本文整理汇总了Java中cn.nukkit.permission.PermissibleBase类的典型用法代码示例。如果您正苦于以下问题:Java PermissibleBase类的具体用法?Java PermissibleBase怎么用?Java PermissibleBase使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PermissibleBase类属于cn.nukkit.permission包,在下文中一共展示了PermissibleBase类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: Player
import cn.nukkit.permission.PermissibleBase; //导入依赖的package包/类
public Player(SourceInterface interfaz, Long clientID, String ip, int port) {
super(null, new CompoundTag());
this.interfaz = interfaz;
this.windows = new HashMap<>();
this.perm = new PermissibleBase(this);
this.server = Server.getInstance();
this.lastBreak = Long.MAX_VALUE;
this.ip = ip;
this.port = port;
this.clientID = clientID;
this.loaderId = Level.generateChunkLoaderId(this);
this.chunksPerTick = (int) this.server.getConfig("chunk-sending.per-tick", 4);
this.spawnThreshold = (int) this.server.getConfig("chunk-sending.spawn-threshold", 56);
this.spawnPosition = null;
this.gamemode = this.server.getGamemode();
this.setLevel(this.server.getDefaultLevel());
this.viewDistance = this.server.getViewDistance();
this.chunkRadius = viewDistance;
//this.newPosition = new Vector3(0, 0, 0);
this.boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
this.uuid = null;
this.rawUUID = null;
this.creationTime = System.currentTimeMillis();
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:27,代码来源:Player.java
示例2: Player
import cn.nukkit.permission.PermissibleBase; //导入依赖的package包/类
public Player(SourceInterface interfaz, Long clientID, String ip, int port) {
super(null, new CompoundTag());
this.interfaz = interfaz;
this.windows = new HashMap<>();
this.perm = new PermissibleBase(this);
this.server = Server.getInstance();
this.lastBreak = Long.MAX_VALUE;
this.ip = ip;
this.port = port;
this.clientID = clientID;
this.loaderId = Level.generateChunkLoaderId(this);
this.chunksPerTick = (int) this.server.getConfig("chunk-sending.per-tick", 4);
this.spawnThreshold = (int) this.server.getConfig("chunk-sending.spawn-threshold", 56);
this.spawnPosition = null;
this.gamemode = this.server.getGamemode();
this.setLevel(this.server.getDefaultLevel());
this.viewDistance = this.server.getViewDistance();
//this.newPosition = new Vector3(0, 0, 0);
this.boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
this.uuid = null;
this.rawUUID = null;
this.creationTime = System.currentTimeMillis();
}
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:26,代码来源:Player.java
示例3: Player
import cn.nukkit.permission.PermissibleBase; //导入依赖的package包/类
public Player(SourceInterface interfaz, Long clientID, String ip, int port) {
super(null, new CompoundTag());
this.interfaz = interfaz;
this.windows = new HashMap<>();
this.perm = new PermissibleBase(this);
this.server = Server.getInstance();
this.lastBreak = Long.MAX_VALUE;
this.ip = ip;
this.port = port;
this.clientID = clientID;
this.loaderId = Level.generateChunkLoaderId(this);
this.chunksPerTick = (int) this.server.getConfig("chunk-sending.per-tick", 4);
this.spawnThreshold = (int) this.server.getConfig("chunk-sending.spawn-threshold", 56);
this.spawnPosition = null;
this.gamemode = this.server.getDefaultGamemode();
this.setLevel(this.server.getDefaultLevel());
this.viewDistance = this.server.getViewDistance();
this.chunkRadius = viewDistance;
//this.newPosition = new Vector3(0, 0, 0);
this.boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
this.uuid = null;
this.rawUUID = null;
this.creationTime = System.currentTimeMillis();
this.enableRevert = this.server.getJupiterConfigBoolean("enable-revert");
this.server.getJupiterConfigBoolean("allow-snowball");
this.server.getJupiterConfigBoolean("allow-egg");
this.server.getJupiterConfigBoolean("allow-enderpearl");
this.server.getJupiterConfigBoolean("allow-experience-bottle");
this.server.getJupiterConfigBoolean("allow-splash-potion");
this.server.getJupiterConfigBoolean("allow-bow");
this.server.getJupiterConfigBoolean("allow-fishing-rod");
this.printPackets = this.getServer().printPackets();
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:37,代码来源:Player.java
示例4: BlockEntityCommandBlock
import cn.nukkit.permission.PermissibleBase; //导入依赖的package包/类
public BlockEntityCommandBlock(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
if (!nbt.contains("CustomName")) {
nbt.putString("CustomName", "");
}
if (!nbt.contains("commandBlockMode")) {
nbt.putInt("commandBlockMode", 0);
}
if (!nbt.contains("Command")) {
nbt.putString("Command", "");
}
if (!nbt.contains("LastOutput")) {
nbt.putString("LastOutput", "");
}
if (!nbt.contains("powered")) {
nbt.putBoolean("powered", false);
}
if (!nbt.contains("auto")) {
nbt.putBoolean("auto", false);
}
if (!nbt.contains("conditionalMode")) {
nbt.putBoolean("conditionalMode", false);
}
this.perm = new PermissibleBase(this);
this.scheduleUpdate();
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:29,代码来源:BlockEntityCommandBlock.java
示例5: ConsoleCommandSender
import cn.nukkit.permission.PermissibleBase; //导入依赖的package包/类
public ConsoleCommandSender() {
this.perm = new PermissibleBase(this);
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:4,代码来源:ConsoleCommandSender.java
注:本文中的cn.nukkit.permission.PermissibleBase类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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