "Missing object name or wrong class.");
}
} else {
Gdx.app.log("LEVEL", "Object: " + tileObject.getName() + " -> Unkown type: " + type);
}
} else {
Gdx.app.log("LEVEL", "Object: " + tileObject.getName() + " -> Missing type!");
}
}
tileMap.getLayers().remove(objectLayer);
}
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:59,代码来源:Level.java
示例15: ellipse
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
public Ellipse ellipse() {
return ellipse(0, 0, 0, 0);
}
开发者ID:Murii,项目名称:Tilo-game-framework,代码行数:4,代码来源:math.java
示例16: getEllipse
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/** @return ellipse shape */
public Ellipse getEllipse () {
return ellipse;
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:5,代码来源:EllipseMapObject.java
示例17: EllipseMapObject
import com.badlogic.gdx.math.Ellipse; //导入依赖的package包/类
/** Creates an {@link Ellipse} object with the given X and Y coordinates along with a specified width and height.
*
* @param x X coordinate
* @param y Y coordinate
* @param width Width in pixels
* @param height Height in pixels */
public EllipseMapObject (float x, float y, float width, float height) {
super();
ellipse = new Ellipse(x, y, width, height);
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:11,代码来源:EllipseMapObject.java
注:本文中的com.badlogic.gdx.math.Ellipse类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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