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Java SmoothBrick类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.bukkit.material.SmoothBrick的典型用法代码示例。如果您正苦于以下问题:Java SmoothBrick类的具体用法?Java SmoothBrick怎么用?Java SmoothBrick使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SmoothBrick类属于org.bukkit.material包,在下文中一共展示了SmoothBrick类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: convertGreenTerraBlocks

import org.bukkit.material.SmoothBrick; //导入依赖的package包/类
/**
 * Convert blocks affected by the Green Thumb & Green Terra abilities.
 *
 * @param blockState The {@link BlockState} to check ability activation for
 * @return true if the ability was successful, false otherwise
 */
protected static boolean convertGreenTerraBlocks(BlockState blockState) {
    switch (blockState.getType()) {
        case COBBLE_WALL:
            blockState.setRawData((byte) 0x1);
            return true;

        case SMOOTH_BRICK:
            ((SmoothBrick) blockState.getData()).setMaterial(Material.MOSSY_COBBLESTONE);
            return true;

        case DIRT:
            blockState.setType(Material.GRASS);
            return true;

        case COBBLESTONE:
            blockState.setType(Material.MOSSY_COBBLESTONE);
            return true;

        default:
            return false;
    }
}
 
开发者ID:Pershonkey,项目名称:McMMOPlus,代码行数:29,代码来源:Herbalism.java


示例2: canMakeMossy

import org.bukkit.material.SmoothBrick; //导入依赖的package包/类
/**
 * Determine if a given block can be made mossy
 *
 * @param blockState The {@link BlockState} of the block to check
 * @return true if the block can be made mossy, false otherwise
 */
public static boolean canMakeMossy(BlockState blockState) {
    switch (blockState.getType()) {
        case COBBLESTONE:
        case DIRT:
            return true;

        case SMOOTH_BRICK:
            return ((SmoothBrick) blockState.getData()).getMaterial() == Material.STONE;

        case COBBLE_WALL:
            return blockState.getRawData() == (byte) 0x0;

        default:
            return false;
    }
}
 
开发者ID:Pershonkey,项目名称:McMMOPlus,代码行数:23,代码来源:BlockUtils.java


示例3: blockCrackerCheck

import org.bukkit.material.SmoothBrick; //导入依赖的package包/类
public boolean blockCrackerCheck(BlockState blockState) {
    if (!SkillUtils.activationSuccessful(SecondaryAbility.BLOCK_CRACKER, getPlayer())) {
        return false;
    }

    MaterialData data = blockState.getData();

    switch (blockState.getType()) {
        case SMOOTH_BRICK:
            if (!Unarmed.blockCrackerSmoothBrick) {
                return false;
            }

            // Yes, this is awkward, but it's the *right* way to do it.
            SmoothBrick smoothBrick = (SmoothBrick) data;

            if (smoothBrick.getMaterial() != Material.STONE) {
                return false;
            }

            smoothBrick.setMaterial(Material.COBBLESTONE);
            return true;

        default:
            return false;
    }
}
 
开发者ID:Pershonkey,项目名称:McMMOPlus,代码行数:28,代码来源:UnarmedManager.java


示例4: affectedByBlockCracker

import org.bukkit.material.SmoothBrick; //导入依赖的package包/类
/**
 * Determine if a given block should be affected by Block Cracker
 *
 * @param blockState The {@link BlockState} of the block to check
 * @return true if the block should affected by Block Cracker, false otherwise
 */
public static boolean affectedByBlockCracker(BlockState blockState) {
    switch (blockState.getType()) {
        case SMOOTH_BRICK:
            return ((SmoothBrick) blockState.getData()).getMaterial() == Material.STONE;

        default:
            return false;
    }
}
 
开发者ID:Pershonkey,项目名称:McMMOPlus,代码行数:16,代码来源:BlockUtils.java


示例5: SmoothBrick

import org.bukkit.material.SmoothBrick; //导入依赖的package包/类
public SmoothBrick() {
}
 
开发者ID:deathcap,项目名称:BedrockAPI,代码行数:3,代码来源:SmoothBrick.java


示例6: clone

import org.bukkit.material.SmoothBrick; //导入依赖的package包/类
public SmoothBrick clone() {
	return null;
}
 
开发者ID:deathcap,项目名称:BedrockAPI,代码行数:4,代码来源:SmoothBrick.java



注:本文中的org.bukkit.material.SmoothBrick类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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