本文整理汇总了Java中net.minecraft.network.play.server.SPacketCustomSound类的典型用法代码示例。如果您正苦于以下问题:Java SPacketCustomSound类的具体用法?Java SPacketCustomSound怎么用?Java SPacketCustomSound使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SPacketCustomSound类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketCustomSound类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: playSoundEffect
import net.minecraft.network.play.server.SPacketCustomSound; //导入依赖的package包/类
protected void playSoundEffect(double x, double y, double z, SoundEvent sound, float volume, float pitch){
if(getWorld().isRemote) return;
final double range = 16;
List<EntityPlayerMP> players = getWorld().getEntitiesWithinAABB(EntityPlayerMP.class, new AxisAlignedBB(
x - range, y - range, z - range,
x + range, y + range, z + range));
for(EntityPlayerMP player : players){
player.connection.sendPacket(new SPacketCustomSound(sound.getRegistryName().toString(), SoundCategory.BLOCKS,
x, y, z, (float)volume, (float)pitch));
}
}
开发者ID:cyanobacterium,项目名称:ElectricAdvantage,代码行数:12,代码来源:ElectricGeneratorTileEntity.java
示例2: playSoundAtPosition
import net.minecraft.network.play.server.SPacketCustomSound; //导入依赖的package包/类
public static void playSoundAtPosition(double x, double y, double z, SoundEvent sound, SoundCategory soundType, float volume, float pitch, World serverWorld){
if(serverWorld.isRemote) return;
final double range = 16;
List<EntityPlayerMP> players = serverWorld.getEntitiesWithinAABB(EntityPlayerMP.class, new AxisAlignedBB(
x - range, y - range, z - range,
x + range, y + range, z + range));
for(EntityPlayerMP player : players){
player.connection.sendPacket(new SPacketCustomSound(sound.getRegistryName().toString(), soundType,
x, y, z, (float)volume, (float)pitch));
}
}
开发者ID:cyanobacterium,项目名称:SteamAdvantage,代码行数:12,代码来源:SoundHelper.java
示例3: playBigSoundAtPosition
import net.minecraft.network.play.server.SPacketCustomSound; //导入依赖的package包/类
public static void playBigSoundAtPosition(double x, double y, double z, SoundEvent sound, SoundCategory soundType, float volume, float pitch, World serverWorld){
if(serverWorld.isRemote) return;
final double range = 50;
List<EntityPlayerMP> players = serverWorld.getEntitiesWithinAABB(EntityPlayerMP.class, new AxisAlignedBB(
x - range, y - range, z - range,
x + range, y + range, z + range));
for(EntityPlayerMP player : players){
player.connection.sendPacket(new SPacketCustomSound(sound.getRegistryName().toString(), soundType,
x, y, z, (float)volume, (float)pitch));
}
}
开发者ID:cyanobacterium,项目名称:SteamAdvantage,代码行数:12,代码来源:SoundHelper.java
示例4: playSound
import net.minecraft.network.play.server.SPacketCustomSound; //导入依赖的package包/类
protected void playSound(World w, Vec3d position, double range, SoundEvent sound, float volume, float pitch){
if(w.isRemote)return;
AxisAlignedBB area = new AxisAlignedBB(
position.xCoord - range,position.yCoord - range,position.zCoord - range,
position.xCoord + range,position.yCoord + range,position.zCoord + range
);
List<EntityPlayerMP> players = w.getEntitiesWithinAABB(EntityPlayerMP.class, area);
SPacketCustomSound soundPacket = new SPacketCustomSound(sound.getRegistryName().toString(), SoundCategory.PLAYERS,
position.xCoord, position.yCoord, position.zCoord, volume, pitch);
for(EntityPlayerMP player : players){
player.connection.sendPacket(soundPacket);
}
}
开发者ID:cyanobacterium,项目名称:DrCyanosWonderfulWands,代码行数:15,代码来源:Wand.java
示例5: playFadedSound
import net.minecraft.network.play.server.SPacketCustomSound; //导入依赖的package包/类
protected void playFadedSound(World w, Vec3d position, double range, SoundEvent sound, float volume, float pitch){
if(w.isRemote)return;
AxisAlignedBB area = new AxisAlignedBB(
position.xCoord - range,position.yCoord - range,position.zCoord - range,
position.xCoord + range,position.yCoord + range,position.zCoord + range
);
List<EntityPlayerMP> players = w.getEntitiesWithinAABB(EntityPlayerMP.class, area);
for(EntityPlayerMP player : players){
float distSqr = (float)player.getPositionVector().squareDistanceTo(position);
float localVolume = Math.min(volume,volume/distSqr);
SPacketCustomSound soundPacket = new SPacketCustomSound(sound.getRegistryName().toString(), SoundCategory.PLAYERS,
position.xCoord, position.yCoord, position.zCoord, localVolume, pitch);
player.connection.sendPacket(soundPacket);
}
}
开发者ID:cyanobacterium,项目名称:DrCyanosWonderfulWands,代码行数:16,代码来源:Wand.java
示例6: handleCustomSound
import net.minecraft.network.play.server.SPacketCustomSound; //导入依赖的package包/类
public void handleCustomSound(SPacketCustomSound packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
this.gameController.getSoundHandler().playSound(new PositionedSoundRecord(new ResourceLocation(packetIn.getSoundName()), packetIn.getCategory(), packetIn.getVolume(), packetIn.getPitch(), false, 0, ISound.AttenuationType.LINEAR, (float)packetIn.getX(), (float)packetIn.getY(), (float)packetIn.getZ()));
}
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:6,代码来源:NetHandlerPlayClient.java
示例7: handleCustomSound
import net.minecraft.network.play.server.SPacketCustomSound; //导入依赖的package包/类
void handleCustomSound(SPacketCustomSound packetIn);
开发者ID:sudofox,项目名称:Backmemed,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.SPacketCustomSound类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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