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Java TextureParameter类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter的典型用法代码示例。如果您正苦于以下问题:Java TextureParameter类的具体用法?Java TextureParameter怎么用?Java TextureParameter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TextureParameter类属于com.badlogic.gdx.assets.loaders.TextureLoader包,在下文中一共展示了TextureParameter类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: loadAsync

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@Override
public void loadAsync(AssetManager manager, String fileName, FileHandle file,
        TextureParameter parameter) {

    if (parameter == null || parameter.textureData == null) {
        Format format = null;
        boolean genMipMaps = false;
        info.texture = null;

        if (parameter != null) {
            format = parameter.format;
            genMipMaps = parameter.genMipMaps;
            info.texture = parameter.texture;
        }

        info.data = loadTexData(file, format, genMipMaps);
    } else {
        info.data = parameter.textureData;
        info.texture = parameter.texture;
    }
    if (!info.data.isPrepared()) {
        info.data.prepare();
    }
}
 
开发者ID:anonl,项目名称:nvlist,代码行数:25,代码来源:PremultTextureLoader.java


示例2: loadSync

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@Nullable
@Override
public Texture loadSync(AssetManager manager, String fileName, FileHandle file,
        TextureParameter parameter) {
    if (info == null) {
        return null;
    }

    Texture texture = info.texture;
    if (texture != null) {
        texture.load(info.data);
    } else {
        texture = new Texture(info.data);
    }

    if (parameter == null) {
        GdxTextureUtil.setDefaultTextureParams(texture);
    } else {
        texture.setFilter(parameter.minFilter, parameter.magFilter);
        texture.setWrap(parameter.wrapU, parameter.wrapV);
    }
    return texture;
}
 
开发者ID:anonl,项目名称:nvlist,代码行数:24,代码来源:PremultTextureLoader.java


示例3: getLoadParams

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@Override
@Nullable
protected AssetLoaderParameters<Texture> getLoadParams(FilePath imagePath) {
    IImageDefinition imageDef = getImageDef(imagePath);
    if (imageDef == null) {
        return null;
    }

    TextureParameter params = new TextureParameter();

    params.minFilter = GdxTextureUtil.toGdxFilter(imageDef.getMinifyFilter());
    params.magFilter = GdxTextureUtil.toGdxFilter(imageDef.getMagnifyFilter());

    params.wrapU = GdxTextureUtil.toGdxWrap(imageDef.getTilingModeX());
    params.wrapV = GdxTextureUtil.toGdxWrap(imageDef.getTilingModeY());

    return params;
}
 
开发者ID:anonl,项目名称:nvlist,代码行数:19,代码来源:GdxTextureStore.java


示例4: getDependencies

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle fileHandle, TiledMapParameter parameter) {
    try {
        map = new TiledMap(fileName, parameter.polyMode);
    } catch (Exception e) {
        logger.error("Failed loading tiled map", e);
        return null;
    }

    Array<AssetDescriptor> deps = new Array();
    TextureParameter params = new TextureParameter();
    params.format = parameter.format;
    params.genMipMaps = parameter.genMipMaps;
    params.minFilter = parameter.minFilter;
    params.magFilter = parameter.magFilter;
    params.wrapU = parameter.wrapU;
    params.wrapV = parameter.wrapV;

    IResourceLocator locator = CurrentResourceLocator.get();
    for (TileSet tileset : map.getTileSets()) {
        TmxImage img = tileset.getImage();
        String path = locator.combinePaths(tileset.getFilename(), img.getSource());
        deps.add(new AssetDescriptor(path, Texture.class, params));
    }
    return deps;
}
 
开发者ID:GameDevWeek,项目名称:CodeBase,代码行数:27,代码来源:TiledMapLoader.java


示例5: getDependencies

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
/** Retrieves TiledMap resource dependencies
 * 
 * @param fileName
 * @param parameter not used for now
 * @return dependencies for the given .tmx file */
@Override
public Array<AssetDescriptor> getDependencies (String fileName, FileHandle tmxFile, Parameters parameter) {
	Array<AssetDescriptor> dependencies = new Array<AssetDescriptor>();
	try {
		root = xml.parse(tmxFile);
		boolean generateMipMaps = (parameter != null ? parameter.generateMipMaps : false);
		TextureLoader.TextureParameter texParams = new TextureParameter();
		texParams.genMipMaps = generateMipMaps;
		if (parameter != null) {
			texParams.minFilter = parameter.textureMinFilter;
			texParams.magFilter = parameter.textureMagFilter;
		}
		for (FileHandle image : loadTilesets(root, tmxFile)) {
			dependencies.add(new AssetDescriptor(image, Texture.class, texParams));
		}
		return dependencies;
	} catch (IOException e) {
		throw new GdxRuntimeException("Couldn't load tilemap '" + fileName + "'", e);
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:26,代码来源:TmxMapLoader.java


示例6: loadSync

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@Override
public Texture loadSync(AssetManager manager, String fileName,
		FileHandle file, TextureParameter parameter) {
	if (file instanceof URLFileHandle
			&& parameter instanceof URLTextureParameter
			&& ((URLTextureParameter) parameter).writePixmapTo != null) {
		if (pixmap != null) {
			Texture texture = new Texture(pixmap);
			pixmap.dispose();
			pixmap = null;
			return texture;
		} else {
			return textureLoader.loadSync(manager, fileName,
					((URLTextureParameter) parameter).writePixmapTo,
					parameter);
		}
	} else {
		return textureLoader.loadSync(manager, fileName, file, parameter);
	}
}
 
开发者ID:e-ucm,项目名称:ead,代码行数:21,代码来源:URLTextureLoader.java


示例7: getDependencies

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@SuppressWarnings("rawtypes")
@Nullable
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file,
        TextureParameter parameter) {
    return null;
}
 
开发者ID:anonl,项目名称:nvlist,代码行数:8,代码来源:PremultTextureLoader.java


示例8: loadAssetLists

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
private void loadAssetLists() {
    TextureParameter param = new TextureParameter();
    param.minFilter = param.magFilter = Texture.TextureFilter.Linear;

    assetManager.loadAssetList("data/json/images.json", Texture.class, param);
    assetManager.loadAssetList("data/json/sounds.json", Sound.class, null);
    assetManager.loadAssetList("data/json/music.json", Music.class, null);
    assetManager.loadAssetListWithParam("data/json/animations.json", AnimationExtended.class,
            AnimationExtendedLoader.AnimationExtendedParameter.class);
    BitmapFontParameter fontParam = new BitmapFontParameter();
    fontParam.flip = true;
    assetManager.loadAssetList("data/json/fonts.json", BitmapFont.class, fontParam);
}
 
开发者ID:GameDevWeek,项目名称:CodeBase,代码行数:14,代码来源:Main.java


示例9: getDependencies

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file,
        AnimationExtendedParameter parameter) {
    Array<AssetDescriptor> deps = new Array();
    TextureLoader.TextureParameter params = new TextureParameter();
    params.format = parameter.format;
    params.genMipMaps = parameter.genMipMaps;
    params.minFilter = parameter.minFilter;
    params.magFilter = parameter.magFilter;
    params.wrapU = parameter.wrapU;
    params.wrapV = parameter.wrapV;
    deps.add(new AssetDescriptor(parameter.filename, Texture.class, params));
    return deps;
}
 
开发者ID:GameDevWeek,项目名称:CodeBase,代码行数:15,代码来源:AnimationExtendedLoader.java


示例10: TitleScreen

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
public TitleScreen(Sokobug myGame) {
	game = myGame;
	readyToSkip = false;

	TextureParameter param = new TextureParameter();
	param.minFilter = TextureFilter.Linear;
	param.magFilter = TextureFilter.Linear;

	game.assetManager.load(Resources.BACKGROUNDS_TITLE.getPath(), Texture.class, param);
	game.assetManager.finishLoading();

	titleImage = new Sprite(game.assetManager.get(Resources.BACKGROUNDS_TITLE.getPath(), Texture.class));
	titleImage.setPosition(0.f, 0.f);
	pasedTimeCounter = 0.0f;
	titleScreenMinDuration = 3.5f;

	game.assetManager.load(Resources.FONTS_JAPONESA24.getPath(), BitmapFont.class);
	game.assetManager.load(Resources.FONTS_JAPONESA32.getPath(), BitmapFont.class);
	game.assetManager.load(Resources.FONTS_JAPONESA60.getPath(), BitmapFont.class);
	game.assetManager.load(Resources.FONTS_JAPONESA120.getPath(), BitmapFont.class);

	game.assetManager.load(Resources.UI_BUTTONS_PACK.getPath(), TextureAtlas.class);
	game.assetManager.load(Resources.UI_BUTTONS_JSON.getPath(), Skin.class, new SkinLoader.SkinParameter(
			Resources.UI_BUTTONS_PACK.getPath()));

	game.assetManager.load(Resources.BACKGROUNDS_MENU.getPath(), Texture.class, param);
	game.assetManager.load(Resources.BACKGROUNDS_POTATOES.getPath(), Texture.class, param);

	game.assetManager.load(Resources.ANIMATIONS_PACK_BUG.getPath(), TextureAtlas.class);
	game.assetManager.load(Resources.ANIMATIONS_PACK_SPOTGLOW.getPath(), TextureAtlas.class);
	game.assetManager.load(Resources.ANIMATIONS_PACK_VICTORYGLOW.getPath(), TextureAtlas.class);
	
	game.assetManager.load(Resources.TILES_SARCOPHAGUS.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_WALL.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_FREE.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_SPOTON.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_SPOTOFF.getPath(), Texture.class, param);

	game.assetManager.load(Resources.METAITEMS_TOPBAR.getPath(), Texture.class, param);
	game.assetManager.load(Resources.METAITEMS_PAD.getPath(), Texture.class, param);
	game.assetManager.load(Resources.METAITEMS_VICTORYWING.getPath(), Texture.class, param);
	
	game.assetManager.load(Resources.LABELS_FINISH.getPath(), Texture.class, param);	

	game.assetManager.load(Resources.SOUND_BUGMOVE.getPath(), Sound.class);
	game.assetManager.load(Resources.SOUND_BUTTONCLICK.getPath(), Sound.class);
	game.assetManager.load(Resources.SOUND_SARCOPHAGUSMOVE.getPath(), Sound.class);
	game.assetManager.load(Resources.SOUND_VICTORY.getPath(), Sound.class);
}
 
开发者ID:bogdanguranda,项目名称:sokobug,代码行数:50,代码来源:TitleScreen.java


示例11: getDependencies

import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter; //导入依赖的package包/类
@Override
public Array<AssetDescriptor> getDependencies(String fileName,
		FileHandle file, TextureParameter parameter) {
	return null;
}
 
开发者ID:e-ucm,项目名称:ead,代码行数:6,代码来源:URLTextureLoader.java



注:本文中的com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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